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atdunbg/Prism
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58 Commits 4 Branches 0 Tags
99bbf1eb5af37cf28a228073757521e5d48ca8ad
Commit Graph
9 Commits
Author SHA1 Message Date
atdunbg 99bbf1eb5a fix the child position incorrect while parenting node; add camera focus func; treat icons to the asset and using AssetsManager::GetAsset to load it 2026-02-17 21:38:43 +08:00
atdunbg 2bfde2dfb0 add circle2d collider renderer, fixed a bug for renderer 2 value properties 2026-01-20 02:04:16 +08:00
atdunbg 9e1474e643 add directional light component and skylight component, add PCSS and hard shadow 2026-01-02 22:46:29 +08:00
atdunbg f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection 2025-12-24 10:10:24 +08:00
atdunbg dc53f9517a add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera 2025-12-09 16:30:53 +08:00
atdunbg 5251ae22fb add mouse picking, add more hdr environment maps 2025-12-02 12:04:12 +08:00
atdunbg c96eb34af5 add MSAA, renderer2D, boundingbox 2025-12-01 22:14:22 +08:00
atdunbg 0d4024be39 add scene render system, add proper HDR environments, try load texture from mesh file 2025-11-30 20:12:57 +08:00
atdunbg abdfdd1858 add vertexarray, move Sandbox::Demolayer code to EditorLayer 2025-11-29 11:35:06 +08:00
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