Mesh Renderer was missing from the Add Component menu and its model
reference was read-only, so a mesh could only be attached by loading
a saved scene. Add it to the menu (Unity Add Component semantics) and
give the block a UE-Details-style asset slot: a dropdown listing all
model files under assets/, selecting applies LoadModel (cache deduped).
Asset browser files now show a UE Content Browser style hover card:
kind, size, modified time, and loaded state (new AssetCache::Contains
query, read-only -- hovering never triggers loading).
Fix latent FATALs unlocked by manual assignment: AssetCache::Get
aborts on invalid handles, so rendering, animation sampling, and mesh
collider build now guard mr.model.Valid() before calling it.