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2df6e57b613d5cb05f6b086175b386da8712fa1c
HelloVulkan
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shaders
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atdunbg
2024772bac
TAA 时域速度链路贯通:天空盒补写 velocity(此前恒 0,相机移动时天空/背景重投影错误 → 闪烁);skyPrevVP(上一帧未抖动 proj × 去平移视图)落帧;TAA 加去遮挡深度检测(重投影点历史深度与当前像素比对,新暴露区拒历史,需 near/far + 投影模式落帧);移除 min-depth dilation(把前景速度泄漏给轮廓旁背景像素 → 边界闪);Forward 不透明段 velocity 附件 Clear→Load 承接天空结果;velocity 不入抖动注释订正(抖动进 velocity = 静止画面持续亚纹素重采样发糊)
2026-10-18 15:22:48 +08:00
..
bloom_blur.frag
Reorganize directory layout: editor panels/, grouped shaders, drop stale header
2026-10-07 09:52:17 +08:00
bloom_extract.frag
Reorganize directory layout: editor panels/, grouped shaders, drop stale header
2026-10-07 09:52:17 +08:00
taa.frag
TAA 时域速度链路贯通:天空盒补写 velocity(此前恒 0,相机移动时天空/背景重投影错误 → 闪烁);skyPrevVP(上一帧未抖动 proj × 去平移视图)落帧;TAA 加去遮挡深度检测(重投影点历史深度与当前像素比对,新暴露区拒历史,需 near/far + 投影模式落帧);移除 min-depth dilation(把前景速度泄漏给轮廓旁背景像素 → 边界闪);Forward 不透明段 velocity 附件 Clear→Load 承接天空结果;velocity 不入抖动注释订正(抖动进 velocity = 静止画面持续亚纹素重采样发糊)
2026-10-18 15:22:48 +08:00
temporal_diff.frag
Reorganize directory layout: editor panels/, grouped shaders, drop stale header
2026-10-07 09:52:17 +08:00
tonemap.frag
Reorganize directory layout: editor panels/, grouped shaders, drop stale header
2026-10-07 09:52:17 +08:00
tonemap.vert
Reorganize directory layout: editor panels/, grouped shaders, drop stale header
2026-10-07 09:52:17 +08:00