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atdunbg/Prism
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9e1474e64312691bb8b9a66aa844c3733142e2cf
Prism/Editor/assets/meshes
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History
atdunbg f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
2025-12-24 10:10:24 +08:00
..
cerberus
add scene render system, add proper HDR environments, try load texture from mesh file
2025-11-30 20:12:57 +08:00
Anya.fbx
add vertexarray, move Sandbox::Demolayer code to EditorLayer
2025-11-29 11:35:06 +08:00
Capsule.fbx
add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
2025-12-24 10:10:24 +08:00
cerberus.fbx
add vertexarray, move Sandbox::Demolayer code to EditorLayer
2025-11-29 11:35:06 +08:00
Cube1m.fbx
add 2D physics (use box2d), fixed some little bugs
2025-12-12 16:47:04 +08:00
skybox.obj
add vertexarray, move Sandbox::Demolayer code to EditorLayer
2025-11-29 11:35:06 +08:00
Sphere1m.fbx
add box2D colliders simple impl, some little tweaks, fixed camera bug
2025-12-13 22:42:03 +08:00
TestScene.blend
add mouse picking, add more hdr environment maps
2025-12-02 12:04:12 +08:00
TestScene.fbx
add mouse picking, add more hdr environment maps
2025-12-02 12:04:12 +08:00
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