replace mesh load texture from native create to AssetsManager::GetAsset; renderer.h add Submit::pFunc->~FuncT(); fix PhysicsWrappers::CreateTriamgleMesh() error collider collect; remove unused ChildrenComponent; AssetEditorPanel now will auto save(serialize) when the window closed

This commit is contained in:
2026-03-08 00:26:39 +08:00
parent 57e14bc3d2
commit 79f56b60a0
24 changed files with 180 additions and 97 deletions
+1 -1
View File
@@ -483,7 +483,6 @@ namespace Prism
}
ImGui::End();
m_SceneHierarchyPanel->OnImGuiRender();
PhysicsSettingsWindow::OnImGuiRender(m_ShowPhysicsSettings);
SceneRenderer::OnImGuiRender();
AssetEditorPanel::OnImGuiRender();
@@ -492,6 +491,7 @@ namespace Prism
m_ContentBrowserPanel->OnImGuiRender();
m_ObjectsPanel->OnImGuiRender();
m_SceneHierarchyPanel->OnImGuiRender();
// Editor Panel ------------------------------------------------------------------------------
ImGui::Begin("Environment");