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atdunbg
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HelloVulkan
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f327f4426918fd48d1252a1ef35100231b72ba9d
HelloVulkan
/
Engine
/
src
T
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atdunbg
f327f44269
新增 GameFlow 运行时状态机:PIE 与独立运行统一生命周期
...
Stopped→Loading→Running↔Paused 单一状态源,编辑器 Play/Stop 与 main.cpp 独立运行共用同一套加载/恢复/暂停语义
2026-10-08 17:02:09 +08:00
..
Animation
Add animation controller system, material assets and skeleton visualization
2026-10-07 01:50:04 +08:00
Assets
Add animation controller system, material assets and skeleton visualization
2026-10-07 01:50:04 +08:00
Core
新增 GameFlow 运行时状态机:PIE 与独立运行统一生命周期
2026-10-08 17:02:09 +08:00
ECS
修改场景实体查询为unordered_set存储,提升查询效率, 修改Physics的SyncScene也为unordered_set
2026-10-04 19:12:53 +08:00
ImGui
Add animation controller system, material assets and skeleton visualization
2026-10-07 01:50:04 +08:00
Physics
资产改为保存场景或者关闭软件时候更新guid文件,vulkan/DescriptorManager 创建DescriptorPool时候注释eFreeDescriptorSet,PhysicsWorld初始化时候改为推荐的inNumBodyMutexes
2026-10-04 19:55:49 +08:00
Renderer
Reorganize directory layout: editor panels/, grouped shaders, drop stale header
2026-10-07 09:52:17 +08:00
RenderGraph
feat: HitProxy GPU 拾取 + UE 选中描边 + 编辑器拾取交互
2026-10-02 20:09:05 +08:00
Scripting
feat(editor): multi-script entities + asset browser panel
2026-10-04 00:43:06 +08:00
Serialization
Add animation controller system, material assets and skeleton visualization
2026-10-07 01:50:04 +08:00
Vulkan
Add animation controller system, material assets and skeleton visualization
2026-10-07 01:50:04 +08:00