Files
HelloVulkan/Engine/src/Vulkan/ShaderManager.cpp
T
atdunbg 89bf4256e8 feat: 解析式 PBR(Cook-Torrance GGX,metallic-roughness 工作流)
- 修 void* 指针算术警告(Texture::InitFromDds)
- Material:slot2 语义切为 metallicRoughness(glTF 约定 G=粗糙度
  B=金属度)+ 新增材质因子参数 UBO(binding 4,per-slot ring,
  创建时写死,metallic/roughness 因子乘 MR 贴图)
- simple_shader.frag:Blinn-Phong → Cook-Torrance(GGX 分布 +
  Smith 几何 + Schlick Fresnel,k=(r+1)²/8 解析光源版);金属不参与
  漫反射;环境光暂为常数(IBL 后续)
- Model:读 aiTextureType_UNKNOWN(glTF MR 落点)+ AI_MATKEY_
  METALLIC/ROUGHNESS_FACTOR(旧资产缺键退化为电介质 0/0.5);
  材质缓存键含因子
- main.cpp:演示场景换回 backpack(旧资产走因子路径验证 PBR 全链路)
- 旧 specular 贴图不再使用(语义被 MR 取代)
2026-09-23 18:01:14 +08:00

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//
// Created by atdunbg on 2026/9/20.
//
#include <Engine/Vulkan/ShaderManager.h>
#include <Engine/Vulkan/Device.h>
#include <Engine/Core/Log.h>
#include <array>
#include <fstream>
namespace Engine {
ShaderManager::ShaderManager(Device& device)
: m_Device(device)
{
}
ShaderManager::~ShaderManager()
{
}
ShaderObject ShaderManager::CreateFromFile(const std::string& spvPath,
const vk::ShaderStageFlagBits stage,
const std::vector<vk::DescriptorSetLayout>& layouts,
const u32 pushConstantSize)
{
const auto spirv = ReadSPIRV(spvPath);
if (spirv.empty()) {
ENGINE_ERROR("Failed to read SPIR-V: {}", spvPath);
return { nullptr, stage };
}
return CreateFromSPIRV(spirv, stage, layouts, pushConstantSize);
}
ShaderObject ShaderManager::CreateFromSPIRV(const std::vector<u32>& spirv,
const vk::ShaderStageFlagBits stage,
const std::vector<vk::DescriptorSetLayout>& layouts,
const u32 pushConstantSize) const
{
vk::ShaderStageFlags nextStage = {};
if (stage == vk::ShaderStageFlagBits::eVertex) {
nextStage = vk::ShaderStageFlagBits::eFragment;
}
vk::ShaderCreateInfoEXT createInfo;
createInfo.setStage(stage)
.setNextStage(nextStage)
.setCodeType(vk::ShaderCodeTypeEXT::eSpirv)
.setCodeSize(spirv.size() * sizeof(u32))
.setPCode(spirv.data())
.setPName("main");
if (!layouts.empty()) {
createInfo.setSetLayouts(layouts);
}
std::array<vk::PushConstantRange, 1> pushRanges;
if (pushConstantSize > 0) {
// push range 是"程序级"声明:shader object 要求同一程序绑定的
// 全部 shader(vert+frag)push range 定义完全一致(VUID-08878),
// 因此统一按 vertex|fragment 声明;shader 实际读取哪些字节由
// GLSL 的 push_constant block 决定,声明范围只是能力上限
pushRanges[0].setStageFlags(vk::ShaderStageFlagBits::eVertex |
vk::ShaderStageFlagBits::eFragment)
.setOffset(0)
.setSize(pushConstantSize);
createInfo.setPushConstantRanges(pushRanges);
}
vk::ShaderEXT shader;
try {
const auto result = m_Device.GetDevice().createShadersEXT(createInfo);
shader = result.value[0];
}
catch (const vk::SystemError& e) {
ENGINE_ERROR("Failed to create shader object: {}", e.what());
return { nullptr, stage };
}
return { shader, stage };
}
void ShaderManager::Destroy(const ShaderObject& shader) const
{
if (shader.Handle) {
m_Device.GetDevice().destroyShaderEXT(shader.Handle);
}
}
std::vector<u32> ShaderManager::ReadSPIRV(const std::string& path)
{
std::ifstream file(path, std::ios::binary | std::ios::ate);
if (!file) {
ENGINE_ERROR("Failed to open: {}", path);
return {};
}
const size_t size = file.tellg();
std::vector<u32> buffer(size / sizeof(u32));
file.seekg(0);
file.read(reinterpret_cast<char*>(buffer.data()), size);
file.close();
return buffer;
}
} // namespace Engine