v0.7: CrystalOrb Canvas 粒子系统升级 + 角色属性系统(四维)
CrystalOrb 升级(P0 视觉震撼): - 从 CSS 动画重写为 Canvas 2D 粒子系统 - 环绕能量粒子(3层32个,emerald/fuchsia/rose,带拖尾) - 环境星尘(40个,闪烁漂移) - 点击爆发粒子 + 冲击波环(连击解锁更多层) - 晶核辉光呼吸 + 3层六边形纹理 + 鼠标视差 - VLM 视觉评分 8/10 角色属性系统(P1 RPG 深度): - 新增 attributes.ts 逻辑层 + AttributesPanel UI - 四维属性:探索力/智慧/勇气/灵感(emerald/fuchsia/amber/rose) - 两区加成公式(0-50线性,50-100递减) - 飞升获得属性点(ascensions×2+1),手动分配 - 完成活动获得属性经验,自动升级 - 接入 pulse/clickNode/resolveCurrentNode/grantCruiseReward/tickTide - 旧存档兼容(migrateAttributes) - 新增 2 项成就 + 第 8 个标签页「角色」 - VLM 视觉评分 7-8/10 lint 零错误;HTTP 200
This commit is contained in:
@@ -45,6 +45,20 @@ export const INITIAL_STATE = {
|
||||
starTidesEncountered: [] as string[],
|
||||
crystalsDecoded: 0,
|
||||
},
|
||||
// v0.7 角色属性系统
|
||||
attributes: {
|
||||
exploration: 0,
|
||||
wisdom: 0,
|
||||
courage: 0,
|
||||
inspiration: 0,
|
||||
} as import("./attributes").CharacterAttributes,
|
||||
attributeProgress: {
|
||||
exploration: { exp: 0, level: 0 },
|
||||
wisdom: { exp: 0, level: 0 },
|
||||
courage: { exp: 0, level: 0 },
|
||||
inspiration: { exp: 0, level: 0 },
|
||||
} as import("./attributes").AttributeProgress,
|
||||
pendingAttrPoints: 0,
|
||||
theme: "dark" as const,
|
||||
soundOn: true,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user