Commit Graph
13 Commits
Author SHA1 Message Date
atdunbg a0086020c1 add infiniteGrid, rewrote the shadow , now the shadow is a simple hardware shadow 2026-03-01 17:03:40 +08:00
atdunbg 323d646611 default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug 2026-01-19 13:05:24 +08:00
atdunbg 9e1474e643 add directional light component and skylight component, add PCSS and hard shadow 2026-01-02 22:46:29 +08:00
atdunbg faecfe21ab fixed layer problem, remove 'default' layer to serialize, remove Transform class, using translation rotation scale instead 2025-12-31 23:56:49 +08:00
atdunbg 960eeaf94b add transform class, some code tweaks 2025-12-29 23:11:14 +08:00
atdunbg ce41e348f8 add physX settings through the setting window for editor 2025-12-29 13:44:00 +08:00
atdunbg 9a44dd8d79 add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work 2025-12-28 22:40:48 +08:00
atdunbg f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection 2025-12-24 10:10:24 +08:00
atdunbg 00d3993a77 add PhysX SDK and some tweaks 2025-12-17 12:39:20 +08:00
atdunbg 57ca6c30f5 use pipelines to replace vertexArray 2025-12-15 11:01:30 +08:00
atdunbg c92c831d02 add box2D colliders simple impl, some little tweaks, fixed camera bug 2025-12-13 22:42:03 +08:00
atdunbg 4140a5b4be add 2D physics (use box2d), fixed some little bugs 2025-12-12 16:47:04 +08:00
atdunbg dc53f9517a add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera 2025-12-09 16:30:53 +08:00