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atdunbg/Prism
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79f56b60a001e5fe553aacb815a883959fe3e392
Prism/Editor
T
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atdunbg 79f56b60a0 replace mesh load texture from native create to AssetsManager::GetAsset; renderer.h add Submit::pFunc->~FuncT(); fix PhysicsWrappers::CreateTriamgleMesh() error collider collect; remove unused ChildrenComponent; AssetEditorPanel now will auto save(serialize) when the window closed
2026-03-08 00:26:39 +08:00
..
assets
add ImViewzmo, add floating window for QWER(select, translate, rotate, scale) , and add new debug button to floating (Experimental)
2026-03-02 17:10:03 +08:00
Editor
replace mesh load texture from native create to AssetsManager::GetAsset; renderer.h add Submit::pFunc->~FuncT(); fix PhysicsWrappers::CreateTriamgleMesh() error collider collect; remove unused ChildrenComponent; AssetEditorPanel now will auto save(serialize) when the window closed
2026-03-08 00:26:39 +08:00
library/mono/net8.0
add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise
2025-12-08 23:38:22 +08:00
CMakeLists.txt
add auto exposure
2026-02-26 18:17:12 +08:00
imgui.ini
add auto exposure
2026-02-26 18:17:12 +08:00
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