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atdunbg/Prism
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56da5ebef7501ca03384812e18c44869ab5df9ab
Prism/Editor/assets
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atdunbg 56da5ebef7 add auto exposure
2026-02-26 18:17:12 +08:00
..
editor
add auto exposure
2026-02-26 18:17:12 +08:00
env
add mouse picking, add more hdr environment maps
2025-12-02 12:04:12 +08:00
meshes
add trace for imgui.ini, add assets manager system and objects manager system, add some icons, add entity tree node for scene Hierachy's entities, add convert blend file process(but not actual use it, just implement) BUGS: file copy not work
2026-01-21 12:30:47 +08:00
models
add mouse picking, add more hdr environment maps
2025-12-02 12:04:12 +08:00
scenes
default mesh collider are generated by default mesh, add camera info serialization, using error info instead of assert to process missing filepath when deserializing scene, move cullface into internal renderer api, fixed dynamic vertex buffer bug
2026-01-19 13:05:24 +08:00
shaders
fix the child position incorrect while parenting node; add camera focus func; treat icons to the asset and using AssetsManager::GetAsset to load it
2026-02-17 21:38:43 +08:00
textures
add scene render system, add proper HDR environments, try load texture from mesh file
2025-11-30 20:12:57 +08:00
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