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2bbe332532d711b6f98d574db8e9db75f5c71e7e
Prism/ExampleApp/Src
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atdunbg 323d646611 default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
..
BasicContorller.cs
add transform class, some code tweaks
2025-12-29 23:11:14 +08:00
FPSPlayer.cs
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
MapGenerator.cs
add transform class, some code tweaks
2025-12-29 23:11:14 +08:00
Noise.cs
add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise
2025-12-08 23:38:22 +08:00
PlayerCube.cs
add transform class, some code tweaks
2025-12-29 23:11:14 +08:00
PlayerSphere.cs
add transform class, some code tweaks
2025-12-29 23:11:14 +08:00
RandomColor.cs
add 2D physics (use box2d), fixed some little bugs
2025-12-12 16:47:04 +08:00
Script.cs
add transform class, some code tweaks
2025-12-29 23:11:14 +08:00
Sink.cs
add transform class, some code tweaks
2025-12-29 23:11:14 +08:00
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