- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
8 lines
161 B
GLSL
8 lines
161 B
GLSL
#version 450
|
||
|
||
// Shadow pass fragment:depth-only,无输出。
|
||
// 深度写入由深度附件 + 光栅化完成(含管线深度 bias)。
|
||
|
||
void main() {
|
||
}
|