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atdunbg/Prism
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41 Commits 4 Branches 0 Tags
00d3993a771695a4c78cf24298d4ee4f75f1a394
Commit Graph
10 Commits
Author SHA1 Message Date
atdunbg 00d3993a77 add PhysX SDK and some tweaks 2025-12-17 12:39:20 +08:00
atdunbg 57ca6c30f5 use pipelines to replace vertexArray 2025-12-15 11:01:30 +08:00
atdunbg 0f7eb7cc95 add custom fonts to support 中文, add material edit for selected mesh 2025-12-14 16:48:40 +08:00
atdunbg c92c831d02 add box2D colliders simple impl, some little tweaks, fixed camera bug 2025-12-13 22:42:03 +08:00
atdunbg 4140a5b4be add 2D physics (use box2d), fixed some little bugs 2025-12-12 16:47:04 +08:00
atdunbg dc53f9517a add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera 2025-12-09 16:30:53 +08:00
atdunbg 5251ae22fb add mouse picking, add more hdr environment maps 2025-12-02 12:04:12 +08:00
atdunbg c96eb34af5 add MSAA, renderer2D, boundingbox 2025-12-01 22:14:22 +08:00
atdunbg 0d4024be39 add scene render system, add proper HDR environments, try load texture from mesh file 2025-11-30 20:12:57 +08:00
atdunbg abdfdd1858 add vertexarray, move Sandbox::Demolayer code to EditorLayer 2025-11-29 11:35:06 +08:00
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