- 纳入版本管理: niri/(含 dms/), DankMaterialShell/, environment.d/, cava/, gtk-3.0/, gtk-4.0/, qt5ct/, qt6ct/, fcitx5/ - 新增 .gitignore: 排除 *.bak/*.backup*、fcitx5/conf/cached_layouts、 DankMaterialShell 运行时标志 - 同步已有的 kitty/nvim/.zshrc 修改
15 lines
350 B
GLSL
15 lines
350 B
GLSL
#version 330
|
|
|
|
|
|
// Input vertex data, different for all executions of this shader.
|
|
layout(location = 0) in vec3 vertexPosition_modelspace;
|
|
|
|
// Output data ; will be interpolated for each fragment.
|
|
out vec2 fragCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(vertexPosition_modelspace,1);
|
|
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
|
|
}
|