v0.7: CrystalOrb Canvas 粒子系统升级 + 角色属性系统(四维)
CrystalOrb 升级(P0 视觉震撼): - 从 CSS 动画重写为 Canvas 2D 粒子系统 - 环绕能量粒子(3层32个,emerald/fuchsia/rose,带拖尾) - 环境星尘(40个,闪烁漂移) - 点击爆发粒子 + 冲击波环(连击解锁更多层) - 晶核辉光呼吸 + 3层六边形纹理 + 鼠标视差 - VLM 视觉评分 8/10 角色属性系统(P1 RPG 深度): - 新增 attributes.ts 逻辑层 + AttributesPanel UI - 四维属性:探索力/智慧/勇气/灵感(emerald/fuchsia/amber/rose) - 两区加成公式(0-50线性,50-100递减) - 飞升获得属性点(ascensions×2+1),手动分配 - 完成活动获得属性经验,自动升级 - 接入 pulse/clickNode/resolveCurrentNode/grantCruiseReward/tickTide - 旧存档兼容(migrateAttributes) - 新增 2 项成就 + 第 8 个标签页「角色」 - VLM 视觉评分 7-8/10 lint 零错误;HTTP 200
This commit is contained in:
@@ -251,6 +251,45 @@ export const ACHIEVEMENTS: Achievement[] = [
|
||||
reward: { crystalsPerSecPct: 8, insightPct: 8 },
|
||||
rewardText: "产能 +8% · 洞见 +8%",
|
||||
},
|
||||
{
|
||||
id: "ach_attr_total_50",
|
||||
name: "四维觉醒",
|
||||
desc: "角色四维属性总和达到 50",
|
||||
icon: "🧭",
|
||||
color: "#e879f9",
|
||||
check: (s) => {
|
||||
const a = s.attributes;
|
||||
if (!a) return false;
|
||||
return (
|
||||
(a.exploration || 0) +
|
||||
(a.wisdom || 0) +
|
||||
(a.courage || 0) +
|
||||
(a.inspiration || 0) >=
|
||||
50
|
||||
);
|
||||
},
|
||||
reward: { crystalsPerSecPct: 6, insightPct: 6 },
|
||||
rewardText: "产能 +6% · 洞见 +6%",
|
||||
},
|
||||
{
|
||||
id: "ach_attr_max_100",
|
||||
name: "维度精通",
|
||||
desc: "任一角色属性达到满级 100",
|
||||
icon: "💫",
|
||||
color: "#fbbf24",
|
||||
check: (s) => {
|
||||
const a = s.attributes;
|
||||
if (!a) return false;
|
||||
return (
|
||||
a.exploration >= 100 ||
|
||||
a.wisdom >= 100 ||
|
||||
a.courage >= 100 ||
|
||||
a.inspiration >= 100
|
||||
);
|
||||
},
|
||||
reward: { crystalsPerSecPct: 12, insightPct: 10 },
|
||||
rewardText: "产能 +12% · 洞见 +10%",
|
||||
},
|
||||
];
|
||||
|
||||
/** 计算成就提供的永久加成(跨周目保留) */
|
||||
|
||||
Reference in New Issue
Block a user