v0.5: 深空信标系统 + 编年史历史 BUG 修复

新功能:深空信标(Deep Space Beacon)
- 每日挑战:UTC 日期种子确定性生成,5 种类型 × 3 档难度
- 本地排行榜 Top 20,奖牌图标 + 难度色点 + 今日高亮
- 进度追踪独立 localStorage,不污染 GameState
- 倒计时 + 领取奖励发放到游戏状态

BUG 修复:编年史历史条目显示原始 tide 键名
- 新增 regenerateLoreFromEntry(),显示时重新生成 lore
- 修复 v0.4 之前条目 lore 中 tide_ruins 等原始键名

UI:第 7 标签页「信标」+ 统计面板「信标最高分」行
版本号 v0.4 → v0.5

详见 docs/10-深空信标系统-v0.5.md
This commit is contained in:
2026-06-23 15:24:51 +00:00
parent 04f6a398f4
commit 60445abd42
7 changed files with 844 additions and 20 deletions
+57 -9
View File
@@ -15,6 +15,7 @@ import { AchievementNotifier } from "@/components/game/AchievementNotifier";
import { ConstellationPanel } from "@/components/game/ConstellationPanel";
import { ConstellationDialog } from "@/components/game/ConstellationDialog";
import { ChronicleDialog } from "@/components/game/ChronicleDialog";
import { BeaconPanel } from "@/components/game/BeaconPanel";
import {
StarTideNotifier,
StarTideIndicator,
@@ -36,11 +37,13 @@ import {
Github,
Trophy,
Star,
Radio,
} from "lucide-react";
import { TECH_TREE, FRAGMENTS, formatNum } from "@/lib/game/config";
import { ACHIEVEMENTS } from "@/lib/game/achievements";
import { TIDE_EVENTS } from "@/lib/game/starTide";
import { CONSTELLATION_PERKS } from "@/lib/game/constellation";
import { generateDailyChallenge, loadDailyProgress, loadLeaderboard } from "@/lib/game/beacon";
export default function Page() {
useGameLoop();
@@ -67,6 +70,29 @@ export default function Page() {
const hasActiveExpedition = useGameStore((s) => !!s.activeExpedition && !s.activeExpedition.finished);
const chronicleCount = useGameStore((s) => s.chronicle?.length ?? 0);
// 深空信标:检测是否有可领取的奖励(独立 localStorage
const [beaconClaimable, setBeaconClaimable] = useState(false);
useEffect(() => {
let cancelled = false;
const check = () => {
try {
const c = generateDailyChallenge();
const p = loadDailyProgress();
if (!cancelled) {
setBeaconClaimable(p.completedAt !== null && !p.claimed && p.dateKey === c.dateKey);
}
} catch {
if (!cancelled) setBeaconClaimable(false);
}
};
check();
const id = setInterval(check, 2000);
return () => {
cancelled = true;
clearInterval(id);
};
}, []);
// 挂载检测:避免持久化 store 在 SSR/CSR 间产生 hydration 不一致
useEffect(() => {
// eslint-disable-next-line react-hooks/set-state-in-effect
@@ -138,7 +164,7 @@ export default function Page() {
<div className="leading-tight">
<h1 className="text-base sm:text-lg font-bold text-gradient"></h1>
<p className="text-[9px] sm:text-[10px] text-muted-foreground/70 -mt-0.5 tracking-wider">
ECHO NEXUS · v0.4
ECHO NEXUS · v0.5
</p>
</div>
</div>
@@ -212,11 +238,11 @@ export default function Page() {
<div className="glass rounded-2xl p-4 flex-1 min-h-[360px] max-h-[560px]">
<DecodePanel />
</div>
{/* 标签面板:探险 / 技术 / 星图 / 图谱 / 成就 / 统计 */}
{/* 标签面板:探险 / 技术 / 星图 / 图谱 / 成就 / 信标 / 统计 */}
<div className="glass rounded-2xl p-3 min-h-[320px] max-h-[440px]">
<Tabs defaultValue={hasActiveExpedition ? "expedition" : hasPendingPerk ? "constellation" : "tech"} className="h-full flex flex-col">
<TabsList className="grid grid-cols-6 h-8 bg-black/30">
<TabsTrigger value="expedition" className="text-[11px] gap-0.5 relative px-1">
<TabsList className="grid grid-cols-7 h-8 bg-black/30">
<TabsTrigger value="expedition" className="text-[11px] gap-0.5 relative px-0.5">
<Rocket className="h-3 w-3" />
{energy >= 1 && !hasActiveExpedition && (
@@ -226,29 +252,36 @@ export default function Page() {
<span className="absolute -top-0.5 -right-0.5 h-1.5 w-1.5 rounded-full bg-rose-400 animate-pulse" />
)}
</TabsTrigger>
<TabsTrigger value="tech" className="text-[11px] gap-0.5 px-1">
<TabsTrigger value="tech" className="text-[11px] gap-0.5 px-0.5">
<Cpu className="h-3 w-3" />
</TabsTrigger>
<TabsTrigger value="constellation" className="text-[11px] gap-0.5 relative px-1">
<TabsTrigger value="constellation" className="text-[11px] gap-0.5 relative px-0.5">
<Star className="h-3 w-3" />
{hasPendingPerk && (
<span className="absolute -top-0.5 -right-0.5 h-1.5 w-1.5 rounded-full bg-fuchsia-400 animate-pulse" />
)}
</TabsTrigger>
<TabsTrigger value="codex" className="text-[11px] gap-0.5 px-1">
<TabsTrigger value="codex" className="text-[11px] gap-0.5 px-0.5">
<BookOpen className="h-3 w-3" />
</TabsTrigger>
<TabsTrigger value="ach" className="text-[11px] gap-0.5 relative px-1">
<TabsTrigger value="ach" className="text-[11px] gap-0.5 relative px-0.5">
<Trophy className="h-3 w-3" />
{ownedAchCount < ACHIEVEMENTS.length && (
<span className="absolute -top-0.5 -right-0.5 h-1.5 w-1.5 rounded-full bg-amber-400 animate-pulse" />
)}
</TabsTrigger>
<TabsTrigger value="stats" className="text-[11px] gap-0.5 px-1">
<TabsTrigger value="beacon" className="text-[11px] gap-0.5 relative px-0.5">
<Radio className="h-3 w-3" />
{beaconClaimable && (
<span className="absolute -top-0.5 -right-0.5 h-1.5 w-1.5 rounded-full bg-emerald-400 animate-pulse" />
)}
</TabsTrigger>
<TabsTrigger value="stats" className="text-[11px] gap-0.5 px-0.5">
<BarChart3 className="h-3 w-3" />
</TabsTrigger>
@@ -268,6 +301,9 @@ export default function Page() {
<TabsContent value="ach" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<AchievementsPanel />
</TabsContent>
<TabsContent value="beacon" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<BeaconPanel />
</TabsContent>
<TabsContent value="stats" className="flex-1 mt-2 min-h-0">
<StatsPanel />
</TabsContent>
@@ -337,6 +373,17 @@ export default function Page() {
function StatsPanel() {
const s = useGameStore();
const achCount = Object.values(s.achievements).filter(Boolean).length;
// 深空信标本地排行榜最高分(独立 localStorage
const [beaconBest, setBeaconBest] = useState<number | null>(null);
useEffect(() => {
try {
const lb = loadLeaderboard();
// eslint-disable-next-line react-hooks/set-state-in-effect
setBeaconBest(lb.length > 0 ? lb[0].score : null);
} catch {
setBeaconBest(null);
}
}, []);
const rows = [
{ label: "累计解码晶体", value: `${s.totalDecoded}` },
{ label: "飞升周目", value: `${s.ascensions}` },
@@ -354,6 +401,7 @@ function StatsPanel() {
{ label: "星潮亲历", value: `${(s.starTidesEncountered ?? []).length} / 6` },
{ label: "编年史条目", value: `${(s.chronicle ?? []).length} 纪元` },
{ label: "探险能量", value: `${Math.floor(s.energy)} / ${s.energyMax}` },
{ label: "信标最高分", value: beaconBest !== null ? formatNum(beaconBest) : "—" },
];
return (
<div className="grid grid-cols-2 gap-1.5 text-xs">