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HelloVulkan
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505217ff7e96c7abae3645c5f3f7b4b41602ee49
HelloVulkan
/
App
/
editor
T
History
atdunbg
6447b5c0fa
材质表面参数接通:新增 emissiveFactor(无 emissive 贴图时的发光入口,glTF 语义)入 UBO/YAML/缓存键/两 shader;Transmission/Thickness 未勾 Transparent 时禁用编辑(不透明段 shader 不读)
2026-10-09 00:04:55 +08:00
..
panels
材质表面参数接通:新增 emissiveFactor(无 emissive 贴图时的发光入口,glTF 语义)入 UBO/YAML/缓存键/两 shader;Transmission/Thickness 未勾 Transparent 时禁用编辑(不透明段 shader 不读)
2026-10-09 00:04:55 +08:00
Editor.cpp
新增 GameFlow 运行时状态机:PIE 与独立运行统一生命周期
2026-10-08 17:02:09 +08:00
Editor.h
新增 GameFlow 运行时状态机:PIE 与独立运行统一生命周期
2026-10-08 17:02:09 +08:00
EditorContext.h
修复编辑器相机与 game 形态黑屏;中文字体与 Q 选择热键
2026-10-08 17:02:39 +08:00
MaterialAssetUtil.h
Add animation controller system, material assets and skeleton visualization
2026-10-07 01:50:04 +08:00