Logo
Explore Help
Register Sign In
atdunbg/Prism
Watch 1
Star 1
Fork 0
Code Issues Pull Requests Actions Projects Releases Wiki Activity
48 Commits 4 Branches 0 Tags
abf0a65bd6c6c4a43c1a8534b162f98cfd57b85d
Commit Graph
10 Commits
Author SHA1 Message Date
atdunbg faecfe21ab fixed layer problem, remove 'default' layer to serialize, remove Transform class, using translation rotation scale instead 2025-12-31 23:56:49 +08:00
atdunbg 960eeaf94b add transform class, some code tweaks 2025-12-29 23:11:14 +08:00
atdunbg ce41e348f8 add physX settings through the setting window for editor 2025-12-29 13:44:00 +08:00
atdunbg 9a44dd8d79 add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work 2025-12-28 22:40:48 +08:00
atdunbg f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection 2025-12-24 10:10:24 +08:00
atdunbg 00d3993a77 add PhysX SDK and some tweaks 2025-12-17 12:39:20 +08:00
atdunbg 57ca6c30f5 use pipelines to replace vertexArray 2025-12-15 11:01:30 +08:00
atdunbg c92c831d02 add box2D colliders simple impl, some little tweaks, fixed camera bug 2025-12-13 22:42:03 +08:00
atdunbg 4140a5b4be add 2D physics (use box2d), fixed some little bugs 2025-12-12 16:47:04 +08:00
atdunbg dc53f9517a add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera 2025-12-09 16:30:53 +08:00
Powered by Gitea Version: 1.27.1 Page: 253ms Template: 55ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API