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atdunbg/HelloVulkan
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6854d53f1186f278da2d8a0c1353df233bea3498
HelloVulkan/App
T
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atdunbg 6854d53f11 per-mesh 引用:MeshRendererComponent.meshIndex(-1=整模型)贯穿渲染收集/物理 Mesh 碰撞(自动跟随)/场景序列化(缺省键向前兼容)/Inspector mesh 下拉
2026-10-09 12:38:05 +08:00
..
editor
per-mesh 引用:MeshRendererComponent.meshIndex(-1=整模型)贯穿渲染收集/物理 Mesh 碰撞(自动跟随)/场景序列化(缺省键向前兼容)/Inspector mesh 下拉
2026-10-09 12:38:05 +08:00
scripts
修复碎片模型卸载的在飞 GPU 引用(vkDestroyBuffer in-use):门面批量卸载先 WaitDeviceIdle 再销毁(与 ReloadMaterialAsset 同一先例)
2026-10-08 23:23:15 +08:00
CMakeLists.txt
Reorganize directory layout: editor panels/, grouped shaders, drop stale header
2026-10-07 09:52:17 +08:00
main.cpp
新增 GameFlow 运行时状态机:PIE 与独立运行统一生命周期
2026-10-08 17:02:09 +08:00
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