- App/editor: Hierarchy/Inspector/Viewport/Stats 四面板 + DockBuilder 默认布局,main.cpp 瘦身为场景搭建与生命周期 - 显示链: Tonemap→PresentTarget 经 ImGui::Image 呈现(零色偏),backbuffer 仅承载 ImGui;Direct/Viewport 双显示模式 + 面板分辨率上报 - 帧首同步 BeginFrameSync: resize/vsync/尺寸/模式意图统一帧首落定(修描述符悬垂);修复 vsync 意图未落 swapchain 导致的每帧重建交换链 - 输入: Editor 每帧判定键盘/鼠标归属(打字让位、Viewport hover/focus 放行、Fullscreen 全放行) - 材质: roughness 独立槽位 + 非 glTF 金属/粗糙贴图映射;透明队列 depthWrite=FALSE + translucent 独立 shader + scratch 清帧 - FBX: 非蒙皮网格烘焙节点链全局变换(Z-up 旋转/单位换算落顶点) - Hierarchy 行 ImGui ID 以 UUID 作用域(重名不冲突、改名不丢选中)
48 lines
1.7 KiB
CMake
48 lines
1.7 KiB
CMake
# App 层源文件:main + editor/(docking 编辑器,纯 App 代码)
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file(GLOB EDITOR_SOURCES CONFIGURE_DEPENDS
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${CMAKE_CURRENT_SOURCE_DIR}/editor/*.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/editor/*.h)
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add_executable(HelloVulkan main.cpp ${EDITOR_SOURCES})
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target_include_directories(HelloVulkan PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/editor)
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target_link_libraries(HelloVulkan PRIVATE Engine)
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###### 自动构建 shader ######
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find_program(GLSLC glslc REQUIRED)
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set(SHADER_SRC_DIR ${CMAKE_SOURCE_DIR}/shaders)
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set(SHADER_OUT_DIR ${CMAKE_BINARY_DIR}/bin/shaders)
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function(auto_compile_shader glsl_file) # glsl_file 是相对 SHADER_SRC_DIR 的路径
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# 推断 stage:'.vert' -> 'vert'
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get_filename_component(stage ${glsl_file} EXT)
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string(SUBSTRING ${stage} 1 -1 stage)
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set(spv ${SHADER_OUT_DIR}/${glsl_file}.spv)
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get_filename_component(spv_dir ${spv} DIRECTORY) # 保留子目录
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add_custom_command(
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OUTPUT ${spv}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${spv_dir}
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COMMAND ${GLSLC} -fshader-stage=${stage}
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-o ${spv} ${SHADER_SRC_DIR}/${glsl_file}
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DEPENDS ${SHADER_SRC_DIR}/${glsl_file}
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VERBATIM)
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set_source_files_properties(${spv} PROPERTIES GENERATED TRUE)
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target_sources(${PROJECT_NAME} PRIVATE ${spv})
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set_property(DIRECTORY APPEND PROPERTY HZ_SHADER_SPV_FILES ${spv})
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endfunction()
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file(GLOB_RECURSE SHADER_SOURCES
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CONFIGURE_DEPENDS # 新增 shader 时自动重配
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RELATIVE ${SHADER_SRC_DIR}
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${SHADER_SRC_DIR}/*.vert
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${SHADER_SRC_DIR}/*.frag
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${SHADER_SRC_DIR}/*.comp)
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foreach (f ${SHADER_SOURCES})
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auto_compile_shader(${f})
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endforeach() |