- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
11 lines
296 B
GLSL
11 lines
296 B
GLSL
#version 450
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layout(location = 0) in vec4 inColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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// HDR 的 a = 窗口透过率语义(透明窗口与桌面合成):调试图元
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// 永远不透明(a=1),rgb 直写线性 HDR 值
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outColor = vec4(inColor.rgb, 1.0);
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}
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