Files
HelloVulkan/App/editor/Editor.cpp
T
atdunbg 3ec96acc0f feat: Editor Gizmo——ImGuizmo 平移/旋转/缩放操纵杆
- ImGuizmo 接入:Lib/ImGuizmo(src/ 布局)静态库,IMGUI_DEFINE_MATH_OPERATORS
- ViewportPanel:Vulkan→GL 投影转换(Y 翻回 + 深度 [-1,1])、
  SetDrawlist/SetRect 叠加绘制、decompose 写回 TransformComponent
- W/E/R 切换(UE 语义);拖拽中 BlockingMouse 门控(输入归 Gizmo)
- Dynamic 刚体选中提示:物理每帧写回,编辑被覆盖
- 修复:GizmoState.op 初值 0 无轴位(ImGuizmo::TRANSLATE=7)导致杆不绘制
- 点击拾取门控:抓杆时(IsOver/IsUsing)不发 pick 请求
2026-10-02 23:16:52 +08:00

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//
// Editor.cpp:docking 骨架实现。
//
// 布局方案(首帧 DockBuilder 一次,之后 imgui.ini 接管):
// ┌──────────────────────────────┬───────────────┐
// │ Hierarchy │ │
// ├──────────────────────────────┤ Inspector │
// │ Stats │ (28%) │
// └──────────────────────────────┴───────────────┘
//
#include "Editor.h"
#include "HierarchyPanel.h"
#include "InspectorPanel.h"
#include "ViewportPanel.h"
#include "StatsPanel.h"
#include <imgui.h>
#include <imgui_internal.h> // DockBuilder*(内部 API)
#include <GLFW/glfw3.h>
using namespace Engine; // kDisplayViewport / kDisplayDirect(SceneTypes.h)
Editor::Editor() = default;
Editor::~Editor() = default;
void Editor::Init(const EditorContext& ctx)
{
m_Ctx = ctx;
m_Hierarchy = std::make_unique<HierarchyPanel>();
m_Inspector = std::make_unique<InspectorPanel>();
m_Viewport = std::make_unique<ViewportPanel>();
m_Stats = std::make_unique<StatsPanel>();
}
void Editor::Draw()
{
// host 窗口:铺满主视口,承载菜单栏 + DockSpace
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(viewport->Size);
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::Begin("##EditorDockHost", nullptr,
ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDocking |
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_NoNavFocus);
ImGui::PopStyleVar(3);
DrawMenuBar();
DrawDockSpace();
ImGui::End();
// 常规面板窗口(窗口名 = docking 身份)
if (m_ShowHierarchy) m_Hierarchy->Draw(m_Ctx, m_Selected);
if (m_ShowInspector) m_Inspector->Draw(m_Ctx, m_Selected);
if (m_ShowViewport)
{
if (auto picked = m_Viewport->Draw(m_Ctx, m_VpInput, m_Gizmo,
m_Selected)) {
SelectEntity(*picked); // Viewport 点击拾取 → 选中联动 Inspector/Hierarchy
}
}
if (m_ShowStats) m_Stats->Draw(m_Ctx);
DrawQuitModal();
}
// 输入归属判定:ImGui 侧经自身后端链式回调永远正常收输入,这里
// 只决定"剩余输入给不给游戏侧"。UI 被隐藏(反引号)时不会走到
// Draw → m_VpInput 停在旧值,谓词调用方(SandboxApp)须先查
// GetImGuiEnabled() 再问这里。
bool Editor::BlockingKeyboard() const
{
const ImGuiIO& io = ImGui::GetIO();
if (io.WantTextInput) return true; // 打字中(改名等)不让位快捷键
// 游戏形态(Fullscreen):WASD 全窗口生效,键盘只让位文本输入
if (m_Ctx.renderer &&
m_Ctx.renderer->GetDisplayMode() == kDisplayDirect)
{
return false;
}
// 编辑器形态:Viewport 面板持焦才拥有键盘(UE Scene view 语义)
return !m_VpInput.focused;
}
bool Editor::BlockingMouse() const
{
// Gizmo 拖拽中:鼠标归操纵杆,不给游戏侧相机(松手自动恢复)
if (m_Gizmo.dragging) return true;
// 游戏形态:沿用 ImGui 全局判定(UI 隐藏时 WantCaptureMouse=false)
if (m_Ctx.renderer &&
m_Ctx.renderer->GetDisplayMode() == kDisplayDirect)
{
return ImGui::GetIO().WantCaptureMouse;
}
// 编辑器形态:悬停 Viewport 才放行(模态框遮挡时 hovered=false)
return !m_VpInput.hovered;
}
void Editor::DrawMenuBar()
{
if (!ImGui::BeginMenuBar())
{
return;
}
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Quit", "Alt+F4"))
{
RequestQuit();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("View"))
{
ImGui::MenuItem("Hierarchy", nullptr, &m_ShowHierarchy);
ImGui::MenuItem("Inspector", nullptr, &m_ShowInspector);
ImGui::MenuItem("Viewport", nullptr, &m_ShowViewport);
ImGui::MenuItem("Stats", nullptr, &m_ShowStats);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
void Editor::DrawDockSpace()
{
const ImGuiID dockspaceId = ImGui::GetID("EditorDockSpace");
// 默认布局:仅当 dock node 不存在时构建一次
//(imgui.ini 已保存过布局 → DockBuilderGetNode 非空 → 跳过)
if (!m_LayoutBuilt && ImGui::DockBuilderGetNode(dockspaceId) == nullptr)
{
m_LayoutBuilt = true;
ImGui::DockBuilderRemoveNode(dockspaceId);
ImGui::DockBuilderAddNode(dockspaceId, ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(dockspaceId, ImGui::GetMainViewport()->Size);
ImGuiID dockLeft = 0, dockRight = 0, dockCenter = 0, dockStats = 0;
ImGui::DockBuilderSplitNode(dockspaceId, ImGuiDir_Left, 0.20f,
&dockLeft, &dockCenter);
ImGui::DockBuilderSplitNode(dockCenter, ImGuiDir_Right, 0.28f,
&dockRight, &dockCenter);
ImGui::DockBuilderSplitNode(dockLeft, ImGuiDir_Down, 0.38f,
&dockStats, &dockLeft);
ImGui::DockBuilderDockWindow("Hierarchy", dockLeft);
ImGui::DockBuilderDockWindow("Stats", dockStats);
ImGui::DockBuilderDockWindow("Inspector", dockRight);
ImGui::DockBuilderDockWindow("Viewport", dockCenter);
ImGui::DockBuilderFinish(dockspaceId);
}
ImGui::DockSpace(dockspaceId, ImVec2(0.0f, 0.0f),
ImGuiDockNodeFlags_None);
}
void Editor::DrawQuitModal()
{
if (m_ShowQuitConfirm)
{
ImGui::OpenPopup("Should quit?");
m_ShowQuitConfirm = false;
}
ImGui::SetNextWindowPos(
ImGui::GetMainViewport()->GetCenter(),
ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
if (ImGui::BeginPopupModal("Should quit?", nullptr,
ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::TextUnformatted("Quit the application?");
ImGui::Separator();
if (ImGui::Button("Yes", ImVec2(120, 0)))
{
m_QuitConfirmed = true;
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("No", ImVec2(120, 0)))
{
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
if (m_QuitConfirmed)
{
m_QuitConfirmed = false;
m_Ctx.app->Close();
}
}