- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
20 lines
512 B
GLSL
20 lines
512 B
GLSL
#version 450
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// 物理调试图元:世界空间线段/三角形,颜色透传(unlit)。
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// viewProj 经 push constant 下发(proj × view,与 Forward 同源),
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// 无描述符 set——调试图元不依赖任何纹理/缓冲。
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layout(location = 0) in vec3 inPos;
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layout(location = 1) in vec4 inColor;
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layout(location = 0) out vec4 outColor;
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layout(push_constant) uniform PC {
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mat4 viewProj;
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} pc;
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void main() {
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gl_Position = pc.viewProj * vec4(inPos, 1.0);
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outColor = inColor;
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}
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