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d0eed3a33d104e6813a6826cd23139b96bf99cdf
Prism/Prism-ScriptCore/Src/Prism
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atdunbg f747db4e27 add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
2025-12-24 10:10:24 +08:00
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Math
add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
2025-12-24 10:10:24 +08:00
Physics
add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
2025-12-24 10:10:24 +08:00
Renderer
add 2D physics (use box2d), fixed some little bugs
2025-12-12 16:47:04 +08:00
Scene
add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
2025-12-24 10:10:24 +08:00
Entity.cs
add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
2025-12-24 10:10:24 +08:00
Input.cs
add physX colliders ,add trigger, colliders now can visible, some rotation for cs and native cpp connection
2025-12-24 10:10:24 +08:00
KeyCodes.cs
add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise
2025-12-08 23:38:22 +08:00
SpriteRenderer.cs
add mono c# (using dotnet9.0 from https://github.com/dotnet/runtime), add ECS (entt), add some c# code, add fastNoise
2025-12-08 23:38:22 +08:00
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