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atdunbg/Prism
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50 Commits 4 Branches 0 Tags
f857d8e79190df20a53c4565868b4b7de0112c73
Commit Graph
10 Commits
Author SHA1 Message Date
atdunbg f857d8e791 move imgui property code and Pysics Actor code to a single file 2026-01-10 14:48:17 +08:00
atdunbg 960eeaf94b add transform class, some code tweaks 2025-12-29 23:11:14 +08:00
atdunbg ce41e348f8 add physX settings through the setting window for editor 2025-12-29 13:44:00 +08:00
atdunbg 9a44dd8d79 add overlapBox/Sphere/Capsule function, fixed OnWake/OnSleep not work 2025-12-28 22:40:48 +08:00
atdunbg f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection 2025-12-24 10:10:24 +08:00
atdunbg 00d3993a77 add PhysX SDK and some tweaks 2025-12-17 12:39:20 +08:00
atdunbg c92c831d02 add box2D colliders simple impl, some little tweaks, fixed camera bug 2025-12-13 22:42:03 +08:00
atdunbg 4140a5b4be add 2D physics (use box2d), fixed some little bugs 2025-12-12 16:47:04 +08:00
atdunbg dc53f9517a add serialization (use yaml-cpp), add stencil to render outline for selected entity, add play mode, UUIDS, add orthographic and perspective camera, add editor camera 2025-12-09 16:30:53 +08:00
atdunbg 3ffb4cc449 add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise 2025-12-08 23:38:22 +08:00
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