#version 450 // Editor gizmo billboard 顶点:世界空间 billboard quad(CPU 侧已面向相机 // 展开),无描述符 set——viewProj 走 push constant(与 debug_line 同约定)。 // aux = (shapeId, uv.x, uv.y, 0),uv ∈ [-1,1] 供片元 SDF 造型。 layout(location = 0) in vec3 inPos; layout(location = 1) in vec4 inColor; layout(location = 2) in vec4 inAux; layout(location = 0) out vec4 outColor; layout(location = 1) out vec4 outAux; layout(push_constant) uniform PC { mat4 viewProj; } pc; void main() { gl_Position = pc.viewProj * vec4(inPos, 1.0); outColor = inColor; outAux = inAux; }