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atdunbg/Prism
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73 Commits 4 Branches 0 Tags
ef4ea45edc789eb7d4c4321b7822abbec298b98b
Commit Graph
7 Commits
Author SHA1 Message Date
atdunbg c1bb8f9fba readd Sprite Renderer render and panel edit; in renderer scene, add icon for camera and light; improve a user-friendly EditorCamera, is more like UE Editor Camera; fix woring build m_ProjectionMatrix for SceneCamera::Orthographic 2026-03-08 19:27:00 +08:00
atdunbg a0086020c1 add infiniteGrid, rewrote the shadow , now the shadow is a simple hardware shadow 2026-03-01 17:03:40 +08:00
atdunbg 56da5ebef7 add auto exposure 2026-02-26 18:17:12 +08:00
atdunbg cf3a46bae1 add trace for imgui.ini, add assets manager system and objects manager system, add some icons, add entity tree node for scene Hierachy's entities, add convert blend file process(but not actual use it, just implement) BUGS: file copy not work 2026-01-21 12:30:47 +08:00
atdunbg 0f7eb7cc95 add custom fonts to support 中文, add material edit for selected mesh 2025-12-14 16:48:40 +08:00
atdunbg dc53f9517a add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera 2025-12-09 16:30:53 +08:00
atdunbg abdfdd1858 add vertexarray, move Sandbox::Demolayer code to EditorLayer 2025-11-29 11:35:06 +08:00
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