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atdunbg/Prism
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58 Commits 4 Branches 0 Tags
99bbf1eb5af37cf28a228073757521e5d48ca8ad
Commit Graph
8 Commits
Author SHA1 Message Date
atdunbg 323d646611 default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug 2026-01-19 13:05:24 +08:00
atdunbg f857d8e791 move imgui property code and Pysics Actor code to a single file 2026-01-10 14:48:17 +08:00
atdunbg 960eeaf94b add transform class, some code tweaks 2025-12-29 23:11:14 +08:00
atdunbg 9a44dd8d79 add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work 2025-12-28 22:40:48 +08:00
atdunbg f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection 2025-12-24 10:10:24 +08:00
atdunbg 00d3993a77 add PhysX SDK and some tweaks 2025-12-17 12:39:20 +08:00
atdunbg c92c831d02 add box2D colliders simple impl, some little tweaks, fixed camera bug 2025-12-13 22:42:03 +08:00
atdunbg 3ffb4cc449 add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise 2025-12-08 23:38:22 +08:00
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