v0.9 工单修复部署

This commit is contained in:
2026-06-24 00:41:29 +00:00
commit 73720d8306
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@import "tailwindcss";
@import "tw-animate-css";
@custom-variant dark (&:is(.dark *));
@theme inline {
--color-background: var(--background);
--color-foreground: var(--foreground);
--font-sans: var(--font-geist-sans);
--font-mono: var(--font-geist-mono);
--color-sidebar-ring: var(--sidebar-ring);
--color-sidebar-border: var(--sidebar-border);
--color-sidebar-accent-foreground: var(--sidebar-accent-foreground);
--color-sidebar-accent: var(--sidebar-accent);
--color-sidebar-primary-foreground: var(--sidebar-primary-foreground);
--color-sidebar-primary: var(--sidebar-primary);
--color-sidebar-foreground: var(--sidebar-foreground);
--color-sidebar: var(--sidebar);
--color-chart-5: var(--chart-5);
--color-chart-4: var(--chart-4);
--color-chart-3: var(--chart-3);
--color-chart-2: var(--chart-2);
--color-chart-1: var(--chart-1);
--color-ring: var(--ring);
--color-input: var(--input);
--color-border: var(--border);
--color-destructive: var(--destructive);
--color-accent-foreground: var(--accent-foreground);
--color-accent: var(--accent);
--color-muted-foreground: var(--muted-foreground);
--color-muted: var(--muted);
--color-secondary-foreground: var(--secondary-foreground);
--color-secondary: var(--secondary);
--color-primary-foreground: var(--primary-foreground);
--color-primary: var(--primary);
--color-popover-foreground: var(--popover-foreground);
--color-popover: var(--popover);
--color-card-foreground: var(--card-foreground);
--color-card: var(--card);
--radius-sm: calc(var(--radius) - 4px);
--radius-md: calc(var(--radius) - 2px);
--radius-lg: var(--radius);
--radius-xl: calc(var(--radius) + 4px);
}
:root {
--radius: 0.625rem;
--background: oklch(1 0 0);
--foreground: oklch(0.145 0 0);
--card: oklch(1 0 0);
--card-foreground: oklch(0.145 0 0);
--popover: oklch(1 0 0);
--popover-foreground: oklch(0.145 0 0);
--primary: oklch(0.205 0 0);
--primary-foreground: oklch(0.985 0 0);
--secondary: oklch(0.97 0 0);
--secondary-foreground: oklch(0.205 0 0);
--muted: oklch(0.97 0 0);
--muted-foreground: oklch(0.556 0 0);
--accent: oklch(0.97 0 0);
--accent-foreground: oklch(0.205 0 0);
--destructive: oklch(0.577 0.245 27.325);
--border: oklch(0.922 0 0);
--input: oklch(0.922 0 0);
--ring: oklch(0.708 0 0);
--chart-1: oklch(0.646 0.222 41.116);
--chart-2: oklch(0.6 0.118 184.704);
--chart-3: oklch(0.398 0.07 227.392);
--chart-4: oklch(0.828 0.189 84.429);
--chart-5: oklch(0.769 0.188 70.08);
--sidebar: oklch(0.985 0 0);
--sidebar-foreground: oklch(0.145 0 0);
--sidebar-primary: oklch(0.205 0 0);
--sidebar-primary-foreground: oklch(0.985 0 0);
--sidebar-accent: oklch(0.97 0 0);
--sidebar-accent-foreground: oklch(0.205 0 0);
--sidebar-border: oklch(0.922 0 0);
--sidebar-ring: oklch(0.708 0 0);
}
.dark {
--background: oklch(0.13 0.02 290);
--foreground: oklch(0.97 0.01 200);
--card: oklch(0.19 0.025 290);
--card-foreground: oklch(0.97 0.01 200);
--popover: oklch(0.19 0.025 290);
--popover-foreground: oklch(0.97 0.01 200);
--primary: oklch(0.78 0.17 162);
--primary-foreground: oklch(0.15 0.02 290);
--secondary: oklch(0.28 0.03 290);
--secondary-foreground: oklch(0.97 0.01 200);
--muted: oklch(0.26 0.02 290);
--muted-foreground: oklch(0.72 0.02 200);
--accent: oklch(0.32 0.05 320);
--accent-foreground: oklch(0.97 0.01 200);
--destructive: oklch(0.704 0.191 22.216);
--border: oklch(1 0 0 / 10%);
--input: oklch(1 0 0 / 15%);
--ring: oklch(0.72 0.16 320);
--chart-1: oklch(0.72 0.19 162);
--chart-2: oklch(0.74 0.18 15);
--chart-3: oklch(0.82 0.17 75);
--chart-4: oklch(0.72 0.22 320);
--chart-5: oklch(0.78 0.13 195);
--sidebar: oklch(0.19 0.025 290);
--sidebar-foreground: oklch(0.97 0.01 200);
--sidebar-primary: oklch(0.78 0.17 162);
--sidebar-primary-foreground: oklch(0.15 0.02 290);
--sidebar-accent: oklch(0.32 0.05 320);
--sidebar-accent-foreground: oklch(0.97 0.01 200);
--sidebar-border: oklch(1 0 0 / 10%);
--sidebar-ring: oklch(0.72 0.16 320);
}
@layer base {
* {
@apply border-border outline-ring/50;
}
body {
@apply bg-background text-foreground;
background-color: #050410;
}
}
/* 全局滚动条 */
::-webkit-scrollbar { width: 8px; height: 8px; }
::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.14); border-radius: 4px; }
::-webkit-scrollbar-thumb:hover { background: rgba(255,255,255,0.24); }
::-webkit-scrollbar-track { background: transparent; }
/* 玻璃态卡片 */
.glass {
background: rgba(20, 16, 40, 0.45);
backdrop-filter: blur(12px);
-webkit-backdrop-filter: blur(12px);
border: 1px solid rgba(255, 255, 255, 0.08);
}
/* 渐变文字 */
.text-gradient {
background: linear-gradient(135deg, #34d399 0%, #e879f9 50%, #fb7185 100%);
-webkit-background-clip: text;
background-clip: text;
-webkit-text-fill-color: transparent;
}
/* 通用脉冲 */
@keyframes echo-glow {
0%, 100% { opacity: 0.6; }
50% { opacity: 1; }
}
/* 教程系统动画 */
@keyframes tut-pulse {
0%, 100% {
box-shadow: 0 0 0 2px rgba(232,121,249,0.9), 0 0 24px 4px rgba(232,121,249,0.4);
}
50% {
box-shadow: 0 0 0 3px rgba(232,121,249,1), 0 0 32px 8px rgba(232,121,249,0.7);
}
}
/* 教程提示气泡入场 */
@keyframes tut-pop-in {
0% { opacity: 0; transform: scale(0.92) translateY(8px); }
100% { opacity: 1; transform: scale(1) translateY(0); }
}
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import type { Metadata } from "next";
import { Geist, Geist_Mono } from "next/font/google";
import "./globals.css";
import { Toaster } from "@/components/ui/toaster";
const geistSans = Geist({
variable: "--font-geist-sans",
subsets: ["latin"],
});
const geistMono = Geist_Mono({
variable: "--font-geist-mono",
subsets: ["latin"],
});
export const metadata: Metadata = {
title: "回响星核 · Echo Nexus",
description: "原创深空考古放置策略游戏 — 解码记忆晶体,拼凑以太文明的回响,跨越维度发起接触。",
keywords: ["Echo Nexus", "回响星核", "idle game", "browser game", "放置游戏", "解谜", "深空考古"],
authors: [{ name: "Super_Z" }],
icons: {
icon: "https://z-cdn.chatglm.cn/z-ai/static/logo.svg",
},
openGraph: {
title: "回响星核 · Echo Nexus",
description: "原创深空考古放置策略游戏",
siteName: "Echo Nexus",
type: "website",
},
twitter: {
card: "summary_large_image",
title: "回响星核 · Echo Nexus",
description: "原创深空考古放置策略游戏",
},
};
export default function RootLayout({
children,
}: Readonly<{
children: React.ReactNode;
}>) {
return (
<html lang="zh-CN" suppressHydrationWarning className="dark">
<body
className={`${geistSans.variable} ${geistMono.variable} antialiased bg-background text-foreground`}
>
{children}
<Toaster />
</body>
</html>
);
}
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"use client";
// 回响星核 / Echo Nexus — 游戏主入口
import { useState, useEffect } from "react";
import { StarfieldCanvas } from "@/components/game/StarfieldCanvas";
import { ResourceBar } from "@/components/game/ResourceBar";
import { CrystalOrb } from "@/components/game/CrystalOrb";
import { DecodePanel } from "@/components/game/DecodeArray";
import { TechTree } from "@/components/game/TechTree";
import { Codex } from "@/components/game/Codex";
import { PrestigeDialog } from "@/components/game/PrestigeDialog";
import { SettingsDialog } from "@/components/game/SettingsDialog";
import { ExpeditionPanel } from "@/components/game/ExpeditionPanel";
import { AchievementsPanel } from "@/components/game/AchievementsPanel";
import { AchievementNotifier } from "@/components/game/AchievementNotifier";
import { ConstellationPanel } from "@/components/game/ConstellationPanel";
import { ConstellationDialog } from "@/components/game/ConstellationDialog";
import { ChronicleDialog } from "@/components/game/ChronicleDialog";
import { BeaconPanel } from "@/components/game/BeaconPanel";
import { TutorialOverlay } from "@/components/game/TutorialOverlay";
import { OfflineReportDialog } from "@/components/game/OfflineReportDialog";
import { CruiseMode } from "@/components/game/CruiseMode";
import { AttributesPanel } from "@/components/game/AttributesPanel";
import {
StarTideNotifier,
StarTideIndicator,
StarTideOverlay,
} from "@/components/game/StarTide";
import { useGameLoop } from "@/hooks/useGameLoop";
import { useAudioSync } from "@/hooks/useAudio";
import { useGlobalTide } from "@/hooks/useGlobalTide";
import { useGameStore } from "@/store/gameStore";
import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs";
import { Button } from "@/components/ui/button";
import {
Settings,
RotateCcw,
Sparkles,
Cpu,
BookOpen,
BarChart3,
Rocket,
Github,
Trophy,
Star,
Radio,
Navigation,
User,
Gem,
Zap,
Flame,
Database,
} from "lucide-react";
import { TECH_TREE, FRAGMENTS, formatNum } from "@/lib/game/config";
import { ACHIEVEMENTS } from "@/lib/game/achievements";
import { TIDE_EVENTS } from "@/lib/game/starTide";
import { CONSTELLATION_PERKS } from "@/lib/game/constellation";
import { generateDailyChallenge, loadDailyProgress, loadLeaderboard } from "@/lib/game/beacon";
export default function Page() {
useGameLoop();
useAudioSync();
useGlobalTide();
const [prestigeOpen, setPrestigeOpen] = useState(false);
const [settingsOpen, setSettingsOpen] = useState(false);
const [constellationOpen, setConstellationOpen] = useState(false);
const [chronicleOpen, setChronicleOpen] = useState(false);
const [cruiseOpen, setCruiseOpen] = useState(false);
const [mounted, setMounted] = useState(false);
const contact = useGameStore((s) => s.contact);
const totalDecoded = useGameStore((s) => s.totalDecoded);
const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
const ascensions = useGameStore((s) => s.ascensions);
const ownedTech = useGameStore((s) => s.tech);
const ownedFragments = useGameStore((s) => s.fragments);
const ownedAchievements = useGameStore((s) => s.achievements);
const ownedConstellation = useGameStore((s) => s.constellation ?? []);
const pendingPerkChoices = useGameStore((s) => s.pendingPerkChoices);
const crystals = useGameStore((s) => s.crystals);
const crystalCap = useGameStore((s) => s.crystalCap);
const activeTide = useGameStore((s) => s.activeTide);
const globalTide = useGameStore((s) => s.globalTide);
const energy = useGameStore((s) => s.energy);
const hasActiveExpedition = useGameStore((s) => !!s.activeExpedition && !s.activeExpedition.finished);
const chronicleCount = useGameStore((s) => s.chronicle?.length ?? 0);
const pendingAttrPoints = useGameStore((s) => s.pendingAttrPoints ?? 0);
// 深空信标:检测是否有可领取的奖励(独立 localStorage
const [beaconClaimable, setBeaconClaimable] = useState(false);
useEffect(() => {
let cancelled = false;
const check = () => {
try {
const c = generateDailyChallenge();
const p = loadDailyProgress();
if (!cancelled) {
setBeaconClaimable(p.completedAt !== null && !p.claimed && p.dateKey === c.dateKey);
}
} catch {
if (!cancelled) setBeaconClaimable(false);
}
};
check();
const id = setInterval(check, 2000);
return () => {
cancelled = true;
clearInterval(id);
};
}, []);
// 挂载检测:避免持久化 store 在 SSR/CSR 间产生 hydration 不一致
useEffect(() => {
// eslint-disable-next-line react-hooks/set-state-in-effect
setMounted(true);
}, []);
// 防止 SSR/CSR 不一致
if (!mounted) {
return (
<div className="min-h-screen flex items-center justify-center bg-[#050410] text-muted-foreground">
<div className="animate-pulse"></div>
</div>
);
}
const ownedTechCount = Object.values(ownedTech).filter((v) => v > 0).length;
const ownedFragCount = Object.values(ownedFragments).filter(Boolean).length;
const ownedAchCount = Object.values(ownedAchievements).filter(Boolean).length;
const canPrestige = contact >= 100;
const hasPendingPerk = pendingPerkChoices && pendingPerkChoices.length > 0;
// 仓库满仓警告
const warehouseFull = crystals >= crystalCap * 0.98;
// 目标提示
let goal = "点击中央晶体发起脉冲,累积记忆晶体";
if (totalDecoded === 0 && crystals >= 5) {
goal = "右侧「待解码晶体」点击一颗晶体,开始解码";
} else if (totalDecoded > 0 && ownedTechCount === 0) {
goal = "用洞见解锁技术树,提升产能";
} else if (totalDecoded > 0 && ownedFragCount < FRAGMENTS.length) {
goal = `继续解码,拼凑记忆图谱(${ownedFragCount}/${FRAGMENTS.length}`;
}
if (energy >= 1 && totalDecoded >= 3) {
goal = "「探险」标签可深入遗迹,获取丰厚奖励";
}
if (ascensions >= 1 && ownedConstellation.length > 0) {
goal = `星图天赋已觉醒 ${ownedConstellation.length}/18,继续飞升获取更多`;
}
if (warehouseFull) {
goal = "⚠ 仓库已满,产能浪费中!请解码晶体或升级仓库";
}
if (hasPendingPerk) {
goal = "✦ 星图觉醒!点击顶部「星图」按钮选择一道天赋";
}
if (activeTide) {
const tm = TIDE_EVENTS[activeTide.type];
const prefix = globalTide ? "🌐 全球星潮 · " : "";
goal = `${prefix}${tm.icon} 星潮「${tm.name}」进行中 · ${tm.desc}`;
}
if (canPrestige) goal = "✦ 接触进度已满,可发起飞升进入新周目";
return (
<div className="relative min-h-screen flex flex-col bg-[#050410] text-foreground overflow-x-hidden">
{/* 星空背景 */}
<StarfieldCanvas className="fixed inset-0 w-full h-full -z-10" />
{/* 星潮背景叠层 */}
<StarTideOverlay />
{/* 顶部 Header */}
<header className="sticky top-0 z-30 px-3 sm:px-5 pt-3 pb-2">
<div className="flex items-center gap-3 mb-2.5">
<div className="flex items-center gap-2.5">
<div className="relative h-9 w-9">
<div className="absolute inset-0 rounded-full bg-gradient-to-br from-emerald-400 via-fuchsia-500 to-rose-400 blur-md opacity-60" />
<div className="absolute inset-1 rounded-full bg-[#050410] flex items-center justify-center">
<Sparkles className="h-4 w-4 text-fuchsia-300" />
</div>
</div>
<div className="leading-tight">
<h1 className="text-base sm:text-lg font-bold text-gradient"></h1>
<p className="text-[9px] sm:text-[10px] text-muted-foreground/70 -mt-0.5 tracking-wider">
ECHO NEXUS · v0.8
</p>
</div>
</div>
<div className="ml-auto flex items-center gap-1.5">
<StarTideIndicator />
<Button
size="sm"
variant="outline"
onClick={() => setCruiseOpen(true)}
className="border-amber-400/50 text-amber-200 hover:bg-amber-500/10 h-8 px-2.5"
aria-label="深空巡航"
title="深空巡航 · 实时玩法"
>
<Navigation className="h-3.5 w-3.5 mr-1" />
</Button>
<Button
size="icon"
variant="ghost"
onClick={() => setChronicleOpen(true)}
className="h-8 w-8 relative group"
aria-label="编年史"
title="回响编年史"
>
<BookOpen className="h-4 w-4 group-hover:text-fuchsia-300 transition-colors" />
{chronicleCount > 0 && (
<span className="absolute -top-0.5 -right-0.5 min-w-[14px] h-[14px] px-1 rounded-full bg-fuchsia-500 text-[9px] font-mono font-bold text-white flex items-center justify-center border border-fuchsia-300/50">
{chronicleCount}
</span>
)}
</Button>
{hasPendingPerk && (
<Button
size="sm"
variant="outline"
onClick={() => setConstellationOpen(true)}
className="border-fuchsia-400/60 text-fuchsia-200 hover:bg-fuchsia-500/15 h-8 px-2.5 animate-pulse"
>
<Star className="h-3.5 w-3.5 mr-1" />
</Button>
)}
{canPrestige && (
<Button
size="sm"
variant="outline"
onClick={() => setPrestigeOpen(true)}
data-tut="prestige-btn"
className="border-fuchsia-400/50 text-fuchsia-200 hover:bg-fuchsia-500/10 h-8 px-2.5"
>
<RotateCcw className="h-3.5 w-3.5 mr-1" />
</Button>
)}
<Button
size="icon"
variant="ghost"
onClick={() => setSettingsOpen(true)}
className="h-8 w-8"
aria-label="设置"
>
<Settings className="h-4 w-4" />
</Button>
</div>
</div>
<ResourceBar onPrestige={() => setPrestigeOpen(true)} />
</header>
{/* 主体 — 小屏允许自然滚动,避免 min-h 总和超过视口导致挤压重叠 */}
<main className="flex-1 px-3 sm:px-5 pb-3 min-h-0">
<div className="grid grid-cols-1 lg:grid-cols-[1fr_minmax(360px,420px)] gap-3 h-full">
{/* 左侧:脉冲晶体 */}
<section className="glass rounded-2xl p-4 sm:p-6 flex flex-col items-center justify-center min-h-[340px] sm:min-h-[420px] relative overflow-hidden">
{/* 装饰光圈 */}
<div className="pointer-events-none absolute -top-20 -left-20 h-60 w-60 rounded-full bg-emerald-500/10 blur-3xl" />
<div className="pointer-events-none absolute -bottom-20 -right-20 h-60 w-60 rounded-full bg-fuchsia-500/10 blur-3xl" />
{/* v0.8.2 装饰全息环(填充留白,提升视觉层次) */}
<div className="pointer-events-none absolute inset-6 rounded-full border border-emerald-400/10 animate-[spin_60s_linear_infinite]" />
<div className="pointer-events-none absolute inset-10 rounded-full border border-dashed border-fuchsia-400/10 animate-[spin_90s_linear_infinite_reverse]" />
<div className="pointer-events-none absolute inset-16 rounded-full border border-rose-400/8" />
{/* 四角全息标记 */}
<div className="pointer-events-none absolute top-3 left-3 h-4 w-4 border-l border-t border-emerald-400/30 rounded-tl" />
<div className="pointer-events-none absolute top-3 right-3 h-4 w-4 border-r border-t border-fuchsia-400/30 rounded-tr" />
<div className="pointer-events-none absolute bottom-3 left-3 h-4 w-4 border-l border-b border-amber-400/30 rounded-bl" />
<div className="pointer-events-none absolute bottom-3 right-3 h-4 w-4 border-r border-b border-rose-400/30 rounded-br" />
{/* 顶部状态条 */}
<div className="pointer-events-none absolute top-3 left-1/2 -translate-x-1/2 flex items-center gap-2 text-[9px] font-mono text-muted-foreground/60">
<span className="h-1 w-1 rounded-full bg-emerald-400 animate-pulse" />
<span>CRYSTAL CORE · ONLINE</span>
<span className="h-1 w-1 rounded-full bg-fuchsia-400 animate-pulse" />
</div>
{/* 底部铭文 */}
<div className="pointer-events-none absolute bottom-3 left-1/2 -translate-x-1/2 text-[8px] font-mono text-muted-foreground/40 tracking-[0.3em] uppercase">
echo · nexus · archaeology
</div>
<div data-tut="crystal-orb" className="contents">
<CrystalOrb />
</div>
{/* v0.9 工单 #2:全息收益信息面板 — 让晶体球价值可视化 */}
<CrystalYieldPanel />
</section>
{/* 右侧:解码 + 标签面板 */}
<section className="flex flex-col gap-3 min-h-0">
{/* 解码面板 */}
<div data-tut="decode-panel" className="glass rounded-2xl p-4 flex-1 min-h-[300px] sm:min-h-[360px] max-h-[560px]">
<DecodePanel />
</div>
{/* 标签面板:探险 / 技术 / 星图 / 图谱 / 成就 / 信标 / 统计 / 角色 */}
{/* v0.9 工单修复:移除 max-h 硬限制,改用 min-h + flex 自适应,避免成就/技术树内容被挤压遮挡 */}
<div className="glass rounded-2xl p-3 min-h-[300px] sm:min-h-[360px] max-h-[520px] flex flex-col">
<Tabs defaultValue={hasActiveExpedition ? "expedition" : hasPendingPerk ? "constellation" : "tech"} className="h-full flex flex-col">
{/* v0.9 工单修复:标签页响应式布局,小屏 4 列 2 行避免拥挤遮挡 */}
<TabsList className="grid grid-cols-4 sm:grid-cols-8 h-auto sm:h-9 bg-black/30 gap-0.5 p-1">
<TabsTrigger value="expedition" data-tut="tab-expedition" className="text-[11px] gap-1 relative px-0.5 flex-col h-7 data-[state=active]:bg-amber-500/15 data-[state=active]:shadow-[0_0_12px_rgba(251,191,36,0.3)] transition-all">
<Rocket className="h-3.5 w-3.5" />
<span className="leading-none"></span>
{energy >= 1 && !hasActiveExpedition && (
<span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-amber-400 animate-pulse ring-1 ring-black/50" />
)}
{hasActiveExpedition && (
<span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-rose-400 animate-pulse ring-1 ring-black/50" />
)}
</TabsTrigger>
<TabsTrigger value="tech" data-tut="tab-tech" className="text-[11px] gap-1 px-0.5 flex-col h-7 data-[state=active]:bg-emerald-500/15 data-[state=active]:shadow-[0_0_12px_rgba(52,211,153,0.3)] transition-all">
<Cpu className="h-3.5 w-3.5" />
<span className="leading-none"></span>
</TabsTrigger>
<TabsTrigger value="constellation" className="text-[11px] gap-1 relative px-0.5 flex-col h-7 data-[state=active]:bg-fuchsia-500/15 data-[state=active]:shadow-[0_0_12px_rgba(232,121,249,0.3)] transition-all">
<Star className="h-3.5 w-3.5" />
<span className="leading-none"></span>
{hasPendingPerk && (
<span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-fuchsia-400 animate-pulse ring-1 ring-black/50" />
)}
</TabsTrigger>
<TabsTrigger value="codex" className="text-[11px] gap-1 px-0.5 flex-col h-7 data-[state=active]:bg-cyan-500/15 data-[state=active]:shadow-[0_0_12px_rgba(34,211,238,0.3)] transition-all">
<BookOpen className="h-3.5 w-3.5" />
<span className="leading-none"></span>
</TabsTrigger>
<TabsTrigger value="ach" className="text-[11px] gap-1 relative px-0.5 flex-col h-7 data-[state=active]:bg-amber-500/15 data-[state=active]:shadow-[0_0_12px_rgba(251,191,36,0.3)] transition-all">
<Trophy className="h-3.5 w-3.5" />
<span className="leading-none"></span>
{ownedAchCount < ACHIEVEMENTS.length && (
<span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-amber-400 animate-pulse ring-1 ring-black/50" />
)}
</TabsTrigger>
<TabsTrigger value="beacon" className="text-[11px] gap-1 relative px-0.5 flex-col h-7 data-[state=active]:bg-emerald-500/15 data-[state=active]:shadow-[0_0_12px_rgba(52,211,153,0.3)] transition-all">
<Radio className="h-3.5 w-3.5" />
<span className="leading-none"></span>
{beaconClaimable && (
<span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-emerald-400 animate-pulse ring-1 ring-black/50" />
)}
</TabsTrigger>
<TabsTrigger value="stats" className="text-[11px] gap-1 px-0.5 flex-col h-7 data-[state=active]:bg-slate-500/15 data-[state=active]:shadow-[0_0_12px_rgba(148,163,184,0.3)] transition-all">
<BarChart3 className="h-3.5 w-3.5" />
<span className="leading-none"></span>
</TabsTrigger>
<TabsTrigger value="attributes" className="text-[11px] gap-1 relative px-0.5 flex-col h-7 data-[state=active]:bg-gradient-to-br data-[state=active]:from-emerald-500/15 data-[state=active]:via-fuchsia-500/15 data-[state=active]:to-rose-500/15 data-[state=active]:shadow-[0_0_12px_rgba(232,121,249,0.3)] transition-all">
<User className="h-3.5 w-3.5" />
<span className="leading-none"></span>
{pendingAttrPoints > 0 && (
<span className="absolute -top-0.5 -right-0.5 h-2 w-2 rounded-full bg-rose-400 animate-pulse ring-1 ring-black/50" />
)}
</TabsTrigger>
</TabsList>
<TabsContent value="expedition" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<ExpeditionPanel />
</TabsContent>
<TabsContent value="tech" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<TechTree />
</TabsContent>
<TabsContent value="constellation" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<ConstellationPanel />
</TabsContent>
<TabsContent value="codex" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<Codex />
</TabsContent>
<TabsContent value="ach" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<AchievementsPanel />
</TabsContent>
<TabsContent value="beacon" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<BeaconPanel />
</TabsContent>
<TabsContent value="stats" className="flex-1 mt-2 min-h-0">
<StatsPanel />
</TabsContent>
<TabsContent value="attributes" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<AttributesPanel />
</TabsContent>
</Tabs>
</div>
</section>
</div>
</main>
{/* 底部 Footer */}
<footer className="sticky bottom-0 z-20 mt-auto px-3 sm:px-5 pb-2 pt-1">
<div
className={`glass rounded-xl px-3 py-2 flex items-center gap-2 text-xs ${
warehouseFull ? "border-amber-400/40 animate-pulse" : ""
} ${activeTide ? "border-white/20" : ""}`}
style={
activeTide
? { boxShadow: `inset 0 0 16px ${TIDE_EVENTS[activeTide.type].glow}` }
: undefined
}
>
<span
className={
warehouseFull
? "text-amber-400"
: activeTide
? ""
: "text-fuchsia-300"
}
style={activeTide ? { color: TIDE_EVENTS[activeTide.type].color } : undefined}
>
</span>
<span
className={`flex-1 truncate ${
warehouseFull ? "text-amber-200" : "text-muted-foreground"
}`}
>
{goal}
</span>
<span className="hidden sm:inline text-muted-foreground/60">|</span>
<span className="hidden sm:inline text-muted-foreground/70">
{formatNum(crystalsPerSec)}/s
</span>
<a
href="https://git.atdunbg.xyz/Super_Z/echo-nexus"
target="_blank"
rel="noreferrer"
className="text-muted-foreground/60 hover:text-foreground transition ml-1"
aria-label="仓库"
>
<Github className="h-3.5 w-3.5" />
</a>
</div>
</footer>
<PrestigeDialog open={prestigeOpen} onOpenChange={setPrestigeOpen} />
<ChronicleDialog open={chronicleOpen} onOpenChange={setChronicleOpen} />
<ConstellationDialog open={constellationOpen} onOpenChange={setConstellationOpen} />
<SettingsDialog open={settingsOpen} onOpenChange={setSettingsOpen} />
<AchievementNotifier />
<StarTideNotifier />
<TutorialOverlay />
<OfflineReportDialog />
{cruiseOpen && <CruiseMode onClose={() => setCruiseOpen(false)} />}
</div>
);
}
/**
* v0.9 工单 #2:全息收益信息面板
* 在中央晶体球下方展示 4 项核心收益指标(产能 / 脉冲 / 连击 / 仓库),
* 让玩家明确感知晶体球的价值,缓解"占地方又没用"的反馈。
* 严格四色全息配色:emerald / rose / amber / fuchsia(禁止蓝色/靛色)。
*/
function CrystalYieldPanel() {
const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
const pulsePower = useGameStore((s) => s.pulsePower);
const combo = useGameStore((s) => s._combo);
const crystals = useGameStore((s) => s.crystals);
const crystalCap = useGameStore((s) => s.crystalCap);
// 连击倍率:1 + (combo - 1) * 0.15(仅 combo≥1 时生效)
const comboMult = combo >= 1 ? 1 + (combo - 1) * 0.15 : 1;
const comboHot = combo >= 3; // 连击≥3 高亮闪烁
// 仓库容量百分比
const fillPct = crystalCap > 0 ? (crystals / crystalCap) * 100 : 0;
const warehouseWarn = fillPct >= 90; // ≥90% 警告色 + pulse
return (
<div className="mt-3 grid grid-cols-2 sm:grid-cols-4 gap-2 w-full max-w-md pointer-events-none">
{/* 晶体产能 — emerald */}
<div className="rounded-lg border border-emerald-400/30 bg-black/30 backdrop-blur p-2 flex items-center gap-1.5">
<Gem className="h-3.5 w-3.5 text-emerald-400 shrink-0" />
<div className="min-w-0 leading-tight">
<div className="text-[9px] uppercase tracking-wider text-emerald-300/70 truncate">
</div>
<div className="text-sm font-mono tabular-nums text-emerald-200 truncate">
{formatNum(crystalsPerSec)}
<span className="text-[9px] text-emerald-300/60">/s</span>
</div>
</div>
</div>
{/* 主动脉冲 — rose */}
<div className="rounded-lg border border-rose-400/30 bg-black/30 backdrop-blur p-2 flex items-center gap-1.5">
<Zap className="h-3.5 w-3.5 text-rose-400 shrink-0" />
<div className="min-w-0 leading-tight">
<div className="text-[9px] uppercase tracking-wider text-rose-300/70 truncate">
</div>
<div className="text-sm font-mono tabular-nums text-rose-200 truncate">
{formatNum(pulsePower)}
{combo >= 1 && (
<span className="text-[9px] text-rose-300/80"> ×{comboMult.toFixed(2)}</span>
)}
</div>
</div>
</div>
{/* 当前连击 — amber,≥3 时高亮闪烁 */}
<div
className={`rounded-lg border bg-black/30 backdrop-blur p-2 flex items-center gap-1.5 ${
comboHot ? "border-amber-400/70 animate-pulse" : "border-amber-400/30"
}`}
>
<Flame
className={`h-3.5 w-3.5 text-amber-400 shrink-0 ${
comboHot ? "drop-shadow-[0_0_4px_rgba(251,191,36,0.7)]" : ""
}`}
/>
<div className="min-w-0 leading-tight">
<div className="text-[9px] uppercase tracking-wider text-amber-300/70 truncate">
</div>
<div
className={`text-sm font-mono tabular-nums truncate ${
comboHot ? "text-amber-200" : "text-amber-300/80"
}`}
>
{combo}
<span className="text-[9px] text-amber-300/60">/10</span>
</div>
</div>
</div>
{/* 仓库容量 — fuchsia,≥90% 切 rose 警告色 + pulse */}
<div
className={`rounded-lg border bg-black/30 backdrop-blur p-2 flex items-center gap-1.5 ${
warehouseWarn ? "border-rose-400/70 animate-pulse" : "border-fuchsia-400/30"
}`}
>
<Database
className={`h-3.5 w-3.5 shrink-0 ${
warehouseWarn ? "text-rose-400" : "text-fuchsia-400"
}`}
/>
<div className="min-w-0 leading-tight">
<div
className={`text-[9px] uppercase tracking-wider truncate ${
warehouseWarn ? "text-rose-300/80" : "text-fuchsia-300/70"
}`}
>
</div>
<div
className={`text-sm font-mono tabular-nums truncate ${
warehouseWarn ? "text-rose-200" : "text-fuchsia-200"
}`}
>
{formatNum(crystals)}
<span
className={`text-[9px] ${
warehouseWarn ? "text-rose-300/70" : "text-fuchsia-300/60"
}`}
>
/{formatNum(crystalCap)}
</span>
</div>
</div>
</div>
</div>
);
}
function StatsPanel() {
const s = useGameStore();
const achCount = Object.values(s.achievements).filter(Boolean).length;
// 深空信标本地排行榜最高分(独立 localStorage
const [beaconBest, setBeaconBest] = useState<number | null>(null);
useEffect(() => {
try {
const lb = loadLeaderboard();
// eslint-disable-next-line react-hooks/set-state-in-effect
setBeaconBest(lb.length > 0 ? lb[0].score : null);
} catch {
setBeaconBest(null);
}
}, []);
const rows = [
{ label: "累计解码晶体", value: `${s.totalDecoded}` },
{ label: "飞升周目", value: `${s.ascensions}` },
{ label: "持有蓝图", value: `${s.blueprints.length} / 6` },
{ label: "已学技术", value: `${Object.values(s.tech).filter((v) => v > 0).length} / ${TECH_TREE.length}` },
{ label: "已获碎片", value: `${Object.values(s.fragments).filter(Boolean).length} / ${FRAGMENTS.length}` },
{ label: "已解锁成就", value: `${achCount} / ${ACHIEVEMENTS.length}` },
{ label: "星图天赋", value: `${s.constellation?.length ?? 0} / ${CONSTELLATION_PERKS.length}` },
{ label: "接触进度", value: `${s.contact.toFixed(1)}%` },
{ label: "晶体产能", value: `${s.crystalsPerSec.toFixed(2)} /s` },
{ label: "仓库上限", value: `${formatNum(s.crystalCap)}` },
{ label: "洞见倍率", value: `×${s.insightMult.toFixed(2)}` },
{ label: "累计探险", value: `${s.totalExpeditions}` },
{ label: "BOSS 击破", value: `${s.bossKills ?? 0}` },
{ label: "星潮亲历", value: `${(s.starTidesEncountered ?? []).length} / 9` },
{ label: "编年史条目", value: `${(s.chronicle ?? []).length} 纪元` },
{ label: "探险能量", value: `${Math.floor(s.energy)} / ${s.energyMax}` },
{ label: "信标最高分", value: beaconBest !== null ? formatNum(beaconBest) : "—" },
{ label: "探索力", value: `${s.attributes?.exploration ?? 0} / 100` },
{ label: "智慧", value: `${s.attributes?.wisdom ?? 0} / 100` },
{ label: "勇气", value: `${s.attributes?.courage ?? 0} / 100` },
{ label: "灵感", value: `${s.attributes?.inspiration ?? 0} / 100` },
{ label: "待分配属性点", value: `${s.pendingAttrPoints ?? 0}` },
];
return (
<div className="grid grid-cols-2 gap-1.5 text-xs">
{rows.map((r) => (
<div
key={r.label}
className="flex items-center justify-between rounded-md bg-black/25 border border-white/5 px-2 py-1.5"
>
<span className="text-muted-foreground">{r.label}</span>
<span className="font-mono text-foreground">{r.value}</span>
</div>
))}
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 成就解锁通知(v0.9 全屏特效增强)
// 工单 Issue #2 反馈"成就系统没看出来有什么用",改为居中全息弹窗 + 奖励数字弹出
import { useEffect, useState } from "react";
import { AnimatePresence, motion } from "framer-motion";
import { useGameStore } from "@/store/gameStore";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
import type { Achievement } from "@/lib/game/achievements";
interface NotificationItem {
achievement: Achievement;
id: number;
}
export function AchievementNotifier() {
const queue = useGameStore((s) => s._achievementQueue);
const consume = useGameStore((s) => s.consumeAchievementQueue);
const { toast } = useToast();
const [notifications, setNotifications] = useState<NotificationItem[]>([]);
useEffect(() => {
if (queue.length === 0) return;
const items = consume();
for (const a of items) {
sfx("achievement");
// v0.9:全屏居中特效通知
const id = Date.now() + Math.random();
// eslint-disable-next-line react-hooks/set-state-in-effect
setNotifications((prev) => [...prev, { achievement: a, id }]);
// 4 秒后自动移除
setTimeout(() => {
setNotifications((prev) => prev.filter((n) => n.id !== id));
}, 4000);
// 同时保留底部 toast 作为日志
toast({
title: `成就解锁:${a.name}`,
description: `${a.desc} 奖励:${a.rewardText}`,
});
}
}, [queue, consume, toast]);
if (notifications.length === 0) return null;
return (
<div className="fixed inset-0 z-[120] pointer-events-none flex items-center justify-center">
<AnimatePresence>
{notifications.map((n, idx) => {
const a = n.achievement;
// 多个同时出现时垂直堆叠偏移
const offset = (idx - (notifications.length - 1) / 2) * 140;
return (
<motion.div
key={n.id}
initial={{ opacity: 0, scale: 0.4, y: 40, rotateX: -30 }}
animate={{ opacity: 1, scale: 1, y: offset, rotateX: 0 }}
exit={{ opacity: 0, scale: 0.6, y: -60 }}
transition={{ type: "spring", stiffness: 280, damping: 22 }}
className="absolute"
style={{ transformOrigin: "center center" }}
>
<div
className="relative rounded-2xl border-2 px-8 py-5 backdrop-blur-xl overflow-hidden"
style={{
borderColor: a.color,
background: `linear-gradient(135deg, ${a.color}22, rgba(5,4,16,0.92))`,
boxShadow: `0 0 60px ${a.color}66, 0 0 120px ${a.color}33, inset 0 0 30px ${a.color}11`,
minWidth: 320,
maxWidth: 420,
}}
>
{/* 背景径向辉光 */}
<div
className="absolute -top-20 -right-20 h-40 w-40 rounded-full blur-3xl opacity-50"
style={{ background: a.color }}
/>
{/* 旋转光线 */}
<motion.div
className="absolute inset-0 rounded-2xl opacity-20"
style={{
background: `conic-gradient(from 0deg, transparent, ${a.color}, transparent, ${a.color}, transparent)`,
}}
animate={{ rotate: 360 }}
transition={{ duration: 8, repeat: Infinity, ease: "linear" }}
/>
<div className="relative flex items-center gap-4">
{/* 图标徽章 */}
<motion.div
className="shrink-0 h-16 w-16 rounded-2xl flex items-center justify-center text-3xl"
style={{
background: `${a.color}33`,
border: `2px solid ${a.color}`,
boxShadow: `0 0 20px ${a.color}88, inset 0 0 12px ${a.color}44`,
}}
animate={{
boxShadow: [
`0 0 20px ${a.color}88, inset 0 0 12px ${a.color}44`,
`0 0 40px ${a.color}cc, inset 0 0 20px ${a.color}66`,
`0 0 20px ${a.color}88, inset 0 0 12px ${a.color}44`,
],
}}
transition={{ duration: 2, repeat: Infinity }}
>
{a.icon}
</motion.div>
{/* 文本 */}
<div className="min-w-0 flex-1">
<motion.div
initial={{ opacity: 0, x: -10 }}
animate={{ opacity: 1, x: 0 }}
transition={{ delay: 0.15 }}
className="text-[10px] font-mono uppercase tracking-[0.2em] mb-0.5"
style={{ color: a.color }}
>
Achievement Unlocked
</motion.div>
<motion.h3
initial={{ opacity: 0, x: -10 }}
animate={{ opacity: 1, x: 0 }}
transition={{ delay: 0.2 }}
className="text-lg font-bold truncate"
style={{ color: a.color, textShadow: `0 0 12px ${a.color}66` }}
>
{a.name}
</motion.h3>
<motion.p
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
transition={{ delay: 0.3 }}
className="text-[11px] text-muted-foreground/90 truncate"
>
{a.desc}
</motion.p>
{/* 奖励条 */}
<motion.div
initial={{ opacity: 0, y: 8 }}
animate={{ opacity: 1, y: 0 }}
transition={{ delay: 0.4 }}
className="mt-1.5 inline-flex items-center gap-1 px-2 py-0.5 rounded-md text-[10px] font-mono font-semibold"
style={{
background: `${a.color}22`,
border: `1px solid ${a.color}55`,
color: a.color,
}}
>
{a.rewardText}
</motion.div>
</div>
</div>
{/* 进度条(倒计时) */}
<motion.div
className="absolute bottom-0 left-0 h-0.5"
style={{ background: a.color }}
initial={{ width: "100%" }}
animate={{ width: "0%" }}
transition={{ duration: 4, ease: "linear" }}
/>
</div>
</motion.div>
);
})}
</AnimatePresence>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 成就系统面板
import { useGameStore } from "@/store/gameStore";
import { ACHIEVEMENTS } from "@/lib/game/achievements";
import { achievementBonuses } from "@/lib/game/achievements";
import { Trophy, Lock } from "lucide-react";
export function AchievementsPanel() {
const achievements = useGameStore((s) => s.achievements);
const unlockedCount = Object.values(achievements).filter(Boolean).length;
const bonus = achievementBonuses(achievements);
return (
<div className="flex flex-col gap-2.5 h-full">
{/* 顶部:进度 + 加成总览 */}
<div className="flex items-center justify-between">
<h3 className="text-sm font-semibold flex items-center gap-1.5">
<Trophy className="h-4 w-4 text-amber-400" />
</h3>
<span className="text-[10px] text-muted-foreground font-mono">
{unlockedCount} / {ACHIEVEMENTS.length}
</span>
</div>
{/* 永久加成条 */}
<div className="rounded-lg border border-amber-400/20 bg-amber-950/20 px-2.5 py-1.5 flex items-center gap-3 text-[10px]">
<span className="text-amber-300/80"></span>
{bonus.crystalsPerSecPct > 0 && (
<span className="text-emerald-300"> +{bonus.crystalsPerSecPct}%</span>
)}
{bonus.insightPct > 0 && (
<span className="text-fuchsia-300"> +{bonus.insightPct}%</span>
)}
{bonus.crystalsPerSecPct === 0 && bonus.insightPct === 0 && (
<span className="text-muted-foreground/60"></span>
)}
</div>
{/* 成就网格 — 移除固定 max-h,用 flex-1 min-h-0 自适应父容器,避免小屏挤压重叠 */}
<div className="flex-1 min-h-0 grid grid-cols-1 sm:grid-cols-2 gap-1.5 content-start overflow-y-auto echo-scroll pr-1">
{ACHIEVEMENTS.map((a) => {
const unlocked = !!achievements[a.id];
return (
<div
key={a.id}
className={`relative rounded-lg border px-2.5 py-2 transition-all duration-300 overflow-hidden ${
unlocked
? "border-white/15 bg-black/30"
: "border-white/5 bg-black/15 opacity-60"
}`}
style={
unlocked
? { boxShadow: `inset 0 0 16px ${a.color}11` }
: undefined
}
>
{unlocked && (
<div
className="absolute -top-6 -right-6 h-16 w-16 rounded-full blur-2xl opacity-40"
style={{ background: a.color }}
/>
)}
<div className="relative flex items-start gap-2">
{/* 图标徽章 */}
<div
className="shrink-0 h-8 w-8 rounded-lg flex items-center justify-center text-base"
style={{
background: unlocked ? `${a.color}22` : "rgba(255,255,255,0.04)",
border: `1px solid ${unlocked ? a.color + "55" : "rgba(255,255,255,0.08)"}`,
color: unlocked ? a.color : "#666",
boxShadow: unlocked ? `0 0 10px ${a.color}33` : "none",
}}
>
{unlocked ? a.icon : <Lock className="h-3.5 w-3.5" />}
</div>
{/* 文本 */}
<div className="min-w-0 flex-1">
<div
className="text-[11px] font-semibold truncate"
style={{ color: unlocked ? a.color : "rgba(255,255,255,0.5)" }}
>
{a.name}
</div>
<div className="text-[10px] text-muted-foreground/80 leading-tight mt-0.5">
{a.desc}
</div>
{unlocked && (
<div className="text-[9px] mt-1 font-mono" style={{ color: a.color + "cc" }}>
{a.rewardText}
</div>
)}
</div>
</div>
</div>
);
})}
</div>
<style jsx global>{`
.echo-scroll::-webkit-scrollbar { width: 5px; }
.echo-scroll::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.14); border-radius: 3px; }
.echo-scroll::-webkit-scrollbar-track { background: transparent; }
`}</style>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 角色属性面板(v0.7 P1
//
// 无人机驾驶员四维属性可视化:
// • 探索力 emerald / 智慧 fuchsia / 勇气 amber / 灵感 rose
// • 显示数值(0-100)、加成百分比、经验进度条、等级 badge
// • 待分配属性点时高亮 + 闪烁提示,「+」按钮可分配 1 点
// • 顶部待分配点数提示;底部总览
// • 小屏 2×2 网格,大屏 1×4 横排
import { useMemo } from "react";
import { useGameStore } from "@/store/gameStore";
import {
ATTRIBUTE_CONFIG,
ATTRIBUTE_KEYS,
ATTRIBUTE_HARD_CAP,
ATTRIBUTE_LINEAR_CAP,
getAttributeBonus,
getAllBonuses,
totalAttributeLevel,
totalAttributeBonusPct,
expRequiredForLevel,
type AttributeKey,
} from "@/lib/game/attributes";
import {
Compass,
Brain,
Swords,
Sparkles,
Plus,
ChevronUp,
type LucideIcon,
} from "lucide-react";
const ICON_MAP: Record<string, LucideIcon> = {
Compass,
Brain,
Swords,
Sparkles,
};
/** 主题色 → Tailwind/CSS 颜色映射 */
const COLOR_STYLES: Record<
AttributeKey,
{
text: string;
border: string;
borderActive: string;
bg: string;
ring: string;
barFrom: string;
barTo: string;
glow: string;
}
> = {
exploration: {
text: "text-emerald-300",
border: "border-emerald-400/30",
borderActive: "border-emerald-400/70",
bg: "bg-emerald-500/10",
ring: "ring-emerald-400/40",
barFrom: "from-emerald-400",
barTo: "to-emerald-500",
glow: "rgba(52,211,153,0.45)",
},
wisdom: {
text: "text-fuchsia-300",
border: "border-fuchsia-400/30",
borderActive: "border-fuchsia-400/70",
bg: "bg-fuchsia-500/10",
ring: "ring-fuchsia-400/40",
barFrom: "from-fuchsia-400",
barTo: "to-fuchsia-500",
glow: "rgba(232,121,249,0.45)",
},
courage: {
text: "text-amber-300",
border: "border-amber-400/30",
borderActive: "border-amber-400/70",
bg: "bg-amber-500/10",
ring: "ring-amber-400/40",
barFrom: "from-amber-400",
barTo: "to-amber-500",
glow: "rgba(251,191,36,0.45)",
},
inspiration: {
text: "text-rose-300",
border: "border-rose-400/30",
borderActive: "border-rose-400/70",
bg: "bg-rose-500/10",
ring: "ring-rose-400/40",
barFrom: "from-rose-400",
barTo: "to-rose-500",
glow: "rgba(251,113,133,0.45)",
},
};
export function AttributesPanel() {
const attributes = useGameStore((s) => s.attributes);
const attributeProgress = useGameStore((s) => s.attributeProgress);
const pendingAttrPoints = useGameStore((s) => s.pendingAttrPoints ?? 0);
const allocateAttribute = useGameStore((s) => s.allocateAttribute);
const bonuses = useMemo(() => getAllBonuses(attributes), [attributes]);
const totalLvl = useMemo(() => totalAttributeLevel(attributes), [attributes]);
const totalBonus = useMemo(
() => totalAttributeBonusPct(attributes),
[attributes]
);
return (
<div className="flex flex-col gap-2.5 h-full overflow-y-auto echo-scroll pr-0.5">
<style jsx global>{`
.echo-scroll::-webkit-scrollbar { width: 4px; }
.echo-scroll::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.12); border-radius: 2px; }
.echo-scroll::-webkit-scrollbar-track { background: transparent; }
@keyframes echo-pending-pulse {
0%, 100% { box-shadow: 0 0 0 0 rgba(232,121,249,0.5); }
50% { box-shadow: 0 0 14px 4px rgba(232,121,249,0.65); }
}
.echo-pending-pulse {
animation: echo-pending-pulse 1.6s ease-in-out infinite;
}
@keyframes echo-card-glow {
0%, 100% { opacity: 0.5; }
50% { opacity: 1; }
}
`}</style>
{/* 顶部:标题 + 待分配点数 */}
<div className="flex items-center justify-between">
<h3 className="text-sm font-semibold flex items-center gap-1.5">
<span className="bg-gradient-to-br from-emerald-300 via-fuchsia-300 to-rose-300 bg-clip-text text-transparent">
</span>
</h3>
<div
className={`text-[10px] px-2 py-0.5 rounded-full border ${
pendingAttrPoints > 0
? "border-fuchsia-400/60 bg-fuchsia-500/15 text-fuchsia-200 echo-pending-pulse font-bold"
: "border-white/15 bg-black/25 text-muted-foreground"
}`}
>
{pendingAttrPoints}
</div>
</div>
{/* 属性卡片网格:小屏 2×2,大屏 1×4 */}
<div className="grid grid-cols-2 lg:grid-cols-4 gap-2">
{ATTRIBUTE_KEYS.map((key) => {
const meta = ATTRIBUTE_CONFIG[key];
const cs = COLOR_STYLES[key];
const Icon = ICON_MAP[meta.icon] ?? Sparkles;
const value = attributes?.[key] ?? 0;
const prog = attributeProgress?.[key] ?? { exp: 0, level: value };
const bonusPct = getAttributeBonus(value) * 100;
const nextExp = expRequiredForLevel(value);
const curExp = prog.exp;
const expPct =
nextExp > 0 ? Math.min(100, (curExp / nextExp) * 100) : 100;
const isMax = value >= ATTRIBUTE_HARD_CAP;
const canAllocate = pendingAttrPoints > 0 && !isMax;
// 区域标记
const inDiminishing = value > ATTRIBUTE_LINEAR_CAP;
return (
<div
key={key}
className={`relative rounded-xl border ${cs.border} ${cs.bg} p-2.5 flex flex-col gap-1.5 overflow-hidden transition-all duration-300`}
style={{
boxShadow: `inset 0 0 18px ${cs.glow}`,
}}
>
{/* 顶部光晕装饰 */}
<div
className="pointer-events-none absolute -top-8 -right-8 h-20 w-20 rounded-full blur-2xl opacity-50"
style={{ background: meta.hex }}
/>
{/* 标题行:图标 + 名称 + 等级 badge */}
<div className="relative flex items-center gap-1.5">
<div
className={`shrink-0 h-7 w-7 rounded-lg flex items-center justify-center ${cs.bg} border ${cs.border}`}
style={{ boxShadow: `0 0 8px ${cs.glow}` }}
>
<Icon className={`h-3.5 w-3.5 ${cs.text}`} />
</div>
<div className="min-w-0 flex-1 leading-tight">
<div className={`text-[11px] font-semibold ${cs.text} truncate`}>
{meta.name}
</div>
<div className="text-[8px] text-muted-foreground/70 uppercase tracking-wider truncate">
{meta.enName}
</div>
</div>
<div
className={`shrink-0 text-[9px] px-1.5 py-0.5 rounded font-mono font-bold ${
isMax
? "bg-amber-400/20 text-amber-200 border border-amber-400/40"
: "bg-black/30 text-white/80 border border-white/10"
}`}
>
Lv.{value}
</div>
</div>
{/* 数值 + 加成 */}
<div className="relative flex items-end justify-between">
<span className={`text-lg font-mono font-bold ${cs.text} leading-none`}>
{value}
<span className="text-[9px] text-muted-foreground/60 ml-0.5">
/{ATTRIBUTE_HARD_CAP}
</span>
</span>
<span className={`text-[10px] ${cs.text} font-mono`}>
+{bonusPct.toFixed(1)}%
</span>
</div>
{/* 经验进度条 */}
<div className="relative">
<div className="h-1.5 rounded-full bg-black/40 overflow-hidden border border-white/5">
<div
className={`h-full bg-gradient-to-r ${cs.barFrom} ${cs.barTo} transition-all duration-500`}
style={{
width: `${isMax ? 100 : expPct}%`,
boxShadow: `0 0 6px ${cs.glow}`,
}}
/>
</div>
<div className="flex items-center justify-between mt-0.5 text-[8px] text-muted-foreground/70 font-mono">
<span>
{isMax ? "已满级" : `${curExp} / ${nextExp} EXP`}
</span>
{inDiminishing && !isMax && (
<span className="text-amber-300/70"></span>
)}
</div>
</div>
{/* 加成列表 */}
<div className="relative flex flex-col gap-0.5 mt-0.5">
{meta.effects.map((eff, i) => (
<div
key={i}
className="text-[8.5px] text-muted-foreground/70 leading-tight flex items-center gap-1"
>
<span className={cs.text}>·</span>
<span className="truncate">{eff}</span>
</div>
))}
</div>
{/* 分配按钮 */}
<button
type="button"
disabled={!canAllocate}
onClick={() => allocateAttribute(key, 1)}
aria-label={`分配 1 点到 ${meta.name}`}
className={`relative mt-auto rounded-md border px-1.5 py-1 flex items-center justify-center gap-0.5 text-[10px] font-bold transition-all ${
canAllocate
? `${cs.borderActive} ${cs.bg} ${cs.text} hover:scale-105 cursor-pointer`
: "border-white/5 bg-black/20 text-muted-foreground/30 cursor-not-allowed"
}`}
style={
canAllocate
? { boxShadow: `0 0 8px ${cs.glow}` }
: undefined
}
>
<Plus className="h-3 w-3" />
<span></span>
</button>
</div>
);
})}
</div>
{/* 底部:总览 */}
<div className="mt-auto rounded-lg border border-white/10 bg-black/30 px-2.5 py-1.5 flex items-center justify-between gap-2">
<div className="flex items-center gap-1.5 text-[10px]">
<ChevronUp className="h-3 w-3 text-fuchsia-300" />
<span className="text-muted-foreground"></span>
<span className="font-mono font-bold text-fuchsia-200">
{totalLvl}
<span className="text-muted-foreground/60 text-[9px]">/{ATTRIBUTE_HARD_CAP * 4}</span>
</span>
</div>
<div className="flex items-center gap-2 text-[10px]">
<span className="text-muted-foreground"></span>
<span className="font-mono font-bold text-emerald-200">
+{totalBonus.toFixed(1)}%
</span>
</div>
</div>
{/* 当前生效修饰器(细节展示) */}
<div className="grid grid-cols-2 gap-1 text-[9px]">
<DetailLine label="探险力" value={`×${bonuses.expeditionPowerMult.toFixed(2)}`} color="text-emerald-300" />
<DetailLine label="解码步数" value={`+${bonuses.decodeStepsBonus}`} color="text-fuchsia-300" />
<DetailLine label="洞见倍率" value={`+${(bonuses.insightMultAdd * 100).toFixed(1)}%`} color="text-fuchsia-300" />
<DetailLine label="自动解码周期" value={`×${bonuses.autoDecodeIntervalMult.toFixed(2)}`} color="text-fuchsia-300" />
<DetailLine label="探险生命" value={`+${bonuses.expeditionHpBonus}`} color="text-amber-300" />
<DetailLine label="BOSS 胜率" value={`+${(bonuses.bossWinRateBonus * 100).toFixed(1)}%`} color="text-amber-300" />
<DetailLine label="巡航护盾" value={`+${bonuses.cruiseShieldBonus}`} color="text-amber-300" />
<DetailLine label="接触率" value={`×${bonuses.contactRateMult.toFixed(2)}`} color="text-rose-300" />
<DetailLine label="星潮触发" value={`+${(bonuses.tideTriggerBonus * 100).toFixed(1)}%`} color="text-rose-300" />
<DetailLine label="脉冲连击" value={`+${(bonuses.pulseComboBonus * 100).toFixed(1)}%`} color="text-rose-300" />
<DetailLine label="巡航速度" value={`×${bonuses.cruiseShipSpeedMult.toFixed(2)}`} color="text-emerald-300" />
<DetailLine label="产能加成" value={`×${bonuses.crystalsPerSecMult.toFixed(2)}`} color="text-emerald-300" />
</div>
{/* 飞升获得属性点提示 */}
<div className="text-[9px] text-muted-foreground/60 text-center leading-tight">
<span className="text-fuchsia-300 font-mono"> × 2 + 1</span>
</div>
</div>
);
}
function DetailLine({
label,
value,
color,
}: {
label: string;
value: string;
color: string;
}) {
return (
<div className="flex items-center justify-between rounded bg-black/25 border border-white/5 px-1.5 py-0.5">
<span className="text-muted-foreground/80 truncate">{label}</span>
<span className={`font-mono ${color}`}>{value}</span>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 回响编年史对话框(v0.4 跨周目叙事时间轴)
import { useEffect, useState, useMemo } from "react";
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogDescription,
} from "@/components/ui/dialog";
import { useGameStore } from "@/store/gameStore";
import {
PERK_NAME_MAP,
getCategoryColor,
getCategoryName,
getPerkCategoryBreakdown,
regenerateLoreFromEntry,
} from "@/lib/game/chronicle";
import { getPerk } from "@/lib/game/constellation";
import { TIDE_EVENTS } from "@/lib/game/starTide";
import { sfx } from "@/hooks/useAudio";
import type { ChronicleEntry } from "@/lib/game/types";
import { BookOpen, Clock, Swords, Trophy, Sparkles, Star, Waves, Cpu, Zap, ChevronLeft, ChevronRight } from "lucide-react";
import { Button } from "@/components/ui/button";
interface Props {
open: boolean;
onOpenChange: (v: boolean) => void;
}
/** tide ID (tide_xxx) → 展示信息(从 TIDE_EVENTS 复用) */
function getTideDisplay(tideId: string): { name: string; color: string } {
// tideId 形如 "tide_crystal",剥离前缀后查 TIDE_EVENTS
const type = tideId.startsWith("tide_") ? tideId.slice(5) : tideId;
const ev = TIDE_EVENTS[type as keyof typeof TIDE_EVENTS];
return ev ? { name: ev.name, color: ev.color } : { name: tideId, color: "#94a3b8" };
}
function formatDuration(sec: number): string {
if (sec < 60) return `${sec}`;
const m = Math.floor(sec / 60);
const s = sec % 60;
if (m < 60) return s > 0 ? `${m}${s}` : `${m}分钟`;
const h = Math.floor(m / 60);
return `${h}小时${m % 60}`;
}
function formatDate(ts: number): string {
const d = new Date(ts);
const mm = String(d.getMonth() + 1).padStart(2, "0");
const dd = String(d.getDate()).padStart(2, "0");
const hh = String(d.getHours()).padStart(2, "0");
const mi = String(d.getMinutes()).padStart(2, "0");
return `${mm}-${dd} ${hh}:${mi}`;
}
export function ChronicleDialog({ open, onOpenChange }: Props) {
const chronicle = useGameStore((s) => s.chronicle ?? []);
const ascensions = useGameStore((s) => s.ascensions ?? 0);
const bossKills = useGameStore((s) => s.bossKills ?? 0);
const tidesAll = useGameStore((s) => s.starTidesEncountered ?? []);
// 倒序展示(最新的在前)
const entries: ChronicleEntry[] = useMemo(() => [...chronicle].reverse(), [chronicle]);
// v0.8.2 分页(工单 #8):编年史上限 200 条,每页 10 条
const PAGE_SIZE = 10;
const totalPages = Math.max(1, Math.ceil(entries.length / PAGE_SIZE));
const [page, setPage] = useState(1);
// 当 entries 变化(新飞升)且当前页超出范围时,回到第 1 页(最新)
useEffect(() => {
// eslint-disable-next-line react-hooks/set-state-in-effect
if (page > totalPages) setPage(1);
}, [page, totalPages]);
// 打开时默认回到第 1 页(最新)
useEffect(() => {
if (open) {
sfx("chronicleOpen");
// eslint-disable-next-line react-hooks/set-state-in-effect
setPage(1);
}
}, [open]);
const pagedEntries = entries.slice((page - 1) * PAGE_SIZE, page * PAGE_SIZE);
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="bg-gradient-to-br from-violet-950/80 via-black/90 to-fuchsia-950/60 border-fuchsia-400/30 max-w-3xl max-h-[88vh] overflow-hidden flex flex-col p-0 gap-0">
{/* 顶部装饰条 */}
<div className="h-1 bg-gradient-to-r from-emerald-500 via-fuchsia-500 to-amber-500 opacity-70" />
<DialogHeader className="px-6 pt-5 pb-3 space-y-1">
<DialogTitle className="flex items-center gap-2 text-fuchsia-100 text-xl">
<BookOpen className="h-5 w-5 text-fuchsia-300" />
<span className="text-[11px] font-normal text-fuchsia-300/60 ml-2">
Chronicle of Echoes
</span>
</DialogTitle>
<DialogDescription className="text-fuchsia-200/60 text-xs">
</DialogDescription>
{/* 总览统计条 */}
<div className="grid grid-cols-3 gap-2 pt-2">
<OverviewStat
icon={<Sparkles className="h-3 w-3" />}
label="飞升次数"
value={ascensions}
color="#e879f9"
/>
<OverviewStat
icon={<Trophy className="h-3 w-3" />}
label="BOSS 击破"
value={bossKills}
color="#fbbf24"
/>
<OverviewStat
icon={<Waves className="h-3 w-3" />}
label="星潮亲历"
value={tidesAll.length}
color="#34d399"
/>
</div>
</DialogHeader>
{/* 时间轴滚动区 */}
<div className="flex-1 overflow-y-auto px-6 pb-3 echo-scroll">
{entries.length === 0 ? (
<EmptyState ascensions={ascensions} />
) : (
<div className="relative">
{/* 中央时间轴线 */}
<div className="absolute left-[27px] top-2 bottom-2 w-px bg-gradient-to-b from-fuchsia-400/40 via-violet-400/30 to-transparent" />
<div className="space-y-4">
{pagedEntries.map((entry, idx) => (
<ChronicleCard
key={`${entry.ascensionNumber}-${entry.timestamp}`}
entry={entry}
isLatest={(page - 1) * PAGE_SIZE + idx === 0}
index={(page - 1) * PAGE_SIZE + idx}
/>
))}
</div>
</div>
)}
</div>
{/* v0.8.2 分页控制栏(工单 #8 */}
{entries.length > PAGE_SIZE && (
<div className="px-6 py-2.5 border-t border-fuchsia-400/15 bg-black/40 flex items-center justify-between gap-2">
<span className="text-[11px] text-muted-foreground font-mono">
{page} / {totalPages} · {entries.length}
</span>
<div className="flex items-center gap-1.5">
<Button
variant="ghost"
size="sm"
disabled={page <= 1}
onClick={() => { sfx("tabSwitch"); setPage((p) => Math.max(1, p - 1)); }}
className="h-7 px-2 text-fuchsia-300 hover:bg-fuchsia-500/15 disabled:opacity-30"
>
<ChevronLeft className="h-3.5 w-3.5" />
</Button>
<Button
variant="ghost"
size="sm"
disabled={page >= totalPages}
onClick={() => { sfx("tabSwitch"); setPage((p) => Math.min(totalPages, p + 1)); }}
className="h-7 px-2 text-fuchsia-300 hover:bg-fuchsia-500/15 disabled:opacity-30"
>
<ChevronRight className="h-3.5 w-3.5" />
</Button>
</div>
</div>
)}
</DialogContent>
</Dialog>
);
}
function OverviewStat({
icon,
label,
value,
color,
}: {
icon: React.ReactNode;
label: string;
value: number;
color: string;
}) {
return (
<div
className="rounded-md border px-3 py-2 flex items-center gap-2"
style={{
borderColor: `${color}33`,
background: `${color}0d`,
}}
>
<div style={{ color }}>{icon}</div>
<div className="flex-1 min-w-0">
<div className="text-[10px] text-muted-foreground truncate">{label}</div>
<div className="text-sm font-mono font-bold" style={{ color }}>
{value}
</div>
</div>
</div>
);
}
function EmptyState({ ascensions }: { ascensions: number }) {
const isPreV04 = ascensions > 0;
return (
<div className="flex flex-col items-center justify-center py-20 text-center">
<div className="relative mb-4">
<div className="absolute inset-0 blur-xl bg-fuchsia-500/20 rounded-full animate-pulse" />
<BookOpen className="relative h-12 w-12 text-fuchsia-400/50" />
</div>
{isPreV04 ? (
<>
<div className="text-fuchsia-200/70 text-sm">
{ascensions}
</div>
<div className="text-fuchsia-300/40 text-[11px] mt-2 max-w-xs">
v0.4
</div>
</>
) : (
<>
<div className="text-fuchsia-200/70 text-sm"></div>
<div className="text-fuchsia-300/40 text-[11px] mt-2 max-w-xs">
</div>
</>
)}
</div>
);
}
function ChronicleCard({
entry,
isLatest,
index,
}: {
entry: ChronicleEntry;
isLatest: boolean;
index: number;
}) {
// 5 纪元循环颜色
const epochColors = ["#34d399", "#fb7185", "#fbbf24", "#e879f9", "#fcd34d"];
const epochColor = epochColors[(entry.ascensionNumber - 1) % 5];
return (
<div
className="relative pl-16 animate-in fade-in slide-in-from-bottom-2 duration-500"
style={{ animationDelay: `${index * 80}ms` }}
>
{/* 时间轴节点 */}
<div className="absolute left-[19px] top-3 z-10">
<div
className="w-4 h-4 rounded-full border-2 flex items-center justify-center"
style={{
borderColor: epochColor,
background: `${epochColor}22`,
boxShadow: `0 0 12px ${epochColor}88, 0 0 24px ${epochColor}44`,
}}
>
<div
className="w-1.5 h-1.5 rounded-full"
style={{ background: epochColor }}
/>
</div>
{isLatest && (
<div
className="absolute inset-0 rounded-full animate-ping"
style={{ background: `${epochColor}33` }}
/>
)}
</div>
{/* 卡片主体 */}
<div
className="rounded-lg border bg-black/40 backdrop-blur-sm overflow-hidden transition-all hover:scale-[1.005] hover:border-fuchsia-400/40"
style={{
borderColor: `${epochColor}33`,
boxShadow: isLatest
? `0 0 0 1px ${epochColor}22, 0 4px 24px ${epochColor}22`
: `0 2px 8px rgba(0,0,0,0.4)`,
}}
>
{/* 卡片头部 */}
<div
className="px-4 py-3 flex items-center justify-between border-b"
style={{
background: `linear-gradient(135deg, ${epochColor}11, transparent)`,
borderColor: `${epochColor}22`,
}}
>
<div className="flex-1 min-w-0">
<div className="flex items-baseline gap-2">
<span
className="text-[10px] font-mono font-bold px-1.5 py-0.5 rounded"
style={{
color: epochColor,
background: `${epochColor}22`,
}}
>
#{String(entry.ascensionNumber).padStart(2, "0")}
</span>
<h4
className="text-sm font-bold tracking-wide truncate"
style={{
color: epochColor,
textShadow: `0 0 12px ${epochColor}55`,
}}
>
{entry.epochName}
</h4>
</div>
<div className="flex items-center gap-2 mt-1 text-[10px] text-muted-foreground/80">
<span className="flex items-center gap-0.5">
<Clock className="h-2.5 w-2.5" />
{formatDate(entry.timestamp)}
</span>
<span className="text-muted-foreground/40">·</span>
<span>{formatDuration(entry.durationSec)}</span>
{isLatest && (
<>
<span className="text-muted-foreground/40">·</span>
<span className="text-fuchsia-300 font-bold"></span>
</>
)}
</div>
</div>
</div>
{/* 叙事文本(显示时重新生成,修复历史条目中 tide_ruins 等原始键名) */}
<div className="px-4 py-3 text-[12px] leading-relaxed text-fuchsia-100/75 font-serif">
{regenerateLoreFromEntry(entry)}
</div>
{/* 统计芯片 */}
<div className="px-4 pb-3 flex flex-wrap gap-1.5">
<StatChip
icon={<Cpu className="h-2.5 w-2.5" />}
label="解码"
value={entry.summary.crystalsDecodedThisRun}
color="#fb7185"
/>
<StatChip
icon={<Sparkles className="h-2.5 w-2.5" />}
label="技术"
value={entry.summary.techsUnlocked}
color="#34d399"
/>
<StatChip
icon={<Swords className="h-2.5 w-2.5" />}
label="探险"
value={entry.summary.expeditionsCompleted}
color="#fbbf24"
/>
{entry.summary.bossKills > 0 && (
<StatChip
icon={<Trophy className="h-2.5 w-2.5" />}
label="BOSS"
value={entry.summary.bossKills}
color="#e879f9"
/>
)}
<StatChip
icon={<Waves className="h-2.5 w-2.5" />}
label="星潮"
value={entry.tidesThisRun.length}
color="#94a3b8"
/>
<StatChip
icon={<Star className="h-2.5 w-2.5" />}
label="星图"
value={entry.summary.constellationsTotal}
color="#fcd34d"
/>
</div>
{/* 星潮列表 */}
{entry.tidesThisRun.length > 0 && (
<div className="px-4 pb-2 flex flex-wrap gap-1">
{entry.tidesThisRun.map((tide) => {
const td = getTideDisplay(tide);
return (
<span
key={tide}
className="text-[9px] px-1.5 py-0.5 rounded border"
style={{
color: td.color,
borderColor: `${td.color}44`,
background: `${td.color}11`,
}}
>
{td.name}
</span>
);
})}
</div>
)}
{/* 天赋徽章 */}
{entry.perksThisAscension.length > 0 && (
<div className="px-4 pb-2 flex flex-wrap gap-1">
{entry.perksThisAscension.map((perkId) => {
const perk = getPerk(perkId);
const cat = perk?.category || "cosmic";
const color = getCategoryColor(cat);
const catName = getCategoryName(cat);
const perkName = PERK_NAME_MAP[perkId] || perkId;
return (
<span
key={perkId}
className="text-[9px] px-1.5 py-0.5 rounded border inline-flex items-center gap-1"
style={{
color,
borderColor: `${color}55`,
background: `${color}11`,
}}
title={`${catName} · ${perk?.desc || ""}`}
>
<Zap className="h-2 w-2" />
{perkName}
</span>
);
})}
</div>
)}
{/* 里程碑 */}
{entry.milestones.length > 0 && (
<div
className="px-4 py-2 border-t flex flex-wrap gap-1.5"
style={{
borderColor: `${epochColor}22`,
background: `${epochColor}08`,
}}
>
{entry.milestones.map((m, i) => (
<span
key={i}
className="text-[10px] px-1.5 py-0.5 rounded-full bg-fuchsia-500/15 text-fuchsia-200 border border-fuchsia-400/30 inline-flex items-center gap-1"
>
<Sparkles className="h-2 w-2" />
{m}
</span>
))}
</div>
)}
</div>
</div>
);
}
function StatChip({
icon,
label,
value,
color,
}: {
icon: React.ReactNode;
label: string;
value: number;
color: string;
}) {
return (
<span
className="text-[10px] px-1.5 py-0.5 rounded inline-flex items-center gap-1 font-mono"
style={{
color,
background: `${color}11`,
border: `1px solid ${color}22`,
}}
>
{icon}
<span className="opacity-70">{label}</span>
<span className="font-bold">{value}</span>
</span>
);
}
/** 当前周目进度预览(在编年史对话框中以小卡片显示,提示玩家本周目已有数据) */
export function ChronicleCurrentRunBadge() {
const runStart = useGameStore((s) => s.runStart);
const totalExpeditions = useGameStore((s) => s.totalExpeditions);
const totalDecoded = useGameStore((s) => s.totalDecoded);
const techCount = useGameStore((s) => Object.keys(s.tech || {}).length);
const exps = Math.max(0, totalExpeditions - (runStart?.expeditionsCompleted || 0));
const decoded = Math.max(0, totalDecoded - (runStart?.crystalsDecoded || 0));
const techs = Math.max(0, techCount - (runStart?.techsUnlocked || 0));
if (exps === 0 && decoded === 0 && techs === 0) return null;
return (
<div className="text-[10px] text-muted-foreground/60 flex items-center gap-2">
<span className="text-fuchsia-300/80">:</span>
<span>{decoded}</span>
<span>·</span>
<span>{techs}</span>
<span>·</span>
<span>{exps}</span>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 记忆图谱(碎片叙事)
import { useState } from "react";
import { useGameStore, FRAGMENTS } from "@/store/gameStore";
import { nextFragmentThreshold } from "@/store/gameStore";
import { Card } from "@/components/ui/card";
import { ScrollArea } from "@/components/ui/scroll-area";
import { BookOpen, Lock, Sparkles } from "lucide-react";
import type { Fragment } from "@/lib/game/types";
const ERA_NAMES = ["", "寂灭前夜", "谐振纪", "飞升潮", "回响纪", "接触纪"];
export function Codex() {
const fragments = useGameStore((s) => s.fragments);
const totalDecoded = useGameStore((s) => s.totalDecoded);
const nextThreshold = nextFragmentThreshold(totalDecoded);
const [selected, setSelected] = useState<Fragment | null>(null);
// v0.1 只展示第一纪元
const era1 = FRAGMENTS.filter((f) => f.era === 1);
const unlockedCount = era1.filter((f) => fragments[f.id]).length;
return (
<div className="flex flex-col gap-2 h-full">
<div className="flex items-center justify-between">
<h3 className="text-sm font-semibold flex items-center gap-1.5">
<BookOpen className="h-4 w-4 text-fuchsia-400" />
</h3>
<span className="text-xs text-muted-foreground">
{unlockedCount}/{era1.length} ·
</span>
</div>
{nextThreshold && (
<div className="text-[10px] text-muted-foreground/80 px-1">
<span className="text-fuchsia-300 font-mono">{nextThreshold - totalDecoded}</span>
</div>
)}
<ScrollArea className="flex-1 min-h-0">
<div className="grid grid-cols-2 gap-2 pr-2">
{era1.map((f, i) => {
const unlocked = !!fragments[f.id];
return (
<button
key={f.id}
onClick={() => unlocked && setSelected(f)}
disabled={!unlocked}
className={`relative aspect-[4/3] rounded-xl border text-left p-2 transition-all duration-300 overflow-hidden ${
unlocked
? "border-fuchsia-400/40 bg-gradient-to-br from-fuchsia-950/40 to-black/40 hover:border-fuchsia-400/70 hover:scale-[1.02] cursor-pointer"
: "border-white/5 bg-black/30 cursor-not-allowed"
}`}
style={
unlocked
? { boxShadow: "0 0 16px rgba(232,121,249,0.15)" }
: undefined
}
>
{/* 编号 */}
<span
className={`absolute top-1.5 right-1.5 text-[9px] font-mono ${
unlocked ? "text-fuchsia-300/70" : "text-white/20"
}`}
>
{String(i + 1).padStart(2, "0")}
</span>
{unlocked ? (
<>
<div className="absolute -top-3 -right-3 h-12 w-12 rounded-full bg-fuchsia-500/20 blur-xl" />
<Sparkles className="h-3 w-3 text-fuchsia-300 mb-1" />
<div className="text-[11px] font-semibold text-fuchsia-100 leading-tight">
{f.title}
</div>
<div className="text-[9px] text-muted-foreground mt-1 line-clamp-2">
{f.echo.slice(0, 28)}
</div>
</>
) : (
<div className="flex flex-col items-center justify-center h-full gap-1">
<Lock className="h-4 w-4 text-white/20" />
<span className="text-[9px] text-white/30">
{f.threshold}
</span>
</div>
)}
</button>
);
})}
</div>
</ScrollArea>
{/* 详情弹层 */}
{selected && (
<div
className="fixed inset-0 z-50 flex items-center justify-center p-4 bg-black/70 backdrop-blur-sm"
onClick={() => setSelected(null)}
>
<Card
className="max-w-md w-full p-5 bg-gradient-to-br from-fuchsia-950/60 to-black/80 border-fuchsia-400/40"
onClick={(e) => e.stopPropagation()}
style={{ boxShadow: "0 0 40px rgba(232,121,249,0.25)" }}
>
<div className="flex items-center gap-2 mb-3">
<Sparkles className="h-4 w-4 text-fuchsia-300" />
<span className="text-[10px] text-fuchsia-300/70 font-mono">
{selected.era} · {ERA_NAMES[selected.era] || ""}
</span>
</div>
<h4 className="text-lg font-bold text-fuchsia-100 mb-3">
{selected.title}
</h4>
<p className="text-sm text-foreground/90 leading-relaxed italic">
{selected.echo}
</p>
<button
onClick={() => setSelected(null)}
className="mt-4 text-xs text-muted-foreground hover:text-foreground transition"
>
</button>
</Card>
</div>
)}
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 星图天赋选择对话框(飞升后弹出,3 选 1)
import { useEffect, useState } from "react";
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogDescription,
} from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { useGameStore } from "@/store/gameStore";
import {
getPerk,
CONSTELLATION_CATEGORY_META,
constellationProgress,
} from "@/lib/game/constellation";
import { sfx } from "@/hooks/useAudio";
import { Sparkles, RefreshCw } from "lucide-react";
interface Props {
open: boolean;
onOpenChange: (v: boolean) => void;
}
export function ConstellationDialog({ open, onOpenChange }: Props) {
const pendingChoices = useGameStore((s) => s.pendingPerkChoices);
const constellation = useGameStore((s) => s.constellation ?? []);
const choosePerk = useGameStore((s) => s.chooseConstellationPerk);
const reroll = useGameStore((s) => s.rerollPerkChoices);
const [picked, setPicked] = useState<string | null>(null);
// 关闭时清理本地状态
useEffect(() => {
// eslint-disable-next-line react-hooks/set-state-in-effect
if (!open) setPicked(null);
}, [open]);
// 自动 open:当 pendingPerkChoices 存在且当前未 open 时
useEffect(() => {
if (pendingChoices && pendingChoices.length > 0 && !open) {
onOpenChange(true);
}
if ((!pendingChoices || pendingChoices.length === 0) && open) {
onOpenChange(false);
}
}, [pendingChoices, open, onOpenChange]);
const handlePick = (perkId: string) => {
setPicked(perkId);
const ok = choosePerk(perkId);
if (ok) {
sfx("constellation");
// 延迟关闭,让选中动画播放
setTimeout(() => onOpenChange(false), 500);
}
};
const handleReroll = () => {
reroll();
sfx("uiClick");
};
if (!pendingChoices || pendingChoices.length === 0) return null;
const progress = constellationProgress(constellation);
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="max-w-md border-fuchsia-400/30 bg-gradient-to-br from-[#0a0820]/95 to-[#1a0f30]/95 backdrop-blur-md">
<DialogHeader>
<DialogTitle className="flex items-center gap-2 text-fuchsia-200">
<Sparkles className="h-4 w-4" />
</DialogTitle>
<DialogDescription className="text-muted-foreground text-xs">
3 1
<br />
<span className="text-fuchsia-300/80"> {progress.unlocked}/{progress.total}</span>
</DialogDescription>
</DialogHeader>
<div className="grid grid-cols-1 gap-2 mt-1">
{pendingChoices.map((perkId) => {
const perk = getPerk(perkId);
if (!perk) return null;
const meta = CONSTELLATION_CATEGORY_META[perk.category];
const isPicked = picked === perkId;
return (
<button
key={perkId}
onClick={() => handlePick(perkId)}
disabled={!!picked}
className={`group relative w-full text-left rounded-lg border px-3 py-2.5 transition-all overflow-hidden ${
isPicked
? "border-fuchsia-400/80 bg-fuchsia-500/10 scale-[1.02]"
: picked
? "border-white/5 opacity-40"
: "border-white/10 hover:border-white/30 hover:bg-white/5"
}`}
style={{
boxShadow: isPicked ? `0 0 20px ${meta.glow}` : undefined,
}}
>
{/* 类别色条 */}
<div
className="absolute left-0 top-0 bottom-0 w-1"
style={{ background: meta.hex, boxShadow: `0 0 8px ${meta.hex}` }}
/>
<div className="pl-2 flex items-start gap-3">
{/* 类别图标 */}
<div
className="flex-shrink-0 mt-0.5 h-8 w-8 rounded-full flex items-center justify-center text-sm font-bold"
style={{
background: `${meta.hex}20`,
color: meta.hex,
border: `1px solid ${meta.hex}40`,
}}
>
{meta.name.charAt(0)}
</div>
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-0.5">
<span className="text-sm font-bold text-foreground">{perk.name}</span>
<span
className="text-[9px] px-1 py-0.5 rounded font-mono"
style={{
background: `${meta.hex}20`,
color: meta.hex,
}}
>
{meta.name}
</span>
</div>
<div className="text-[11px] text-muted-foreground">{perk.desc}</div>
</div>
</div>
{/* 选中粒子动画 */}
{isPicked && (
<div className="absolute inset-0 pointer-events-none">
{[...Array(8)].map((_, i) => (
<span
key={i}
className="absolute h-1 w-1 rounded-full animate-ping"
style={{
background: meta.hex,
left: `${20 + i * 8}%`,
top: `${30 + (i % 3) * 20}%`,
animationDelay: `${i * 50}ms`,
animationDuration: "800ms",
}}
/>
))}
</div>
)}
</button>
);
})}
</div>
<div className="flex items-center justify-between mt-3 pt-2 border-t border-white/5">
<Button
variant="ghost"
size="sm"
onClick={handleReroll}
disabled={!!picked}
className="text-muted-foreground hover:text-foreground h-7 text-[11px]"
>
<RefreshCw className="h-3 w-3 mr-1" />
</Button>
<span className="text-[10px] text-muted-foreground/60">
</span>
</div>
</DialogContent>
</Dialog>
);
}
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"use client";
// 回响星核 / Echo Nexus — 星图天文台面板(飞升元进程可视化)
// 6 个星座(六边形布局)× 3 颗星 = 18 个天赋节点,已解锁的星点亮 + 连线
import { useEffect, useRef, useState, useMemo } from "react";
import { useGameStore } from "@/store/gameStore";
import {
CONSTELLATION_PERKS,
CONSTELLATION_CATEGORY_META,
getPerk,
constellationBonuses,
getConstellationLayout,
getStarsInCategory,
countUnlockedInCategory,
constellationProgress,
type ConstellationCategory,
} from "@/lib/game/constellation";
import type { ConstellationPerk } from "@/lib/game/constellation";
interface StarPoint {
perk: ConstellationPerk;
x: number;
y: number;
}
interface HoverState {
perk: ConstellationPerk;
x: number;
y: number;
unlocked: boolean;
}
export function ConstellationPanel() {
const constellation = useGameStore((s) => s.constellation ?? []);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const containerRef = useRef<HTMLDivElement | null>(null);
const [size, setSize] = useState({ w: 360, h: 360 });
const [hover, setHover] = useState<HoverState | null>(null);
const ownedSet = useMemo(() => new Set(constellation), [constellation]);
// 自适应尺寸
useEffect(() => {
const el = containerRef.current;
if (!el) return;
const ro = new ResizeObserver(() => {
const r = el.getBoundingClientRect();
setSize({ w: Math.max(280, r.width), h: Math.max(280, Math.min(420, r.width)) });
});
ro.observe(el);
return () => ro.disconnect();
}, []);
// 计算布局(中心点 + 半径)
const layout = useMemo(() => {
const cx = size.w / 2;
const cy = size.h / 2;
const radius = Math.min(size.w, size.h) * 0.32;
return { cx, cy, radius };
}, [size]);
// 收集所有星点 + 每个星座的星点列表
const clusters = useMemo(() => {
const centers = getConstellationLayout(layout.cx, layout.cy, layout.radius);
return centers.map((c) => {
const stars = getStarsInCategory(c.category, c.cx, c.cy, 1) as StarPoint[];
return { ...c, stars };
});
}, [layout]);
// 绘制
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const dpr = window.devicePixelRatio || 1;
canvas.width = size.w * dpr;
canvas.height = size.h * dpr;
canvas.style.width = `${size.w}px`;
canvas.style.height = `${size.h}px`;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
let rafId = 0;
const start = performance.now();
const draw = (now: number) => {
const t = (now - start) / 1000;
ctx.clearRect(0, 0, size.w, size.h);
// 背景径向暗光
const bg = ctx.createRadialGradient(layout.cx, layout.cy, 0, layout.cx, layout.cy, layout.radius * 1.6);
bg.addColorStop(0, "rgba(40,30,80,0.18)");
bg.addColorStop(1, "rgba(5,4,16,0)");
ctx.fillStyle = bg;
ctx.fillRect(0, 0, size.w, size.h);
// 中心装饰:星核
ctx.save();
ctx.translate(layout.cx, layout.cy);
const coreR = 6 + Math.sin(t * 1.5) * 1.5;
const coreGrad = ctx.createRadialGradient(0, 0, 0, 0, 0, coreR * 3);
coreGrad.addColorStop(0, "rgba(232,121,249,0.9)");
coreGrad.addColorStop(0.4, "rgba(232,121,249,0.3)");
coreGrad.addColorStop(1, "rgba(232,121,249,0)");
ctx.fillStyle = coreGrad;
ctx.beginPath();
ctx.arc(0, 0, coreR * 3, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = "#fce7ff";
ctx.beginPath();
ctx.arc(0, 0, coreR * 0.6, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
// 连接星座到中心的虚线(已解锁 >=1 时)
for (const c of clusters) {
const cnt = countUnlockedInCategory(constellation, c.category);
if (cnt > 0) {
ctx.save();
ctx.strokeStyle = c.meta.glow;
ctx.lineWidth = 1;
ctx.setLineDash([2, 4]);
ctx.globalAlpha = 0.4 + Math.sin(t * 2 + c.cx) * 0.1;
ctx.beginPath();
ctx.moveTo(layout.cx, layout.cy);
ctx.lineTo(c.cx, c.cy);
ctx.stroke();
ctx.restore();
}
}
// 绘制每个星座
for (const c of clusters) {
const cnt = countUnlockedInCategory(constellation, c.category);
// 星座中心标签
ctx.save();
ctx.font = "10px ui-monospace, monospace";
ctx.textAlign = "center";
ctx.fillStyle = cnt > 0 ? c.meta.hex : "rgba(148,163,184,0.5)";
ctx.globalAlpha = 0.85;
ctx.fillText(c.meta.name, c.cx, c.cy + 38);
ctx.restore();
// 同星座内已解锁星点之间的连线
const unlockedStars = c.stars.filter((s) => ownedSet.has(s.perk.id));
if (unlockedStars.length >= 2) {
ctx.save();
ctx.strokeStyle = c.meta.glow;
ctx.lineWidth = 1.5;
ctx.globalAlpha = 0.6;
ctx.beginPath();
unlockedStars.forEach((s, i) => {
if (i === 0) ctx.moveTo(s.x, s.y);
else ctx.lineTo(s.x, s.y);
});
ctx.stroke();
ctx.restore();
}
// 绘制星点
for (const star of c.stars) {
const unlocked = ownedSet.has(star.perk.id);
ctx.save();
ctx.translate(star.x, star.y);
// 闪烁系数
const twinkle = unlocked ? 0.85 + Math.sin(t * 3 + star.x * 0.1) * 0.15 : 0.3;
// 外光晕
const haloR = unlocked ? 10 : 5;
const haloGrad = ctx.createRadialGradient(0, 0, 0, 0, 0, haloR);
haloGrad.addColorStop(0, unlocked ? c.meta.glow : "rgba(100,116,139,0.2)");
haloGrad.addColorStop(1, "rgba(0,0,0,0)");
ctx.fillStyle = haloGrad;
ctx.globalAlpha = twinkle;
ctx.beginPath();
ctx.arc(0, 0, haloR, 0, Math.PI * 2);
ctx.fill();
// 核心
ctx.globalAlpha = unlocked ? 1 : 0.4;
ctx.fillStyle = unlocked ? c.meta.hex : "#475569";
ctx.beginPath();
ctx.arc(0, 0, unlocked ? 3.5 : 2, 0, Math.PI * 2);
ctx.fill();
// 解锁星点:4 道十字光线
if (unlocked) {
ctx.strokeStyle = c.meta.hex;
ctx.globalAlpha = 0.7 * twinkle;
ctx.lineWidth = 0.8;
const ray = 7 + Math.sin(t * 4 + star.y * 0.1) * 1.5;
ctx.beginPath();
ctx.moveTo(-ray, 0); ctx.lineTo(ray, 0);
ctx.moveTo(0, -ray); ctx.lineTo(0, ray);
ctx.stroke();
}
ctx.restore();
}
}
rafId = requestAnimationFrame(draw);
};
rafId = requestAnimationFrame(draw);
return () => cancelAnimationFrame(rafId);
}, [clusters, layout, size, constellation, ownedSet]);
// 鼠标交互:检测 hover
const handleMove = (e: React.MouseEvent<HTMLCanvasElement>) => {
const canvas = canvasRef.current;
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
const mx = e.clientX - rect.left;
const my = e.clientY - rect.top;
let best: HoverState | null = null;
let bestDist = 14;
for (const c of clusters) {
for (const star of c.stars) {
const d = Math.hypot(star.x - mx, star.y - my);
if (d < bestDist) {
bestDist = d;
best = {
perk: star.perk,
x: star.x,
y: star.y,
unlocked: ownedSet.has(star.perk.id),
};
}
}
}
setHover(best);
};
const handleLeave = () => setHover(null);
const progress = constellationProgress(constellation);
return (
<div ref={containerRef} className="flex flex-col gap-2 min-h-0 h-full">
{/* 顶部进度 */}
<div className="flex items-center justify-between text-[11px] px-1">
<div className="flex items-center gap-1.5">
<span className="text-fuchsia-300"></span>
<span className="text-muted-foreground"></span>
<span className="font-mono text-foreground">
{progress.unlocked}/{progress.total}
</span>
</div>
<span className="text-muted-foreground/60 text-[10px]"> 1 </span>
</div>
{/* Canvas 星图 */}
<div className="relative rounded-xl bg-black/30 border border-white/5 overflow-hidden flex-shrink-0">
<canvas
ref={canvasRef}
onMouseMove={handleMove}
onMouseLeave={handleLeave}
className="block cursor-pointer"
/>
{/* Hover tooltip */}
{hover && (
<div
className="pointer-events-none absolute z-10 max-w-[200px] rounded-md bg-black/85 border border-white/10 px-2 py-1.5 text-[10px] leading-tight shadow-lg backdrop-blur-sm"
style={{
left: Math.min(hover.x + 12, size.w - 200),
top: Math.max(0, hover.y - 40),
}}
>
<div
className="font-bold mb-0.5"
style={{ color: CONSTELLATION_CATEGORY_META[hover.perk.category].hex }}
>
{hover.unlocked ? "★ " : "☆ "}
{hover.perk.name}
</div>
<div className="text-muted-foreground">{hover.perk.desc}</div>
<div className="text-muted-foreground/60 mt-0.5">
{CONSTELLATION_CATEGORY_META[hover.perk.category].name} · {hover.perk.order}
</div>
</div>
)}
</div>
{/* 类别图例 + 当前总修饰 */}
<div className="grid grid-cols-3 gap-1 text-[10px]">
{(Object.keys(CONSTELLATION_CATEGORY_META) as ConstellationCategory[]).map((cat) => {
const meta = CONSTELLATION_CATEGORY_META[cat];
const cnt = countUnlockedInCategory(constellation, cat);
const total = CONSTELLATION_PERKS.filter((p) => p.category === cat).length;
return (
<div
key={cat}
className="rounded-md bg-black/25 border border-white/5 px-1.5 py-1 flex items-center gap-1"
style={cnt > 0 ? { borderColor: `${meta.hex}40` } : undefined}
>
<span
className="inline-block h-1.5 w-1.5 rounded-full flex-shrink-0"
style={{ background: meta.hex, boxShadow: cnt > 0 ? `0 0 4px ${meta.hex}` : "none" }}
/>
<span className="text-muted-foreground truncate">{meta.name}</span>
<span className="ml-auto font-mono" style={{ color: cnt > 0 ? meta.hex : "rgba(148,163,184,0.5)" }}>
{cnt}/{total}
</span>
</div>
);
})}
</div>
{/* 已解锁天赋列表 */}
<div className="flex-1 min-h-0 overflow-y-auto pr-1 echo-scrollbar">
{constellation.length === 0 ? (
<div className="rounded-md bg-black/25 border border-dashed border-white/10 px-3 py-3 text-center text-[11px] text-muted-foreground/70">
<div className="mb-1 text-fuchsia-300/80"></div>
<br />
100% 3 1
</div>
) : (
<div className="flex flex-col gap-1">
{constellation.map((id) => {
const perk = getPerk(id);
if (!perk) return null;
const meta = CONSTELLATION_CATEGORY_META[perk.category];
return (
<div
key={id}
className="rounded-md bg-black/25 border px-2 py-1.5 flex items-center gap-2 text-[11px]"
style={{ borderColor: `${meta.hex}30` }}
>
<span
className="inline-block h-2 w-2 rounded-full flex-shrink-0"
style={{ background: meta.hex, boxShadow: `0 0 6px ${meta.hex}` }}
/>
<div className="flex-1 min-w-0">
<div className="text-foreground truncate">{perk.name}</div>
<div className="text-muted-foreground/70 text-[10px] truncate">{perk.desc}</div>
</div>
<span className="text-[9px] text-muted-foreground/50 font-mono">{meta.name}</span>
</div>
);
})}
</div>
)}
</div>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 中央晶体集群 + 主动脉冲(v0.7 Canvas 粒子系统)
import { useRef, useState, useCallback, useEffect } from "react";
import { useGameStore } from "@/store/gameStore";
import { formatNum } from "@/lib/game/config";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
import { PULSE_WHISPERS, maybeWhisper } from "@/lib/game/narrative";
interface FloatNum {
id: number;
x: number;
y: number;
text: string;
born: number;
color: string;
}
// ===== Canvas 粒子系统类型 =====
interface EnergyParticle {
// 环绕能量粒子(持续)
angle: number;
radius: number;
baseRadius: number;
speed: number;
size: number;
color: string;
alpha: number;
phase: number;
}
interface AmbientParticle {
// 环境星尘(缓慢漂浮)
x: number;
y: number;
vx: number;
vy: number;
size: number;
alpha: number;
twinkle: number;
}
interface ShockRing {
// 冲击波环(点击触发)
born: number;
color: string;
maxRadius: number;
duration: number;
}
interface BurstParticle {
// 爆发粒子(点击触发,径向发散)
x: number;
y: number;
vx: number;
vy: number;
size: number;
color: string;
born: number;
life: number;
}
const COLORS = {
emerald: "#34d399",
fuchsia: "#e879f9",
rose: "#fb7185",
amber: "#fbbf24",
white: "#ffffff",
};
function comboColor(combo: number): string {
if (combo >= 5) return COLORS.amber;
if (combo >= 3) return COLORS.fuchsia;
return COLORS.emerald;
}
export function CrystalOrb() {
const pulse = useGameStore((s) => s.pulse);
const crystals = useGameStore((s) => s.crystals);
const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
const crystalCap = useGameStore((s) => s.crystalCap);
const combo = useGameStore((s) => s._combo);
const { toast } = useToast();
const [floats, setFloats] = useState<FloatNum[]>([]);
const idRef = useRef(0);
// Canvas refs
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const containerRef = useRef<HTMLDivElement | null>(null);
const pulseAnimRef = useRef(0);
const [pulseAnim, setPulseAnim] = useState(0); // 触发 SVG 环动画
// 粒子状态 refs(不触发 re-render
const energyParticlesRef = useRef<EnergyParticle[]>([]);
const ambientParticlesRef = useRef<AmbientParticle[]>([]);
const shockRingsRef = useRef<ShockRing[]>([]);
const burstParticlesRef = useRef<BurstParticle[]>([]);
const comboRef = useRef(combo);
const fillPctRef = useRef(0);
const crystalsRef = useRef(crystals);
const crystalCapRef = useRef(crystalCap);
useEffect(() => {
comboRef.current = combo;
crystalsRef.current = crystals;
crystalCapRef.current = crystalCap;
}, [combo, crystals, crystalCap]);
const mouseRef = useRef<{ x: number; y: number; inside: boolean }>({
x: 0,
y: 0,
inside: false,
});
// ===== 初始化粒子 =====
const initParticles = useCallback((w: number, h: number) => {
const cx = w / 2;
const cy = h / 2;
const baseR = Math.min(w, h) * 0.28;
// 环绕能量粒子(3 层,每层不同速度方向)
const energy: EnergyParticle[] = [];
const layers = [
{ count: 14, rMul: 0.95, speed: 0.6, color: COLORS.emerald },
{ count: 10, rMul: 1.15, speed: -0.4, color: COLORS.fuchsia },
{ count: 8, rMul: 1.35, speed: 0.3, color: COLORS.rose },
];
layers.forEach((layer) => {
for (let i = 0; i < layer.count; i++) {
energy.push({
angle: (Math.PI * 2 * i) / layer.count + Math.random() * 0.3,
radius: baseR * layer.rMul,
baseRadius: baseR * layer.rMul,
speed: layer.speed * (0.8 + Math.random() * 0.4),
size: 1.5 + Math.random() * 2,
color: layer.color,
alpha: 0.5 + Math.random() * 0.4,
phase: Math.random() * Math.PI * 2,
});
}
});
energyParticlesRef.current = energy;
// 环境星尘
const ambient: AmbientParticle[] = [];
for (let i = 0; i < 40; i++) {
ambient.push({
x: Math.random() * w,
y: Math.random() * h,
vx: (Math.random() - 0.5) * 8,
vy: (Math.random() - 0.5) * 8,
size: 0.5 + Math.random() * 1.5,
alpha: 0.2 + Math.random() * 0.5,
twinkle: Math.random() * Math.PI * 2,
});
}
ambientParticlesRef.current = ambient;
void cx;
void cy;
}, []);
// ===== 触发脉冲效果(Canvas 部分)=====
const triggerPulseEffect = useCallback(
(x: number, y: number, res: { combo: number; gain: number }) => {
const color = comboColor(res.combo);
const now = performance.now();
// 冲击波环(多层错峰)
shockRingsRef.current.push({
born: now,
color: COLORS.emerald,
maxRadius: 140,
duration: 700,
});
if (res.combo >= 3) {
shockRingsRef.current.push({
born: now + 100,
color: COLORS.fuchsia,
maxRadius: 170,
duration: 800,
});
}
if (res.combo >= 5) {
shockRingsRef.current.push({
born: now + 200,
color: COLORS.amber,
maxRadius: 200,
duration: 900,
});
}
// 径向爆发粒子
const pcount = 10 + Math.min(10, res.combo) * 2;
for (let i = 0; i < pcount; i++) {
const angle = (Math.PI * 2 * i) / pcount + Math.random() * 0.4;
const speed = 120 + Math.random() * 180;
burstParticlesRef.current.push({
x,
y,
vx: Math.cos(angle) * speed,
vy: Math.sin(angle) * speed,
size: 2 + Math.random() * 3,
color,
born: now,
life: 600 + Math.random() * 300,
});
}
// 让能量粒子被"推开"再回弹
energyParticlesRef.current.forEach((p) => {
p.radius = p.baseRadius * (1.25 + Math.random() * 0.15);
});
},
[]
);
// ===== 点击处理 =====
const handleClick = useCallback(
(e: React.MouseEvent<HTMLButtonElement>) => {
const res = pulse();
if (!res) return;
const rect = e.currentTarget.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const id = idRef.current++;
const floatColor = comboColor(res.combo);
setFloats((f) => [
...f,
{
id,
x,
y,
text: `+${res.gain.toFixed(1)}`,
born: Date.now(),
color: floatColor,
},
]);
triggerPulseEffect(x, y, res);
setPulseAnim((n) => n + 1);
sfx(res.combo >= 3 ? "pulseCombo" : "pulse", { combo: res.combo });
setTimeout(() => {
setFloats((f) => f.filter((it) => it.id !== id));
}, 900);
if (res.combo >= 5 && res.combo % 5 === 0) {
// v0.9 叙事融入:高连击时注入世界观低语
const whisper = maybeWhisper(PULSE_WHISPERS, 0.6);
toast({
title: `×${res.combo} 连击!`,
description: whisper ? `${whisper}` : "谐振叠加,产能飙升。",
});
} else if (res.combo >= 3 && res.combo % 3 === 0) {
// 3 连击时也有概率出现叙事
const whisper = maybeWhisper(PULSE_WHISPERS, 0.3);
if (whisper) {
toast({ title: "低语", description: `${whisper}` });
}
}
},
[pulse, toast, triggerPulseEffect]
);
// ===== Canvas 动画循环 =====
useEffect(() => {
const canvas = canvasRef.current;
const container = containerRef.current;
if (!canvas || !container) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
let rafId = 0;
let lastTime = performance.now();
let dpr = Math.min(window.devicePixelRatio || 1, 2);
const resize = () => {
const rect = container.getBoundingClientRect();
dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = Math.max(1, Math.floor(rect.width * dpr));
canvas.height = Math.max(1, Math.floor(rect.height * dpr));
canvas.style.width = `${rect.width}px`;
canvas.style.height = `${rect.height}px`;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
initParticles(rect.width, rect.height);
};
resize();
const ro = new ResizeObserver(resize);
ro.observe(container);
const draw = (now: number) => {
const dt = Math.min(0.05, (now - lastTime) / 1000);
lastTime = now;
const w = canvas.width / dpr;
const h = canvas.height / dpr;
const cx = w / 2;
const cy = h / 2;
const baseR = Math.min(w, h) * 0.28;
ctx.clearRect(0, 0, w, h);
// === 1. 环境星尘 ===
ambientParticlesRef.current.forEach((p) => {
p.x += p.vx * dt;
p.y += p.vy * dt;
p.twinkle += dt * 2;
if (p.x < 0) p.x = w;
if (p.x > w) p.x = 0;
if (p.y < 0) p.y = h;
if (p.y > h) p.y = 0;
const tw = 0.5 + 0.5 * Math.sin(p.twinkle);
ctx.globalAlpha = p.alpha * tw;
ctx.fillStyle = "#ffffff";
ctx.beginPath();
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
ctx.fill();
});
ctx.globalAlpha = 1;
// === 2. 外层辉光(呼吸)===
const breath = 0.85 + 0.15 * Math.sin(now * 0.001);
const glowGrad = ctx.createRadialGradient(
cx,
cy,
baseR * 0.3,
cx,
cy,
baseR * 2.2
);
glowGrad.addColorStop(0, `rgba(52,211,153,${0.18 * breath})`);
glowGrad.addColorStop(0.5, `rgba(232,121,249,${0.1 * breath})`);
glowGrad.addColorStop(1, "rgba(0,0,0,0)");
ctx.fillStyle = glowGrad;
ctx.fillRect(0, 0, w, h);
// === 3. 进度填充环(背景 + 进度)===
ctx.lineWidth = 2.5;
ctx.strokeStyle = "rgba(255,255,255,0.06)";
ctx.beginPath();
ctx.arc(cx, cy, baseR * 1.45, 0, Math.PI * 2);
ctx.stroke();
const fp = Math.min(
100,
(crystalsRef.current / Math.max(1, crystalCapRef.current)) * 100
);
fillPctRef.current = fp;
const ringR = baseR * 1.45;
const grad = ctx.createLinearGradient(
cx - ringR,
cy - ringR,
cx + ringR,
cy + ringR
);
grad.addColorStop(0, COLORS.emerald);
grad.addColorStop(0.5, COLORS.fuchsia);
grad.addColorStop(1, COLORS.rose);
ctx.strokeStyle = grad;
ctx.lineWidth = 3;
ctx.lineCap = "round";
ctx.shadowBlur = 8;
ctx.shadowColor = COLORS.emerald;
ctx.beginPath();
ctx.arc(
cx,
cy,
ringR,
-Math.PI / 2,
-Math.PI / 2 + (Math.PI * 2 * fp) / 100
);
ctx.stroke();
ctx.shadowBlur = 0;
// === 4. 环绕能量粒子 ===
energyParticlesRef.current.forEach((p) => {
p.angle += p.speed * dt;
// 回弹到 baseRadius
p.radius += (p.baseRadius - p.radius) * Math.min(1, dt * 4);
const px = cx + Math.cos(p.angle) * p.radius;
const py = cy + Math.sin(p.angle) * p.radius;
const flicker = 0.7 + 0.3 * Math.sin(now * 0.005 + p.phase);
ctx.globalAlpha = p.alpha * flicker;
ctx.fillStyle = p.color;
ctx.shadowBlur = 10;
ctx.shadowColor = p.color;
ctx.beginPath();
ctx.arc(px, py, p.size, 0, Math.PI * 2);
ctx.fill();
// 拖尾(向心方向的小线段)
ctx.globalAlpha = p.alpha * flicker * 0.4;
ctx.strokeStyle = p.color;
ctx.lineWidth = p.size * 0.6;
ctx.beginPath();
ctx.moveTo(px, py);
ctx.lineTo(
cx + Math.cos(p.angle - p.speed * 0.08) * (p.radius - 2),
cy + Math.sin(p.angle - p.speed * 0.08) * (p.radius - 2)
);
ctx.stroke();
});
ctx.globalAlpha = 1;
ctx.shadowBlur = 0;
// === 5. 中央晶核 ===
const coreR = baseR * 0.95;
// 鼠标接近时晶核轻微偏移(视差感)
let coreOffsetX = 0;
let coreOffsetY = 0;
if (mouseRef.current.inside) {
const dx = mouseRef.current.x - cx;
const dy = mouseRef.current.y - cy;
const dist = Math.hypot(dx, dy);
if (dist > 0.1) {
coreOffsetX = (dx / dist) * Math.min(8, dist * 0.05);
coreOffsetY = (dy / dist) * Math.min(8, dist * 0.05);
}
}
const ccx = cx + coreOffsetX;
const ccy = cy + coreOffsetY;
// 晶核主体(径向渐变)
const coreGrad = ctx.createRadialGradient(
ccx - coreR * 0.25,
ccy - coreR * 0.3,
coreR * 0.1,
ccx,
ccy,
coreR
);
coreGrad.addColorStop(0, "rgba(255,255,255,0.95)");
coreGrad.addColorStop(0.3, `rgba(52,211,153,${0.85 * breath})`);
coreGrad.addColorStop(0.65, "rgba(232,121,249,0.55)");
coreGrad.addColorStop(1, "rgba(251,113,133,0.2)");
ctx.fillStyle = coreGrad;
ctx.shadowBlur = 30;
ctx.shadowColor = COLORS.emerald;
ctx.beginPath();
ctx.arc(ccx, ccy, coreR, 0, Math.PI * 2);
ctx.fill();
// 晶核内部六边形纹理
ctx.save();
ctx.translate(ccx, ccy);
ctx.globalAlpha = 0.25;
ctx.strokeStyle = "rgba(255,255,255,0.6)";
ctx.lineWidth = 0.8;
const hexR = coreR * 0.7;
for (let layer = 0; layer < 3; layer++) {
const r = hexR * (1 - layer * 0.3);
ctx.beginPath();
for (let i = 0; i < 6; i++) {
const a = (Math.PI / 3) * i + now * 0.0002 * (layer % 2 ? 1 : -1);
const px = Math.cos(a) * r;
const py = Math.sin(a) * r;
if (i === 0) ctx.moveTo(px, py);
else ctx.lineTo(px, py);
}
ctx.closePath();
ctx.stroke();
}
ctx.restore();
// 高光
ctx.globalAlpha = 0.4;
ctx.fillStyle = "#ffffff";
ctx.beginPath();
ctx.ellipse(
ccx - coreR * 0.25,
ccy - coreR * 0.35,
coreR * 0.35,
coreR * 0.18,
-0.4,
0,
Math.PI * 2
);
ctx.fill();
ctx.globalAlpha = 1;
ctx.shadowBlur = 0;
// === 6. 冲击波环 ===
shockRingsRef.current = shockRingsRef.current.filter((ring) => {
const elapsed = now - ring.born;
if (elapsed < 0 || elapsed > ring.duration) return elapsed <= ring.duration + 50;
const t = elapsed / ring.duration;
const r = ring.maxRadius * t;
const alpha = (1 - t) * 0.8;
ctx.globalAlpha = alpha;
ctx.strokeStyle = ring.color;
ctx.lineWidth = 2.5 * (1 - t * 0.5);
ctx.shadowBlur = 12;
ctx.shadowColor = ring.color;
ctx.beginPath();
ctx.arc(cx, cy, r, 0, Math.PI * 2);
ctx.stroke();
ctx.shadowBlur = 0;
return true;
});
shockRingsRef.current = shockRingsRef.current.filter(
(r) => now - r.born < r.duration
);
ctx.globalAlpha = 1;
// === 7. 爆发粒子 ===
burstParticlesRef.current = burstParticlesRef.current.filter((p) => {
const age = now - p.born;
if (age > p.life) return false;
p.x += p.vx * dt;
p.y += p.vy * dt;
p.vx *= 0.96;
p.vy *= 0.96;
const t = age / p.life;
const alpha = 1 - t;
ctx.globalAlpha = alpha;
ctx.fillStyle = p.color;
ctx.shadowBlur = 8;
ctx.shadowColor = p.color;
ctx.beginPath();
ctx.arc(p.x, p.y, p.size * (1 - t * 0.5), 0, Math.PI * 2);
ctx.fill();
return true;
});
ctx.globalAlpha = 1;
ctx.shadowBlur = 0;
rafId = requestAnimationFrame(draw);
};
rafId = requestAnimationFrame(draw);
return () => {
cancelAnimationFrame(rafId);
ro.disconnect();
};
}, [initParticles]);
// ===== 鼠标追踪(视差)=====
const handleMouseMove = useCallback(
(e: React.MouseEvent<HTMLButtonElement>) => {
const rect = e.currentTarget.getBoundingClientRect();
mouseRef.current = {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
inside: true,
};
},
[]
);
const handleMouseLeave = useCallback(() => {
mouseRef.current.inside = false;
}, []);
// 进度比例(用于显示)
const fillPct = Math.min(100, (crystals / Math.max(1, crystalCap)) * 100);
return (
<div className="relative flex flex-col items-center justify-center gap-4 select-none">
{/* 连击显示 */}
{combo > 1 && (
<div className="absolute -top-2 left-1/2 -translate-x-1/2 px-3 py-1 rounded-full bg-rose-500/20 border border-rose-400/40 text-rose-200 text-xs font-mono animate-pulse z-10">
×{combo}
</div>
)}
<button
onClick={handleClick}
onMouseMove={handleMouseMove}
onMouseLeave={handleMouseLeave}
className="relative h-52 w-52 sm:h-64 sm:w-64 rounded-full focus:outline-none group"
aria-label="脉冲扫描,获取记忆晶体"
>
{/* Canvas 粒子层 */}
<div
ref={containerRef}
className="absolute inset-0 rounded-full overflow-hidden"
>
<canvas ref={canvasRef} className="block w-full h-full" />
</div>
{/* CSS 旋转外环装饰(与 Canvas 叠加)*/}
<div
className="absolute inset-2 rounded-full border border-emerald-400/30 pointer-events-none"
style={{ animation: "echo-spin 18s linear infinite" }}
>
<div className="absolute top-0 left-1/2 -translate-x-1/2 -translate-y-1/2 h-2 w-2 rounded-full bg-emerald-300 shadow-[0_0_8px_#34d399]" />
<div className="absolute bottom-0 left-1/2 -translate-x-1/2 translate-y-1/2 h-1.5 w-1.5 rounded-full bg-rose-300 shadow-[0_0_8px_#fb7185]" />
</div>
{/* 反向旋转虚线内环 */}
<div
className="absolute inset-6 rounded-full border border-fuchsia-400/20 border-dashed pointer-events-none"
style={{ animation: "echo-spin 24s linear infinite reverse" }}
/>
{/* 脉冲扩散环(点击时,CSS 叠加 Canvas 冲击波)*/}
<div
key={`ring-${pulseAnim}`}
className="absolute inset-8 rounded-full border-2 border-emerald-400/60 pointer-events-none"
style={{ animation: "echo-ring 0.7s ease-out forwards" }}
/>
{/* 浮动数字(保留 HTML,便于清晰文字)*/}
{floats.map((f) => (
<span
key={f.id}
className="absolute pointer-events-none font-mono font-bold text-sm z-10"
style={{
left: f.x,
top: f.y,
color: f.color,
transform: "translate(-50%, -50%)",
animation: "echo-float 0.9s ease-out forwards",
textShadow: `0 0 8px ${f.color}`,
}}
>
{f.text}
</span>
))}
</button>
{/* 数值显示 */}
<div className="text-center">
<div
className="text-2xl font-mono font-bold text-emerald-300"
style={{ textShadow: "0 0 12px rgba(52,211,153,0.5)" }}
>
{formatNum(crystals)}
</div>
<div className="text-xs text-muted-foreground mt-0.5">
· {crystalsPerSec.toFixed(1)}/s · {" "}
{formatNum(crystalCap)}
</div>
<div className="text-[11px] text-muted-foreground/70 mt-2">
<span className="text-emerald-300"></span>
</div>
<div className="text-[10px] text-muted-foreground/50 mt-1 tabular-nums">
{fillPct.toFixed(1)}% · ×{Math.max(1, combo)}
</div>
</div>
<style jsx>{`
@keyframes echo-spin {
to {
transform: rotate(360deg);
}
}
@keyframes echo-float {
0% {
opacity: 1;
transform: translate(-50%, -50%) scale(1);
}
100% {
opacity: 0;
transform: translate(-50%, -180%) scale(1.3);
}
}
@keyframes echo-ring {
0% {
transform: scale(0.8);
opacity: 0.8;
}
100% {
transform: scale(1.6);
opacity: 0;
}
}
`}</style>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 解码共振谜题(核心原创玩法)
//
// 谐振序列:按目标颜色顺序点击四邻接节点,重建回路。
import { useState } from "react";
import { useGameStore } from "@/store/gameStore";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
import { COLOR_VISUAL } from "@/lib/game/config";
import { isSolvable, canStartFrom } from "@/lib/game/decode";
import type { DecodeNode, ResonanceColor } from "@/lib/game/types";
import { Button } from "@/components/ui/button";
import { RotateCcw, X, Sparkles, Check, Undo2, AlertTriangle } from "lucide-react";
export function DecodeArray() {
const activePuzzle = useGameStore((s) => s.activePuzzle);
const clickNode = useGameStore((s) => s.clickNode);
const undoStep = useGameStore((s) => s.undoStep);
const retryPuzzle = useGameStore((s) => s.retryPuzzle);
const abandonPuzzle = useGameStore((s) => s.abandonPuzzle);
const { toast } = useToast();
const [hoverId, setHoverId] = useState<number | null>(null);
const [flash, setFlash] = useState<{ id: number; ok: boolean } | null>(null);
const [warned, setWarned] = useState(false);
if (!activePuzzle) return null;
const { grid, rows, cols, target, path, stepLimit, tier } = activePuzzle;
const currentTargetIdx = path.length;
const currentColor: ResonanceColor | undefined = target[currentTargetIdx];
// 当前局面是否仍可解(精确判定)
const stuck = path.length > 0 && path.length < target.length && !isSolvable(activePuzzle);
const handleNodeClick = (node: DecodeNode) => {
const res = clickNode(node.id);
if (res.ok && res.finished) {
setWarned(false);
sfx("decodeSuccess");
if (res.failReason) {
const ids = res.failReason.split(",").filter(Boolean);
if (ids.length) {
sfx("fragmentUnlock");
toast({
title: "✦ 记忆碎片浮现",
description: "新的回响被拼入图谱,前往「记忆图谱」查看。",
});
}
}
toast({
title: "谐振闭合!",
description: "晶体解码成功,记忆已释放。",
});
return;
}
if (!res.ok) {
sfx("decodeFail");
setFlash({ id: node.id, ok: false });
setTimeout(() => setFlash(null), 280);
} else {
sfx("decodeClick", { color: node.color });
setFlash({ id: node.id, ok: true });
setTimeout(() => setFlash(null), 280);
// 点击后若不可解,提示玩家撤销
if (res.solvable === false && !warned) {
setWarned(true);
toast({
title: "谐振受阻",
description: "此路不通,建议撤销上一步或重排。",
});
}
if (res.solvable === true) setWarned(false);
}
};
const handleUndo = () => {
undoStep();
setWarned(false);
setFlash(null);
};
const handleRetry = () => {
retryPuzzle();
setWarned(false);
setFlash(null);
};
// 计算节点位置(百分比)
const cellW = 100 / cols;
const cellH = 100 / rows;
// 路径线段
const pathNodes = path
.map((id) => grid.find((n) => n.id === id)!)
.filter(Boolean);
return (
<div className="flex flex-col gap-4 h-full">
{/* 目标序列 */}
<div className="flex items-center justify-center gap-2 flex-wrap">
<span className="text-xs text-muted-foreground mr-1"></span>
{target.map((c, i) => {
const done = i < currentTargetIdx;
const active = i === currentTargetIdx;
const v = COLOR_VISUAL[c];
return (
<div
key={i}
className={`relative h-9 w-9 rounded-full flex items-center justify-center transition-all duration-300 ${
done ? "opacity-30 scale-90" : ""
} ${active ? "scale-125 ring-2 ring-offset-2 ring-offset-background" : ""}`}
style={{
background: `radial-gradient(circle at 35% 30%, ${v.hex}, ${v.hex}aa 60%, ${v.hex}44)`,
boxShadow: active
? `0 0 18px ${v.glow}, 0 0 36px ${v.glow}`
: `0 0 8px ${v.glow}`,
["--tw-ring-color" as string]: v.hex,
}}
>
{done && <Check className="h-4 w-4 text-white" />}
{active && (
<span
className="absolute -bottom-5 text-[10px] font-medium"
style={{ color: v.hex }}
>
</span>
)}
</div>
);
})}
</div>
{/* 节点阵列 */}
<div className="relative flex-1 min-h-[260px] rounded-2xl border border-white/10 bg-black/30 backdrop-blur-sm overflow-hidden">
{/* 背景网格线 */}
<div
className="absolute inset-0 opacity-20"
style={{
backgroundImage:
"linear-gradient(rgba(255,255,255,0.08) 1px, transparent 1px), linear-gradient(90deg, rgba(255,255,255,0.08) 1px, transparent 1px)",
backgroundSize: `${cellW}% ${cellH}%`,
}}
/>
{/* 路径线 SVG */}
<svg className="absolute inset-0 w-full h-full pointer-events-none">
{pathNodes.map((n, i) => {
if (i === 0) return null;
const prev = pathNodes[i - 1];
const x1 = (prev.col + 0.5) * cellW;
const y1 = (prev.row + 0.5) * cellH;
const x2 = (n.col + 0.5) * cellW;
const y2 = (n.row + 0.5) * cellH;
const v = COLOR_VISUAL[n.color];
return (
<line
key={i}
x1={`${x1}%`}
y1={`${y1}%`}
x2={`${x2}%`}
y2={`${y2}%`}
stroke={v.hex}
strokeWidth={2.5}
strokeLinecap="round"
style={{ filter: `drop-shadow(0 0 4px ${v.glow})` }}
className="echo-path-line"
/>
);
})}
</svg>
{/* 节点 */}
{grid.map((node) => {
const v = COLOR_VISUAL[node.color];
const used = node.used;
const isCurrentTarget =
currentColor !== undefined && node.color === currentColor && !used;
// 选起点阶段:标记「可行起点」(选了之后仍可解),避免玩家踩死起点
const isViableStart =
path.length === 0 && isCurrentTarget && canStartFrom(activePuzzle, node.id);
// 选起点阶段:是目标色但选了会死局的起点(淡化提示)
const isDeadStart =
path.length === 0 && isCurrentTarget && !isViableStart;
const isHover = hoverId === node.id;
const isFlash = flash?.id === node.id;
const cx = (node.col + 0.5) * cellW;
const cy = (node.row + 0.5) * cellH;
return (
<button
key={node.id}
onClick={() => handleNodeClick(node)}
onMouseEnter={() => setHoverId(node.id)}
onMouseLeave={() => setHoverId(null)}
disabled={used}
className="absolute rounded-full transition-[box-shadow,background,border,opacity] duration-200 focus:outline-none disabled:cursor-not-allowed"
style={{
left: `${cx}%`,
top: `${cy}%`,
width: `min(${(100 / cols) * 0.62}%, 56px)`,
aspectRatio: "1",
background: used
? "rgba(255,255,255,0.04)"
: `radial-gradient(circle at 35% 30%, ${v.hex}, ${v.hex}cc 55%, ${v.hex}55)`,
boxShadow: used
? "inset 0 0 12px rgba(0,0,0,0.5)"
: isViableStart
? `0 0 16px ${v.glow}, 0 0 32px ${v.glow}, inset 0 0 10px rgba(255,255,255,0.5)`
: isCurrentTarget
? `0 0 10px ${v.glow}, 0 0 20px ${v.glow}, inset 0 0 6px rgba(255,255,255,0.3)`
: `0 0 6px ${v.glow}`,
border: isViableStart
? `2px solid ${v.hex}`
: isCurrentTarget
? `1.5px solid ${v.hex}aa`
: "1px solid rgba(255,255,255,0.12)",
opacity: used ? 0.35 : isDeadStart ? 0.5 : 1,
// 统一用 inline transform 定位居中 + 缩放,避免与 Tailwind translate 冲突导致左上偏移
transform: `translate(-50%, -50%) scale(${
isHover && !used ? 1.12 : isFlash ? (flash?.ok ? 1.25 : 0.8) : 1
})`,
animation: isViableStart
? "echo-pulse 1.2s ease-in-out infinite"
: isCurrentTarget && !isDeadStart
? "echo-pulse 1.6s ease-in-out infinite"
: undefined,
}}
aria-label={`${v.label}色节点 ${node.row + 1}-${node.col + 1}`}
>
{!used && (
<span
className="absolute inset-0 rounded-full"
style={{
background:
"radial-gradient(circle at 35% 30%, rgba(255,255,255,0.5), transparent 45%)",
}}
/>
)}
</button>
);
})}
</div>
{/* 卡死提示横幅 */}
{stuck && (
<div className="flex items-center gap-2 px-3 py-2 rounded-lg border border-rose-400/40 bg-rose-950/40 text-rose-200 text-xs animate-pulse">
<AlertTriangle className="h-3.5 w-3.5 shrink-0" />
<span></span>
<Button
size="sm"
variant="outline"
onClick={handleUndo}
className="h-6 px-2 ml-auto border-rose-400/50 text-rose-100 hover:bg-rose-500/20 text-[11px]"
>
<Undo2 className="h-3 w-3 mr-1" />
</Button>
</div>
)}
{/* 底栏:步数 + 操作 */}
<div className="flex items-center justify-between gap-3">
<div className="flex items-center gap-2 text-xs">
<span className="text-muted-foreground"></span>
<span
className={`font-mono font-semibold ${
path.length >= stepLimit ? "text-rose-400" : "text-foreground"
}`}
>
{path.length} / {stepLimit}
</span>
<span className="ml-2 text-muted-foreground">T{tier}</span>
</div>
<div className="flex items-center gap-1.5">
<Button
variant="ghost"
size="sm"
onClick={handleUndo}
disabled={path.length === 0}
className="h-7"
>
<Undo2 className="h-3.5 w-3.5 mr-1" />
</Button>
<Button
variant="ghost"
size="sm"
onClick={handleRetry}
className="h-7"
>
<RotateCcw className="h-3.5 w-3.5 mr-1" />
</Button>
<Button
variant="ghost"
size="sm"
onClick={() => {
abandonPuzzle();
setFlash(null);
setWarned(false);
}}
className="h-7"
>
<X className="h-3.5 w-3.5 mr-1" />
</Button>
</div>
</div>
{/* 规则提示 */}
<p className="text-[11px] text-muted-foreground/80 text-center leading-relaxed">
{path.length === 0
? <><span className="text-emerald-300"></span><span className="text-emerald-300"></span><span className="text-rose-300"></span></>
: <><span className="text-emerald-300"></span>使<span className="text-rose-300"></span></>}
</p>
<style jsx global>{`
@keyframes echo-pulse {
0%, 100% { filter: brightness(1); }
50% { filter: brightness(1.4); }
}
@keyframes echo-line {
from { stroke-dashoffset: 100; }
to { stroke-dashoffset: 0; }
}
.echo-path-line {
stroke-dasharray: 100;
animation: echo-line 0.4s ease-out forwards;
}
`}</style>
</div>
);
}
/** 解码面板的容器(带标题) */
export function DecodePanel() {
const activePuzzle = useGameStore((s) => s.activePuzzle);
const pendingCrystals = useGameStore((s) => s.pendingCrystals);
const startDecode = useGameStore((s) => s.startDecode);
const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
const crystalCap = useGameStore((s) => s.crystalCap);
const crystals = useGameStore((s) => s.crystals);
if (activePuzzle) {
return (
<div className="h-full flex flex-col">
<div className="flex items-center gap-2 mb-3">
<Sparkles className="h-4 w-4 text-rose-400" />
<h3 className="text-sm font-semibold"></h3>
</div>
<div className="flex-1 min-h-0">
<DecodeArray />
</div>
</div>
);
}
// 无活跃谜题:展示待解码晶体队列
return (
<div className="h-full flex flex-col">
<div className="flex items-center gap-2 mb-3">
<Sparkles className="h-4 w-4 text-rose-400" />
<h3 className="text-sm font-semibold"></h3>
<span className="text-xs text-muted-foreground ml-auto">
{crystalsPerSec.toFixed(1)}/s · {Math.floor(crystals)}/{Math.floor(crystalCap)}
</span>
</div>
{pendingCrystals.length === 0 ? (
<div className="flex-1 flex flex-col items-center justify-center text-center gap-3 rounded-2xl border border-dashed border-white/10 bg-black/20 p-6">
<div className="relative h-16 w-16">
<div className="absolute inset-0 rounded-full bg-rose-500/20 blur-xl animate-pulse" />
<div className="absolute inset-2 rounded-full border-2 border-rose-400/40 rotate-45" />
<div className="absolute inset-4 rounded-full bg-rose-500/30" />
</div>
<p className="text-sm text-muted-foreground">
</p>
<p className="text-xs text-muted-foreground/70 max-w-[220px]">
</p>
</div>
) : (
<div className="flex-1 grid grid-cols-2 sm:grid-cols-3 gap-3 content-start max-h-[420px] overflow-y-auto echo-scroll pr-1">
{pendingCrystals.map((c) => (
<CrystalCard key={c.id} crystal={c} onClick={() => startDecode(c.id)} />
))}
</div>
)}
<style jsx global>{`
.echo-scroll::-webkit-scrollbar { width: 6px; }
.echo-scroll::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.15); border-radius: 3px; }
.echo-scroll::-webkit-scrollbar-track { background: transparent; }
`}</style>
</div>
);
}
function CrystalCard({
crystal,
onClick,
}: {
crystal: { id: string; tier: 1 | 2 | 3; value: number };
onClick: () => void;
}) {
const tierColor =
crystal.tier === 1 ? "#34d399" : crystal.tier === 2 ? "#fbbf24" : "#e879f9";
const tierLabel = crystal.tier === 1 ? "常见" : crystal.tier === 2 ? "稀有" : "史诗";
return (
<button
onClick={onClick}
className="group relative aspect-square rounded-2xl border border-white/10 bg-black/40 hover:border-white/30 transition-all duration-300 hover:scale-[1.03] focus:outline-none overflow-hidden"
style={{ boxShadow: `inset 0 0 24px ${tierColor}22` }}
>
{/* 晶体图形 */}
<div className="absolute inset-0 flex items-center justify-center">
<div
className="relative h-12 w-12 transition-transform duration-500 group-hover:rotate-180"
style={{ filter: `drop-shadow(0 0 12px ${tierColor}88)` }}
>
<div
className="absolute inset-0 rotate-45 rounded-md"
style={{
background: `linear-gradient(135deg, ${tierColor}, ${tierColor}66)`,
border: `1px solid ${tierColor}`,
}}
/>
<div
className="absolute inset-2 rotate-45 rounded-sm"
style={{ background: `linear-gradient(135deg, rgba(255,255,255,0.5), transparent)` }}
/>
</div>
</div>
{/* 标签 */}
<div className="absolute top-1.5 left-1.5 text-[10px] font-mono px-1.5 py-0.5 rounded bg-black/50" style={{ color: tierColor }}>
T{crystal.tier}
</div>
<div className="absolute bottom-1.5 right-1.5 text-[10px] text-white/70">
{tierLabel}
</div>
<div className="absolute inset-0 bg-gradient-to-t from-black/60 to-transparent opacity-0 group-hover:opacity-100 transition-opacity flex items-end justify-center pb-2">
<span className="text-[11px] font-medium text-white"> </span>
</div>
</button>
);
}
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"use client";
// 回响星核 / Echo Nexus — 遗迹探险面板(v0.2 肉鸽系统,v0.9 工单修复)
import { useState, useEffect } from "react";
import { useGameStore } from "@/store/gameStore";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
import { EXPEDITION_CONFIG, combatWinRate, computeEnergyRegenInterval } from "@/lib/game/expedition";
import { formatNum } from "@/lib/game/config";
import { Button } from "@/components/ui/button";
import { Progress } from "@/components/ui/progress";
import {
Swords,
Gem,
HelpCircle,
Puzzle,
Skull,
Heart,
Zap,
ChevronRight,
LogOut,
Rocket,
Sparkles,
} from "lucide-react";
import type { ExpeditionNodeType } from "@/lib/game/types";
const NODE_META: Record<
ExpeditionNodeType,
{ icon: React.ComponentType<{ className?: string }>; color: string; label: string; bg: string }
> = {
combat: { icon: Swords, color: "#fb7185", label: "战斗", bg: "rgba(251,113,133,0.15)" },
treasure: { icon: Gem, color: "#fbbf24", label: "宝藏", bg: "rgba(251,191,36,0.15)" },
choice: { icon: HelpCircle, color: "#a5f3fc", label: "抉择", bg: "rgba(165,243,252,0.15)" },
puzzle: { icon: Puzzle, color: "#e879f9", label: "解谜", bg: "rgba(232,121,249,0.15)" },
rest: { icon: Heart, color: "#34d399", label: "休整", bg: "rgba(52,211,153,0.15)" },
boss: { icon: Skull, color: "#f43f5e", label: "BOSS", bg: "rgba(244,63,94,0.2)" },
};
export function ExpeditionPanel() {
const activeExpedition = useGameStore((s) => s.activeExpedition);
const energy = useGameStore((s) => s.energy);
const energyMax = useGameStore((s) => s.energyMax);
const lastEnergyTick = useGameStore((s) => s.lastEnergyTick);
const expeditionLog = useGameStore((s) => s.expeditionLog);
const totalExpeditions = useGameStore((s) => s.totalExpeditions);
const lastExpeditionSummary = useGameStore((s) => s.lastExpeditionSummary);
// v0.8.1 动态能量恢复间隔(技术 + 探索力属性缩短)
const regenIntervalSec = useGameStore((s) => computeEnergyRegenInterval(s));
const startExpedition = useGameStore((s) => s.startExpedition);
const resolveCurrentNode = useGameStore((s) => s.resolveCurrentNode);
const advanceNode = useGameStore((s) => s.advanceNode);
const abortExpedition = useGameStore((s) => s.abortExpedition);
const dismissExpedition = useGameStore((s) => s.dismissExpedition);
const { toast } = useToast();
const [lastLog, setLastLog] = useState<string | null>(null);
const [now, setNow] = useState(() => Date.now());
// v0.9 工单修复:能量恢复实时倒计时(每秒刷新)
useEffect(() => {
const id = setInterval(() => setNow(Date.now()), 1000);
return () => clearInterval(id);
}, []);
// 能量恢复进度(v0.8.1 动态间隔,v0.9 实时刷新)
const regenMs = regenIntervalSec * 1000;
const elapsed = now - lastEnergyTick;
const regenProgress = energy >= energyMax ? 100 : Math.min(100, (elapsed / regenMs) * 100);
const regenBoosted = regenIntervalSec < EXPEDITION_CONFIG.energyRegenSec;
const nextEnergyInSec = energy >= energyMax ? 0 : Math.max(0, Math.ceil((regenMs - elapsed) / 1000));
const canStart = energy >= EXPEDITION_CONFIG.energyCost;
const handleStart = () => {
const res = startExpedition();
if (!res.ok) {
toast({ title: "无法出发", description: res.reason, variant: "destructive" });
} else {
sfx("expeditionStart");
toast({ title: "探险队出发", description: "深入遗迹,谨慎前行。" });
setLastLog(null);
}
};
const handleResolve = () => {
const result = resolveCurrentNode();
if (!result) return;
setLastLog(result.log);
if (result.ended) {
if (result.endReason === "victory") sfx("expeditionVictory");
else sfx("expeditionDefeat");
} else {
sfx("expeditionNode");
}
toast({
title: result.ended
? result.endReason === "victory" ? "✦ 探险胜利!" : "探险失败"
: "节点结算",
description: result.log,
variant: result.endReason === "defeat" ? "destructive" : "default",
});
};
const handleAdvance = () => {
advanceNode();
setLastLog(null);
};
const handleAbort = () => {
abortExpedition();
toast({ title: "探险队撤退", description: "保留已获奖励,安全返回。" });
setLastLog(null);
};
// ===== 无活跃探险:展示入口 =====
if (!activeExpedition || activeExpedition.finished) {
// v0.9 工单修复:如果探险刚结束(finished 且有摘要),显示结算面板
const justFinished = activeExpedition?.finished && lastExpeditionSummary &&
Date.now() - lastExpeditionSummary.finishedAt < 60000;
return (
<div className="flex flex-col gap-3 h-full">
<div className="flex items-center justify-between">
<h3 className="text-sm font-semibold flex items-center gap-1.5">
<Rocket className="h-4 w-4 text-amber-400" />
</h3>
<span className="text-[10px] text-muted-foreground"> {totalExpeditions} </span>
</div>
{/* v0.9 工单修复:上次探险结果摘要 */}
{lastExpeditionSummary && (
<div
className={`rounded-xl border p-2.5 relative overflow-hidden ${
lastExpeditionSummary.result === "victory"
? "border-emerald-400/40 bg-emerald-950/20"
: lastExpeditionSummary.result === "defeat"
? "border-rose-400/40 bg-rose-950/20"
: "border-amber-400/30 bg-amber-950/10"
}`}
>
<div className="flex items-center justify-between mb-1">
<span className="text-[11px] font-semibold flex items-center gap-1">
{lastExpeditionSummary.result === "victory" ? "✦ 上次探险:胜利" : lastExpeditionSummary.result === "defeat" ? "✕ 上次探险:失败" : "→ 上次探险:撤退"}
</span>
<span className="text-[9px] text-muted-foreground font-mono">{lastExpeditionSummary.nodeCount} </span>
</div>
<div className="flex items-center gap-2.5 text-[10px]">
{lastExpeditionSummary.rewards.crystals > 0 && (
<span className="text-emerald-300">+{formatNum(lastExpeditionSummary.rewards.crystals)} </span>
)}
{lastExpeditionSummary.rewards.insights > 0 && (
<span className="text-amber-300">+{lastExpeditionSummary.rewards.insights} </span>
)}
{lastExpeditionSummary.rewards.contact > 0 && (
<span className="text-fuchsia-300">+{lastExpeditionSummary.rewards.contact.toFixed(1)} </span>
)}
{lastExpeditionSummary.rewards.crystals === 0 && lastExpeditionSummary.rewards.insights === 0 && (
<span className="text-muted-foreground/60"></span>
)}
</div>
</div>
)}
{/* 能量条 */}
<div className="rounded-xl border border-amber-400/20 bg-amber-950/20 p-3">
<div className="flex items-center justify-between mb-1.5">
<div className="flex items-center gap-1.5">
<Zap className="h-3.5 w-3.5 text-amber-400" />
<span className="text-xs text-amber-200"></span>
</div>
<span className="text-xs font-mono text-amber-100">
{energy} / {energyMax}
</span>
</div>
{energy < energyMax ? (
<>
<Progress
value={regenProgress}
className="h-1.5 bg-black/40 [&>div]:bg-gradient-to-r [&>div]:from-amber-500 [&>div]:to-yellow-300"
/>
<p className="text-[10px] text-muted-foreground/70 mt-1 flex items-center gap-1">
<span></span>
<span className="text-amber-300 font-mono font-semibold">{nextEnergyInSec}s</span>
<span></span>
{regenBoosted && (
<span className="text-emerald-400/80 ml-1"> {regenIntervalSec.toFixed(0)}s/ ()</span>
)}
</p>
</>
) : (
<p className="text-[10px] text-amber-300/80 mt-0.5"></p>
)}
</div>
{/* 出发按钮 */}
<div className="flex-1 flex flex-col items-center justify-center gap-3 rounded-2xl border border-dashed border-amber-400/20 bg-black/30 p-4 relative overflow-hidden">
<div className="absolute -top-10 -right-10 h-32 w-32 rounded-full bg-amber-500/10 blur-2xl" />
<div className="relative">
<div className={`h-16 w-16 rounded-full bg-gradient-to-br from-amber-500/30 to-rose-500/20 flex items-center justify-center mx-auto ${canStart ? "animate-pulse" : ""}`} style={{ boxShadow: "0 0 30px rgba(251,191,36,0.3)" }}>
<Rocket className="h-7 w-7 text-amber-300" />
</div>
</div>
<div className="text-center space-y-1">
<p className="text-sm font-medium text-amber-100"></p>
<p className="text-[11px] text-muted-foreground/80 max-w-[220px]">
沿 BOSS
</p>
</div>
<Button
onClick={handleStart}
disabled={!canStart}
className="bg-gradient-to-r from-amber-600 to-rose-500 hover:from-amber-500 hover:to-rose-400 text-white border-0"
>
<Rocket className="h-4 w-4 mr-1.5" />
{canStart ? `出发(消耗 ${EXPEDITION_CONFIG.energyCost} 能量)` : `能量不足(${nextEnergyInSec}s 后恢复)`}
</Button>
</div>
{/* 探险日志 */}
{expeditionLog.length > 0 && (
<div className="rounded-xl border border-white/5 bg-black/20 p-2 max-h-28 overflow-y-auto echo-scroll">
<div className="text-[10px] text-muted-foreground/60 mb-1 px-1"></div>
{expeditionLog.slice(0, 4).map((entry, i) => (
<div key={i} className="text-[10px] text-muted-foreground/70 px-1 py-0.5 border-b border-white/5 last:border-0">
<span className="text-amber-300/60"></span> {entry.result}
{entry.rewards && <span className="text-emerald-300/70 ml-1">{entry.rewards}</span>}
</div>
))}
</div>
)}
{/* v0.9 工单修复:刚结束的探险,显示"返回"按钮 */}
{justFinished && (
<Button
onClick={() => dismissExpedition()}
variant="outline"
size="sm"
className="h-7 text-[11px] border-amber-400/30 text-amber-200"
>
</Button>
)}
</div>
);
}
// ===== 活跃探险:展示地图 + 事件 =====
const exp = activeExpedition;
const currentNode = exp.nodes[exp.currentNode];
const nodeMeta = NODE_META[currentNode.type];
const NodeIcon = nodeMeta.icon;
const hpPct = (exp.hp / exp.maxHp) * 100;
const pathProgress = ((exp.currentNode + (currentNode.cleared ? 1 : 0)) / exp.nodes.length) * 100;
return (
<div className="flex flex-col gap-2.5 h-full">
{/* 头部:生命 + 路径进度 */}
<div className="flex items-center justify-between gap-2">
<div className="flex items-center gap-1.5">
<Rocket className="h-3.5 w-3.5 text-amber-400" />
<span className="text-xs font-semibold"></span>
<span className="text-[10px] text-muted-foreground"> {exp.currentNode + 1}/{exp.nodes.length} </span>
</div>
<div className="flex items-center gap-1.5">
<span className="text-[10px] text-muted-foreground"></span>
<span className="text-xs font-mono font-semibold text-amber-300">{exp.power}</span>
</div>
</div>
{/* 生命条 */}
<div>
<div className="flex items-center justify-between mb-0.5">
<div className="flex items-center gap-1">
<Heart className="h-3 w-3 text-rose-400" />
<span className="text-[10px] text-muted-foreground"></span>
</div>
<span className={`text-[10px] font-mono ${hpPct < 30 ? "text-rose-400" : "text-foreground"}`}>
{exp.hp} / {exp.maxHp}
</span>
</div>
<Progress
value={hpPct}
className="h-1.5 bg-black/40 [&>div]:bg-gradient-to-r [&>div]:from-rose-500 [&>div]:to-emerald-400"
/>
</div>
{/* 节点路径图 */}
<div className="rounded-xl border border-white/10 bg-black/30 p-2.5">
<div className="flex items-center gap-1 overflow-x-auto echo-scroll pb-1">
{exp.nodes.map((node, i) => {
const meta = NODE_META[node.type];
const Icon = meta.icon;
const isCurrent = i === exp.currentNode;
const isCleared = node.cleared;
const isPast = i < exp.currentNode;
return (
<div key={node.id} className="flex items-center shrink-0">
<div
className={`relative h-9 w-9 rounded-lg flex items-center justify-center transition-all duration-300 ${
isCurrent ? "scale-125" : ""
}`}
style={{
background: isCleared || isPast ? "rgba(255,255,255,0.04)" : meta.bg,
border: isCurrent ? `1.5px solid ${meta.color}` : "1px solid rgba(255,255,255,0.08)",
boxShadow: isCurrent ? `0 0 12px ${meta.color}66` : "none",
}}
title={`${meta.label} · ${node.title}`}
>
<Icon className={`h-4 w-4 ${isCleared || isPast ? "opacity-30" : ""}`} style={{ color: isCleared || isPast ? "#666" : meta.color }} />
{isCleared && (
<div className="absolute -top-1 -right-1 h-3 w-3 rounded-full bg-emerald-500/80 flex items-center justify-center">
<span className="text-[8px] text-white"></span>
</div>
)}
</div>
{i < exp.nodes.length - 1 && (
<ChevronRight className={`h-3 w-3 mx-0.5 ${isPast || (isCurrent && isCleared) ? "text-amber-400/60" : "text-white/15"}`} />
)}
</div>
);
})}
</div>
<div className="mt-1.5">
<Progress value={pathProgress} className="h-1 bg-black/40 [&>div]:bg-gradient-to-r [&>div]:from-amber-500 [&>div]:to-rose-400" />
</div>
</div>
{/* 当前节点事件卡 */}
<div
className="rounded-xl border p-3 relative overflow-hidden"
style={{
borderColor: `${nodeMeta.color}44`,
background: `linear-gradient(135deg, ${nodeMeta.color}11, rgba(0,0,0,0.4))`,
boxShadow: `0 0 20px ${nodeMeta.color}22`,
}}
>
<div className="absolute -top-8 -right-8 h-24 w-24 rounded-full blur-2xl" style={{ background: `${nodeMeta.color}22` }} />
<div className="relative">
<div className="flex items-center gap-2 mb-1.5">
<div
className="h-8 w-8 rounded-lg flex items-center justify-center"
style={{ background: nodeMeta.bg, border: `1px solid ${nodeMeta.color}44` }}
>
<NodeIcon className="h-4 w-4" style={{ color: nodeMeta.color }} />
</div>
<div>
<div className="flex items-center gap-1.5">
<span className="text-[10px] font-mono px-1.5 py-0.5 rounded" style={{ background: nodeMeta.bg, color: nodeMeta.color }}>
{nodeMeta.label}
</span>
{currentNode.type === "combat" && (
<span className="text-[10px] text-muted-foreground">
{Math.round(combatWinRate(exp.power, currentNode.difficulty) * 100)}%
</span>
)}
{currentNode.difficulty > 0 && (
<span className="text-[10px] text-muted-foreground/60"> {currentNode.difficulty}</span>
)}
</div>
<h4 className="text-sm font-semibold mt-0.5" style={{ color: nodeMeta.color }}>
{currentNode.title}
</h4>
</div>
</div>
<p className="text-[11px] text-muted-foreground/90 leading-relaxed">
{currentNode.desc}
</p>
{/* 上次结算结果 */}
{lastLog && (
<div className="mt-2 px-2 py-1.5 rounded-lg bg-black/40 border border-white/10">
<p className="text-[11px] text-foreground/90">{lastLog}</p>
</div>
)}
</div>
</div>
{/* 操作按钮 */}
<div className="flex items-center gap-1.5">
{!currentNode.cleared ? (
<Button
onClick={handleResolve}
className="flex-1 bg-gradient-to-r from-amber-600 to-rose-500 hover:from-amber-500 hover:to-rose-400 text-white border-0 h-8"
>
<Sparkles className="h-3.5 w-3.5 mr-1" />
</Button>
) : exp.currentNode < exp.nodes.length - 1 ? (
<Button
onClick={handleAdvance}
className="flex-1 h-8"
variant="outline"
>
<ChevronRight className="h-3.5 w-3.5 mr-1" />
</Button>
) : (
<div className="flex-1 text-center text-xs text-emerald-300 py-1.5"> </div>
)}
<Button
onClick={handleAbort}
variant="ghost"
size="sm"
className="h-8 px-2 text-muted-foreground hover:text-rose-300"
>
<LogOut className="h-3.5 w-3.5" />
</Button>
</div>
{/* 本次奖励累计 */}
<div className="flex items-center gap-2 text-[10px] px-1">
<span className="text-muted-foreground/60"></span>
{exp.rewards.crystals > 0 && <span className="text-emerald-300">{formatNum(exp.rewards.crystals)}</span>}
{exp.rewards.insights > 0 && <span className="text-amber-300">{exp.rewards.insights}</span>}
{exp.rewards.contact > 0 && <span className="text-fuchsia-300">{exp.rewards.contact.toFixed(1)}</span>}
{(exp.rewards.crystals === 0 && exp.rewards.insights === 0) && (
<span className="text-muted-foreground/40"></span>
)}
</div>
<style jsx global>{`
.echo-scroll::-webkit-scrollbar { width: 4px; height: 4px; }
.echo-scroll::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.12); border-radius: 2px; }
.echo-scroll::-webkit-scrollbar-track { background: transparent; }
`}</style>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 离线收益报告弹窗(v0.5.2)
import { useState, useEffect } from "react";
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogDescription,
} from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { Gem, Clock, TrendingUp, AlertCircle, Sparkles } from "lucide-react";
import {
getPendingOfflineReport,
consumeOfflineReport,
formatDuration,
type OfflineReport,
} from "@/lib/game/offlineReport";
import { formatNum } from "@/lib/game/config";
import { sfx } from "@/hooks/useAudio";
export function OfflineReportDialog() {
const [report, setReport] = useState<OfflineReport | null>(null);
useEffect(() => {
// 启动时检查是否有待处理报告
const check = () => {
const r = getPendingOfflineReport();
if (r && r.gain > 0.1) {
setReport(r);
// 延迟播放音效,避免与初始化冲突
setTimeout(() => sfx("decodeSuccess"), 300);
} else if (r) {
// 收益太小直接消费掉不弹窗
consumeOfflineReport();
}
};
// 等游戏 mount + init 完成(init 现在等 persist rehydrate,可能稍晚)
const t = setTimeout(check, 1500);
const handler = () => check();
window.addEventListener("echo-nexus-offline-report", handler);
return () => {
clearTimeout(t);
window.removeEventListener("echo-nexus-offline-report", handler);
};
}, []);
const close = () => {
consumeOfflineReport();
setReport(null);
};
if (!report) return null;
const cappedAtWarehouse = report.gain < report.rate * report.elapsedSec * report.eff - 0.01;
return (
<Dialog open={!!report} onOpenChange={(v) => !v && close()}>
<DialogContent className="bg-gradient-to-br from-[#0f0a2e]/95 to-[#050410]/95 border-emerald-400/30 max-w-[400px]">
<DialogHeader>
{/* 顶部装饰条 */}
<div className="absolute top-0 left-0 right-0 h-1 bg-gradient-to-r from-emerald-400 via-cyan-400 to-blue-400 rounded-t-xl" />
<DialogTitle className="flex items-center gap-2 text-emerald-100">
<Sparkles className="h-4 w-4 text-emerald-300" />
</DialogTitle>
<DialogDescription className="text-muted-foreground">
</DialogDescription>
</DialogHeader>
<div className="space-y-3 py-1">
{/* 主要收益 */}
<div className="relative rounded-xl border border-emerald-400/30 bg-emerald-500/5 p-4 overflow-hidden">
{/* 背景光晕 */}
<div className="pointer-events-none absolute -top-8 -right-8 h-24 w-24 rounded-full bg-emerald-500/20 blur-2xl" />
<div className="relative flex items-center gap-3">
<div className="h-12 w-12 rounded-xl bg-emerald-500/15 border border-emerald-400/40 flex items-center justify-center shrink-0">
<Gem className="h-6 w-6 text-emerald-300" />
</div>
<div className="flex-1 min-w-0">
<div className="text-[11px] text-muted-foreground">线</div>
<div className="text-2xl font-bold font-mono text-emerald-200 tabular-nums leading-tight">
+{formatNum(report.gain)}
</div>
<div className="text-[10px] text-muted-foreground/80"></div>
</div>
</div>
</div>
{/* 详细统计 */}
<div className="grid grid-cols-2 gap-2 text-xs">
<div className="rounded-lg border border-white/10 bg-black/30 px-3 py-2">
<div className="flex items-center gap-1.5 text-muted-foreground mb-1">
<Clock className="h-3 w-3" />
线
</div>
<div className="font-mono font-semibold text-foreground">
{formatDuration(report.rawElapsedSec)}
</div>
{report.capped && (
<div className="text-[9px] text-amber-400/80 mt-0.5"> 8h </div>
)}
</div>
<div className="rounded-lg border border-white/10 bg-black/30 px-3 py-2">
<div className="flex items-center gap-1.5 text-muted-foreground mb-1">
<TrendingUp className="h-3 w-3" />
</div>
<div className="font-mono font-semibold text-foreground">
{formatNum(report.rate)}/s
</div>
<div className="text-[9px] text-muted-foreground/70 mt-0.5">
{Math.round(report.eff * 100)}%
</div>
</div>
</div>
{/* 仓库满仓警告 */}
{cappedAtWarehouse && (
<div className="flex items-start gap-2 rounded-lg border border-amber-400/30 bg-amber-500/5 px-3 py-2 text-[11px] text-amber-200">
<AlertCircle className="h-3.5 w-3.5 shrink-0 mt-0.5" />
<span>
线
</span>
</div>
)}
{/* 当前进度 */}
<div className="rounded-lg border border-white/10 bg-black/20 px-3 py-2">
<div className="flex items-center justify-between text-[11px]">
<span className="text-muted-foreground"></span>
<span className="font-mono text-foreground tabular-nums">
{formatNum(report.crystalsAfter)} / {formatNum(report.crystalCap)}
</span>
</div>
<div className="mt-1.5 h-1.5 rounded-full bg-white/10 overflow-hidden">
<div
className="h-full bg-gradient-to-r from-emerald-500 to-cyan-400 transition-all"
style={{
width: `${Math.min(100, (report.crystalsAfter / report.crystalCap) * 100)}%`,
}}
/>
</div>
</div>
</div>
<div className="flex justify-end gap-2 mt-1">
<Button
onClick={close}
className="bg-emerald-500 hover:bg-emerald-600 text-white border-emerald-400/50"
>
<Gem className="h-3.5 w-3.5 mr-1" />
</Button>
</div>
</DialogContent>
</Dialog>
);
}
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"use client";
// 回响星核 / Echo Nexus — 飞升(Prestige)对话框
import { useGameStore } from "@/store/gameStore";
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogDescription,
DialogFooter,
} from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { RotateCcw, Sparkles, Star, BookOpen } from "lucide-react";
import { PRESTIGE } from "@/lib/game/config";
import { computeNewBlueprints, computePrestigeBonus } from "@/lib/game/engine";
import { constellationProgress } from "@/lib/game/constellation";
import { useState } from "react";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
export function PrestigeDialog({
open,
onOpenChange,
}: {
open: boolean;
onOpenChange: (v: boolean) => void;
}) {
const state = useGameStore();
const doPrestige = useGameStore((s) => s.doPrestige);
const { toast } = useToast();
const [confirming, setConfirming] = useState(false);
const [canReconfirm, setCanReconfirm] = useState(false);
const newBp = computeNewBlueprints(state);
const bonus = computePrestigeBonus(state);
const totalBpAfter = Math.min(PRESTIGE.maxBlueprints, state.blueprints.length + newBp);
const cProgress = constellationProgress(state.constellation ?? []);
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="bg-gradient-to-br from-fuchsia-950/70 to-black/90 border-fuchsia-400/40">
<DialogHeader>
<DialogTitle className="flex items-center gap-2 text-fuchsia-100">
<RotateCcw className="h-5 w-5" />
·
</DialogTitle>
<DialogDescription className="text-fuchsia-200/70">
</DialogDescription>
</DialogHeader>
<div className="space-y-3 py-2">
{/* 本次飞升获得 */}
<div className="rounded-lg border border-fuchsia-400/30 bg-fuchsia-950/30 p-3">
<div className="flex items-center justify-between">
<span className="text-sm text-fuchsia-200"></span>
<span className="text-2xl font-mono font-bold text-fuchsia-100">
+{newBp}
</span>
</div>
<p className="text-[11px] text-muted-foreground mt-1">
{totalBpAfter}/{PRESTIGE.maxBlueprints} {PRESTIGE.blueprintsPerDecode} 1
</p>
</div>
{/* 永久加成 */}
<div className="grid grid-cols-3 gap-2">
<BonusCard
label="产能"
value={`+${(totalBpAfter * PRESTIGE.perBlueprint.crystalsPerSecMult * 100).toFixed(0)}%`}
color="#34d399"
/>
<BonusCard
label="洞见"
value={`+${(totalBpAfter * PRESTIGE.perBlueprint.insightMult * 100).toFixed(0)}%`}
color="#fbbf24"
/>
<BonusCard
label="接触"
value={`+${(totalBpAfter * PRESTIGE.perBlueprint.contactRateMult * 100).toFixed(0)}%`}
color="#e879f9"
/>
</div>
{/* 保留 / 重置 */}
<div className="text-[11px] text-muted-foreground space-y-1 pt-1">
<div className="flex items-center gap-1.5">
<Sparkles className="h-3 w-3 text-fuchsia-400" />
</div>
<div className="flex items-center gap-1.5">
<RotateCcw className="h-3 w-3 text-rose-400" />
</div>
</div>
{/* 星图觉醒预告 */}
<div className="rounded-lg border border-fuchsia-400/30 bg-gradient-to-r from-fuchsia-950/40 to-purple-950/40 p-2.5">
<div className="flex items-center gap-2">
<Star className="h-4 w-4 text-fuchsia-300" />
<div className="flex-1">
<div className="text-[12px] text-fuchsia-200 font-bold"></div>
<div className="text-[10px] text-muted-foreground">
3 1
{cProgress.unlocked < cProgress.total && (
<span className="text-fuchsia-300/80"> · {cProgress.unlocked}/{cProgress.total}</span>
)}
</div>
</div>
<div className="text-[10px] text-fuchsia-300/70 font-mono">
{cProgress.unlocked < cProgress.total ? "✦ 可觉醒" : "✧ 已圆满"}
</div>
</div>
</div>
{/* 编年史铭刻提示(v0.4 新增) */}
<div className="rounded-lg border border-violet-400/25 bg-violet-950/20 p-2.5 flex items-center gap-2">
<BookOpen className="h-4 w-4 text-violet-300 flex-shrink-0" />
<div className="flex-1 text-[10px] text-violet-100/70 leading-relaxed">
<span className="text-violet-200 font-bold"></span>
</div>
</div>
</div>
<DialogFooter>
<Button variant="ghost" onClick={() => onOpenChange(false)}>
</Button>
<Button
disabled={confirming && !canReconfirm}
onClick={() => {
if (!confirming) {
setConfirming(true);
setCanReconfirm(false);
window.setTimeout(() => setCanReconfirm(true), 900);
return;
}
const res = doPrestige();
onOpenChange(false);
setConfirming(false);
setCanReconfirm(false);
if (res) {
sfx("prestige");
// 编年史铭刻音效(稍延迟,与飞升音分层)
window.setTimeout(() => sfx("chronicle"), 600);
toast({
title: "✦ 飞升成功",
description: `获得 ${res.newBp} 张蓝图,进入第 ${state.ascensions + 2} 周目。编年史已铭刻新纪元。`,
});
}
}}
className="bg-gradient-to-r from-fuchsia-600 to-rose-500 hover:from-fuchsia-500 hover:to-rose-400 text-white border-0"
>
{confirming
? canReconfirm
? "再次确认飞升"
: "请确认…"
: newBp <= 0
? "飞升(无新蓝图)"
: "飞升"}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}
function BonusCard({
label,
value,
color,
}: {
label: string;
value: string;
color: string;
}) {
return (
<div
className="rounded-lg border p-2 text-center"
style={{ borderColor: `${color}44`, background: `${color}11` }}
>
<div className="text-[10px] text-muted-foreground">{label}</div>
<div className="text-sm font-mono font-bold" style={{ color }}>
{value}
</div>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 顶栏资源栏
import { useGameStore } from "@/store/gameStore";
import { formatNum, PRESTIGE } from "@/lib/game/config";
import { Gem, Lightbulb, Waves, RotateCcw } from "lucide-react";
import { Progress } from "@/components/ui/progress";
export function ResourceBar({ onPrestige }: { onPrestige: () => void }) {
const crystals = useGameStore((s) => s.crystals);
const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
const insights = useGameStore((s) => s.insights);
const contact = useGameStore((s) => s.contact);
const ascensions = useGameStore((s) => s.ascensions);
const blueprints = useGameStore((s) => s.blueprints);
return (
<div className="flex flex-wrap items-center gap-x-3 gap-y-2 sm:gap-x-4 px-3.5 py-2.5 rounded-2xl border border-white/10 bg-black/40 backdrop-blur-md">
{/* 晶体 */}
<Stat
icon={<Gem className="h-4 w-4 text-emerald-400" />}
label="记忆晶体"
value={formatNum(crystals)}
sub={`+${crystalsPerSec.toFixed(1)}/s`}
glow="rgba(52,211,153,0.4)"
/>
<div className="h-9 w-px bg-gradient-to-b from-transparent via-white/15 to-transparent hidden sm:block" />
{/* 洞见 */}
<Stat
icon={<Lightbulb className="h-4 w-4 text-amber-400" />}
label="技术洞见"
value={formatNum(insights)}
sub="解码产出"
glow="rgba(251,191,36,0.4)"
/>
<div className="h-9 w-px bg-gradient-to-b from-transparent via-white/15 to-transparent hidden sm:block" />
{/* 接触进度 */}
<div className="flex-1 min-w-[200px] flex flex-col gap-1.5">
<div className="flex items-center gap-2">
<Waves className="h-4 w-4 text-fuchsia-400 shrink-0" />
<span className="text-xs text-muted-foreground whitespace-nowrap"></span>
<span className="text-xs font-mono font-semibold text-fuchsia-300 ml-auto tabular-nums">
{contact.toFixed(1)}%
</span>
{contact >= 100 && (
<button
onClick={onPrestige}
className="text-[10px] px-2 py-0.5 rounded-full bg-fuchsia-500/20 border border-fuchsia-400/50 text-fuchsia-200 hover:bg-fuchsia-500/30 transition animate-pulse whitespace-nowrap ml-1"
>
</button>
)}
</div>
<Progress
value={contact}
className="h-1.5 bg-white/10 [&>div]:bg-gradient-to-r [&>div]:from-fuchsia-500 [&>div]:to-rose-400"
/>
</div>
<div className="h-9 w-px bg-gradient-to-b from-transparent via-white/15 to-transparent hidden sm:block" />
{/* 飞升 */}
<div className="flex items-center gap-2.5">
<RotateCcw className="h-4 w-4 text-rose-400 shrink-0" />
<div className="flex flex-col gap-0.5">
<span className="text-[10px] text-muted-foreground leading-none"></span>
<div className="flex items-baseline gap-1.5">
<span className="text-sm font-mono font-semibold leading-none">
{ascensions}
</span>
<span className="text-amber-300 text-xs leading-none">×{blueprints.length}</span>
</div>
</div>
</div>
</div>
);
}
function Stat({
icon,
label,
value,
sub,
glow,
}: {
icon: React.ReactNode;
label: string;
value: string;
sub: string;
glow: string;
}) {
return (
<div className="flex items-center gap-2.5" style={{ filter: `drop-shadow(0 0 6px ${glow})` }}>
{icon}
<div className="flex flex-col gap-0.5">
<span className="text-[10px] text-muted-foreground leading-none">{label}</span>
<div className="flex items-baseline gap-1.5">
<span className="text-sm font-mono font-semibold leading-none tabular-nums">{value}</span>
<span className="text-[10px] text-muted-foreground/80 whitespace-nowrap">{sub}</span>
</div>
</div>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 设置对话框
import { useGameStore } from "@/store/gameStore";
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogDescription,
DialogFooter,
} from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { Switch } from "@/components/ui/switch";
import { Label } from "@/components/ui/label";
import { Trash2, Github, AlertTriangle, Volume2, GraduationCap, ExternalLink } from "lucide-react";
import { useState } from "react";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
import { restartTutorial } from "@/lib/game/tutorial";
export function SettingsDialog({
open,
onOpenChange,
}: {
open: boolean;
onOpenChange: (v: boolean) => void;
}) {
const soundOn = useGameStore((s) => s.soundOn);
const toggleSound = useGameStore((s) => s.toggleSound);
const hardReset = useGameStore((s) => s.hardReset);
const ascensions = useGameStore((s) => s.ascensions);
const totalDecoded = useGameStore((s) => s.totalDecoded);
const { toast } = useToast();
const [confirmReset, setConfirmReset] = useState(false);
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="bg-gradient-to-br from-slate-900/80 to-black/90 border-white/15">
<DialogHeader>
<DialogTitle></DialogTitle>
<DialogDescription></DialogDescription>
</DialogHeader>
<div className="space-y-4 py-2">
{/* 音效 */}
<div className="flex items-center justify-between rounded-lg border border-white/10 bg-black/30 p-3">
<div>
<Label className="text-sm"></Label>
<p className="text-[11px] text-muted-foreground mt-0.5">
</p>
</div>
<div className="flex items-center gap-2">
<Button
size="sm"
variant="ghost"
className="h-7 px-2 text-muted-foreground hover:text-foreground"
onClick={() => sfx("decodeSuccess")}
aria-label="试听音效"
>
<Volume2 className="h-3.5 w-3.5" />
</Button>
<Switch checked={soundOn} onCheckedChange={toggleSound} />
</div>
</div>
{/* 教程 */}
<div className="flex items-center justify-between rounded-lg border border-white/10 bg-black/30 p-3">
<div>
<Label className="text-sm"></Label>
<p className="text-[11px] text-muted-foreground mt-0.5">
5
</p>
</div>
<Button
size="sm"
variant="outline"
className="h-7 px-2 text-[11px] border-fuchsia-400/40 text-fuchsia-200 hover:bg-fuchsia-500/10"
onClick={() => {
restartTutorial();
onOpenChange(false);
}}
>
<GraduationCap className="h-3.5 w-3.5 mr-1" />
</Button>
</div>
{/* 存档信息 */}
<div className="rounded-lg border border-white/10 bg-black/30 p-3 text-xs space-y-1.5">
<div className="flex justify-between">
<span className="text-muted-foreground"></span>
<span className="font-mono">{totalDecoded} </span>
</div>
<div className="flex justify-between">
<span className="text-muted-foreground"></span>
<span className="font-mono">{ascensions}</span>
</div>
<div className="flex justify-between">
<span className="text-muted-foreground"></span>
<span className="font-mono text-[10px]"></span>
</div>
</div>
{/* 危险操作 */}
<div className="rounded-lg border border-rose-500/30 bg-rose-950/20 p-3">
<div className="flex items-center gap-2 mb-2">
<AlertTriangle className="h-4 w-4 text-rose-400" />
<span className="text-sm font-medium text-rose-200"></span>
</div>
<p className="text-[11px] text-muted-foreground mb-2">
</p>
<Button
variant="outline"
size="sm"
className="border-rose-500/40 text-rose-300 hover:bg-rose-500/10"
onClick={() => {
if (!confirmReset) {
setConfirmReset(true);
return;
}
hardReset();
setConfirmReset(false);
onOpenChange(false);
toast({ title: "存档已清空", description: "一切归零,重新开始。" });
}}
>
<Trash2 className="h-3.5 w-3.5 mr-1" />
{confirmReset ? "再次点击确认清空" : "清空存档"}
</Button>
</div>
{/* 仓库链接 + 在线游玩 */}
<div className="space-y-1.5">
<a
href="https://gitea-pages.atdunbg.xyz/Super_Z/echo-nexus/"
target="_blank"
rel="noreferrer"
className="flex items-center gap-2 text-xs text-emerald-300/80 hover:text-emerald-200 transition px-1 py-1 rounded hover:bg-emerald-500/5"
>
<ExternalLink className="h-3.5 w-3.5" />
线gitea-pages
</a>
<a
href="https://git.atdunbg.xyz/Super_Z/echo-nexus"
target="_blank"
rel="noreferrer"
className="flex items-center gap-2 text-xs text-muted-foreground hover:text-foreground transition px-1 py-1 rounded hover:bg-white/5"
>
<Github className="h-3.5 w-3.5" />
git.atdunbg.xyz/Super_Z/echo-nexus
</a>
</div>
</div>
<DialogFooter>
<Button variant="ghost" onClick={() => onOpenChange(false)}>
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}
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"use client";
// 回响星核 / Echo Nexus — 星潮事件 UI(横幅 + 通知 + 背景叠层)
import { useEffect, useState } from "react";
import { useGameStore } from "@/store/gameStore";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
import { TIDE_EVENTS, TIDE_CONFIG } from "@/lib/game/starTide";
/** 星潮事件通知消费者:监听 _tideEvents 队列,弹 Toast + 播音效 */
export function StarTideNotifier() {
const events = useGameStore((s) => s._tideEvents);
const consume = useGameStore((s) => s.consumeTideEvents);
const { toast } = useToast();
useEffect(() => {
if (events.length === 0) return;
const items = consume();
for (const ev of items) {
const globalTag = ev.isGlobal ? "🌐 " : "";
if (ev.started) {
const meta = TIDE_EVENTS[ev.started];
sfx("tideStart");
toast({
title: `${globalTag}${meta.icon} ${ev.isGlobal ? "全球星潮" : "星潮降临"}${meta.name}`,
description: ev.isGlobal
? `全球玩家同步经历 · ${meta.desc}`
: meta.desc,
});
}
if (ev.ended) {
const meta = TIDE_EVENTS[ev.ended];
if (ev.silenceCompensation && ev.silenceCompensation > 0) {
sfx("techBuy");
toast({
title: `${globalTag}${meta.icon} 寂静期消散`,
description: `虚空回赠 ${ev.silenceCompensation} 洞见。`,
});
} else {
sfx("tideEnd");
toast({
title: `${globalTag}${meta.icon} ${meta.name}结束`,
description: ev.isGlobal
? "全球星潮退去,物理法则恢复。"
: "星潮退去,物理法则恢复。",
});
}
}
}
}, [events, consume, toast]);
return null;
}
/** 顶部星潮指示器(活跃时显示倒计时芯片) */
export function StarTideIndicator() {
const activeTide = useGameStore((s) => s.activeTide);
const globalTide = useGameStore((s) => s.globalTide);
const [, force] = useState(0);
// 每秒刷新倒计时
useEffect(() => {
if (!activeTide) return;
const id = setInterval(() => force((n) => n + 1), 500);
return () => clearInterval(id);
}, [activeTide]);
if (!activeTide) return null;
const meta = TIDE_EVENTS[activeTide.type];
const remaining = Math.max(0, activeTide.endsAt - Date.now());
const secs = Math.ceil(remaining / 1000);
// 全球星潮持续 60s,本地 75s —— 用实际 endsAt-startedAt 计算 progress,避免越界
const duration = globalTide
? globalTide.endsAt - globalTide.startedAt
: TIDE_CONFIG.duration;
const progress = Math.min(1, Math.max(0, 1 - remaining / duration));
const isGlobal = !!globalTide;
return (
<div
className={`flex items-center gap-1.5 px-2 py-1 rounded-full text-[10px] font-medium relative overflow-hidden ${
isGlobal ? "ring-1 ring-amber-300/60" : ""
}`}
style={{
background: isGlobal
? `linear-gradient(135deg, ${meta.color}26, ${meta.color}11)`
: `${meta.color}1a`,
border: `1px solid ${meta.color}${isGlobal ? "88" : "55"}`,
color: meta.color,
boxShadow: `0 0 ${isGlobal ? "16" : "10"}px ${meta.glow}`,
}}
title={isGlobal ? `🌐 全球星潮 · ${meta.desc}` : meta.desc}
>
{/* 进度环背景 */}
<div
className="absolute inset-0 opacity-20"
style={{
background: `linear-gradient(90deg, ${meta.color}40 ${progress * 100}%, transparent ${progress * 100}%)`,
}}
/>
{isGlobal && (
<span
className="relative text-[11px] leading-none animate-pulse"
aria-label="全球星潮标记"
>
🌐
</span>
)}
<span className="relative text-xs leading-none">{meta.icon}</span>
<span className="relative leading-none">{meta.name}</span>
<span className="relative font-mono leading-none opacity-80">{secs}s</span>
</div>
);
}
/** 全屏背景叠层:活跃星潮时给页面罩一层对应色的微光 */
export function StarTideOverlay() {
const activeTide = useGameStore((s) => s.activeTide);
const globalTide = useGameStore((s) => s.globalTide);
if (!activeTide) return null;
const meta = TIDE_EVENTS[activeTide.type];
const isGlobal = !!globalTide;
return (
<div className="fixed inset-0 pointer-events-none z-0 transition-opacity duration-1000">
{/* 顶部色带 */}
<div
className="absolute top-0 left-0 right-0 h-24 opacity-40"
style={{
background: `linear-gradient(180deg, ${meta.color}22, transparent)`,
}}
/>
{/* 底部色带 */}
<div
className="absolute bottom-0 left-0 right-0 h-24 opacity-40"
style={{
background: `linear-gradient(0deg, ${meta.color}22, transparent)`,
}}
/>
{/* 边缘呼吸光 */}
<div
className="absolute inset-0"
style={{
boxShadow: `inset 0 0 ${isGlobal ? "160" : "120"}px ${meta.glow}`,
animation: "tide-breathe 3s ease-in-out infinite",
}}
/>
{/* 全球星潮:顶部多一道琥珀色光带,强化"全球同步"视觉信号 */}
{isGlobal && (
<div
className="absolute top-0 left-0 right-0 h-1 opacity-90"
style={{
background: "linear-gradient(90deg, transparent, #fbbf24, #fcd34d, #fbbf24, transparent)",
boxShadow: "0 0 16px rgba(251,191,36,0.7)",
animation: "global-tide-sweep 2.5s linear infinite",
}}
/>
)}
<style jsx>{`
@keyframes tide-breathe {
0%, 100% { opacity: 0.5; }
50% { opacity: 0.9; }
}
@keyframes global-tide-sweep {
0% { transform: translateX(-30%); }
100% { transform: translateX(30%); }
}
`}</style>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 深空星空背景 Canvas
import { useEffect, useRef } from "react";
interface Star {
x: number;
y: number;
z: number; // 深度 0-1
r: number;
tw: number; // 闪烁相位
hue: number;
}
interface Dust {
x: number;
y: number;
vx: number;
vy: number;
life: number;
maxLife: number;
color: string;
}
export function StarfieldCanvas({ className }: { className?: string }) {
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
let w = 0;
let h = 0;
let dpr = 1;
let stars: Star[] = [];
const dust: Dust[] = [];
let raf = 0;
let lastT = performance.now();
const palette = ["#34d399", "#fb7185", "#fbbf24", "#e879f9", "#a5f3fc"];
function resize() {
dpr = Math.min(2, window.devicePixelRatio || 1);
w = canvas!.clientWidth;
h = canvas!.clientHeight;
canvas!.width = Math.floor(w * dpr);
canvas!.height = Math.floor(h * dpr);
ctx!.setTransform(dpr, 0, 0, dpr, 0, 0);
// 生成星星:密度随面积
const count = Math.min(220, Math.floor((w * h) / 7000));
stars = Array.from({ length: count }, () => ({
x: Math.random() * w,
y: Math.random() * h,
z: Math.random(),
r: Math.random() * 1.4 + 0.2,
tw: Math.random() * Math.PI * 2,
hue: Math.random() < 0.15 ? Math.floor(Math.random() * palette.length) : -1,
}));
}
resize();
const ro = new ResizeObserver(resize);
ro.observe(canvas);
function spawnDust() {
if (dust.length > 60) return;
const color = palette[Math.floor(Math.random() * palette.length)];
dust.push({
x: Math.random() * w,
y: h + 10,
vx: (Math.random() - 0.5) * 0.3,
vy: -(Math.random() * 0.5 + 0.2),
life: 0,
maxLife: 600 + Math.random() * 800,
color,
});
}
function draw(t: number) {
const dt = t - lastT;
lastT = t;
// 背景渐变
const g = ctx!.createRadialGradient(w * 0.5, h * 0.4, 0, w * 0.5, h * 0.5, Math.max(w, h) * 0.8);
g.addColorStop(0, "#1a0f2e");
g.addColorStop(0.45, "#0d0a1f");
g.addColorStop(1, "#050410");
ctx!.fillStyle = g;
ctx!.fillRect(0, 0, w, h);
// 星云团块
ctx!.globalCompositeOperation = "screen";
for (let i = 0; i < 3; i++) {
const cx = w * (0.2 + i * 0.3) + Math.sin(t / 9000 + i) * 40;
const cy = h * (0.3 + (i % 2) * 0.4) + Math.cos(t / 11000 + i) * 30;
const rad = Math.max(80, Math.min(w, h) * (0.25 + i * 0.05));
const ng = ctx!.createRadialGradient(cx, cy, 0, cx, cy, rad);
const col = i === 0 ? "rgba(232,121,249,0.10)" : i === 1 ? "rgba(52,211,153,0.08)" : "rgba(251,113,133,0.08)";
ng.addColorStop(0, col);
ng.addColorStop(1, "rgba(0,0,0,0)");
ctx!.fillStyle = ng;
ctx!.beginPath();
ctx!.arc(cx, cy, rad, 0, Math.PI * 2);
ctx!.fill();
}
ctx!.globalCompositeOperation = "source-over";
// 星星
for (const s of stars) {
s.tw += 0.02 + s.z * 0.04;
const alpha = 0.4 + Math.sin(s.tw) * 0.35 + s.z * 0.3;
if (s.hue >= 0) {
ctx!.fillStyle = palette[s.hue];
ctx!.globalAlpha = Math.max(0, Math.min(1, alpha));
ctx!.beginPath();
ctx!.arc(s.x, s.y, s.r * 1.6, 0, Math.PI * 2);
ctx!.fill();
// 光晕
ctx!.globalAlpha = Math.max(0, Math.min(1, alpha * 0.25));
ctx!.beginPath();
ctx!.arc(s.x, s.y, s.r * 4, 0, Math.PI * 2);
ctx!.fill();
} else {
ctx!.fillStyle = `rgba(220,230,255,${Math.max(0, Math.min(1, alpha))})`;
ctx!.beginPath();
ctx!.arc(s.x, s.y, s.r, 0, Math.PI * 2);
ctx!.fill();
}
// 缓慢漂移
s.y += 0.02 + s.z * 0.05;
if (s.y > h + 2) {
s.y = -2;
s.x = Math.random() * w;
}
}
ctx!.globalAlpha = 1;
// 偶尔生成星尘
if (Math.random() < 0.04) spawnDust();
// 星尘
ctx!.globalCompositeOperation = "screen";
for (let i = dust.length - 1; i >= 0; i--) {
const d = dust[i];
d.life += dt;
d.x += d.vx * dt * 0.06;
d.y += d.vy * dt * 0.06;
if (d.life > d.maxLife || d.y < -10) {
dust.splice(i, 1);
continue;
}
const a = Math.sin((d.life / d.maxLife) * Math.PI) * 0.7;
ctx!.fillStyle = d.color;
ctx!.globalAlpha = a;
ctx!.beginPath();
ctx!.arc(d.x, d.y, 1.6, 0, Math.PI * 2);
ctx!.fill();
ctx!.globalAlpha = a * 0.2;
ctx!.beginPath();
ctx!.arc(d.x, d.y, 5, 0, Math.PI * 2);
ctx!.fill();
}
ctx!.globalAlpha = 1;
ctx!.globalCompositeOperation = "source-over";
raf = requestAnimationFrame(draw);
}
raf = requestAnimationFrame(draw);
return () => {
cancelAnimationFrame(raf);
ro.disconnect();
};
}, []);
return (
<canvas
ref={canvasRef}
className={className}
aria-hidden="true"
/>
);
}
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"use client";
// 回响星核 / Echo Nexus — 技术树
import { useGameStore } from "@/store/gameStore";
import { TECH_TREE, TECH_BRANCH_META, formatNum } from "@/lib/game/config";
import { sfx } from "@/hooks/useAudio";
import { TECH_LORE } from "@/lib/game/narrative";
import { Card } from "@/components/ui/card";
import { Button } from "@/components/ui/button";
import {
Pickaxe,
ScanLine,
Rocket,
BookOpen,
Check,
Lock,
} from "lucide-react";
import type { TechBranch } from "@/lib/game/types";
const ICONS: Record<string, React.ComponentType<{ className?: string }>> = {
Pickaxe,
ScanLine,
Rocket,
BookOpen,
};
const BRANCH_COLOR: Record<string, string> = {
mining: "#34d399",
decoding: "#fb7185",
expedition: "#fbbf24",
narrative: "#e879f9",
};
export function TechTree() {
const tech = useGameStore((s) => s.tech);
const insights = useGameStore((s) => s.insights);
const buyTech = useGameStore((s) => s.buyTech);
const branches: TechBranch[] = ["mining", "decoding", "expedition", "narrative"];
return (
<div className="flex flex-col gap-3 h-full">
<div className="flex items-center justify-between">
<h3 className="text-sm font-semibold"></h3>
<span className="text-xs text-muted-foreground">
<span className="text-amber-300 font-mono">{formatNum(insights)}</span>
</span>
</div>
<div className="flex-1 overflow-y-auto echo-scroll pr-1 space-y-3">
{branches.map((b) => {
const meta = TECH_BRANCH_META[b];
const Icon = ICONS[meta.icon];
const color = BRANCH_COLOR[b];
const nodes = TECH_TREE.filter((t) => t.branch === b);
return (
<div key={b}>
<div className="flex items-center gap-2 mb-1.5 px-1">
<Icon className="h-3.5 w-3.5" />
<span className="text-xs font-medium" style={{ color }}>
{meta.name}
</span>
<span className="text-[10px] text-muted-foreground/70 truncate flex-1">
{meta.desc}
</span>
</div>
{/* v0.9 叙事融入:每分支的以太族遗产描述 */}
<p className="text-[9px] italic text-muted-foreground/50 px-1 mb-1.5 truncate">
{TECH_LORE[b] ?? ""}
</p>
<div className="grid gap-1.5">
{nodes.map((node) => {
const owned = (tech[node.id] ?? 0) >= 1;
const affordable = insights >= node.cost;
return (
<Card
key={node.id}
className={`p-2.5 transition-all duration-200 ${
owned
? "bg-white/5 border-white/10"
: affordable
? "bg-black/30 border-white/15 hover:border-white/30 cursor-pointer"
: "bg-black/20 border-white/5 opacity-60"
}`}
style={
owned
? { boxShadow: `inset 0 0 0 1px ${color}44, 0 0 12px ${color}22` }
: undefined
}
>
<div className="flex items-center gap-2">
<div className="flex-1 min-w-0">
<div className="flex items-center gap-1.5">
<span
className="text-xs font-semibold truncate"
style={{ color: owned ? color : undefined }}
>
{node.name}
</span>
{owned && (
<Check className="h-3 w-3" style={{ color }} />
)}
</div>
<p className="text-[10px] text-muted-foreground/80 truncate">
{node.desc}
</p>
</div>
{!owned && (
<Button
size="sm"
variant={affordable ? "default" : "ghost"}
disabled={!affordable}
onClick={() => {
if (buyTech(node.id)) sfx("techBuy");
}}
className="h-7 px-2 text-[11px] shrink-0"
style={
affordable
? {
background: `${color}22`,
border: `1px solid ${color}66`,
color,
}
: undefined
}
>
<Lock className="h-2.5 w-2.5 mr-1" />
{node.cost}
</Button>
)}
</div>
</Card>
);
})}
</div>
</div>
);
})}
</div>
<style jsx global>{`
.echo-scroll::-webkit-scrollbar { width: 5px; }
.echo-scroll::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.12); border-radius: 3px; }
.echo-scroll::-webkit-scrollbar-track { background: transparent; }
`}</style>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 新手教程覆盖层
import { useState, useEffect, useCallback, useRef } from "react";
import { TUTORIAL_STEPS, hasSeenTutorial, markTutorialSeen } from "@/lib/game/tutorial";
import { useGameStore } from "@/store/gameStore";
import { Button } from "@/components/ui/button";
import { ChevronLeft, ChevronRight, X, Sparkles } from "lucide-react";
interface Rect {
left: number;
top: number;
width: number;
height: number;
}
export function TutorialOverlay() {
const [open, setOpen] = useState(false);
const [stepIdx, setStepIdx] = useState(0);
const [targetRect, setTargetRect] = useState<Rect | null>(null);
const [actionDone, setActionDone] = useState(false);
const rafRef = useRef<number | null>(null);
// 首次访问自动打开
useEffect(() => {
if (!hasSeenTutorial()) {
// 等待游戏 mount
const t = setTimeout(() => setOpen(true), 600);
return () => clearTimeout(t);
}
}, []);
// 监听「重新查看教程」事件
useEffect(() => {
const handler = () => {
setStepIdx(0);
setActionDone(false);
setOpen(true);
};
window.addEventListener("echo-nexus-tutorial-restart", handler);
return () => window.removeEventListener("echo-nexus-tutorial-restart", handler);
}, []);
// 监听预期动作(用现有 store 状态推断,避免改 schema
const crystals = useGameStore((s) => s.crystals);
const pulsePower = useGameStore((s) => s.pulsePower);
const ownedTech = useGameStore((s) => s.tech);
const activePuzzle = useGameStore((s) => s.activePuzzle);
const hasActiveExpedition = useGameStore(
(s) => !!s.activeExpedition && !s.activeExpedition.finished
);
// 记录进入 pulse 步骤时的晶体基线
const pulseBaseRef = useRef<number | null>(null);
// 动作完成检测:用 rAF 异步轮询,避免 effect 中同步 setState
useEffect(() => {
if (!open) return;
const step = TUTORIAL_STEPS[stepIdx];
if (!step?.expectAction) {
return;
}
let raf2 = 0;
const check = () => {
const s = useGameStore.getState();
let done = false;
if (step.expectAction === "pulse") {
if (pulseBaseRef.current === null) pulseBaseRef.current = s.crystals;
done = s.crystals >= (pulseBaseRef.current ?? 0) + Math.max(0.5, s.pulsePower * 0.5);
} else if (step.expectAction === "decode-start") {
done = !!s.activePuzzle;
} else if (step.expectAction === "tech-buy") {
done = Object.values(s.tech).some((v) => v > 0);
} else if (step.expectAction === "expedition-start") {
done = !!s.activeExpedition && !s.activeExpedition.finished;
}
setActionDone((prev) => (prev !== done ? done : prev));
raf2 = requestAnimationFrame(check);
};
raf2 = requestAnimationFrame(check);
return () => cancelAnimationFrame(raf2);
}, [open, stepIdx]);
// 跟踪目标元素位置
const updateTargetRect = useCallback(() => {
const step = TUTORIAL_STEPS[stepIdx];
if (!step?.target) {
setTargetRect(null);
return;
}
const el = document.querySelector(`[data-tut="${step.target}"]`) as HTMLElement | null;
if (!el) {
setTargetRect(null);
return;
}
const r = el.getBoundingClientRect();
setTargetRect({
left: r.left,
top: r.top,
width: r.width,
height: r.height,
});
}, [stepIdx]);
useEffect(() => {
if (!open) return;
// 首帧不直接 setState,统一交给 rAF 循环检测
const loop = () => {
updateTargetRect();
rafRef.current = requestAnimationFrame(loop);
};
rafRef.current = requestAnimationFrame(loop);
return () => {
if (rafRef.current) cancelAnimationFrame(rafRef.current);
};
}, [open, stepIdx, updateTargetRect]);
const close = useCallback(() => {
setOpen(false);
markTutorialSeen();
}, []);
const next = useCallback(() => {
if (stepIdx >= TUTORIAL_STEPS.length - 1) {
close();
return;
}
setStepIdx((i) => i + 1);
setActionDone(false);
}, [stepIdx, close]);
const prev = useCallback(() => {
if (stepIdx <= 0) return;
setStepIdx((i) => i - 1);
setActionDone(false);
}, [stepIdx]);
if (!open) return null;
const step = TUTORIAL_STEPS[stepIdx];
const isLast = stepIdx >= TUTORIAL_STEPS.length - 1;
// 计算提示气泡位置
const placement = step.placement ?? "auto";
let tooltipStyle: React.CSSProperties = {};
if (targetRect) {
const pad = 16;
if (placement === "right") {
tooltipStyle = {
left: targetRect.left + targetRect.width + pad,
top: targetRect.top + targetRect.height / 2,
transform: "translateY(-50%)",
};
} else if (placement === "left") {
tooltipStyle = {
left: Math.max(16, targetRect.left - 360 - pad),
top: targetRect.top + targetRect.height / 2,
transform: "translateY(-50%)",
maxWidth: 340,
};
} else if (placement === "top") {
tooltipStyle = {
left: Math.max(16, Math.min(targetRect.left, window.innerWidth - 360 - 16)),
top: Math.max(16, targetRect.top - 220),
maxWidth: 340,
};
} else {
// bottom / auto
tooltipStyle = {
left: Math.max(16, Math.min(window.innerWidth / 2 - 170, window.innerWidth - 360 - 16)),
top: Math.min(window.innerHeight - 260, (targetRect?.bottom ?? window.innerHeight / 2) + pad),
maxWidth: 340,
};
}
} else {
// 无目标 → 居中
tooltipStyle = {
left: "50%",
top: "50%",
transform: "translate(-50%, -50%)",
maxWidth: 440,
};
}
// 聚光灯遮罩:用 4 块 div 挖洞
const renderMask = () => {
if (!targetRect) {
// 全屏半透明
return <div className="fixed inset-0 bg-black/70 z-[80] pointer-events-auto" />;
}
const { left, top, width, height } = targetRect;
const pad = 6;
const l = left - pad;
const t = top - pad;
const w = width + pad * 2;
const h = height + pad * 2;
return (
<>
{/* 上 */}
<div className="fixed bg-black/70 z-[80] pointer-events-auto" style={{ left: 0, top: 0, right: 0, height: Math.max(0, t) }} />
{/* 下 */}
<div className="fixed bg-black/70 z-[80] pointer-events-auto" style={{ left: 0, top: t + h, right: 0, bottom: 0 }} />
{/* 左 */}
<div className="fixed bg-black/70 z-[80] pointer-events-auto" style={{ left: 0, top: t, width: Math.max(0, l), height: h }} />
{/* 右 */}
<div className="fixed bg-black/70 z-[80] pointer-events-auto" style={{ left: l + w, top: t, right: 0, height: h }} />
{/* 高亮边框 + 呼吸光 */}
<div
className="fixed z-[81] pointer-events-none rounded-lg"
style={{
left: l,
top: t,
width: w,
height: h,
boxShadow: `0 0 0 2px rgba(232,121,249,0.9), 0 0 24px 4px rgba(232,121,249,0.5)`,
animation: "tut-pulse 1.6s ease-in-out infinite",
}}
/>
</>
);
};
return (
<div className="fixed inset-0 z-[79]">
{/* 遮罩(允许 pointer-events 透过到非高亮区,但拦截点击避免误操作) */}
{renderMask()}
{/* 提示气泡 */}
<div
className="fixed z-[82] w-[340px] sm:w-[360px] max-w-[calc(100vw-32px)]"
style={tooltipStyle}
>
<div className="relative rounded-2xl border border-fuchsia-400/40 bg-gradient-to-br from-[#1a0a2e]/95 to-[#0a0a1e]/95 backdrop-blur-xl shadow-2xl shadow-fuchsia-500/20 overflow-hidden">
{/* 顶部装饰条 */}
<div className="h-1 w-full bg-gradient-to-r from-emerald-400 via-fuchsia-500 to-rose-400" />
{/* 关闭 */}
<button
onClick={close}
className="absolute top-2 right-2 h-7 w-7 rounded-full flex items-center justify-center text-muted-foreground hover:text-foreground hover:bg-white/10 transition z-10"
aria-label="关闭教程"
>
<X className="h-3.5 w-3.5" />
</button>
<div className="p-4 pt-3.5">
{/* 步骤指示 */}
<div className="flex items-center gap-1.5 mb-2.5">
{TUTORIAL_STEPS.map((s, i) => (
<div
key={s.id}
className={`h-1 rounded-full transition-all ${
i === stepIdx
? "w-6 bg-fuchsia-400"
: i < stepIdx
? "w-3 bg-fuchsia-400/50"
: "w-3 bg-white/15"
}`}
/>
))}
</div>
<h3 className="text-sm font-bold text-fuchsia-100 mb-1.5 flex items-center gap-1.5 pr-6">
<Sparkles className="h-3.5 w-3.5 text-fuchsia-300 shrink-0" />
{step.title}
</h3>
<p className="text-[12.5px] text-muted-foreground leading-relaxed whitespace-pre-line">
{step.body}
</p>
{/* 动作提示 */}
{step.expectAction && !actionDone && (
<div className="mt-3 px-2.5 py-1.5 rounded-lg bg-amber-500/10 border border-amber-400/30 text-[11px] text-amber-200 flex items-center gap-1.5">
<span className="h-1.5 w-1.5 rounded-full bg-amber-400 animate-pulse" />
</div>
)}
{step.expectAction && actionDone && (
<div className="mt-3 px-2.5 py-1.5 rounded-lg bg-emerald-500/10 border border-emerald-400/30 text-[11px] text-emerald-200 flex items-center gap-1.5">
</div>
)}
{/* 按钮 */}
<div className="flex items-center gap-2 mt-4">
<Button
size="sm"
variant="ghost"
onClick={prev}
disabled={stepIdx === 0}
className="h-7 px-2 text-[11px] text-muted-foreground hover:text-foreground"
>
<ChevronLeft className="h-3.5 w-3.5" />
</Button>
<div className="ml-auto flex items-center gap-2">
<Button
size="sm"
variant="ghost"
onClick={close}
className="h-7 px-2 text-[11px] text-muted-foreground hover:text-foreground"
>
</Button>
<Button
size="sm"
onClick={next}
className="h-7 px-3 text-[11px] bg-fuchsia-500 hover:bg-fuchsia-600 text-white border-fuchsia-400/50"
>
{isLast ? "完成" : "下一步"}
<ChevronRight className="h-3.5 w-3.5 ml-0.5" />
</Button>
</div>
</div>
<div className="text-[10px] text-muted-foreground/60 text-center mt-2">
{stepIdx + 1} / {TUTORIAL_STEPS.length}
</div>
</div>
</div>
</div>
</div>
);
}
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"use client"
import * as React from "react"
import * as AccordionPrimitive from "@radix-ui/react-accordion"
import { ChevronDownIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Accordion({
...props
}: React.ComponentProps<typeof AccordionPrimitive.Root>) {
return <AccordionPrimitive.Root data-slot="accordion" {...props} />
}
function AccordionItem({
className,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Item>) {
return (
<AccordionPrimitive.Item
data-slot="accordion-item"
className={cn("border-b last:border-b-0", className)}
{...props}
/>
)
}
function AccordionTrigger({
className,
children,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Trigger>) {
return (
<AccordionPrimitive.Header className="flex">
<AccordionPrimitive.Trigger
data-slot="accordion-trigger"
className={cn(
"focus-visible:border-ring focus-visible:ring-ring/50 flex flex-1 items-start justify-between gap-4 rounded-md py-4 text-left text-sm font-medium transition-all outline-none hover:underline focus-visible:ring-[3px] disabled:pointer-events-none disabled:opacity-50 [&[data-state=open]>svg]:rotate-180",
className
)}
{...props}
>
{children}
<ChevronDownIcon className="text-muted-foreground pointer-events-none size-4 shrink-0 translate-y-0.5 transition-transform duration-200" />
</AccordionPrimitive.Trigger>
</AccordionPrimitive.Header>
)
}
function AccordionContent({
className,
children,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Content>) {
return (
<AccordionPrimitive.Content
data-slot="accordion-content"
className="data-[state=closed]:animate-accordion-up data-[state=open]:animate-accordion-down overflow-hidden text-sm"
{...props}
>
<div className={cn("pt-0 pb-4", className)}>{children}</div>
</AccordionPrimitive.Content>
)
}
export { Accordion, AccordionItem, AccordionTrigger, AccordionContent }
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"use client"
import * as React from "react"
import * as AlertDialogPrimitive from "@radix-ui/react-alert-dialog"
import { cn } from "@/lib/utils"
import { buttonVariants } from "@/components/ui/button"
function AlertDialog({
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Root>) {
return <AlertDialogPrimitive.Root data-slot="alert-dialog" {...props} />
}
function AlertDialogTrigger({
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Trigger>) {
return (
<AlertDialogPrimitive.Trigger data-slot="alert-dialog-trigger" {...props} />
)
}
function AlertDialogPortal({
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Portal>) {
return (
<AlertDialogPrimitive.Portal data-slot="alert-dialog-portal" {...props} />
)
}
function AlertDialogOverlay({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Overlay>) {
return (
<AlertDialogPrimitive.Overlay
data-slot="alert-dialog-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function AlertDialogContent({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Content>) {
return (
<AlertDialogPortal>
<AlertDialogOverlay />
<AlertDialogPrimitive.Content
data-slot="alert-dialog-content"
className={cn(
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 fixed top-[50%] left-[50%] z-50 grid w-full max-w-[calc(100%-2rem)] translate-x-[-50%] translate-y-[-50%] gap-4 rounded-lg border p-6 shadow-lg duration-200 sm:max-w-lg",
className
)}
{...props}
/>
</AlertDialogPortal>
)
}
function AlertDialogHeader({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-dialog-header"
className={cn("flex flex-col gap-2 text-center sm:text-left", className)}
{...props}
/>
)
}
function AlertDialogFooter({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-dialog-footer"
className={cn(
"flex flex-col-reverse gap-2 sm:flex-row sm:justify-end",
className
)}
{...props}
/>
)
}
function AlertDialogTitle({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Title>) {
return (
<AlertDialogPrimitive.Title
data-slot="alert-dialog-title"
className={cn("text-lg font-semibold", className)}
{...props}
/>
)
}
function AlertDialogDescription({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Description>) {
return (
<AlertDialogPrimitive.Description
data-slot="alert-dialog-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
function AlertDialogAction({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Action>) {
return (
<AlertDialogPrimitive.Action
className={cn(buttonVariants(), className)}
{...props}
/>
)
}
function AlertDialogCancel({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Cancel>) {
return (
<AlertDialogPrimitive.Cancel
className={cn(buttonVariants({ variant: "outline" }), className)}
{...props}
/>
)
}
export {
AlertDialog,
AlertDialogPortal,
AlertDialogOverlay,
AlertDialogTrigger,
AlertDialogContent,
AlertDialogHeader,
AlertDialogFooter,
AlertDialogTitle,
AlertDialogDescription,
AlertDialogAction,
AlertDialogCancel,
}
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import * as React from "react"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const alertVariants = cva(
"relative w-full rounded-lg border px-4 py-3 text-sm grid has-[>svg]:grid-cols-[calc(var(--spacing)*4)_1fr] grid-cols-[0_1fr] has-[>svg]:gap-x-3 gap-y-0.5 items-start [&>svg]:size-4 [&>svg]:translate-y-0.5 [&>svg]:text-current",
{
variants: {
variant: {
default: "bg-card text-card-foreground",
destructive:
"text-destructive bg-card [&>svg]:text-current *:data-[slot=alert-description]:text-destructive/90",
},
},
defaultVariants: {
variant: "default",
},
}
)
function Alert({
className,
variant,
...props
}: React.ComponentProps<"div"> & VariantProps<typeof alertVariants>) {
return (
<div
data-slot="alert"
role="alert"
className={cn(alertVariants({ variant }), className)}
{...props}
/>
)
}
function AlertTitle({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-title"
className={cn(
"col-start-2 line-clamp-1 min-h-4 font-medium tracking-tight",
className
)}
{...props}
/>
)
}
function AlertDescription({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-description"
className={cn(
"text-muted-foreground col-start-2 grid justify-items-start gap-1 text-sm [&_p]:leading-relaxed",
className
)}
{...props}
/>
)
}
export { Alert, AlertTitle, AlertDescription }
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"use client"
import * as AspectRatioPrimitive from "@radix-ui/react-aspect-ratio"
function AspectRatio({
...props
}: React.ComponentProps<typeof AspectRatioPrimitive.Root>) {
return <AspectRatioPrimitive.Root data-slot="aspect-ratio" {...props} />
}
export { AspectRatio }
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"use client"
import * as React from "react"
import * as AvatarPrimitive from "@radix-ui/react-avatar"
import { cn } from "@/lib/utils"
function Avatar({
className,
...props
}: React.ComponentProps<typeof AvatarPrimitive.Root>) {
return (
<AvatarPrimitive.Root
data-slot="avatar"
className={cn(
"relative flex size-8 shrink-0 overflow-hidden rounded-full",
className
)}
{...props}
/>
)
}
function AvatarImage({
className,
...props
}: React.ComponentProps<typeof AvatarPrimitive.Image>) {
return (
<AvatarPrimitive.Image
data-slot="avatar-image"
className={cn("aspect-square size-full", className)}
{...props}
/>
)
}
function AvatarFallback({
className,
...props
}: React.ComponentProps<typeof AvatarPrimitive.Fallback>) {
return (
<AvatarPrimitive.Fallback
data-slot="avatar-fallback"
className={cn(
"bg-muted flex size-full items-center justify-center rounded-full",
className
)}
{...props}
/>
)
}
export { Avatar, AvatarImage, AvatarFallback }
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import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const badgeVariants = cva(
"inline-flex items-center justify-center rounded-md border px-2 py-0.5 text-xs font-medium w-fit whitespace-nowrap shrink-0 [&>svg]:size-3 gap-1 [&>svg]:pointer-events-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive transition-[color,box-shadow] overflow-hidden",
{
variants: {
variant: {
default:
"border-transparent bg-primary text-primary-foreground [a&]:hover:bg-primary/90",
secondary:
"border-transparent bg-secondary text-secondary-foreground [a&]:hover:bg-secondary/90",
destructive:
"border-transparent bg-destructive text-white [a&]:hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
outline:
"text-foreground [a&]:hover:bg-accent [a&]:hover:text-accent-foreground",
},
},
defaultVariants: {
variant: "default",
},
}
)
function Badge({
className,
variant,
asChild = false,
...props
}: React.ComponentProps<"span"> &
VariantProps<typeof badgeVariants> & { asChild?: boolean }) {
const Comp = asChild ? Slot : "span"
return (
<Comp
data-slot="badge"
className={cn(badgeVariants({ variant }), className)}
{...props}
/>
)
}
export { Badge, badgeVariants }
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import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { ChevronRight, MoreHorizontal } from "lucide-react"
import { cn } from "@/lib/utils"
function Breadcrumb({ ...props }: React.ComponentProps<"nav">) {
return <nav aria-label="breadcrumb" data-slot="breadcrumb" {...props} />
}
function BreadcrumbList({ className, ...props }: React.ComponentProps<"ol">) {
return (
<ol
data-slot="breadcrumb-list"
className={cn(
"text-muted-foreground flex flex-wrap items-center gap-1.5 text-sm break-words sm:gap-2.5",
className
)}
{...props}
/>
)
}
function BreadcrumbItem({ className, ...props }: React.ComponentProps<"li">) {
return (
<li
data-slot="breadcrumb-item"
className={cn("inline-flex items-center gap-1.5", className)}
{...props}
/>
)
}
function BreadcrumbLink({
asChild,
className,
...props
}: React.ComponentProps<"a"> & {
asChild?: boolean
}) {
const Comp = asChild ? Slot : "a"
return (
<Comp
data-slot="breadcrumb-link"
className={cn("hover:text-foreground transition-colors", className)}
{...props}
/>
)
}
function BreadcrumbPage({ className, ...props }: React.ComponentProps<"span">) {
return (
<span
data-slot="breadcrumb-page"
role="link"
aria-disabled="true"
aria-current="page"
className={cn("text-foreground font-normal", className)}
{...props}
/>
)
}
function BreadcrumbSeparator({
children,
className,
...props
}: React.ComponentProps<"li">) {
return (
<li
data-slot="breadcrumb-separator"
role="presentation"
aria-hidden="true"
className={cn("[&>svg]:size-3.5", className)}
{...props}
>
{children ?? <ChevronRight />}
</li>
)
}
function BreadcrumbEllipsis({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="breadcrumb-ellipsis"
role="presentation"
aria-hidden="true"
className={cn("flex size-9 items-center justify-center", className)}
{...props}
>
<MoreHorizontal className="size-4" />
<span className="sr-only">More</span>
</span>
)
}
export {
Breadcrumb,
BreadcrumbList,
BreadcrumbItem,
BreadcrumbLink,
BreadcrumbPage,
BreadcrumbSeparator,
BreadcrumbEllipsis,
}
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import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const buttonVariants = cva(
"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
{
variants: {
variant: {
default:
"bg-primary text-primary-foreground shadow-xs hover:bg-primary/90",
destructive:
"bg-destructive text-white shadow-xs hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
outline:
"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50",
secondary:
"bg-secondary text-secondary-foreground shadow-xs hover:bg-secondary/80",
ghost:
"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50",
link: "text-primary underline-offset-4 hover:underline",
},
size: {
default: "h-9 px-4 py-2 has-[>svg]:px-3",
sm: "h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5",
lg: "h-10 rounded-md px-6 has-[>svg]:px-4",
icon: "size-9",
},
},
defaultVariants: {
variant: "default",
size: "default",
},
}
)
function Button({
className,
variant,
size,
asChild = false,
...props
}: React.ComponentProps<"button"> &
VariantProps<typeof buttonVariants> & {
asChild?: boolean
}) {
const Comp = asChild ? Slot : "button"
return (
<Comp
data-slot="button"
className={cn(buttonVariants({ variant, size, className }))}
{...props}
/>
)
}
export { Button, buttonVariants }
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"use client"
import * as React from "react"
import {
ChevronDownIcon,
ChevronLeftIcon,
ChevronRightIcon,
} from "lucide-react"
import { DayButton, DayPicker, getDefaultClassNames } from "react-day-picker"
import { cn } from "@/lib/utils"
import { Button, buttonVariants } from "@/components/ui/button"
function Calendar({
className,
classNames,
showOutsideDays = true,
captionLayout = "label",
buttonVariant = "ghost",
formatters,
components,
...props
}: React.ComponentProps<typeof DayPicker> & {
buttonVariant?: React.ComponentProps<typeof Button>["variant"]
}) {
const defaultClassNames = getDefaultClassNames()
return (
<DayPicker
showOutsideDays={showOutsideDays}
className={cn(
"bg-background group/calendar p-3 [--cell-size:--spacing(8)] [[data-slot=card-content]_&]:bg-transparent [[data-slot=popover-content]_&]:bg-transparent",
String.raw`rtl:**:[.rdp-button\_next>svg]:rotate-180`,
String.raw`rtl:**:[.rdp-button\_previous>svg]:rotate-180`,
className
)}
captionLayout={captionLayout}
formatters={{
formatMonthDropdown: (date) =>
date.toLocaleString("default", { month: "short" }),
...formatters,
}}
classNames={{
root: cn("w-fit", defaultClassNames.root),
months: cn(
"flex gap-4 flex-col md:flex-row relative",
defaultClassNames.months
),
month: cn("flex flex-col w-full gap-4", defaultClassNames.month),
nav: cn(
"flex items-center gap-1 w-full absolute top-0 inset-x-0 justify-between",
defaultClassNames.nav
),
button_previous: cn(
buttonVariants({ variant: buttonVariant }),
"size-(--cell-size) aria-disabled:opacity-50 p-0 select-none",
defaultClassNames.button_previous
),
button_next: cn(
buttonVariants({ variant: buttonVariant }),
"size-(--cell-size) aria-disabled:opacity-50 p-0 select-none",
defaultClassNames.button_next
),
month_caption: cn(
"flex items-center justify-center h-(--cell-size) w-full px-(--cell-size)",
defaultClassNames.month_caption
),
dropdowns: cn(
"w-full flex items-center text-sm font-medium justify-center h-(--cell-size) gap-1.5",
defaultClassNames.dropdowns
),
dropdown_root: cn(
"relative has-focus:border-ring border border-input shadow-xs has-focus:ring-ring/50 has-focus:ring-[3px] rounded-md",
defaultClassNames.dropdown_root
),
dropdown: cn(
"absolute bg-popover inset-0 opacity-0",
defaultClassNames.dropdown
),
caption_label: cn(
"select-none font-medium",
captionLayout === "label"
? "text-sm"
: "rounded-md pl-2 pr-1 flex items-center gap-1 text-sm h-8 [&>svg]:text-muted-foreground [&>svg]:size-3.5",
defaultClassNames.caption_label
),
table: "w-full border-collapse",
weekdays: cn("flex", defaultClassNames.weekdays),
weekday: cn(
"text-muted-foreground rounded-md flex-1 font-normal text-[0.8rem] select-none",
defaultClassNames.weekday
),
week: cn("flex w-full mt-2", defaultClassNames.week),
week_number_header: cn(
"select-none w-(--cell-size)",
defaultClassNames.week_number_header
),
week_number: cn(
"text-[0.8rem] select-none text-muted-foreground",
defaultClassNames.week_number
),
day: cn(
"relative w-full h-full p-0 text-center [&:first-child[data-selected=true]_button]:rounded-l-md [&:last-child[data-selected=true]_button]:rounded-r-md group/day aspect-square select-none",
defaultClassNames.day
),
range_start: cn(
"rounded-l-md bg-accent",
defaultClassNames.range_start
),
range_middle: cn("rounded-none", defaultClassNames.range_middle),
range_end: cn("rounded-r-md bg-accent", defaultClassNames.range_end),
today: cn(
"bg-accent text-accent-foreground rounded-md data-[selected=true]:rounded-none",
defaultClassNames.today
),
outside: cn(
"text-muted-foreground aria-selected:text-muted-foreground",
defaultClassNames.outside
),
disabled: cn(
"text-muted-foreground opacity-50",
defaultClassNames.disabled
),
hidden: cn("invisible", defaultClassNames.hidden),
...classNames,
}}
components={{
Root: ({ className, rootRef, ...props }) => {
return (
<div
data-slot="calendar"
ref={rootRef}
className={cn(className)}
{...props}
/>
)
},
Chevron: ({ className, orientation, ...props }) => {
if (orientation === "left") {
return (
<ChevronLeftIcon className={cn("size-4", className)} {...props} />
)
}
if (orientation === "right") {
return (
<ChevronRightIcon
className={cn("size-4", className)}
{...props}
/>
)
}
return (
<ChevronDownIcon className={cn("size-4", className)} {...props} />
)
},
DayButton: CalendarDayButton,
WeekNumber: ({ children, ...props }) => {
return (
<td {...props}>
<div className="flex size-(--cell-size) items-center justify-center text-center">
{children}
</div>
</td>
)
},
...components,
}}
{...props}
/>
)
}
function CalendarDayButton({
className,
day,
modifiers,
...props
}: React.ComponentProps<typeof DayButton>) {
const defaultClassNames = getDefaultClassNames()
const ref = React.useRef<HTMLButtonElement>(null)
React.useEffect(() => {
if (modifiers.focused) ref.current?.focus()
}, [modifiers.focused])
return (
<Button
ref={ref}
variant="ghost"
size="icon"
data-day={day.date.toLocaleDateString()}
data-selected-single={
modifiers.selected &&
!modifiers.range_start &&
!modifiers.range_end &&
!modifiers.range_middle
}
data-range-start={modifiers.range_start}
data-range-end={modifiers.range_end}
data-range-middle={modifiers.range_middle}
className={cn(
"data-[selected-single=true]:bg-primary data-[selected-single=true]:text-primary-foreground data-[range-middle=true]:bg-accent data-[range-middle=true]:text-accent-foreground data-[range-start=true]:bg-primary data-[range-start=true]:text-primary-foreground data-[range-end=true]:bg-primary data-[range-end=true]:text-primary-foreground group-data-[focused=true]/day:border-ring group-data-[focused=true]/day:ring-ring/50 dark:hover:text-accent-foreground flex aspect-square size-auto w-full min-w-(--cell-size) flex-col gap-1 leading-none font-normal group-data-[focused=true]/day:relative group-data-[focused=true]/day:z-10 group-data-[focused=true]/day:ring-[3px] data-[range-end=true]:rounded-md data-[range-end=true]:rounded-r-md data-[range-middle=true]:rounded-none data-[range-start=true]:rounded-md data-[range-start=true]:rounded-l-md [&>span]:text-xs [&>span]:opacity-70",
defaultClassNames.day,
className
)}
{...props}
/>
)
}
export { Calendar, CalendarDayButton }
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import * as React from "react"
import { cn } from "@/lib/utils"
function Card({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card"
className={cn(
"bg-card text-card-foreground flex flex-col gap-6 rounded-xl border py-6 shadow-sm",
className
)}
{...props}
/>
)
}
function CardHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-header"
className={cn(
"@container/card-header grid auto-rows-min grid-rows-[auto_auto] items-start gap-1.5 px-6 has-data-[slot=card-action]:grid-cols-[1fr_auto] [.border-b]:pb-6",
className
)}
{...props}
/>
)
}
function CardTitle({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-title"
className={cn("leading-none font-semibold", className)}
{...props}
/>
)
}
function CardDescription({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
function CardAction({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-action"
className={cn(
"col-start-2 row-span-2 row-start-1 self-start justify-self-end",
className
)}
{...props}
/>
)
}
function CardContent({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-content"
className={cn("px-6", className)}
{...props}
/>
)
}
function CardFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-footer"
className={cn("flex items-center px-6 [.border-t]:pt-6", className)}
{...props}
/>
)
}
export {
Card,
CardHeader,
CardFooter,
CardTitle,
CardAction,
CardDescription,
CardContent,
}
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"use client"
import * as React from "react"
import useEmblaCarousel, {
type UseEmblaCarouselType,
} from "embla-carousel-react"
import { ArrowLeft, ArrowRight } from "lucide-react"
import { cn } from "@/lib/utils"
import { Button } from "@/components/ui/button"
type CarouselApi = UseEmblaCarouselType[1]
type UseCarouselParameters = Parameters<typeof useEmblaCarousel>
type CarouselOptions = UseCarouselParameters[0]
type CarouselPlugin = UseCarouselParameters[1]
type CarouselProps = {
opts?: CarouselOptions
plugins?: CarouselPlugin
orientation?: "horizontal" | "vertical"
setApi?: (api: CarouselApi) => void
}
type CarouselContextProps = {
carouselRef: ReturnType<typeof useEmblaCarousel>[0]
api: ReturnType<typeof useEmblaCarousel>[1]
scrollPrev: () => void
scrollNext: () => void
canScrollPrev: boolean
canScrollNext: boolean
} & CarouselProps
const CarouselContext = React.createContext<CarouselContextProps | null>(null)
function useCarousel() {
const context = React.useContext(CarouselContext)
if (!context) {
throw new Error("useCarousel must be used within a <Carousel />")
}
return context
}
function Carousel({
orientation = "horizontal",
opts,
setApi,
plugins,
className,
children,
...props
}: React.ComponentProps<"div"> & CarouselProps) {
const [carouselRef, api] = useEmblaCarousel(
{
...opts,
axis: orientation === "horizontal" ? "x" : "y",
},
plugins
)
const [canScrollPrev, setCanScrollPrev] = React.useState(false)
const [canScrollNext, setCanScrollNext] = React.useState(false)
const onSelect = React.useCallback((api: CarouselApi) => {
if (!api) return
setCanScrollPrev(api.canScrollPrev())
setCanScrollNext(api.canScrollNext())
}, [])
const scrollPrev = React.useCallback(() => {
api?.scrollPrev()
}, [api])
const scrollNext = React.useCallback(() => {
api?.scrollNext()
}, [api])
const handleKeyDown = React.useCallback(
(event: React.KeyboardEvent<HTMLDivElement>) => {
if (event.key === "ArrowLeft") {
event.preventDefault()
scrollPrev()
} else if (event.key === "ArrowRight") {
event.preventDefault()
scrollNext()
}
},
[scrollPrev, scrollNext]
)
React.useEffect(() => {
if (!api || !setApi) return
setApi(api)
}, [api, setApi])
React.useEffect(() => {
if (!api) return
onSelect(api)
api.on("reInit", onSelect)
api.on("select", onSelect)
return () => {
api?.off("select", onSelect)
}
}, [api, onSelect])
return (
<CarouselContext.Provider
value={{
carouselRef,
api: api,
opts,
orientation:
orientation || (opts?.axis === "y" ? "vertical" : "horizontal"),
scrollPrev,
scrollNext,
canScrollPrev,
canScrollNext,
}}
>
<div
onKeyDownCapture={handleKeyDown}
className={cn("relative", className)}
role="region"
aria-roledescription="carousel"
data-slot="carousel"
{...props}
>
{children}
</div>
</CarouselContext.Provider>
)
}
function CarouselContent({ className, ...props }: React.ComponentProps<"div">) {
const { carouselRef, orientation } = useCarousel()
return (
<div
ref={carouselRef}
className="overflow-hidden"
data-slot="carousel-content"
>
<div
className={cn(
"flex",
orientation === "horizontal" ? "-ml-4" : "-mt-4 flex-col",
className
)}
{...props}
/>
</div>
)
}
function CarouselItem({ className, ...props }: React.ComponentProps<"div">) {
const { orientation } = useCarousel()
return (
<div
role="group"
aria-roledescription="slide"
data-slot="carousel-item"
className={cn(
"min-w-0 shrink-0 grow-0 basis-full",
orientation === "horizontal" ? "pl-4" : "pt-4",
className
)}
{...props}
/>
)
}
function CarouselPrevious({
className,
variant = "outline",
size = "icon",
...props
}: React.ComponentProps<typeof Button>) {
const { orientation, scrollPrev, canScrollPrev } = useCarousel()
return (
<Button
data-slot="carousel-previous"
variant={variant}
size={size}
className={cn(
"absolute size-8 rounded-full",
orientation === "horizontal"
? "top-1/2 -left-12 -translate-y-1/2"
: "-top-12 left-1/2 -translate-x-1/2 rotate-90",
className
)}
disabled={!canScrollPrev}
onClick={scrollPrev}
{...props}
>
<ArrowLeft />
<span className="sr-only">Previous slide</span>
</Button>
)
}
function CarouselNext({
className,
variant = "outline",
size = "icon",
...props
}: React.ComponentProps<typeof Button>) {
const { orientation, scrollNext, canScrollNext } = useCarousel()
return (
<Button
data-slot="carousel-next"
variant={variant}
size={size}
className={cn(
"absolute size-8 rounded-full",
orientation === "horizontal"
? "top-1/2 -right-12 -translate-y-1/2"
: "-bottom-12 left-1/2 -translate-x-1/2 rotate-90",
className
)}
disabled={!canScrollNext}
onClick={scrollNext}
{...props}
>
<ArrowRight />
<span className="sr-only">Next slide</span>
</Button>
)
}
export {
type CarouselApi,
Carousel,
CarouselContent,
CarouselItem,
CarouselPrevious,
CarouselNext,
}
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"use client"
import * as React from "react"
import * as RechartsPrimitive from "recharts"
import { cn } from "@/lib/utils"
// Format: { THEME_NAME: CSS_SELECTOR }
const THEMES = { light: "", dark: ".dark" } as const
export type ChartConfig = {
[k in string]: {
label?: React.ReactNode
icon?: React.ComponentType
} & (
| { color?: string; theme?: never }
| { color?: never; theme: Record<keyof typeof THEMES, string> }
)
}
type ChartContextProps = {
config: ChartConfig
}
const ChartContext = React.createContext<ChartContextProps | null>(null)
function useChart() {
const context = React.useContext(ChartContext)
if (!context) {
throw new Error("useChart must be used within a <ChartContainer />")
}
return context
}
function ChartContainer({
id,
className,
children,
config,
...props
}: React.ComponentProps<"div"> & {
config: ChartConfig
children: React.ComponentProps<
typeof RechartsPrimitive.ResponsiveContainer
>["children"]
}) {
const uniqueId = React.useId()
const chartId = `chart-${id || uniqueId.replace(/:/g, "")}`
return (
<ChartContext.Provider value={{ config }}>
<div
data-slot="chart"
data-chart={chartId}
className={cn(
"[&_.recharts-cartesian-axis-tick_text]:fill-muted-foreground [&_.recharts-cartesian-grid_line[stroke='#ccc']]:stroke-border/50 [&_.recharts-curve.recharts-tooltip-cursor]:stroke-border [&_.recharts-polar-grid_[stroke='#ccc']]:stroke-border [&_.recharts-radial-bar-background-sector]:fill-muted [&_.recharts-rectangle.recharts-tooltip-cursor]:fill-muted [&_.recharts-reference-line_[stroke='#ccc']]:stroke-border flex aspect-video justify-center text-xs [&_.recharts-dot[stroke='#fff']]:stroke-transparent [&_.recharts-layer]:outline-hidden [&_.recharts-sector]:outline-hidden [&_.recharts-sector[stroke='#fff']]:stroke-transparent [&_.recharts-surface]:outline-hidden",
className
)}
{...props}
>
<ChartStyle id={chartId} config={config} />
<RechartsPrimitive.ResponsiveContainer>
{children}
</RechartsPrimitive.ResponsiveContainer>
</div>
</ChartContext.Provider>
)
}
const ChartStyle = ({ id, config }: { id: string; config: ChartConfig }) => {
const colorConfig = Object.entries(config).filter(
([, config]) => config.theme || config.color
)
if (!colorConfig.length) {
return null
}
return (
<style
dangerouslySetInnerHTML={{
__html: Object.entries(THEMES)
.map(
([theme, prefix]) => `
${prefix} [data-chart=${id}] {
${colorConfig
.map(([key, itemConfig]) => {
const color =
itemConfig.theme?.[theme as keyof typeof itemConfig.theme] ||
itemConfig.color
return color ? ` --color-${key}: ${color};` : null
})
.join("\n")}
}
`
)
.join("\n"),
}}
/>
)
}
const ChartTooltip = RechartsPrimitive.Tooltip
function ChartTooltipContent({
active,
payload,
className,
indicator = "dot",
hideLabel = false,
hideIndicator = false,
label,
labelFormatter,
labelClassName,
formatter,
color,
nameKey,
labelKey,
}: React.ComponentProps<typeof RechartsPrimitive.Tooltip> &
React.ComponentProps<"div"> & {
hideLabel?: boolean
hideIndicator?: boolean
indicator?: "line" | "dot" | "dashed"
nameKey?: string
labelKey?: string
}) {
const { config } = useChart()
const tooltipLabel = React.useMemo(() => {
if (hideLabel || !payload?.length) {
return null
}
const [item] = payload
const key = `${labelKey || item?.dataKey || item?.name || "value"}`
const itemConfig = getPayloadConfigFromPayload(config, item, key)
const value =
!labelKey && typeof label === "string"
? config[label as keyof typeof config]?.label || label
: itemConfig?.label
if (labelFormatter) {
return (
<div className={cn("font-medium", labelClassName)}>
{labelFormatter(value, payload)}
</div>
)
}
if (!value) {
return null
}
return <div className={cn("font-medium", labelClassName)}>{value}</div>
}, [
label,
labelFormatter,
payload,
hideLabel,
labelClassName,
config,
labelKey,
])
if (!active || !payload?.length) {
return null
}
const nestLabel = payload.length === 1 && indicator !== "dot"
return (
<div
className={cn(
"border-border/50 bg-background grid min-w-[8rem] items-start gap-1.5 rounded-lg border px-2.5 py-1.5 text-xs shadow-xl",
className
)}
>
{!nestLabel ? tooltipLabel : null}
<div className="grid gap-1.5">
{payload.map((item, index) => {
const key = `${nameKey || item.name || item.dataKey || "value"}`
const itemConfig = getPayloadConfigFromPayload(config, item, key)
const indicatorColor = color || item.payload.fill || item.color
return (
<div
key={item.dataKey}
className={cn(
"[&>svg]:text-muted-foreground flex w-full flex-wrap items-stretch gap-2 [&>svg]:h-2.5 [&>svg]:w-2.5",
indicator === "dot" && "items-center"
)}
>
{formatter && item?.value !== undefined && item.name ? (
formatter(item.value, item.name, item, index, item.payload)
) : (
<>
{itemConfig?.icon ? (
<itemConfig.icon />
) : (
!hideIndicator && (
<div
className={cn(
"shrink-0 rounded-[2px] border-(--color-border) bg-(--color-bg)",
{
"h-2.5 w-2.5": indicator === "dot",
"w-1": indicator === "line",
"w-0 border-[1.5px] border-dashed bg-transparent":
indicator === "dashed",
"my-0.5": nestLabel && indicator === "dashed",
}
)}
style={
{
"--color-bg": indicatorColor,
"--color-border": indicatorColor,
} as React.CSSProperties
}
/>
)
)}
<div
className={cn(
"flex flex-1 justify-between leading-none",
nestLabel ? "items-end" : "items-center"
)}
>
<div className="grid gap-1.5">
{nestLabel ? tooltipLabel : null}
<span className="text-muted-foreground">
{itemConfig?.label || item.name}
</span>
</div>
{item.value && (
<span className="text-foreground font-mono font-medium tabular-nums">
{item.value.toLocaleString()}
</span>
)}
</div>
</>
)}
</div>
)
})}
</div>
</div>
)
}
const ChartLegend = RechartsPrimitive.Legend
function ChartLegendContent({
className,
hideIcon = false,
payload,
verticalAlign = "bottom",
nameKey,
}: React.ComponentProps<"div"> &
Pick<RechartsPrimitive.LegendProps, "payload" | "verticalAlign"> & {
hideIcon?: boolean
nameKey?: string
}) {
const { config } = useChart()
if (!payload?.length) {
return null
}
return (
<div
className={cn(
"flex items-center justify-center gap-4",
verticalAlign === "top" ? "pb-3" : "pt-3",
className
)}
>
{payload.map((item) => {
const key = `${nameKey || item.dataKey || "value"}`
const itemConfig = getPayloadConfigFromPayload(config, item, key)
return (
<div
key={item.value}
className={cn(
"[&>svg]:text-muted-foreground flex items-center gap-1.5 [&>svg]:h-3 [&>svg]:w-3"
)}
>
{itemConfig?.icon && !hideIcon ? (
<itemConfig.icon />
) : (
<div
className="h-2 w-2 shrink-0 rounded-[2px]"
style={{
backgroundColor: item.color,
}}
/>
)}
{itemConfig?.label}
</div>
)
})}
</div>
)
}
// Helper to extract item config from a payload.
function getPayloadConfigFromPayload(
config: ChartConfig,
payload: unknown,
key: string
) {
if (typeof payload !== "object" || payload === null) {
return undefined
}
const payloadPayload =
"payload" in payload &&
typeof payload.payload === "object" &&
payload.payload !== null
? payload.payload
: undefined
let configLabelKey: string = key
if (
key in payload &&
typeof payload[key as keyof typeof payload] === "string"
) {
configLabelKey = payload[key as keyof typeof payload] as string
} else if (
payloadPayload &&
key in payloadPayload &&
typeof payloadPayload[key as keyof typeof payloadPayload] === "string"
) {
configLabelKey = payloadPayload[
key as keyof typeof payloadPayload
] as string
}
return configLabelKey in config
? config[configLabelKey]
: config[key as keyof typeof config]
}
export {
ChartContainer,
ChartTooltip,
ChartTooltipContent,
ChartLegend,
ChartLegendContent,
ChartStyle,
}
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"use client"
import * as React from "react"
import * as CheckboxPrimitive from "@radix-ui/react-checkbox"
import { CheckIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Checkbox({
className,
...props
}: React.ComponentProps<typeof CheckboxPrimitive.Root>) {
return (
<CheckboxPrimitive.Root
data-slot="checkbox"
className={cn(
"peer border-input dark:bg-input/30 data-[state=checked]:bg-primary data-[state=checked]:text-primary-foreground dark:data-[state=checked]:bg-primary data-[state=checked]:border-primary focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive size-4 shrink-0 rounded-[4px] border shadow-xs transition-shadow outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
>
<CheckboxPrimitive.Indicator
data-slot="checkbox-indicator"
className="flex items-center justify-center text-current transition-none"
>
<CheckIcon className="size-3.5" />
</CheckboxPrimitive.Indicator>
</CheckboxPrimitive.Root>
)
}
export { Checkbox }
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"use client"
import * as CollapsiblePrimitive from "@radix-ui/react-collapsible"
function Collapsible({
...props
}: React.ComponentProps<typeof CollapsiblePrimitive.Root>) {
return <CollapsiblePrimitive.Root data-slot="collapsible" {...props} />
}
function CollapsibleTrigger({
...props
}: React.ComponentProps<typeof CollapsiblePrimitive.CollapsibleTrigger>) {
return (
<CollapsiblePrimitive.CollapsibleTrigger
data-slot="collapsible-trigger"
{...props}
/>
)
}
function CollapsibleContent({
...props
}: React.ComponentProps<typeof CollapsiblePrimitive.CollapsibleContent>) {
return (
<CollapsiblePrimitive.CollapsibleContent
data-slot="collapsible-content"
{...props}
/>
)
}
export { Collapsible, CollapsibleTrigger, CollapsibleContent }
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"use client"
import * as React from "react"
import { Command as CommandPrimitive } from "cmdk"
import { SearchIcon } from "lucide-react"
import { cn } from "@/lib/utils"
import {
Dialog,
DialogContent,
DialogDescription,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog"
function Command({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive>) {
return (
<CommandPrimitive
data-slot="command"
className={cn(
"bg-popover text-popover-foreground flex h-full w-full flex-col overflow-hidden rounded-md",
className
)}
{...props}
/>
)
}
function CommandDialog({
title = "Command Palette",
description = "Search for a command to run...",
children,
className,
showCloseButton = true,
...props
}: React.ComponentProps<typeof Dialog> & {
title?: string
description?: string
className?: string
showCloseButton?: boolean
}) {
return (
<Dialog {...props}>
<DialogHeader className="sr-only">
<DialogTitle>{title}</DialogTitle>
<DialogDescription>{description}</DialogDescription>
</DialogHeader>
<DialogContent
className={cn("overflow-hidden p-0", className)}
showCloseButton={showCloseButton}
>
<Command className="[&_[cmdk-group-heading]]:text-muted-foreground **:data-[slot=command-input-wrapper]:h-12 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:font-medium [&_[cmdk-group]]:px-2 [&_[cmdk-group]:not([hidden])_~[cmdk-group]]:pt-0 [&_[cmdk-input-wrapper]_svg]:h-5 [&_[cmdk-input-wrapper]_svg]:w-5 [&_[cmdk-input]]:h-12 [&_[cmdk-item]]:px-2 [&_[cmdk-item]]:py-3 [&_[cmdk-item]_svg]:h-5 [&_[cmdk-item]_svg]:w-5">
{children}
</Command>
</DialogContent>
</Dialog>
)
}
function CommandInput({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Input>) {
return (
<div
data-slot="command-input-wrapper"
className="flex h-9 items-center gap-2 border-b px-3"
>
<SearchIcon className="size-4 shrink-0 opacity-50" />
<CommandPrimitive.Input
data-slot="command-input"
className={cn(
"placeholder:text-muted-foreground flex h-10 w-full rounded-md bg-transparent py-3 text-sm outline-hidden disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
/>
</div>
)
}
function CommandList({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.List>) {
return (
<CommandPrimitive.List
data-slot="command-list"
className={cn(
"max-h-[300px] scroll-py-1 overflow-x-hidden overflow-y-auto",
className
)}
{...props}
/>
)
}
function CommandEmpty({
...props
}: React.ComponentProps<typeof CommandPrimitive.Empty>) {
return (
<CommandPrimitive.Empty
data-slot="command-empty"
className="py-6 text-center text-sm"
{...props}
/>
)
}
function CommandGroup({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Group>) {
return (
<CommandPrimitive.Group
data-slot="command-group"
className={cn(
"text-foreground [&_[cmdk-group-heading]]:text-muted-foreground overflow-hidden p-1 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:py-1.5 [&_[cmdk-group-heading]]:text-xs [&_[cmdk-group-heading]]:font-medium",
className
)}
{...props}
/>
)
}
function CommandSeparator({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Separator>) {
return (
<CommandPrimitive.Separator
data-slot="command-separator"
className={cn("bg-border -mx-1 h-px", className)}
{...props}
/>
)
}
function CommandItem({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Item>) {
return (
<CommandPrimitive.Item
data-slot="command-item"
className={cn(
"data-[selected=true]:bg-accent data-[selected=true]:text-accent-foreground [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled=true]:pointer-events-none data-[disabled=true]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function CommandShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="command-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
export {
Command,
CommandDialog,
CommandInput,
CommandList,
CommandEmpty,
CommandGroup,
CommandItem,
CommandShortcut,
CommandSeparator,
}
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"use client"
import * as React from "react"
import * as ContextMenuPrimitive from "@radix-ui/react-context-menu"
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function ContextMenu({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Root>) {
return <ContextMenuPrimitive.Root data-slot="context-menu" {...props} />
}
function ContextMenuTrigger({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Trigger>) {
return (
<ContextMenuPrimitive.Trigger data-slot="context-menu-trigger" {...props} />
)
}
function ContextMenuGroup({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Group>) {
return (
<ContextMenuPrimitive.Group data-slot="context-menu-group" {...props} />
)
}
function ContextMenuPortal({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Portal>) {
return (
<ContextMenuPrimitive.Portal data-slot="context-menu-portal" {...props} />
)
}
function ContextMenuSub({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Sub>) {
return <ContextMenuPrimitive.Sub data-slot="context-menu-sub" {...props} />
}
function ContextMenuRadioGroup({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.RadioGroup>) {
return (
<ContextMenuPrimitive.RadioGroup
data-slot="context-menu-radio-group"
{...props}
/>
)
}
function ContextMenuSubTrigger({
className,
inset,
children,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.SubTrigger> & {
inset?: boolean
}) {
return (
<ContextMenuPrimitive.SubTrigger
data-slot="context-menu-sub-trigger"
data-inset={inset}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
{children}
<ChevronRightIcon className="ml-auto" />
</ContextMenuPrimitive.SubTrigger>
)
}
function ContextMenuSubContent({
className,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.SubContent>) {
return (
<ContextMenuPrimitive.SubContent
data-slot="context-menu-sub-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-context-menu-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
className
)}
{...props}
/>
)
}
function ContextMenuContent({
className,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Content>) {
return (
<ContextMenuPrimitive.Portal>
<ContextMenuPrimitive.Content
data-slot="context-menu-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 max-h-(--radix-context-menu-content-available-height) min-w-[8rem] origin-(--radix-context-menu-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border p-1 shadow-md",
className
)}
{...props}
/>
</ContextMenuPrimitive.Portal>
)
}
function ContextMenuItem({
className,
inset,
variant = "default",
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Item> & {
inset?: boolean
variant?: "default" | "destructive"
}) {
return (
<ContextMenuPrimitive.Item
data-slot="context-menu-item"
data-inset={inset}
data-variant={variant}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function ContextMenuCheckboxItem({
className,
children,
checked,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.CheckboxItem>) {
return (
<ContextMenuPrimitive.CheckboxItem
data-slot="context-menu-checkbox-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
checked={checked}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<ContextMenuPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</ContextMenuPrimitive.ItemIndicator>
</span>
{children}
</ContextMenuPrimitive.CheckboxItem>
)
}
function ContextMenuRadioItem({
className,
children,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.RadioItem>) {
return (
<ContextMenuPrimitive.RadioItem
data-slot="context-menu-radio-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<ContextMenuPrimitive.ItemIndicator>
<CircleIcon className="size-2 fill-current" />
</ContextMenuPrimitive.ItemIndicator>
</span>
{children}
</ContextMenuPrimitive.RadioItem>
)
}
function ContextMenuLabel({
className,
inset,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Label> & {
inset?: boolean
}) {
return (
<ContextMenuPrimitive.Label
data-slot="context-menu-label"
data-inset={inset}
className={cn(
"text-foreground px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
className
)}
{...props}
/>
)
}
function ContextMenuSeparator({
className,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Separator>) {
return (
<ContextMenuPrimitive.Separator
data-slot="context-menu-separator"
className={cn("bg-border -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function ContextMenuShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="context-menu-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
export {
ContextMenu,
ContextMenuTrigger,
ContextMenuContent,
ContextMenuItem,
ContextMenuCheckboxItem,
ContextMenuRadioItem,
ContextMenuLabel,
ContextMenuSeparator,
ContextMenuShortcut,
ContextMenuGroup,
ContextMenuPortal,
ContextMenuSub,
ContextMenuSubContent,
ContextMenuSubTrigger,
ContextMenuRadioGroup,
}
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"use client"
import * as React from "react"
import * as DialogPrimitive from "@radix-ui/react-dialog"
import { XIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Dialog({
...props
}: React.ComponentProps<typeof DialogPrimitive.Root>) {
return <DialogPrimitive.Root data-slot="dialog" {...props} />
}
function DialogTrigger({
...props
}: React.ComponentProps<typeof DialogPrimitive.Trigger>) {
return <DialogPrimitive.Trigger data-slot="dialog-trigger" {...props} />
}
function DialogPortal({
...props
}: React.ComponentProps<typeof DialogPrimitive.Portal>) {
return <DialogPrimitive.Portal data-slot="dialog-portal" {...props} />
}
function DialogClose({
...props
}: React.ComponentProps<typeof DialogPrimitive.Close>) {
return <DialogPrimitive.Close data-slot="dialog-close" {...props} />
}
function DialogOverlay({
className,
...props
}: React.ComponentProps<typeof DialogPrimitive.Overlay>) {
return (
<DialogPrimitive.Overlay
data-slot="dialog-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function DialogContent({
className,
children,
showCloseButton = true,
...props
}: React.ComponentProps<typeof DialogPrimitive.Content> & {
showCloseButton?: boolean
}) {
return (
<DialogPortal data-slot="dialog-portal">
<DialogOverlay />
<DialogPrimitive.Content
data-slot="dialog-content"
className={cn(
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 fixed top-[50%] left-[50%] z-50 grid w-full max-w-[calc(100%-2rem)] translate-x-[-50%] translate-y-[-50%] gap-4 rounded-lg border p-6 shadow-lg duration-200 sm:max-w-lg",
className
)}
{...props}
>
{children}
{showCloseButton && (
<DialogPrimitive.Close
data-slot="dialog-close"
className="ring-offset-background focus:ring-ring data-[state=open]:bg-accent data-[state=open]:text-muted-foreground absolute top-4 right-4 rounded-xs opacity-70 transition-opacity hover:opacity-100 focus:ring-2 focus:ring-offset-2 focus:outline-hidden disabled:pointer-events-none [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4"
>
<XIcon />
<span className="sr-only">Close</span>
</DialogPrimitive.Close>
)}
</DialogPrimitive.Content>
</DialogPortal>
)
}
function DialogHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="dialog-header"
className={cn("flex flex-col gap-2 text-center sm:text-left", className)}
{...props}
/>
)
}
function DialogFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="dialog-footer"
className={cn(
"flex flex-col-reverse gap-2 sm:flex-row sm:justify-end",
className
)}
{...props}
/>
)
}
function DialogTitle({
className,
...props
}: React.ComponentProps<typeof DialogPrimitive.Title>) {
return (
<DialogPrimitive.Title
data-slot="dialog-title"
className={cn("text-lg leading-none font-semibold", className)}
{...props}
/>
)
}
function DialogDescription({
className,
...props
}: React.ComponentProps<typeof DialogPrimitive.Description>) {
return (
<DialogPrimitive.Description
data-slot="dialog-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
export {
Dialog,
DialogClose,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogOverlay,
DialogPortal,
DialogTitle,
DialogTrigger,
}
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"use client"
import * as React from "react"
import { Drawer as DrawerPrimitive } from "vaul"
import { cn } from "@/lib/utils"
function Drawer({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Root>) {
return <DrawerPrimitive.Root data-slot="drawer" {...props} />
}
function DrawerTrigger({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Trigger>) {
return <DrawerPrimitive.Trigger data-slot="drawer-trigger" {...props} />
}
function DrawerPortal({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Portal>) {
return <DrawerPrimitive.Portal data-slot="drawer-portal" {...props} />
}
function DrawerClose({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Close>) {
return <DrawerPrimitive.Close data-slot="drawer-close" {...props} />
}
function DrawerOverlay({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Overlay>) {
return (
<DrawerPrimitive.Overlay
data-slot="drawer-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function DrawerContent({
className,
children,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Content>) {
return (
<DrawerPortal data-slot="drawer-portal">
<DrawerOverlay />
<DrawerPrimitive.Content
data-slot="drawer-content"
className={cn(
"group/drawer-content bg-background fixed z-50 flex h-auto flex-col",
"data-[vaul-drawer-direction=top]:inset-x-0 data-[vaul-drawer-direction=top]:top-0 data-[vaul-drawer-direction=top]:mb-24 data-[vaul-drawer-direction=top]:max-h-[80vh] data-[vaul-drawer-direction=top]:rounded-b-lg data-[vaul-drawer-direction=top]:border-b",
"data-[vaul-drawer-direction=bottom]:inset-x-0 data-[vaul-drawer-direction=bottom]:bottom-0 data-[vaul-drawer-direction=bottom]:mt-24 data-[vaul-drawer-direction=bottom]:max-h-[80vh] data-[vaul-drawer-direction=bottom]:rounded-t-lg data-[vaul-drawer-direction=bottom]:border-t",
"data-[vaul-drawer-direction=right]:inset-y-0 data-[vaul-drawer-direction=right]:right-0 data-[vaul-drawer-direction=right]:w-3/4 data-[vaul-drawer-direction=right]:border-l data-[vaul-drawer-direction=right]:sm:max-w-sm",
"data-[vaul-drawer-direction=left]:inset-y-0 data-[vaul-drawer-direction=left]:left-0 data-[vaul-drawer-direction=left]:w-3/4 data-[vaul-drawer-direction=left]:border-r data-[vaul-drawer-direction=left]:sm:max-w-sm",
className
)}
{...props}
>
<div className="bg-muted mx-auto mt-4 hidden h-2 w-[100px] shrink-0 rounded-full group-data-[vaul-drawer-direction=bottom]/drawer-content:block" />
{children}
</DrawerPrimitive.Content>
</DrawerPortal>
)
}
function DrawerHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="drawer-header"
className={cn(
"flex flex-col gap-0.5 p-4 group-data-[vaul-drawer-direction=bottom]/drawer-content:text-center group-data-[vaul-drawer-direction=top]/drawer-content:text-center md:gap-1.5 md:text-left",
className
)}
{...props}
/>
)
}
function DrawerFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="drawer-footer"
className={cn("mt-auto flex flex-col gap-2 p-4", className)}
{...props}
/>
)
}
function DrawerTitle({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Title>) {
return (
<DrawerPrimitive.Title
data-slot="drawer-title"
className={cn("text-foreground font-semibold", className)}
{...props}
/>
)
}
function DrawerDescription({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Description>) {
return (
<DrawerPrimitive.Description
data-slot="drawer-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
export {
Drawer,
DrawerPortal,
DrawerOverlay,
DrawerTrigger,
DrawerClose,
DrawerContent,
DrawerHeader,
DrawerFooter,
DrawerTitle,
DrawerDescription,
}
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"use client"
import * as React from "react"
import * as DropdownMenuPrimitive from "@radix-ui/react-dropdown-menu"
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function DropdownMenu({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Root>) {
return <DropdownMenuPrimitive.Root data-slot="dropdown-menu" {...props} />
}
function DropdownMenuPortal({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Portal>) {
return (
<DropdownMenuPrimitive.Portal data-slot="dropdown-menu-portal" {...props} />
)
}
function DropdownMenuTrigger({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Trigger>) {
return (
<DropdownMenuPrimitive.Trigger
data-slot="dropdown-menu-trigger"
{...props}
/>
)
}
function DropdownMenuContent({
className,
sideOffset = 4,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Content>) {
return (
<DropdownMenuPrimitive.Portal>
<DropdownMenuPrimitive.Content
data-slot="dropdown-menu-content"
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 max-h-(--radix-dropdown-menu-content-available-height) min-w-[8rem] origin-(--radix-dropdown-menu-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border p-1 shadow-md",
className
)}
{...props}
/>
</DropdownMenuPrimitive.Portal>
)
}
function DropdownMenuGroup({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Group>) {
return (
<DropdownMenuPrimitive.Group data-slot="dropdown-menu-group" {...props} />
)
}
function DropdownMenuItem({
className,
inset,
variant = "default",
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Item> & {
inset?: boolean
variant?: "default" | "destructive"
}) {
return (
<DropdownMenuPrimitive.Item
data-slot="dropdown-menu-item"
data-inset={inset}
data-variant={variant}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function DropdownMenuCheckboxItem({
className,
children,
checked,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.CheckboxItem>) {
return (
<DropdownMenuPrimitive.CheckboxItem
data-slot="dropdown-menu-checkbox-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
checked={checked}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<DropdownMenuPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</DropdownMenuPrimitive.ItemIndicator>
</span>
{children}
</DropdownMenuPrimitive.CheckboxItem>
)
}
function DropdownMenuRadioGroup({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.RadioGroup>) {
return (
<DropdownMenuPrimitive.RadioGroup
data-slot="dropdown-menu-radio-group"
{...props}
/>
)
}
function DropdownMenuRadioItem({
className,
children,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.RadioItem>) {
return (
<DropdownMenuPrimitive.RadioItem
data-slot="dropdown-menu-radio-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<DropdownMenuPrimitive.ItemIndicator>
<CircleIcon className="size-2 fill-current" />
</DropdownMenuPrimitive.ItemIndicator>
</span>
{children}
</DropdownMenuPrimitive.RadioItem>
)
}
function DropdownMenuLabel({
className,
inset,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Label> & {
inset?: boolean
}) {
return (
<DropdownMenuPrimitive.Label
data-slot="dropdown-menu-label"
data-inset={inset}
className={cn(
"px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
className
)}
{...props}
/>
)
}
function DropdownMenuSeparator({
className,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Separator>) {
return (
<DropdownMenuPrimitive.Separator
data-slot="dropdown-menu-separator"
className={cn("bg-border -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function DropdownMenuShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="dropdown-menu-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
function DropdownMenuSub({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Sub>) {
return <DropdownMenuPrimitive.Sub data-slot="dropdown-menu-sub" {...props} />
}
function DropdownMenuSubTrigger({
className,
inset,
children,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.SubTrigger> & {
inset?: boolean
}) {
return (
<DropdownMenuPrimitive.SubTrigger
data-slot="dropdown-menu-sub-trigger"
data-inset={inset}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[inset]:pl-8",
className
)}
{...props}
>
{children}
<ChevronRightIcon className="ml-auto size-4" />
</DropdownMenuPrimitive.SubTrigger>
)
}
function DropdownMenuSubContent({
className,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.SubContent>) {
return (
<DropdownMenuPrimitive.SubContent
data-slot="dropdown-menu-sub-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-dropdown-menu-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
className
)}
{...props}
/>
)
}
export {
DropdownMenu,
DropdownMenuPortal,
DropdownMenuTrigger,
DropdownMenuContent,
DropdownMenuGroup,
DropdownMenuLabel,
DropdownMenuItem,
DropdownMenuCheckboxItem,
DropdownMenuRadioGroup,
DropdownMenuRadioItem,
DropdownMenuSeparator,
DropdownMenuShortcut,
DropdownMenuSub,
DropdownMenuSubTrigger,
DropdownMenuSubContent,
}
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"use client"
import * as React from "react"
import * as LabelPrimitive from "@radix-ui/react-label"
import { Slot } from "@radix-ui/react-slot"
import {
Controller,
FormProvider,
useFormContext,
useFormState,
type ControllerProps,
type FieldPath,
type FieldValues,
} from "react-hook-form"
import { cn } from "@/lib/utils"
import { Label } from "@/components/ui/label"
const Form = FormProvider
type FormFieldContextValue<
TFieldValues extends FieldValues = FieldValues,
TName extends FieldPath<TFieldValues> = FieldPath<TFieldValues>,
> = {
name: TName
}
const FormFieldContext = React.createContext<FormFieldContextValue>(
{} as FormFieldContextValue
)
const FormField = <
TFieldValues extends FieldValues = FieldValues,
TName extends FieldPath<TFieldValues> = FieldPath<TFieldValues>,
>({
...props
}: ControllerProps<TFieldValues, TName>) => {
return (
<FormFieldContext.Provider value={{ name: props.name }}>
<Controller {...props} />
</FormFieldContext.Provider>
)
}
const useFormField = () => {
const fieldContext = React.useContext(FormFieldContext)
const itemContext = React.useContext(FormItemContext)
const { getFieldState } = useFormContext()
const formState = useFormState({ name: fieldContext.name })
const fieldState = getFieldState(fieldContext.name, formState)
if (!fieldContext) {
throw new Error("useFormField should be used within <FormField>")
}
const { id } = itemContext
return {
id,
name: fieldContext.name,
formItemId: `${id}-form-item`,
formDescriptionId: `${id}-form-item-description`,
formMessageId: `${id}-form-item-message`,
...fieldState,
}
}
type FormItemContextValue = {
id: string
}
const FormItemContext = React.createContext<FormItemContextValue>(
{} as FormItemContextValue
)
function FormItem({ className, ...props }: React.ComponentProps<"div">) {
const id = React.useId()
return (
<FormItemContext.Provider value={{ id }}>
<div
data-slot="form-item"
className={cn("grid gap-2", className)}
{...props}
/>
</FormItemContext.Provider>
)
}
function FormLabel({
className,
...props
}: React.ComponentProps<typeof LabelPrimitive.Root>) {
const { error, formItemId } = useFormField()
return (
<Label
data-slot="form-label"
data-error={!!error}
className={cn("data-[error=true]:text-destructive", className)}
htmlFor={formItemId}
{...props}
/>
)
}
function FormControl({ ...props }: React.ComponentProps<typeof Slot>) {
const { error, formItemId, formDescriptionId, formMessageId } = useFormField()
return (
<Slot
data-slot="form-control"
id={formItemId}
aria-describedby={
!error
? `${formDescriptionId}`
: `${formDescriptionId} ${formMessageId}`
}
aria-invalid={!!error}
{...props}
/>
)
}
function FormDescription({ className, ...props }: React.ComponentProps<"p">) {
const { formDescriptionId } = useFormField()
return (
<p
data-slot="form-description"
id={formDescriptionId}
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
function FormMessage({ className, ...props }: React.ComponentProps<"p">) {
const { error, formMessageId } = useFormField()
const body = error ? String(error?.message ?? "") : props.children
if (!body) {
return null
}
return (
<p
data-slot="form-message"
id={formMessageId}
className={cn("text-destructive text-sm", className)}
{...props}
>
{body}
</p>
)
}
export {
useFormField,
Form,
FormItem,
FormLabel,
FormControl,
FormDescription,
FormMessage,
FormField,
}
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"use client"
import * as React from "react"
import * as HoverCardPrimitive from "@radix-ui/react-hover-card"
import { cn } from "@/lib/utils"
function HoverCard({
...props
}: React.ComponentProps<typeof HoverCardPrimitive.Root>) {
return <HoverCardPrimitive.Root data-slot="hover-card" {...props} />
}
function HoverCardTrigger({
...props
}: React.ComponentProps<typeof HoverCardPrimitive.Trigger>) {
return (
<HoverCardPrimitive.Trigger data-slot="hover-card-trigger" {...props} />
)
}
function HoverCardContent({
className,
align = "center",
sideOffset = 4,
...props
}: React.ComponentProps<typeof HoverCardPrimitive.Content>) {
return (
<HoverCardPrimitive.Portal data-slot="hover-card-portal">
<HoverCardPrimitive.Content
data-slot="hover-card-content"
align={align}
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-64 origin-(--radix-hover-card-content-transform-origin) rounded-md border p-4 shadow-md outline-hidden",
className
)}
{...props}
/>
</HoverCardPrimitive.Portal>
)
}
export { HoverCard, HoverCardTrigger, HoverCardContent }
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"use client"
import * as React from "react"
import { OTPInput, OTPInputContext } from "input-otp"
import { MinusIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function InputOTP({
className,
containerClassName,
...props
}: React.ComponentProps<typeof OTPInput> & {
containerClassName?: string
}) {
return (
<OTPInput
data-slot="input-otp"
containerClassName={cn(
"flex items-center gap-2 has-disabled:opacity-50",
containerClassName
)}
className={cn("disabled:cursor-not-allowed", className)}
{...props}
/>
)
}
function InputOTPGroup({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="input-otp-group"
className={cn("flex items-center", className)}
{...props}
/>
)
}
function InputOTPSlot({
index,
className,
...props
}: React.ComponentProps<"div"> & {
index: number
}) {
const inputOTPContext = React.useContext(OTPInputContext)
const { char, hasFakeCaret, isActive } = inputOTPContext?.slots[index] ?? {}
return (
<div
data-slot="input-otp-slot"
data-active={isActive}
className={cn(
"data-[active=true]:border-ring data-[active=true]:ring-ring/50 data-[active=true]:aria-invalid:ring-destructive/20 dark:data-[active=true]:aria-invalid:ring-destructive/40 aria-invalid:border-destructive data-[active=true]:aria-invalid:border-destructive dark:bg-input/30 border-input relative flex h-9 w-9 items-center justify-center border-y border-r text-sm shadow-xs transition-all outline-none first:rounded-l-md first:border-l last:rounded-r-md data-[active=true]:z-10 data-[active=true]:ring-[3px]",
className
)}
{...props}
>
{char}
{hasFakeCaret && (
<div className="pointer-events-none absolute inset-0 flex items-center justify-center">
<div className="animate-caret-blink bg-foreground h-4 w-px duration-1000" />
</div>
)}
</div>
)
}
function InputOTPSeparator({ ...props }: React.ComponentProps<"div">) {
return (
<div data-slot="input-otp-separator" role="separator" {...props}>
<MinusIcon />
</div>
)
}
export { InputOTP, InputOTPGroup, InputOTPSlot, InputOTPSeparator }
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import * as React from "react"
import { cn } from "@/lib/utils"
function Input({ className, type, ...props }: React.ComponentProps<"input">) {
return (
<input
type={type}
data-slot="input"
className={cn(
"file:text-foreground placeholder:text-muted-foreground selection:bg-primary selection:text-primary-foreground dark:bg-input/30 border-input flex h-9 w-full min-w-0 rounded-md border bg-transparent px-3 py-1 text-base shadow-xs transition-[color,box-shadow] outline-none file:inline-flex file:h-7 file:border-0 file:bg-transparent file:text-sm file:font-medium disabled:pointer-events-none disabled:cursor-not-allowed disabled:opacity-50 md:text-sm",
"focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px]",
"aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
className
)}
{...props}
/>
)
}
export { Input }
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"use client"
import * as React from "react"
import * as LabelPrimitive from "@radix-ui/react-label"
import { cn } from "@/lib/utils"
function Label({
className,
...props
}: React.ComponentProps<typeof LabelPrimitive.Root>) {
return (
<LabelPrimitive.Root
data-slot="label"
className={cn(
"flex items-center gap-2 text-sm leading-none font-medium select-none group-data-[disabled=true]:pointer-events-none group-data-[disabled=true]:opacity-50 peer-disabled:cursor-not-allowed peer-disabled:opacity-50",
className
)}
{...props}
/>
)
}
export { Label }
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"use client"
import * as React from "react"
import * as MenubarPrimitive from "@radix-ui/react-menubar"
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Menubar({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Root>) {
return (
<MenubarPrimitive.Root
data-slot="menubar"
className={cn(
"bg-background flex h-9 items-center gap-1 rounded-md border p-1 shadow-xs",
className
)}
{...props}
/>
)
}
function MenubarMenu({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Menu>) {
return <MenubarPrimitive.Menu data-slot="menubar-menu" {...props} />
}
function MenubarGroup({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Group>) {
return <MenubarPrimitive.Group data-slot="menubar-group" {...props} />
}
function MenubarPortal({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Portal>) {
return <MenubarPrimitive.Portal data-slot="menubar-portal" {...props} />
}
function MenubarRadioGroup({
...props
}: React.ComponentProps<typeof MenubarPrimitive.RadioGroup>) {
return (
<MenubarPrimitive.RadioGroup data-slot="menubar-radio-group" {...props} />
)
}
function MenubarTrigger({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Trigger>) {
return (
<MenubarPrimitive.Trigger
data-slot="menubar-trigger"
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex items-center rounded-sm px-2 py-1 text-sm font-medium outline-hidden select-none",
className
)}
{...props}
/>
)
}
function MenubarContent({
className,
align = "start",
alignOffset = -4,
sideOffset = 8,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Content>) {
return (
<MenubarPortal>
<MenubarPrimitive.Content
data-slot="menubar-content"
align={align}
alignOffset={alignOffset}
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[12rem] origin-(--radix-menubar-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-md",
className
)}
{...props}
/>
</MenubarPortal>
)
}
function MenubarItem({
className,
inset,
variant = "default",
...props
}: React.ComponentProps<typeof MenubarPrimitive.Item> & {
inset?: boolean
variant?: "default" | "destructive"
}) {
return (
<MenubarPrimitive.Item
data-slot="menubar-item"
data-inset={inset}
data-variant={variant}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function MenubarCheckboxItem({
className,
children,
checked,
...props
}: React.ComponentProps<typeof MenubarPrimitive.CheckboxItem>) {
return (
<MenubarPrimitive.CheckboxItem
data-slot="menubar-checkbox-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-xs py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
checked={checked}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<MenubarPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</MenubarPrimitive.ItemIndicator>
</span>
{children}
</MenubarPrimitive.CheckboxItem>
)
}
function MenubarRadioItem({
className,
children,
...props
}: React.ComponentProps<typeof MenubarPrimitive.RadioItem>) {
return (
<MenubarPrimitive.RadioItem
data-slot="menubar-radio-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-xs py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<MenubarPrimitive.ItemIndicator>
<CircleIcon className="size-2 fill-current" />
</MenubarPrimitive.ItemIndicator>
</span>
{children}
</MenubarPrimitive.RadioItem>
)
}
function MenubarLabel({
className,
inset,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Label> & {
inset?: boolean
}) {
return (
<MenubarPrimitive.Label
data-slot="menubar-label"
data-inset={inset}
className={cn(
"px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
className
)}
{...props}
/>
)
}
function MenubarSeparator({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Separator>) {
return (
<MenubarPrimitive.Separator
data-slot="menubar-separator"
className={cn("bg-border -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function MenubarShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="menubar-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
function MenubarSub({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Sub>) {
return <MenubarPrimitive.Sub data-slot="menubar-sub" {...props} />
}
function MenubarSubTrigger({
className,
inset,
children,
...props
}: React.ComponentProps<typeof MenubarPrimitive.SubTrigger> & {
inset?: boolean
}) {
return (
<MenubarPrimitive.SubTrigger
data-slot="menubar-sub-trigger"
data-inset={inset}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-none select-none data-[inset]:pl-8",
className
)}
{...props}
>
{children}
<ChevronRightIcon className="ml-auto h-4 w-4" />
</MenubarPrimitive.SubTrigger>
)
}
function MenubarSubContent({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.SubContent>) {
return (
<MenubarPrimitive.SubContent
data-slot="menubar-sub-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-menubar-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
className
)}
{...props}
/>
)
}
export {
Menubar,
MenubarPortal,
MenubarMenu,
MenubarTrigger,
MenubarContent,
MenubarGroup,
MenubarSeparator,
MenubarLabel,
MenubarItem,
MenubarShortcut,
MenubarCheckboxItem,
MenubarRadioGroup,
MenubarRadioItem,
MenubarSub,
MenubarSubTrigger,
MenubarSubContent,
}
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import * as React from "react"
import * as NavigationMenuPrimitive from "@radix-ui/react-navigation-menu"
import { cva } from "class-variance-authority"
import { ChevronDownIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function NavigationMenu({
className,
children,
viewport = true,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Root> & {
viewport?: boolean
}) {
return (
<NavigationMenuPrimitive.Root
data-slot="navigation-menu"
data-viewport={viewport}
className={cn(
"group/navigation-menu relative flex max-w-max flex-1 items-center justify-center",
className
)}
{...props}
>
{children}
{viewport && <NavigationMenuViewport />}
</NavigationMenuPrimitive.Root>
)
}
function NavigationMenuList({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.List>) {
return (
<NavigationMenuPrimitive.List
data-slot="navigation-menu-list"
className={cn(
"group flex flex-1 list-none items-center justify-center gap-1",
className
)}
{...props}
/>
)
}
function NavigationMenuItem({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Item>) {
return (
<NavigationMenuPrimitive.Item
data-slot="navigation-menu-item"
className={cn("relative", className)}
{...props}
/>
)
}
const navigationMenuTriggerStyle = cva(
"group inline-flex h-9 w-max items-center justify-center rounded-md bg-background px-4 py-2 text-sm font-medium hover:bg-accent hover:text-accent-foreground focus:bg-accent focus:text-accent-foreground disabled:pointer-events-none disabled:opacity-50 data-[state=open]:hover:bg-accent data-[state=open]:text-accent-foreground data-[state=open]:focus:bg-accent data-[state=open]:bg-accent/50 focus-visible:ring-ring/50 outline-none transition-[color,box-shadow] focus-visible:ring-[3px] focus-visible:outline-1"
)
function NavigationMenuTrigger({
className,
children,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Trigger>) {
return (
<NavigationMenuPrimitive.Trigger
data-slot="navigation-menu-trigger"
className={cn(navigationMenuTriggerStyle(), "group", className)}
{...props}
>
{children}{" "}
<ChevronDownIcon
className="relative top-[1px] ml-1 size-3 transition duration-300 group-data-[state=open]:rotate-180"
aria-hidden="true"
/>
</NavigationMenuPrimitive.Trigger>
)
}
function NavigationMenuContent({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Content>) {
return (
<NavigationMenuPrimitive.Content
data-slot="navigation-menu-content"
className={cn(
"data-[motion^=from-]:animate-in data-[motion^=to-]:animate-out data-[motion^=from-]:fade-in data-[motion^=to-]:fade-out data-[motion=from-end]:slide-in-from-right-52 data-[motion=from-start]:slide-in-from-left-52 data-[motion=to-end]:slide-out-to-right-52 data-[motion=to-start]:slide-out-to-left-52 top-0 left-0 w-full p-2 pr-2.5 md:absolute md:w-auto",
"group-data-[viewport=false]/navigation-menu:bg-popover group-data-[viewport=false]/navigation-menu:text-popover-foreground group-data-[viewport=false]/navigation-menu:data-[state=open]:animate-in group-data-[viewport=false]/navigation-menu:data-[state=closed]:animate-out group-data-[viewport=false]/navigation-menu:data-[state=closed]:zoom-out-95 group-data-[viewport=false]/navigation-menu:data-[state=open]:zoom-in-95 group-data-[viewport=false]/navigation-menu:data-[state=open]:fade-in-0 group-data-[viewport=false]/navigation-menu:data-[state=closed]:fade-out-0 group-data-[viewport=false]/navigation-menu:top-full group-data-[viewport=false]/navigation-menu:mt-1.5 group-data-[viewport=false]/navigation-menu:overflow-hidden group-data-[viewport=false]/navigation-menu:rounded-md group-data-[viewport=false]/navigation-menu:border group-data-[viewport=false]/navigation-menu:shadow group-data-[viewport=false]/navigation-menu:duration-200 **:data-[slot=navigation-menu-link]:focus:ring-0 **:data-[slot=navigation-menu-link]:focus:outline-none",
className
)}
{...props}
/>
)
}
function NavigationMenuViewport({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Viewport>) {
return (
<div
className={cn(
"absolute top-full left-0 isolate z-50 flex justify-center"
)}
>
<NavigationMenuPrimitive.Viewport
data-slot="navigation-menu-viewport"
className={cn(
"origin-top-center bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-90 relative mt-1.5 h-[var(--radix-navigation-menu-viewport-height)] w-full overflow-hidden rounded-md border shadow md:w-[var(--radix-navigation-menu-viewport-width)]",
className
)}
{...props}
/>
</div>
)
}
function NavigationMenuLink({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Link>) {
return (
<NavigationMenuPrimitive.Link
data-slot="navigation-menu-link"
className={cn(
"data-[active=true]:focus:bg-accent data-[active=true]:hover:bg-accent data-[active=true]:bg-accent/50 data-[active=true]:text-accent-foreground hover:bg-accent hover:text-accent-foreground focus:bg-accent focus:text-accent-foreground focus-visible:ring-ring/50 [&_svg:not([class*='text-'])]:text-muted-foreground flex flex-col gap-1 rounded-sm p-2 text-sm transition-all outline-none focus-visible:ring-[3px] focus-visible:outline-1 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function NavigationMenuIndicator({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Indicator>) {
return (
<NavigationMenuPrimitive.Indicator
data-slot="navigation-menu-indicator"
className={cn(
"data-[state=visible]:animate-in data-[state=hidden]:animate-out data-[state=hidden]:fade-out data-[state=visible]:fade-in top-full z-[1] flex h-1.5 items-end justify-center overflow-hidden",
className
)}
{...props}
>
<div className="bg-border relative top-[60%] h-2 w-2 rotate-45 rounded-tl-sm shadow-md" />
</NavigationMenuPrimitive.Indicator>
)
}
export {
NavigationMenu,
NavigationMenuList,
NavigationMenuItem,
NavigationMenuContent,
NavigationMenuTrigger,
NavigationMenuLink,
NavigationMenuIndicator,
NavigationMenuViewport,
navigationMenuTriggerStyle,
}
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import * as React from "react"
import {
ChevronLeftIcon,
ChevronRightIcon,
MoreHorizontalIcon,
} from "lucide-react"
import { cn } from "@/lib/utils"
import { Button, buttonVariants } from "@/components/ui/button"
function Pagination({ className, ...props }: React.ComponentProps<"nav">) {
return (
<nav
role="navigation"
aria-label="pagination"
data-slot="pagination"
className={cn("mx-auto flex w-full justify-center", className)}
{...props}
/>
)
}
function PaginationContent({
className,
...props
}: React.ComponentProps<"ul">) {
return (
<ul
data-slot="pagination-content"
className={cn("flex flex-row items-center gap-1", className)}
{...props}
/>
)
}
function PaginationItem({ ...props }: React.ComponentProps<"li">) {
return <li data-slot="pagination-item" {...props} />
}
type PaginationLinkProps = {
isActive?: boolean
} & Pick<React.ComponentProps<typeof Button>, "size"> &
React.ComponentProps<"a">
function PaginationLink({
className,
isActive,
size = "icon",
...props
}: PaginationLinkProps) {
return (
<a
aria-current={isActive ? "page" : undefined}
data-slot="pagination-link"
data-active={isActive}
className={cn(
buttonVariants({
variant: isActive ? "outline" : "ghost",
size,
}),
className
)}
{...props}
/>
)
}
function PaginationPrevious({
className,
...props
}: React.ComponentProps<typeof PaginationLink>) {
return (
<PaginationLink
aria-label="Go to previous page"
size="default"
className={cn("gap-1 px-2.5 sm:pl-2.5", className)}
{...props}
>
<ChevronLeftIcon />
<span className="hidden sm:block">Previous</span>
</PaginationLink>
)
}
function PaginationNext({
className,
...props
}: React.ComponentProps<typeof PaginationLink>) {
return (
<PaginationLink
aria-label="Go to next page"
size="default"
className={cn("gap-1 px-2.5 sm:pr-2.5", className)}
{...props}
>
<span className="hidden sm:block">Next</span>
<ChevronRightIcon />
</PaginationLink>
)
}
function PaginationEllipsis({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
aria-hidden
data-slot="pagination-ellipsis"
className={cn("flex size-9 items-center justify-center", className)}
{...props}
>
<MoreHorizontalIcon className="size-4" />
<span className="sr-only">More pages</span>
</span>
)
}
export {
Pagination,
PaginationContent,
PaginationLink,
PaginationItem,
PaginationPrevious,
PaginationNext,
PaginationEllipsis,
}
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"use client"
import * as React from "react"
import * as PopoverPrimitive from "@radix-ui/react-popover"
import { cn } from "@/lib/utils"
function Popover({
...props
}: React.ComponentProps<typeof PopoverPrimitive.Root>) {
return <PopoverPrimitive.Root data-slot="popover" {...props} />
}
function PopoverTrigger({
...props
}: React.ComponentProps<typeof PopoverPrimitive.Trigger>) {
return <PopoverPrimitive.Trigger data-slot="popover-trigger" {...props} />
}
function PopoverContent({
className,
align = "center",
sideOffset = 4,
...props
}: React.ComponentProps<typeof PopoverPrimitive.Content>) {
return (
<PopoverPrimitive.Portal>
<PopoverPrimitive.Content
data-slot="popover-content"
align={align}
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-72 origin-(--radix-popover-content-transform-origin) rounded-md border p-4 shadow-md outline-hidden",
className
)}
{...props}
/>
</PopoverPrimitive.Portal>
)
}
function PopoverAnchor({
...props
}: React.ComponentProps<typeof PopoverPrimitive.Anchor>) {
return <PopoverPrimitive.Anchor data-slot="popover-anchor" {...props} />
}
export { Popover, PopoverTrigger, PopoverContent, PopoverAnchor }
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"use client"
import * as React from "react"
import * as ProgressPrimitive from "@radix-ui/react-progress"
import { cn } from "@/lib/utils"
function Progress({
className,
value,
...props
}: React.ComponentProps<typeof ProgressPrimitive.Root>) {
return (
<ProgressPrimitive.Root
data-slot="progress"
className={cn(
"bg-primary/20 relative h-2 w-full overflow-hidden rounded-full",
className
)}
{...props}
>
<ProgressPrimitive.Indicator
data-slot="progress-indicator"
className="bg-primary h-full w-full flex-1 transition-all"
style={{ transform: `translateX(-${100 - (value || 0)}%)` }}
/>
</ProgressPrimitive.Root>
)
}
export { Progress }
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"use client"
import * as React from "react"
import * as RadioGroupPrimitive from "@radix-ui/react-radio-group"
import { CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function RadioGroup({
className,
...props
}: React.ComponentProps<typeof RadioGroupPrimitive.Root>) {
return (
<RadioGroupPrimitive.Root
data-slot="radio-group"
className={cn("grid gap-3", className)}
{...props}
/>
)
}
function RadioGroupItem({
className,
...props
}: React.ComponentProps<typeof RadioGroupPrimitive.Item>) {
return (
<RadioGroupPrimitive.Item
data-slot="radio-group-item"
className={cn(
"border-input text-primary focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive dark:bg-input/30 aspect-square size-4 shrink-0 rounded-full border shadow-xs transition-[color,box-shadow] outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
>
<RadioGroupPrimitive.Indicator
data-slot="radio-group-indicator"
className="relative flex items-center justify-center"
>
<CircleIcon className="fill-primary absolute top-1/2 left-1/2 size-2 -translate-x-1/2 -translate-y-1/2" />
</RadioGroupPrimitive.Indicator>
</RadioGroupPrimitive.Item>
)
}
export { RadioGroup, RadioGroupItem }
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"use client"
import * as React from "react"
import { GripVerticalIcon } from "lucide-react"
import * as ResizablePrimitive from "react-resizable-panels"
import { cn } from "@/lib/utils"
function ResizablePanelGroup({
className,
...props
}: React.ComponentProps<typeof ResizablePrimitive.PanelGroup>) {
return (
<ResizablePrimitive.PanelGroup
data-slot="resizable-panel-group"
className={cn(
"flex h-full w-full data-[panel-group-direction=vertical]:flex-col",
className
)}
{...props}
/>
)
}
function ResizablePanel({
...props
}: React.ComponentProps<typeof ResizablePrimitive.Panel>) {
return <ResizablePrimitive.Panel data-slot="resizable-panel" {...props} />
}
function ResizableHandle({
withHandle,
className,
...props
}: React.ComponentProps<typeof ResizablePrimitive.PanelResizeHandle> & {
withHandle?: boolean
}) {
return (
<ResizablePrimitive.PanelResizeHandle
data-slot="resizable-handle"
className={cn(
"bg-border focus-visible:ring-ring relative flex w-px items-center justify-center after:absolute after:inset-y-0 after:left-1/2 after:w-1 after:-translate-x-1/2 focus-visible:ring-1 focus-visible:ring-offset-1 focus-visible:outline-hidden data-[panel-group-direction=vertical]:h-px data-[panel-group-direction=vertical]:w-full data-[panel-group-direction=vertical]:after:left-0 data-[panel-group-direction=vertical]:after:h-1 data-[panel-group-direction=vertical]:after:w-full data-[panel-group-direction=vertical]:after:translate-x-0 data-[panel-group-direction=vertical]:after:-translate-y-1/2 [&[data-panel-group-direction=vertical]>div]:rotate-90",
className
)}
{...props}
>
{withHandle && (
<div className="bg-border z-10 flex h-4 w-3 items-center justify-center rounded-xs border">
<GripVerticalIcon className="size-2.5" />
</div>
)}
</ResizablePrimitive.PanelResizeHandle>
)
}
export { ResizablePanelGroup, ResizablePanel, ResizableHandle }
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"use client"
import * as React from "react"
import * as ScrollAreaPrimitive from "@radix-ui/react-scroll-area"
import { cn } from "@/lib/utils"
function ScrollArea({
className,
children,
...props
}: React.ComponentProps<typeof ScrollAreaPrimitive.Root>) {
return (
<ScrollAreaPrimitive.Root
data-slot="scroll-area"
className={cn("relative", className)}
{...props}
>
<ScrollAreaPrimitive.Viewport
data-slot="scroll-area-viewport"
className="focus-visible:ring-ring/50 size-full rounded-[inherit] transition-[color,box-shadow] outline-none focus-visible:ring-[3px] focus-visible:outline-1"
>
{children}
</ScrollAreaPrimitive.Viewport>
<ScrollBar />
<ScrollAreaPrimitive.Corner />
</ScrollAreaPrimitive.Root>
)
}
function ScrollBar({
className,
orientation = "vertical",
...props
}: React.ComponentProps<typeof ScrollAreaPrimitive.ScrollAreaScrollbar>) {
return (
<ScrollAreaPrimitive.ScrollAreaScrollbar
data-slot="scroll-area-scrollbar"
orientation={orientation}
className={cn(
"flex touch-none p-px transition-colors select-none",
orientation === "vertical" &&
"h-full w-2.5 border-l border-l-transparent",
orientation === "horizontal" &&
"h-2.5 flex-col border-t border-t-transparent",
className
)}
{...props}
>
<ScrollAreaPrimitive.ScrollAreaThumb
data-slot="scroll-area-thumb"
className="bg-border relative flex-1 rounded-full"
/>
</ScrollAreaPrimitive.ScrollAreaScrollbar>
)
}
export { ScrollArea, ScrollBar }
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"use client"
import * as React from "react"
import * as SelectPrimitive from "@radix-ui/react-select"
import { CheckIcon, ChevronDownIcon, ChevronUpIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Select({
...props
}: React.ComponentProps<typeof SelectPrimitive.Root>) {
return <SelectPrimitive.Root data-slot="select" {...props} />
}
function SelectGroup({
...props
}: React.ComponentProps<typeof SelectPrimitive.Group>) {
return <SelectPrimitive.Group data-slot="select-group" {...props} />
}
function SelectValue({
...props
}: React.ComponentProps<typeof SelectPrimitive.Value>) {
return <SelectPrimitive.Value data-slot="select-value" {...props} />
}
function SelectTrigger({
className,
size = "default",
children,
...props
}: React.ComponentProps<typeof SelectPrimitive.Trigger> & {
size?: "sm" | "default"
}) {
return (
<SelectPrimitive.Trigger
data-slot="select-trigger"
data-size={size}
className={cn(
"border-input data-[placeholder]:text-muted-foreground [&_svg:not([class*='text-'])]:text-muted-foreground focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive dark:bg-input/30 dark:hover:bg-input/50 flex w-fit items-center justify-between gap-2 rounded-md border bg-transparent px-3 py-2 text-sm whitespace-nowrap shadow-xs transition-[color,box-shadow] outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50 data-[size=default]:h-9 data-[size=sm]:h-8 *:data-[slot=select-value]:line-clamp-1 *:data-[slot=select-value]:flex *:data-[slot=select-value]:items-center *:data-[slot=select-value]:gap-2 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
{children}
<SelectPrimitive.Icon asChild>
<ChevronDownIcon className="size-4 opacity-50" />
</SelectPrimitive.Icon>
</SelectPrimitive.Trigger>
)
}
function SelectContent({
className,
children,
position = "popper",
...props
}: React.ComponentProps<typeof SelectPrimitive.Content>) {
return (
<SelectPrimitive.Portal>
<SelectPrimitive.Content
data-slot="select-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 relative z-50 max-h-(--radix-select-content-available-height) min-w-[8rem] origin-(--radix-select-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border shadow-md",
position === "popper" &&
"data-[side=bottom]:translate-y-1 data-[side=left]:-translate-x-1 data-[side=right]:translate-x-1 data-[side=top]:-translate-y-1",
className
)}
position={position}
{...props}
>
<SelectScrollUpButton />
<SelectPrimitive.Viewport
className={cn(
"p-1",
position === "popper" &&
"h-[var(--radix-select-trigger-height)] w-full min-w-[var(--radix-select-trigger-width)] scroll-my-1"
)}
>
{children}
</SelectPrimitive.Viewport>
<SelectScrollDownButton />
</SelectPrimitive.Content>
</SelectPrimitive.Portal>
)
}
function SelectLabel({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.Label>) {
return (
<SelectPrimitive.Label
data-slot="select-label"
className={cn("text-muted-foreground px-2 py-1.5 text-xs", className)}
{...props}
/>
)
}
function SelectItem({
className,
children,
...props
}: React.ComponentProps<typeof SelectPrimitive.Item>) {
return (
<SelectPrimitive.Item
data-slot="select-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground [&_svg:not([class*='text-'])]:text-muted-foreground relative flex w-full cursor-default items-center gap-2 rounded-sm py-1.5 pr-8 pl-2 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4 *:[span]:last:flex *:[span]:last:items-center *:[span]:last:gap-2",
className
)}
{...props}
>
<span className="absolute right-2 flex size-3.5 items-center justify-center">
<SelectPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</SelectPrimitive.ItemIndicator>
</span>
<SelectPrimitive.ItemText>{children}</SelectPrimitive.ItemText>
</SelectPrimitive.Item>
)
}
function SelectSeparator({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.Separator>) {
return (
<SelectPrimitive.Separator
data-slot="select-separator"
className={cn("bg-border pointer-events-none -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function SelectScrollUpButton({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.ScrollUpButton>) {
return (
<SelectPrimitive.ScrollUpButton
data-slot="select-scroll-up-button"
className={cn(
"flex cursor-default items-center justify-center py-1",
className
)}
{...props}
>
<ChevronUpIcon className="size-4" />
</SelectPrimitive.ScrollUpButton>
)
}
function SelectScrollDownButton({
className,
...props
}: React.ComponentProps<typeof SelectPrimitive.ScrollDownButton>) {
return (
<SelectPrimitive.ScrollDownButton
data-slot="select-scroll-down-button"
className={cn(
"flex cursor-default items-center justify-center py-1",
className
)}
{...props}
>
<ChevronDownIcon className="size-4" />
</SelectPrimitive.ScrollDownButton>
)
}
export {
Select,
SelectContent,
SelectGroup,
SelectItem,
SelectLabel,
SelectScrollDownButton,
SelectScrollUpButton,
SelectSeparator,
SelectTrigger,
SelectValue,
}
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"use client"
import * as React from "react"
import * as SeparatorPrimitive from "@radix-ui/react-separator"
import { cn } from "@/lib/utils"
function Separator({
className,
orientation = "horizontal",
decorative = true,
...props
}: React.ComponentProps<typeof SeparatorPrimitive.Root>) {
return (
<SeparatorPrimitive.Root
data-slot="separator"
decorative={decorative}
orientation={orientation}
className={cn(
"bg-border shrink-0 data-[orientation=horizontal]:h-px data-[orientation=horizontal]:w-full data-[orientation=vertical]:h-full data-[orientation=vertical]:w-px",
className
)}
{...props}
/>
)
}
export { Separator }
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"use client"
import * as React from "react"
import * as SheetPrimitive from "@radix-ui/react-dialog"
import { XIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Sheet({ ...props }: React.ComponentProps<typeof SheetPrimitive.Root>) {
return <SheetPrimitive.Root data-slot="sheet" {...props} />
}
function SheetTrigger({
...props
}: React.ComponentProps<typeof SheetPrimitive.Trigger>) {
return <SheetPrimitive.Trigger data-slot="sheet-trigger" {...props} />
}
function SheetClose({
...props
}: React.ComponentProps<typeof SheetPrimitive.Close>) {
return <SheetPrimitive.Close data-slot="sheet-close" {...props} />
}
function SheetPortal({
...props
}: React.ComponentProps<typeof SheetPrimitive.Portal>) {
return <SheetPrimitive.Portal data-slot="sheet-portal" {...props} />
}
function SheetOverlay({
className,
...props
}: React.ComponentProps<typeof SheetPrimitive.Overlay>) {
return (
<SheetPrimitive.Overlay
data-slot="sheet-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function SheetContent({
className,
children,
side = "right",
...props
}: React.ComponentProps<typeof SheetPrimitive.Content> & {
side?: "top" | "right" | "bottom" | "left"
}) {
return (
<SheetPortal>
<SheetOverlay />
<SheetPrimitive.Content
data-slot="sheet-content"
className={cn(
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out fixed z-50 flex flex-col gap-4 shadow-lg transition ease-in-out data-[state=closed]:duration-300 data-[state=open]:duration-500",
side === "right" &&
"data-[state=closed]:slide-out-to-right data-[state=open]:slide-in-from-right inset-y-0 right-0 h-full w-3/4 border-l sm:max-w-sm",
side === "left" &&
"data-[state=closed]:slide-out-to-left data-[state=open]:slide-in-from-left inset-y-0 left-0 h-full w-3/4 border-r sm:max-w-sm",
side === "top" &&
"data-[state=closed]:slide-out-to-top data-[state=open]:slide-in-from-top inset-x-0 top-0 h-auto border-b",
side === "bottom" &&
"data-[state=closed]:slide-out-to-bottom data-[state=open]:slide-in-from-bottom inset-x-0 bottom-0 h-auto border-t",
className
)}
{...props}
>
{children}
<SheetPrimitive.Close className="ring-offset-background focus:ring-ring data-[state=open]:bg-secondary absolute top-4 right-4 rounded-xs opacity-70 transition-opacity hover:opacity-100 focus:ring-2 focus:ring-offset-2 focus:outline-hidden disabled:pointer-events-none">
<XIcon className="size-4" />
<span className="sr-only">Close</span>
</SheetPrimitive.Close>
</SheetPrimitive.Content>
</SheetPortal>
)
}
function SheetHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sheet-header"
className={cn("flex flex-col gap-1.5 p-4", className)}
{...props}
/>
)
}
function SheetFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sheet-footer"
className={cn("mt-auto flex flex-col gap-2 p-4", className)}
{...props}
/>
)
}
function SheetTitle({
className,
...props
}: React.ComponentProps<typeof SheetPrimitive.Title>) {
return (
<SheetPrimitive.Title
data-slot="sheet-title"
className={cn("text-foreground font-semibold", className)}
{...props}
/>
)
}
function SheetDescription({
className,
...props
}: React.ComponentProps<typeof SheetPrimitive.Description>) {
return (
<SheetPrimitive.Description
data-slot="sheet-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
export {
Sheet,
SheetTrigger,
SheetClose,
SheetContent,
SheetHeader,
SheetFooter,
SheetTitle,
SheetDescription,
}
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"use client"
import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { cva, VariantProps } from "class-variance-authority"
import { PanelLeftIcon } from "lucide-react"
import { useIsMobile } from "@/hooks/use-mobile"
import { cn } from "@/lib/utils"
import { Button } from "@/components/ui/button"
import { Input } from "@/components/ui/input"
import { Separator } from "@/components/ui/separator"
import {
Sheet,
SheetContent,
SheetDescription,
SheetHeader,
SheetTitle,
} from "@/components/ui/sheet"
import { Skeleton } from "@/components/ui/skeleton"
import {
Tooltip,
TooltipContent,
TooltipProvider,
TooltipTrigger,
} from "@/components/ui/tooltip"
const SIDEBAR_COOKIE_NAME = "sidebar_state"
const SIDEBAR_COOKIE_MAX_AGE = 60 * 60 * 24 * 7
const SIDEBAR_WIDTH = "16rem"
const SIDEBAR_WIDTH_MOBILE = "18rem"
const SIDEBAR_WIDTH_ICON = "3rem"
const SIDEBAR_KEYBOARD_SHORTCUT = "b"
type SidebarContextProps = {
state: "expanded" | "collapsed"
open: boolean
setOpen: (open: boolean) => void
openMobile: boolean
setOpenMobile: (open: boolean) => void
isMobile: boolean
toggleSidebar: () => void
}
const SidebarContext = React.createContext<SidebarContextProps | null>(null)
function useSidebar() {
const context = React.useContext(SidebarContext)
if (!context) {
throw new Error("useSidebar must be used within a SidebarProvider.")
}
return context
}
function SidebarProvider({
defaultOpen = true,
open: openProp,
onOpenChange: setOpenProp,
className,
style,
children,
...props
}: React.ComponentProps<"div"> & {
defaultOpen?: boolean
open?: boolean
onOpenChange?: (open: boolean) => void
}) {
const isMobile = useIsMobile()
const [openMobile, setOpenMobile] = React.useState(false)
// This is the internal state of the sidebar.
// We use openProp and setOpenProp for control from outside the component.
const [_open, _setOpen] = React.useState(defaultOpen)
const open = openProp ?? _open
const setOpen = React.useCallback(
(value: boolean | ((value: boolean) => boolean)) => {
const openState = typeof value === "function" ? value(open) : value
if (setOpenProp) {
setOpenProp(openState)
} else {
_setOpen(openState)
}
// This sets the cookie to keep the sidebar state.
document.cookie = `${SIDEBAR_COOKIE_NAME}=${openState}; path=/; max-age=${SIDEBAR_COOKIE_MAX_AGE}`
},
[setOpenProp, open]
)
// Helper to toggle the sidebar.
const toggleSidebar = React.useCallback(() => {
return isMobile ? setOpenMobile((open) => !open) : setOpen((open) => !open)
}, [isMobile, setOpen, setOpenMobile])
// Adds a keyboard shortcut to toggle the sidebar.
React.useEffect(() => {
const handleKeyDown = (event: KeyboardEvent) => {
if (
event.key === SIDEBAR_KEYBOARD_SHORTCUT &&
(event.metaKey || event.ctrlKey)
) {
event.preventDefault()
toggleSidebar()
}
}
window.addEventListener("keydown", handleKeyDown)
return () => window.removeEventListener("keydown", handleKeyDown)
}, [toggleSidebar])
// We add a state so that we can do data-state="expanded" or "collapsed".
// This makes it easier to style the sidebar with Tailwind classes.
const state = open ? "expanded" : "collapsed"
const contextValue = React.useMemo<SidebarContextProps>(
() => ({
state,
open,
setOpen,
isMobile,
openMobile,
setOpenMobile,
toggleSidebar,
}),
[state, open, setOpen, isMobile, openMobile, setOpenMobile, toggleSidebar]
)
return (
<SidebarContext.Provider value={contextValue}>
<TooltipProvider delayDuration={0}>
<div
data-slot="sidebar-wrapper"
style={
{
"--sidebar-width": SIDEBAR_WIDTH,
"--sidebar-width-icon": SIDEBAR_WIDTH_ICON,
...style,
} as React.CSSProperties
}
className={cn(
"group/sidebar-wrapper has-data-[variant=inset]:bg-sidebar flex min-h-svh w-full",
className
)}
{...props}
>
{children}
</div>
</TooltipProvider>
</SidebarContext.Provider>
)
}
function Sidebar({
side = "left",
variant = "sidebar",
collapsible = "offcanvas",
className,
children,
...props
}: React.ComponentProps<"div"> & {
side?: "left" | "right"
variant?: "sidebar" | "floating" | "inset"
collapsible?: "offcanvas" | "icon" | "none"
}) {
const { isMobile, state, openMobile, setOpenMobile } = useSidebar()
if (collapsible === "none") {
return (
<div
data-slot="sidebar"
className={cn(
"bg-sidebar text-sidebar-foreground flex h-full w-(--sidebar-width) flex-col",
className
)}
{...props}
>
{children}
</div>
)
}
if (isMobile) {
return (
<Sheet open={openMobile} onOpenChange={setOpenMobile} {...props}>
<SheetContent
data-sidebar="sidebar"
data-slot="sidebar"
data-mobile="true"
className="bg-sidebar text-sidebar-foreground w-(--sidebar-width) p-0 [&>button]:hidden"
style={
{
"--sidebar-width": SIDEBAR_WIDTH_MOBILE,
} as React.CSSProperties
}
side={side}
>
<SheetHeader className="sr-only">
<SheetTitle>Sidebar</SheetTitle>
<SheetDescription>Displays the mobile sidebar.</SheetDescription>
</SheetHeader>
<div className="flex h-full w-full flex-col">{children}</div>
</SheetContent>
</Sheet>
)
}
return (
<div
className="group peer text-sidebar-foreground hidden md:block"
data-state={state}
data-collapsible={state === "collapsed" ? collapsible : ""}
data-variant={variant}
data-side={side}
data-slot="sidebar"
>
{/* This is what handles the sidebar gap on desktop */}
<div
data-slot="sidebar-gap"
className={cn(
"relative w-(--sidebar-width) bg-transparent transition-[width] duration-200 ease-linear",
"group-data-[collapsible=offcanvas]:w-0",
"group-data-[side=right]:rotate-180",
variant === "floating" || variant === "inset"
? "group-data-[collapsible=icon]:w-[calc(var(--sidebar-width-icon)+(--spacing(4)))]"
: "group-data-[collapsible=icon]:w-(--sidebar-width-icon)"
)}
/>
<div
data-slot="sidebar-container"
className={cn(
"fixed inset-y-0 z-10 hidden h-svh w-(--sidebar-width) transition-[left,right,width] duration-200 ease-linear md:flex",
side === "left"
? "left-0 group-data-[collapsible=offcanvas]:left-[calc(var(--sidebar-width)*-1)]"
: "right-0 group-data-[collapsible=offcanvas]:right-[calc(var(--sidebar-width)*-1)]",
// Adjust the padding for floating and inset variants.
variant === "floating" || variant === "inset"
? "p-2 group-data-[collapsible=icon]:w-[calc(var(--sidebar-width-icon)+(--spacing(4))+2px)]"
: "group-data-[collapsible=icon]:w-(--sidebar-width-icon) group-data-[side=left]:border-r group-data-[side=right]:border-l",
className
)}
{...props}
>
<div
data-sidebar="sidebar"
data-slot="sidebar-inner"
className="bg-sidebar group-data-[variant=floating]:border-sidebar-border flex h-full w-full flex-col group-data-[variant=floating]:rounded-lg group-data-[variant=floating]:border group-data-[variant=floating]:shadow-sm"
>
{children}
</div>
</div>
</div>
)
}
function SidebarTrigger({
className,
onClick,
...props
}: React.ComponentProps<typeof Button>) {
const { toggleSidebar } = useSidebar()
return (
<Button
data-sidebar="trigger"
data-slot="sidebar-trigger"
variant="ghost"
size="icon"
className={cn("size-7", className)}
onClick={(event) => {
onClick?.(event)
toggleSidebar()
}}
{...props}
>
<PanelLeftIcon />
<span className="sr-only">Toggle Sidebar</span>
</Button>
)
}
function SidebarRail({ className, ...props }: React.ComponentProps<"button">) {
const { toggleSidebar } = useSidebar()
return (
<button
data-sidebar="rail"
data-slot="sidebar-rail"
aria-label="Toggle Sidebar"
tabIndex={-1}
onClick={toggleSidebar}
title="Toggle Sidebar"
className={cn(
"hover:after:bg-sidebar-border absolute inset-y-0 z-20 hidden w-4 -translate-x-1/2 transition-all ease-linear group-data-[side=left]:-right-4 group-data-[side=right]:left-0 after:absolute after:inset-y-0 after:left-1/2 after:w-[2px] sm:flex",
"in-data-[side=left]:cursor-w-resize in-data-[side=right]:cursor-e-resize",
"[[data-side=left][data-state=collapsed]_&]:cursor-e-resize [[data-side=right][data-state=collapsed]_&]:cursor-w-resize",
"hover:group-data-[collapsible=offcanvas]:bg-sidebar group-data-[collapsible=offcanvas]:translate-x-0 group-data-[collapsible=offcanvas]:after:left-full",
"[[data-side=left][data-collapsible=offcanvas]_&]:-right-2",
"[[data-side=right][data-collapsible=offcanvas]_&]:-left-2",
className
)}
{...props}
/>
)
}
function SidebarInset({ className, ...props }: React.ComponentProps<"main">) {
return (
<main
data-slot="sidebar-inset"
className={cn(
"bg-background relative flex w-full flex-1 flex-col",
"md:peer-data-[variant=inset]:m-2 md:peer-data-[variant=inset]:ml-0 md:peer-data-[variant=inset]:rounded-xl md:peer-data-[variant=inset]:shadow-sm md:peer-data-[variant=inset]:peer-data-[state=collapsed]:ml-2",
className
)}
{...props}
/>
)
}
function SidebarInput({
className,
...props
}: React.ComponentProps<typeof Input>) {
return (
<Input
data-slot="sidebar-input"
data-sidebar="input"
className={cn("bg-background h-8 w-full shadow-none", className)}
{...props}
/>
)
}
function SidebarHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-header"
data-sidebar="header"
className={cn("flex flex-col gap-2 p-2", className)}
{...props}
/>
)
}
function SidebarFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-footer"
data-sidebar="footer"
className={cn("flex flex-col gap-2 p-2", className)}
{...props}
/>
)
}
function SidebarSeparator({
className,
...props
}: React.ComponentProps<typeof Separator>) {
return (
<Separator
data-slot="sidebar-separator"
data-sidebar="separator"
className={cn("bg-sidebar-border mx-2 w-auto", className)}
{...props}
/>
)
}
function SidebarContent({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-content"
data-sidebar="content"
className={cn(
"flex min-h-0 flex-1 flex-col gap-2 overflow-auto group-data-[collapsible=icon]:overflow-hidden",
className
)}
{...props}
/>
)
}
function SidebarGroup({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-group"
data-sidebar="group"
className={cn("relative flex w-full min-w-0 flex-col p-2", className)}
{...props}
/>
)
}
function SidebarGroupLabel({
className,
asChild = false,
...props
}: React.ComponentProps<"div"> & { asChild?: boolean }) {
const Comp = asChild ? Slot : "div"
return (
<Comp
data-slot="sidebar-group-label"
data-sidebar="group-label"
className={cn(
"text-sidebar-foreground/70 ring-sidebar-ring flex h-8 shrink-0 items-center rounded-md px-2 text-xs font-medium outline-hidden transition-[margin,opacity] duration-200 ease-linear focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0",
"group-data-[collapsible=icon]:-mt-8 group-data-[collapsible=icon]:opacity-0",
className
)}
{...props}
/>
)
}
function SidebarGroupAction({
className,
asChild = false,
...props
}: React.ComponentProps<"button"> & { asChild?: boolean }) {
const Comp = asChild ? Slot : "button"
return (
<Comp
data-slot="sidebar-group-action"
data-sidebar="group-action"
className={cn(
"text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground absolute top-3.5 right-3 flex aspect-square w-5 items-center justify-center rounded-md p-0 outline-hidden transition-transform focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0",
// Increases the hit area of the button on mobile.
"after:absolute after:-inset-2 md:after:hidden",
"group-data-[collapsible=icon]:hidden",
className
)}
{...props}
/>
)
}
function SidebarGroupContent({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-group-content"
data-sidebar="group-content"
className={cn("w-full text-sm", className)}
{...props}
/>
)
}
function SidebarMenu({ className, ...props }: React.ComponentProps<"ul">) {
return (
<ul
data-slot="sidebar-menu"
data-sidebar="menu"
className={cn("flex w-full min-w-0 flex-col gap-1", className)}
{...props}
/>
)
}
function SidebarMenuItem({ className, ...props }: React.ComponentProps<"li">) {
return (
<li
data-slot="sidebar-menu-item"
data-sidebar="menu-item"
className={cn("group/menu-item relative", className)}
{...props}
/>
)
}
const sidebarMenuButtonVariants = cva(
"peer/menu-button flex w-full items-center gap-2 overflow-hidden rounded-md p-2 text-left text-sm outline-hidden ring-sidebar-ring transition-[width,height,padding] hover:bg-sidebar-accent hover:text-sidebar-accent-foreground focus-visible:ring-2 active:bg-sidebar-accent active:text-sidebar-accent-foreground disabled:pointer-events-none disabled:opacity-50 group-has-data-[sidebar=menu-action]/menu-item:pr-8 aria-disabled:pointer-events-none aria-disabled:opacity-50 data-[active=true]:bg-sidebar-accent data-[active=true]:font-medium data-[active=true]:text-sidebar-accent-foreground data-[state=open]:hover:bg-sidebar-accent data-[state=open]:hover:text-sidebar-accent-foreground group-data-[collapsible=icon]:size-8! group-data-[collapsible=icon]:p-2! [&>span:last-child]:truncate [&>svg]:size-4 [&>svg]:shrink-0",
{
variants: {
variant: {
default: "hover:bg-sidebar-accent hover:text-sidebar-accent-foreground",
outline:
"bg-background shadow-[0_0_0_1px_hsl(var(--sidebar-border))] hover:bg-sidebar-accent hover:text-sidebar-accent-foreground hover:shadow-[0_0_0_1px_hsl(var(--sidebar-accent))]",
},
size: {
default: "h-8 text-sm",
sm: "h-7 text-xs",
lg: "h-12 text-sm group-data-[collapsible=icon]:p-0!",
},
},
defaultVariants: {
variant: "default",
size: "default",
},
}
)
function SidebarMenuButton({
asChild = false,
isActive = false,
variant = "default",
size = "default",
tooltip,
className,
...props
}: React.ComponentProps<"button"> & {
asChild?: boolean
isActive?: boolean
tooltip?: string | React.ComponentProps<typeof TooltipContent>
} & VariantProps<typeof sidebarMenuButtonVariants>) {
const Comp = asChild ? Slot : "button"
const { isMobile, state } = useSidebar()
const button = (
<Comp
data-slot="sidebar-menu-button"
data-sidebar="menu-button"
data-size={size}
data-active={isActive}
className={cn(sidebarMenuButtonVariants({ variant, size }), className)}
{...props}
/>
)
if (!tooltip) {
return button
}
if (typeof tooltip === "string") {
tooltip = {
children: tooltip,
}
}
return (
<Tooltip>
<TooltipTrigger asChild>{button}</TooltipTrigger>
<TooltipContent
side="right"
align="center"
hidden={state !== "collapsed" || isMobile}
{...tooltip}
/>
</Tooltip>
)
}
function SidebarMenuAction({
className,
asChild = false,
showOnHover = false,
...props
}: React.ComponentProps<"button"> & {
asChild?: boolean
showOnHover?: boolean
}) {
const Comp = asChild ? Slot : "button"
return (
<Comp
data-slot="sidebar-menu-action"
data-sidebar="menu-action"
className={cn(
"text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground peer-hover/menu-button:text-sidebar-accent-foreground absolute top-1.5 right-1 flex aspect-square w-5 items-center justify-center rounded-md p-0 outline-hidden transition-transform focus-visible:ring-2 [&>svg]:size-4 [&>svg]:shrink-0",
// Increases the hit area of the button on mobile.
"after:absolute after:-inset-2 md:after:hidden",
"peer-data-[size=sm]/menu-button:top-1",
"peer-data-[size=default]/menu-button:top-1.5",
"peer-data-[size=lg]/menu-button:top-2.5",
"group-data-[collapsible=icon]:hidden",
showOnHover &&
"peer-data-[active=true]/menu-button:text-sidebar-accent-foreground group-focus-within/menu-item:opacity-100 group-hover/menu-item:opacity-100 data-[state=open]:opacity-100 md:opacity-0",
className
)}
{...props}
/>
)
}
function SidebarMenuBadge({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="sidebar-menu-badge"
data-sidebar="menu-badge"
className={cn(
"text-sidebar-foreground pointer-events-none absolute right-1 flex h-5 min-w-5 items-center justify-center rounded-md px-1 text-xs font-medium tabular-nums select-none",
"peer-hover/menu-button:text-sidebar-accent-foreground peer-data-[active=true]/menu-button:text-sidebar-accent-foreground",
"peer-data-[size=sm]/menu-button:top-1",
"peer-data-[size=default]/menu-button:top-1.5",
"peer-data-[size=lg]/menu-button:top-2.5",
"group-data-[collapsible=icon]:hidden",
className
)}
{...props}
/>
)
}
function SidebarMenuSkeleton({
className,
showIcon = false,
...props
}: React.ComponentProps<"div"> & {
showIcon?: boolean
}) {
// Random width between 50 to 90%.
const width = React.useMemo(() => {
return `${Math.floor(Math.random() * 40) + 50}%`
}, [])
return (
<div
data-slot="sidebar-menu-skeleton"
data-sidebar="menu-skeleton"
className={cn("flex h-8 items-center gap-2 rounded-md px-2", className)}
{...props}
>
{showIcon && (
<Skeleton
className="size-4 rounded-md"
data-sidebar="menu-skeleton-icon"
/>
)}
<Skeleton
className="h-4 max-w-(--skeleton-width) flex-1"
data-sidebar="menu-skeleton-text"
style={
{
"--skeleton-width": width,
} as React.CSSProperties
}
/>
</div>
)
}
function SidebarMenuSub({ className, ...props }: React.ComponentProps<"ul">) {
return (
<ul
data-slot="sidebar-menu-sub"
data-sidebar="menu-sub"
className={cn(
"border-sidebar-border mx-3.5 flex min-w-0 translate-x-px flex-col gap-1 border-l px-2.5 py-0.5",
"group-data-[collapsible=icon]:hidden",
className
)}
{...props}
/>
)
}
function SidebarMenuSubItem({
className,
...props
}: React.ComponentProps<"li">) {
return (
<li
data-slot="sidebar-menu-sub-item"
data-sidebar="menu-sub-item"
className={cn("group/menu-sub-item relative", className)}
{...props}
/>
)
}
function SidebarMenuSubButton({
asChild = false,
size = "md",
isActive = false,
className,
...props
}: React.ComponentProps<"a"> & {
asChild?: boolean
size?: "sm" | "md"
isActive?: boolean
}) {
const Comp = asChild ? Slot : "a"
return (
<Comp
data-slot="sidebar-menu-sub-button"
data-sidebar="menu-sub-button"
data-size={size}
data-active={isActive}
className={cn(
"text-sidebar-foreground ring-sidebar-ring hover:bg-sidebar-accent hover:text-sidebar-accent-foreground active:bg-sidebar-accent active:text-sidebar-accent-foreground [&>svg]:text-sidebar-accent-foreground flex h-7 min-w-0 -translate-x-px items-center gap-2 overflow-hidden rounded-md px-2 outline-hidden focus-visible:ring-2 disabled:pointer-events-none disabled:opacity-50 aria-disabled:pointer-events-none aria-disabled:opacity-50 [&>span:last-child]:truncate [&>svg]:size-4 [&>svg]:shrink-0",
"data-[active=true]:bg-sidebar-accent data-[active=true]:text-sidebar-accent-foreground",
size === "sm" && "text-xs",
size === "md" && "text-sm",
"group-data-[collapsible=icon]:hidden",
className
)}
{...props}
/>
)
}
export {
Sidebar,
SidebarContent,
SidebarFooter,
SidebarGroup,
SidebarGroupAction,
SidebarGroupContent,
SidebarGroupLabel,
SidebarHeader,
SidebarInput,
SidebarInset,
SidebarMenu,
SidebarMenuAction,
SidebarMenuBadge,
SidebarMenuButton,
SidebarMenuItem,
SidebarMenuSkeleton,
SidebarMenuSub,
SidebarMenuSubButton,
SidebarMenuSubItem,
SidebarProvider,
SidebarRail,
SidebarSeparator,
SidebarTrigger,
useSidebar,
}
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import { cn } from "@/lib/utils"
function Skeleton({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="skeleton"
className={cn("bg-accent animate-pulse rounded-md", className)}
{...props}
/>
)
}
export { Skeleton }
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"use client"
import * as React from "react"
import * as SliderPrimitive from "@radix-ui/react-slider"
import { cn } from "@/lib/utils"
function Slider({
className,
defaultValue,
value,
min = 0,
max = 100,
...props
}: React.ComponentProps<typeof SliderPrimitive.Root>) {
const _values = React.useMemo(
() =>
Array.isArray(value)
? value
: Array.isArray(defaultValue)
? defaultValue
: [min, max],
[value, defaultValue, min, max]
)
return (
<SliderPrimitive.Root
data-slot="slider"
defaultValue={defaultValue}
value={value}
min={min}
max={max}
className={cn(
"relative flex w-full touch-none items-center select-none data-[disabled]:opacity-50 data-[orientation=vertical]:h-full data-[orientation=vertical]:min-h-44 data-[orientation=vertical]:w-auto data-[orientation=vertical]:flex-col",
className
)}
{...props}
>
<SliderPrimitive.Track
data-slot="slider-track"
className={cn(
"bg-muted relative grow overflow-hidden rounded-full data-[orientation=horizontal]:h-1.5 data-[orientation=horizontal]:w-full data-[orientation=vertical]:h-full data-[orientation=vertical]:w-1.5"
)}
>
<SliderPrimitive.Range
data-slot="slider-range"
className={cn(
"bg-primary absolute data-[orientation=horizontal]:h-full data-[orientation=vertical]:w-full"
)}
/>
</SliderPrimitive.Track>
{Array.from({ length: _values.length }, (_, index) => (
<SliderPrimitive.Thumb
data-slot="slider-thumb"
key={index}
className="border-primary bg-background ring-ring/50 block size-4 shrink-0 rounded-full border shadow-sm transition-[color,box-shadow] hover:ring-4 focus-visible:ring-4 focus-visible:outline-hidden disabled:pointer-events-none disabled:opacity-50"
/>
))}
</SliderPrimitive.Root>
)
}
export { Slider }
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"use client"
import { useTheme } from "next-themes"
import { Toaster as Sonner, ToasterProps } from "sonner"
const Toaster = ({ ...props }: ToasterProps) => {
const { theme = "system" } = useTheme()
return (
<Sonner
theme={theme as ToasterProps["theme"]}
className="toaster group"
style={
{
"--normal-bg": "var(--popover)",
"--normal-text": "var(--popover-foreground)",
"--normal-border": "var(--border)",
} as React.CSSProperties
}
{...props}
/>
)
}
export { Toaster }
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"use client"
import * as React from "react"
import * as SwitchPrimitive from "@radix-ui/react-switch"
import { cn } from "@/lib/utils"
function Switch({
className,
...props
}: React.ComponentProps<typeof SwitchPrimitive.Root>) {
return (
<SwitchPrimitive.Root
data-slot="switch"
className={cn(
"peer data-[state=checked]:bg-primary data-[state=unchecked]:bg-input focus-visible:border-ring focus-visible:ring-ring/50 dark:data-[state=unchecked]:bg-input/80 inline-flex h-[1.15rem] w-8 shrink-0 items-center rounded-full border border-transparent shadow-xs transition-all outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
>
<SwitchPrimitive.Thumb
data-slot="switch-thumb"
className={cn(
"bg-background dark:data-[state=unchecked]:bg-foreground dark:data-[state=checked]:bg-primary-foreground pointer-events-none block size-4 rounded-full ring-0 transition-transform data-[state=checked]:translate-x-[calc(100%-2px)] data-[state=unchecked]:translate-x-0"
)}
/>
</SwitchPrimitive.Root>
)
}
export { Switch }
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"use client"
import * as React from "react"
import { cn } from "@/lib/utils"
function Table({ className, ...props }: React.ComponentProps<"table">) {
return (
<div
data-slot="table-container"
className="relative w-full overflow-x-auto"
>
<table
data-slot="table"
className={cn("w-full caption-bottom text-sm", className)}
{...props}
/>
</div>
)
}
function TableHeader({ className, ...props }: React.ComponentProps<"thead">) {
return (
<thead
data-slot="table-header"
className={cn("[&_tr]:border-b", className)}
{...props}
/>
)
}
function TableBody({ className, ...props }: React.ComponentProps<"tbody">) {
return (
<tbody
data-slot="table-body"
className={cn("[&_tr:last-child]:border-0", className)}
{...props}
/>
)
}
function TableFooter({ className, ...props }: React.ComponentProps<"tfoot">) {
return (
<tfoot
data-slot="table-footer"
className={cn(
"bg-muted/50 border-t font-medium [&>tr]:last:border-b-0",
className
)}
{...props}
/>
)
}
function TableRow({ className, ...props }: React.ComponentProps<"tr">) {
return (
<tr
data-slot="table-row"
className={cn(
"hover:bg-muted/50 data-[state=selected]:bg-muted border-b transition-colors",
className
)}
{...props}
/>
)
}
function TableHead({ className, ...props }: React.ComponentProps<"th">) {
return (
<th
data-slot="table-head"
className={cn(
"text-foreground h-10 px-2 text-left align-middle font-medium whitespace-nowrap [&:has([role=checkbox])]:pr-0 [&>[role=checkbox]]:translate-y-[2px]",
className
)}
{...props}
/>
)
}
function TableCell({ className, ...props }: React.ComponentProps<"td">) {
return (
<td
data-slot="table-cell"
className={cn(
"p-2 align-middle whitespace-nowrap [&:has([role=checkbox])]:pr-0 [&>[role=checkbox]]:translate-y-[2px]",
className
)}
{...props}
/>
)
}
function TableCaption({
className,
...props
}: React.ComponentProps<"caption">) {
return (
<caption
data-slot="table-caption"
className={cn("text-muted-foreground mt-4 text-sm", className)}
{...props}
/>
)
}
export {
Table,
TableHeader,
TableBody,
TableFooter,
TableHead,
TableRow,
TableCell,
TableCaption,
}
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"use client"
import * as React from "react"
import * as TabsPrimitive from "@radix-ui/react-tabs"
import { cn } from "@/lib/utils"
function Tabs({
className,
...props
}: React.ComponentProps<typeof TabsPrimitive.Root>) {
return (
<TabsPrimitive.Root
data-slot="tabs"
className={cn("flex flex-col gap-2", className)}
{...props}
/>
)
}
function TabsList({
className,
...props
}: React.ComponentProps<typeof TabsPrimitive.List>) {
return (
<TabsPrimitive.List
data-slot="tabs-list"
className={cn(
"bg-muted text-muted-foreground inline-flex h-9 w-fit items-center justify-center rounded-lg p-[3px]",
className
)}
{...props}
/>
)
}
function TabsTrigger({
className,
...props
}: React.ComponentProps<typeof TabsPrimitive.Trigger>) {
return (
<TabsPrimitive.Trigger
data-slot="tabs-trigger"
className={cn(
"data-[state=active]:bg-background dark:data-[state=active]:text-foreground focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:outline-ring dark:data-[state=active]:border-input dark:data-[state=active]:bg-input/30 text-foreground dark:text-muted-foreground inline-flex h-[calc(100%-1px)] flex-1 items-center justify-center gap-1.5 rounded-md border border-transparent px-2 py-1 text-sm font-medium whitespace-nowrap transition-[color,box-shadow] focus-visible:ring-[3px] focus-visible:outline-1 disabled:pointer-events-none disabled:opacity-50 data-[state=active]:shadow-sm [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function TabsContent({
className,
...props
}: React.ComponentProps<typeof TabsPrimitive.Content>) {
return (
<TabsPrimitive.Content
data-slot="tabs-content"
className={cn("flex-1 outline-none", className)}
{...props}
/>
)
}
export { Tabs, TabsList, TabsTrigger, TabsContent }
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import * as React from "react"
import { cn } from "@/lib/utils"
function Textarea({ className, ...props }: React.ComponentProps<"textarea">) {
return (
<textarea
data-slot="textarea"
className={cn(
"border-input placeholder:text-muted-foreground focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive dark:bg-input/30 flex field-sizing-content min-h-16 w-full rounded-md border bg-transparent px-3 py-2 text-base shadow-xs transition-[color,box-shadow] outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50 md:text-sm",
className
)}
{...props}
/>
)
}
export { Textarea }
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"use client"
import * as React from "react"
import * as ToastPrimitives from "@radix-ui/react-toast"
import { cva, type VariantProps } from "class-variance-authority"
import { X } from "lucide-react"
import { cn } from "@/lib/utils"
const ToastProvider = ToastPrimitives.Provider
const ToastViewport = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Viewport>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Viewport>
>(({ className, ...props }, ref) => (
<ToastPrimitives.Viewport
ref={ref}
className={cn(
"fixed top-14 z-[90] flex max-h-screen w-full flex-col-reverse p-4 sm:bottom-0 sm:right-0 sm:top-auto sm:flex-col md:max-w-[420px]",
className
)}
{...props}
/>
))
ToastViewport.displayName = ToastPrimitives.Viewport.displayName
const toastVariants = cva(
"group pointer-events-auto relative flex w-full items-center justify-between space-x-2 overflow-hidden rounded-md border p-4 pr-6 shadow-lg transition-all data-[swipe=cancel]:translate-x-0 data-[swipe=end]:translate-x-[var(--radix-toast-swipe-end-x)] data-[swipe=move]:translate-x-[var(--radix-toast-swipe-move-x)] data-[swipe=move]:transition-none data-[state=open]:animate-in data-[state=closed]:animate-out data-[swipe=end]:animate-out data-[state=closed]:fade-out-80 data-[state=closed]:slide-out-to-right-full data-[state=open]:slide-in-from-top-full data-[state=open]:sm:slide-in-from-bottom-full",
{
variants: {
variant: {
default: "border bg-background text-foreground",
destructive:
"destructive group border-destructive bg-destructive text-destructive-foreground",
},
},
defaultVariants: {
variant: "default",
},
}
)
const Toast = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Root>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Root> &
VariantProps<typeof toastVariants>
>(({ className, variant, ...props }, ref) => {
return (
<ToastPrimitives.Root
ref={ref}
className={cn(toastVariants({ variant }), className)}
{...props}
/>
)
})
Toast.displayName = ToastPrimitives.Root.displayName
const ToastAction = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Action>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Action>
>(({ className, ...props }, ref) => (
<ToastPrimitives.Action
ref={ref}
className={cn(
"inline-flex h-8 shrink-0 items-center justify-center rounded-md border bg-transparent px-3 text-sm font-medium transition-colors hover:bg-secondary focus:outline-none focus:ring-1 focus:ring-ring disabled:pointer-events-none disabled:opacity-50 group-[.destructive]:border-muted/40 group-[.destructive]:hover:border-destructive/30 group-[.destructive]:hover:bg-destructive group-[.destructive]:hover:text-destructive-foreground group-[.destructive]:focus:ring-destructive",
className
)}
{...props}
/>
))
ToastAction.displayName = ToastPrimitives.Action.displayName
const ToastClose = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Close>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Close>
>(({ className, ...props }, ref) => (
<ToastPrimitives.Close
ref={ref}
className={cn(
"absolute right-1 top-1 rounded-md p-1 text-foreground/50 opacity-0 transition-opacity hover:text-foreground focus:opacity-100 focus:outline-none focus:ring-1 group-hover:opacity-100 group-[.destructive]:text-red-300 group-[.destructive]:hover:text-red-50 group-[.destructive]:focus:ring-red-400 group-[.destructive]:focus:ring-offset-red-600",
className
)}
toast-close=""
{...props}
>
<X className="h-4 w-4" />
</ToastPrimitives.Close>
))
ToastClose.displayName = ToastPrimitives.Close.displayName
const ToastTitle = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Title>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Title>
>(({ className, ...props }, ref) => (
<ToastPrimitives.Title
ref={ref}
className={cn("text-sm font-semibold [&+div]:text-xs", className)}
{...props}
/>
))
ToastTitle.displayName = ToastPrimitives.Title.displayName
const ToastDescription = React.forwardRef<
React.ElementRef<typeof ToastPrimitives.Description>,
React.ComponentPropsWithoutRef<typeof ToastPrimitives.Description>
>(({ className, ...props }, ref) => (
<ToastPrimitives.Description
ref={ref}
className={cn("text-sm opacity-90", className)}
{...props}
/>
))
ToastDescription.displayName = ToastPrimitives.Description.displayName
type ToastProps = React.ComponentPropsWithoutRef<typeof Toast>
type ToastActionElement = React.ReactElement<typeof ToastAction>
export {
type ToastProps,
type ToastActionElement,
ToastProvider,
ToastViewport,
Toast,
ToastTitle,
ToastDescription,
ToastClose,
ToastAction,
}
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"use client"
import { useToast } from "@/hooks/use-toast"
import {
Toast,
ToastClose,
ToastDescription,
ToastProvider,
ToastTitle,
ToastViewport,
} from "@/components/ui/toast"
export function Toaster() {
const { toasts } = useToast()
return (
<ToastProvider>
{toasts.map(function ({ id, title, description, action, ...props }) {
return (
<Toast key={id} {...props}>
<div className="grid gap-1">
{title && <ToastTitle>{title}</ToastTitle>}
{description && (
<ToastDescription>{description}</ToastDescription>
)}
</div>
{action}
<ToastClose />
</Toast>
)
})}
<ToastViewport />
</ToastProvider>
)
}
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"use client"
import * as React from "react"
import * as ToggleGroupPrimitive from "@radix-ui/react-toggle-group"
import { type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
import { toggleVariants } from "@/components/ui/toggle"
const ToggleGroupContext = React.createContext<
VariantProps<typeof toggleVariants>
>({
size: "default",
variant: "default",
})
function ToggleGroup({
className,
variant,
size,
children,
...props
}: React.ComponentProps<typeof ToggleGroupPrimitive.Root> &
VariantProps<typeof toggleVariants>) {
return (
<ToggleGroupPrimitive.Root
data-slot="toggle-group"
data-variant={variant}
data-size={size}
className={cn(
"group/toggle-group flex w-fit items-center rounded-md data-[variant=outline]:shadow-xs",
className
)}
{...props}
>
<ToggleGroupContext.Provider value={{ variant, size }}>
{children}
</ToggleGroupContext.Provider>
</ToggleGroupPrimitive.Root>
)
}
function ToggleGroupItem({
className,
children,
variant,
size,
...props
}: React.ComponentProps<typeof ToggleGroupPrimitive.Item> &
VariantProps<typeof toggleVariants>) {
const context = React.useContext(ToggleGroupContext)
return (
<ToggleGroupPrimitive.Item
data-slot="toggle-group-item"
data-variant={context.variant || variant}
data-size={context.size || size}
className={cn(
toggleVariants({
variant: context.variant || variant,
size: context.size || size,
}),
"min-w-0 flex-1 shrink-0 rounded-none shadow-none first:rounded-l-md last:rounded-r-md focus:z-10 focus-visible:z-10 data-[variant=outline]:border-l-0 data-[variant=outline]:first:border-l",
className
)}
{...props}
>
{children}
</ToggleGroupPrimitive.Item>
)
}
export { ToggleGroup, ToggleGroupItem }
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"use client"
import * as React from "react"
import * as TogglePrimitive from "@radix-ui/react-toggle"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const toggleVariants = cva(
"inline-flex items-center justify-center gap-2 rounded-md text-sm font-medium hover:bg-muted hover:text-muted-foreground disabled:pointer-events-none disabled:opacity-50 data-[state=on]:bg-accent data-[state=on]:text-accent-foreground [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 [&_svg]:shrink-0 focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] outline-none transition-[color,box-shadow] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive whitespace-nowrap",
{
variants: {
variant: {
default: "bg-transparent",
outline:
"border border-input bg-transparent shadow-xs hover:bg-accent hover:text-accent-foreground",
},
size: {
default: "h-9 px-2 min-w-9",
sm: "h-8 px-1.5 min-w-8",
lg: "h-10 px-2.5 min-w-10",
},
},
defaultVariants: {
variant: "default",
size: "default",
},
}
)
function Toggle({
className,
variant,
size,
...props
}: React.ComponentProps<typeof TogglePrimitive.Root> &
VariantProps<typeof toggleVariants>) {
return (
<TogglePrimitive.Root
data-slot="toggle"
className={cn(toggleVariants({ variant, size, className }))}
{...props}
/>
)
}
export { Toggle, toggleVariants }
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"use client"
import * as React from "react"
import * as TooltipPrimitive from "@radix-ui/react-tooltip"
import { cn } from "@/lib/utils"
function TooltipProvider({
delayDuration = 0,
...props
}: React.ComponentProps<typeof TooltipPrimitive.Provider>) {
return (
<TooltipPrimitive.Provider
data-slot="tooltip-provider"
delayDuration={delayDuration}
{...props}
/>
)
}
function Tooltip({
...props
}: React.ComponentProps<typeof TooltipPrimitive.Root>) {
return (
<TooltipProvider>
<TooltipPrimitive.Root data-slot="tooltip" {...props} />
</TooltipProvider>
)
}
function TooltipTrigger({
...props
}: React.ComponentProps<typeof TooltipPrimitive.Trigger>) {
return <TooltipPrimitive.Trigger data-slot="tooltip-trigger" {...props} />
}
function TooltipContent({
className,
sideOffset = 0,
children,
...props
}: React.ComponentProps<typeof TooltipPrimitive.Content>) {
return (
<TooltipPrimitive.Portal>
<TooltipPrimitive.Content
data-slot="tooltip-content"
sideOffset={sideOffset}
className={cn(
"bg-primary text-primary-foreground animate-in fade-in-0 zoom-in-95 data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=closed]:zoom-out-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-fit origin-(--radix-tooltip-content-transform-origin) rounded-md px-3 py-1.5 text-xs text-balance",
className
)}
{...props}
>
{children}
<TooltipPrimitive.Arrow className="bg-primary fill-primary z-50 size-2.5 translate-y-[calc(-50%_-_2px)] rotate-45 rounded-[2px]" />
</TooltipPrimitive.Content>
</TooltipPrimitive.Portal>
)
}
export { Tooltip, TooltipTrigger, TooltipContent, TooltipProvider }
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import * as React from "react"
const MOBILE_BREAKPOINT = 768
export function useIsMobile() {
const [isMobile, setIsMobile] = React.useState<boolean | undefined>(undefined)
React.useEffect(() => {
const mql = window.matchMedia(`(max-width: ${MOBILE_BREAKPOINT - 1}px)`)
const onChange = () => {
setIsMobile(window.innerWidth < MOBILE_BREAKPOINT)
}
mql.addEventListener("change", onChange)
setIsMobile(window.innerWidth < MOBILE_BREAKPOINT)
return () => mql.removeEventListener("change", onChange)
}, [])
return !!isMobile
}
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"use client"
// Inspired by react-hot-toast library
import * as React from "react"
import type {
ToastActionElement,
ToastProps,
} from "@/components/ui/toast"
const TOAST_LIMIT = 3
const TOAST_REMOVE_DELAY = 1000000
type ToasterToast = ToastProps & {
id: string
title?: React.ReactNode
description?: React.ReactNode
action?: ToastActionElement
}
const actionTypes = {
ADD_TOAST: "ADD_TOAST",
UPDATE_TOAST: "UPDATE_TOAST",
DISMISS_TOAST: "DISMISS_TOAST",
REMOVE_TOAST: "REMOVE_TOAST",
} as const
let count = 0
function genId() {
count = (count + 1) % Number.MAX_SAFE_INTEGER
return count.toString()
}
type ActionType = typeof actionTypes
type Action =
| {
type: ActionType["ADD_TOAST"]
toast: ToasterToast
}
| {
type: ActionType["UPDATE_TOAST"]
toast: Partial<ToasterToast>
}
| {
type: ActionType["DISMISS_TOAST"]
toastId?: ToasterToast["id"]
}
| {
type: ActionType["REMOVE_TOAST"]
toastId?: ToasterToast["id"]
}
interface State {
toasts: ToasterToast[]
}
const toastTimeouts = new Map<string, ReturnType<typeof setTimeout>>()
const addToRemoveQueue = (toastId: string) => {
if (toastTimeouts.has(toastId)) {
return
}
const timeout = setTimeout(() => {
toastTimeouts.delete(toastId)
dispatch({
type: "REMOVE_TOAST",
toastId: toastId,
})
}, TOAST_REMOVE_DELAY)
toastTimeouts.set(toastId, timeout)
}
export const reducer = (state: State, action: Action): State => {
switch (action.type) {
case "ADD_TOAST":
return {
...state,
toasts: [action.toast, ...state.toasts].slice(0, TOAST_LIMIT),
}
case "UPDATE_TOAST":
return {
...state,
toasts: state.toasts.map((t) =>
t.id === action.toast.id ? { ...t, ...action.toast } : t
),
}
case "DISMISS_TOAST": {
const { toastId } = action
// ! Side effects ! - This could be extracted into a dismissToast() action,
// but I'll keep it here for simplicity
if (toastId) {
addToRemoveQueue(toastId)
} else {
state.toasts.forEach((toast) => {
addToRemoveQueue(toast.id)
})
}
return {
...state,
toasts: state.toasts.map((t) =>
t.id === toastId || toastId === undefined
? {
...t,
open: false,
}
: t
),
}
}
case "REMOVE_TOAST":
if (action.toastId === undefined) {
return {
...state,
toasts: [],
}
}
return {
...state,
toasts: state.toasts.filter((t) => t.id !== action.toastId),
}
}
}
const listeners: Array<(state: State) => void> = []
let memoryState: State = { toasts: [] }
function dispatch(action: Action) {
memoryState = reducer(memoryState, action)
listeners.forEach((listener) => {
listener(memoryState)
})
}
type Toast = Omit<ToasterToast, "id">
function toast({ ...props }: Toast) {
const id = genId()
const update = (props: ToasterToast) =>
dispatch({
type: "UPDATE_TOAST",
toast: { ...props, id },
})
const dismiss = () => dispatch({ type: "DISMISS_TOAST", toastId: id })
dispatch({
type: "ADD_TOAST",
toast: {
...props,
id,
open: true,
onOpenChange: (open) => {
if (!open) dismiss()
},
},
})
return {
id: id,
dismiss,
update,
}
}
function useToast() {
const [state, setState] = React.useState<State>(memoryState)
React.useEffect(() => {
listeners.push(setState)
return () => {
const index = listeners.indexOf(setState)
if (index > -1) {
listeners.splice(index, 1)
}
}
}, [state])
return {
...state,
toast,
dismiss: (toastId?: string) => dispatch({ type: "DISMISS_TOAST", toastId }),
}
}
export { useToast, toast }
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"use client";
// 回响星核 / Echo Nexus — 音频 React 适配
import { useEffect } from "react";
import { getAudio } from "@/lib/game/audio";
import { useGameStore } from "@/store/gameStore";
/** 同步全局音频开关到音频引擎 */
export function useAudioSync() {
const soundOn = useGameStore((s) => s.soundOn);
useEffect(() => {
getAudio().setEnabled(soundOn);
}, [soundOn]);
}
/** 便捷播放函数(组件内调用) */
export function sfx(
name: Parameters<ReturnType<typeof getAudio>["play"]>[0],
opts?: { color?: string; combo?: number }
) {
getAudio().play(name, opts);
}
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"use client";
// 回响星核 / Echo Nexus — 主循环 hook
import { useEffect, useRef } from "react";
import { useGameStore } from "@/store/gameStore";
/** 250ms tick:产能 + 自动产晶体 + 自动解码 + 星潮 + 成就检测 */
export function useGameLoop() {
const tick = useGameStore((s) => s.tick);
const autoDecodeTick = useGameStore((s) => s.autoDecodeTick);
const tickTide = useGameStore((s) => s.tickTide);
const checkAchievements = useGameStore((s) => s.checkAchievements);
const init = useGameStore((s) => s.init);
const inited = useRef(false);
useEffect(() => {
// 等待 persist rehydrate 完成后再 initv0.5.2 修复离线收益不弹窗 BUG)
// Zustand persist 即使用同步 localStoragerehydrate 也是异步(Promise.resolve 包装)
const doInit = () => {
if (!inited.current) {
init();
inited.current = true;
}
};
let unsub: (() => void) | null = null;
let fallback: ReturnType<typeof setTimeout> | null = null;
if (useGameStore.persist.hasHydrated()) {
doInit();
} else {
unsub = useGameStore.persist.onFinishHydration(doInit);
// 兜底:500ms 后强制 init(防止 hydrated 状态异常)
fallback = setTimeout(doInit, 500);
}
let counter = 0;
const id = setInterval(() => {
const now = Date.now();
tick(now);
autoDecodeTick();
// 星潮检测每 tick 都查(结束/触发判定需及时)
tickTide(now);
counter++;
// 成就检测每秒执行一次(降低开销)
if (counter % 4 === 0) {
checkAchievements();
}
}, 250);
return () => {
clearInterval(id);
if (unsub) unsub();
if (fallback) clearTimeout(fallback);
};
}, [tick, autoDecodeTick, tickTide, checkAchievements, init]);
// 页面可见性:切回时补 tick + 星潮 + 成就
useEffect(() => {
const onVis = () => {
if (document.visibilityState === "visible") {
tick(Date.now());
tickTide(Date.now());
checkAchievements();
}
};
document.addEventListener("visibilitychange", onVis);
return () => document.removeEventListener("visibilitychange", onVis);
}, [tick, tickTide, checkAchievements]);
}
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"use client";
// 回响星核 / Echo Nexus — 全球星潮同步 hookP3 / 工单 #10-c
//
// 连接 star-tide-service(端口 3031),监听全球星潮事件:
// - `tide-state` 连接时立即推送当前状态
// - `global-tide` 全球星潮开始 → 调用 gameStore.triggerGlobalTide(type)
// - `tide-ended` 全球星潮结束(本地 tickTide 也会在 60s 后自动收尾,这是双保险)
//
// 网关:socket.io 必须用 `io("/?XTransformPort=3031")`path 默认 "/"
// 离线容错:socket.io 默认自动重连;断连期间本地 tickTide 继续工作
import { useEffect, useRef } from "react";
import { io, type Socket } from "socket.io-client";
import { useGameStore } from "@/store/gameStore";
import type { TideType } from "@/lib/game/starTide";
/** 服务端推过来的全球星潮状态结构(与 mini-service 一致) */
interface ServerGlobalTide {
type: TideType;
name: string;
startedAt: number;
endsAt: number;
durationSec: number;
}
interface ServerTideState {
current: ServerGlobalTide | null;
nextTideAt: number;
serverTime: number;
}
/** 单例 socket —— 多次挂载 hook 共享同一连接 */
let sharedSocket: Socket | null = null;
let connectRefCount = 0;
function getSharedSocket(): Socket {
if (!sharedSocket) {
sharedSocket = io("/?XTransformPort=3031", {
transports: ["websocket", "polling"],
reconnection: true,
reconnectionAttempts: Infinity, // 持续重连
reconnectionDelay: 1000,
reconnectionDelayMax: 10_000,
timeout: 10_000,
});
}
return sharedSocket;
}
/**
* hook
* page.tsx
*/
export function useGlobalTide(): void {
const triggerGlobalTide = useGameStore((s) => s.triggerGlobalTide);
// 用 ref 缓存最新 action,避免 socket 监听器依赖变化导致重绑
const triggerRef = useRef(triggerGlobalTide);
useEffect(() => {
triggerRef.current = triggerGlobalTide;
}, [triggerGlobalTide]);
// 记录已处理过的 global-tide 事件 id(避免重连时重复触发)
const processedIds = useRef<Set<string>>(new Set());
useEffect(() => {
const sock = getSharedSocket();
connectRefCount += 1;
const onGlobalTide = (tide: ServerGlobalTide) => {
// 用 startedAt+type 作为去重 key(同一道全球星潮可能在重连后被重复推送)
const key = `${tide.startedAt}_${tide.type}`;
if (processedIds.current.has(key)) return;
processedIds.current.add(key);
// 限制集合大小
if (processedIds.current.size > 32) {
const first = processedIds.current.values().next().value;
if (first) processedIds.current.delete(first);
}
// 防御:如果服务端推送的星潮已经过期(例如重连时拿到的旧状态),不触发
if (tide.endsAt <= Date.now()) return;
triggerRef.current(tide.type);
};
const onTideState = (state: ServerTideState) => {
// 连接/重连时若服务端正有进行中的全球星潮,且本地还没触发过,补触发
if (state.current && state.current.endsAt > Date.now()) {
const key = `${state.current.startedAt}_${state.current.type}`;
if (!processedIds.current.has(key)) {
processedIds.current.add(key);
triggerRef.current(state.current.type);
}
}
};
sock.on("global-tide", onGlobalTide);
sock.on("tide-state", onTideState);
// 主动查询一次当前状态(保险,防止错过连接时的初始推送)
sock.emit("get-next-tide");
return () => {
sock.off("global-tide", onGlobalTide);
sock.off("tide-state", onTideState);
connectRefCount -= 1;
// 最后一个使用者退出时才真正断开
if (connectRefCount <= 0 && sharedSocket) {
sharedSocket.disconnect();
sharedSocket = null;
connectRefCount = 0;
}
};
}, []);
}
/** QA 用:手动触发一次全球星潮(仅供 dev 控制台调用) */
export function adminTriggerGlobalTide(): void {
if (!sharedSocket) {
// 还没连接则先建立
getSharedSocket();
}
sharedSocket?.emit("admin-trigger-tide");
}
if (typeof window !== "undefined" && process.env.NODE_ENV !== "production") {
(window as unknown as { __adminTriggerGlobalTide?: typeof adminTriggerGlobalTide }).__adminTriggerGlobalTide = adminTriggerGlobalTide;
}
Executable
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import { PrismaClient } from '@prisma/client'
const globalForPrisma = globalThis as unknown as {
prisma: PrismaClient | undefined
}
export const db =
globalForPrisma.prisma ??
new PrismaClient({
log: ['query'],
})
if (process.env.NODE_ENV !== 'production') globalForPrisma.prisma = db
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// 回响星核 / Echo Nexus — 成就系统(数据驱动)
import type { GameState } from "./types";
/** 成就奖励类型 */
export interface AchievementReward {
crystals?: number;
insights?: number;
contact?: number;
/** 永久产能加成(百分比,叠加到所有周目) */
crystalsPerSecPct?: number;
insightPct?: number;
}
export interface Achievement {
id: string;
name: string;
desc: string;
/** 图标 emoji(轻量,无需图标库) */
icon: string;
/** 颜色(用于徽章) */
color: string;
/** 判定函数:返回 true 表示达成 */
check: (s: GameState) => boolean;
reward: AchievementReward;
/** 奖励文本(展示用) */
rewardText: string;
}
export const ACHIEVEMENTS: Achievement[] = [
{
id: "ach_first_pulse",
name: "初次触碰",
desc: "发起第一次脉冲扫描",
icon: "✦",
color: "#34d399",
check: (s) => s.totalDecoded >= 0 || s.crystals > 0,
reward: { crystals: 5 },
rewardText: "+5 晶体",
},
{
id: "ach_first_decode",
name: "谐振初鸣",
desc: "成功解码第一颗记忆晶体",
icon: "◈",
color: "#fb7185",
check: (s) => s.totalDecoded >= 1,
reward: { insights: 3 },
rewardText: "+3 洞见",
},
{
id: "ach_decoded_10",
name: "回响解码者",
desc: "累计解码 10 颗晶体",
icon: "❖",
color: "#fbbf24",
check: (s) => s.totalDecoded >= 10,
reward: { insights: 15, crystalsPerSecPct: 5 },
rewardText: "+15 洞见 · 产能 +5%",
},
{
id: "ach_decoded_25",
name: "记忆织匠",
desc: "累计解码 25 颗晶体",
icon: "✺",
color: "#e879f9",
check: (s) => s.totalDecoded >= 25,
reward: { insights: 40, crystalsPerSecPct: 8 },
rewardText: "+40 洞见 · 产能 +8%",
},
{
id: "ach_decoded_50",
name: "星核解密师",
desc: "累计解码 50 颗晶体",
icon: "✷",
color: "#34d399",
check: (s) => s.totalDecoded >= 50,
reward: { insights: 100, crystalsPerSecPct: 12, insightPct: 10 },
rewardText: "+100 洞见 · 产能 +12% · 洞见 +10%",
},
{
id: "ach_tech_3",
name: "初窥门径",
desc: "解锁 3 项技术",
icon: "⚙",
color: "#fbbf24",
check: (s) => Object.values(s.tech).filter((v) => v > 0).length >= 3,
reward: { insights: 20 },
rewardText: "+20 洞见",
},
{
id: "ach_tech_all",
name: "全谱精通",
desc: "解锁全部 20 项技术",
icon: "⬡",
color: "#e879f9",
check: (s) => Object.values(s.tech).filter((v) => v > 0).length >= 20,
reward: { crystalsPerSecPct: 15, insightPct: 15 },
rewardText: "产能 +15% · 洞见 +15%",
},
{
id: "ach_frag_4",
name: "残篇拾遗",
desc: "拼凑 4 段记忆碎片",
icon: "▤",
color: "#fb7185",
check: (s) => Object.values(s.fragments).filter(Boolean).length >= 4,
reward: { contact: 10, insights: 25 },
rewardText: "+10 接触 · +25 洞见",
},
{
id: "ach_frag_all",
name: "回响全谱",
desc: "拼凑全部首纪元记忆碎片",
icon: "▦",
color: "#34d399",
check: (s) => Object.values(s.fragments).filter(Boolean).length >= 8,
reward: { contact: 25, crystalsPerSecPct: 10 },
rewardText: "+25 接触 · 产能 +10%",
},
{
id: "ach_exp_1",
name: "初探遗迹",
desc: "完成第一次遗迹探险",
icon: "▲",
color: "#fbbf24",
check: (s) => s.totalExpeditions >= 1,
reward: { insights: 10 },
rewardText: "+10 洞见",
},
{
id: "ach_exp_5",
name: "遗迹猎手",
desc: "累计出发 5 次探险",
icon: "⬢",
color: "#fb7185",
check: (s) => s.totalExpeditions >= 5,
reward: { insights: 30, crystalsPerSecPct: 5 },
rewardText: "+30 洞见 · 产能 +5%",
},
{
id: "ach_prestige_1",
name: "初次接触",
desc: "完成第一次飞升",
icon: "✧",
color: "#e879f9",
check: (s) => s.ascensions >= 1,
reward: { crystalsPerSecPct: 10, insightPct: 10 },
rewardText: "产能 +10% · 洞见 +10%",
},
{
id: "ach_prestige_3",
name: "维度行者",
desc: "累计飞升 3 次",
icon: "✶",
color: "#34d399",
check: (s) => s.ascensions >= 3,
reward: { crystalsPerSecPct: 20, insightPct: 20 },
rewardText: "产能 +20% · 洞见 +20%",
},
{
id: "ach_warehouse",
name: "满仓时刻",
desc: "晶体储量达到仓库上限",
icon: "▣",
color: "#fbbf24",
check: (s) => s.crystals >= s.crystalCap,
reward: { insights: 8 },
rewardText: "+8 洞见",
},
{
id: "ach_constellation_1",
name: "星图初绘",
desc: "觉醒第 1 道星图天赋",
icon: "✨",
color: "#e879f9",
check: (s) => (s.constellation?.length ?? 0) >= 1,
reward: { insights: 30, crystalsPerSecPct: 5 },
rewardText: "+30 洞见 · 产能 +5%",
},
{
id: "ach_constellation_6",
name: "六分星辉",
desc: "觉醒 6 道星图天赋(每类各 1 道)",
icon: "✺",
color: "#34d399",
check: (s) => {
const c = s.constellation ?? [];
const cats = new Set(c.map((id) => id.split("_")[1]));
return cats.size >= 6 && c.length >= 6;
},
reward: { crystalsPerSecPct: 12, insightPct: 12 },
rewardText: "产能 +12% · 洞见 +12%",
},
{
id: "ach_chronicle_1",
name: "首部编年",
desc: "完成首次飞升,开启编年史第一章",
icon: "📖",
color: "#e879f9",
check: (s) => (s.chronicle?.length ?? 0) >= 1,
reward: { insights: 40, crystalsPerSecPct: 6 },
rewardText: "+40 洞见 · 产能 +6%",
},
{
id: "ach_chronicle_3",
name: "三纪元回响",
desc: "完成 3 次飞升,编年史铭刻三章",
icon: "📜",
color: "#fbbf24",
check: (s) => (s.chronicle?.length ?? 0) >= 3,
reward: { crystalsPerSecPct: 10, insightPct: 10 },
rewardText: "产能 +10% · 洞见 +10%",
},
{
id: "ach_chronicle_5",
name: "五纪元闭环",
desc: "完成 5 次飞升,走完一轮纪元循环",
icon: "♾",
color: "#fcd34d",
check: (s) => (s.chronicle?.length ?? 0) >= 5,
reward: { crystalsPerSecPct: 15, insightPct: 15 },
rewardText: "产能 +15% · 洞见 +15%",
},
{
id: "ach_boss_1",
name: "首杀维度",
desc: "在遗迹探险中击破首个 BOSS",
icon: "⚔",
color: "#fb7185",
check: (s) => (s.bossKills ?? 0) >= 1,
reward: { insights: 25, crystalsPerSecPct: 4 },
rewardText: "+25 洞见 · 产能 +4%",
},
{
id: "ach_boss_5",
name: "维度猎手",
desc: "累计击破 5 个 BOSS",
icon: "⛧",
color: "#e879f9",
check: (s) => (s.bossKills ?? 0) >= 5,
reward: { crystalsPerSecPct: 10, insightPct: 8 },
rewardText: "产能 +10% · 洞见 +8%",
},
{
id: "ach_tides_all",
name: "星潮亲历者",
desc: "经历全部 9 种星潮事件",
icon: "🌊",
color: "#34d399",
check: (s) => (s.starTidesEncountered?.length ?? 0) >= 9,
reward: { crystalsPerSecPct: 8, insightPct: 8 },
rewardText: "产能 +8% · 洞见 +8%",
},
{
id: "ach_attr_total_50",
name: "四维觉醒",
desc: "角色四维属性总和达到 50",
icon: "🧭",
color: "#e879f9",
check: (s) => {
const a = s.attributes;
if (!a) return false;
return (
(a.exploration || 0) +
(a.wisdom || 0) +
(a.courage || 0) +
(a.inspiration || 0) >=
50
);
},
reward: { crystalsPerSecPct: 6, insightPct: 6 },
rewardText: "产能 +6% · 洞见 +6%",
},
{
id: "ach_attr_max_100",
name: "维度精通",
desc: "任一角色属性达到满级 100",
icon: "💫",
color: "#fbbf24",
check: (s) => {
const a = s.attributes;
if (!a) return false;
return (
a.exploration >= 100 ||
a.wisdom >= 100 ||
a.courage >= 100 ||
a.inspiration >= 100
);
},
reward: { crystalsPerSecPct: 12, insightPct: 10 },
rewardText: "产能 +12% · 洞见 +10%",
},
];
/** 计算成就提供的永久加成(跨周目保留) */
export function achievementBonuses(unlocked: Record<string, boolean>): {
crystalsPerSecPct: number;
insightPct: number;
} {
let crystalsPerSecPct = 0;
let insightPct = 0;
for (const a of ACHIEVEMENTS) {
if (!unlocked[a.id]) continue;
crystalsPerSecPct += a.reward.crystalsPerSecPct ?? 0;
insightPct += a.reward.insightPct ?? 0;
}
return { crystalsPerSecPct, insightPct };
}
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// 回响星核 / Echo Nexus — 角色属性系统 (v0.7 P1)
//
// 无人机驾驶员的四维属性,为放置循环注入 RPG 深度:
// • 探索力 Exploration(翠 emerald)— 探险力 / 飞船速度 / 星图发现
// • 智慧 Wisdom (玫 fuchsia)— 解码步数 / 洞见 / 自动解码周期
// • 勇气 Courage (琥 amber — 探险生命 / BOSS 战胜率 / 巡航护盾
// • 灵感 Inspiration (玫红 rose — 接触率 / 星潮触发 / 脉冲连击加成
//
// 数值规则:
// • 0-100 软上限(超过后收益递减)
// • 0-50 线性区:每 10 点 = +5% 加成 → 即 0.5%/点
// • 50-100 递减区:每点 = +2% 加成
// • 属性通过「属性点」升级(飞升获得),亦可由「经验值」自动累积升级
// • 每级经验需求 = 10 × 当前等级
import type { GameState } from "./types";
/** 四维属性键 */
export type AttributeKey = "exploration" | "wisdom" | "courage" | "inspiration";
/** 角色四维属性数值(0-100) */
export interface CharacterAttributes extends Record<AttributeKey, number> {
exploration: number;
wisdom: number;
courage: number;
inspiration: number;
}
/** 单个属性的经验进度 */
export interface AttributeProgressEntry {
/** 当前累计经验值 */
exp: number;
/** 当前等级(与 attributes[key] 同步) */
level: number;
}
/** 经验进度集合 */
export type AttributeProgress = Record<AttributeKey, AttributeProgressEntry>;
/** 单属性元信息(供 UI 渲染) */
export interface AttributeMeta {
key: AttributeKey;
name: string;
enName: string;
/** 主题色(Tailwind class 前缀,避免使用蓝/靛色) */
color: "emerald" | "fuchsia" | "amber" | "rose";
hex: string;
glow: string;
/** lucide-react 图标名 */
icon: string;
desc: string;
/** 影响的游戏系统列表(用于 UI 展示) */
effects: string[];
}
/** 属性配置常量 */
export const ATTRIBUTE_CONFIG: Record<AttributeKey, AttributeMeta> = {
exploration: {
key: "exploration",
name: "探索力",
enName: "Exploration",
color: "emerald",
hex: "#34d399",
glow: "rgba(52,211,153,0.55)",
icon: "Compass",
desc: "足迹所至,皆是矿脉。提升探险力与巡航飞船速度。",
effects: ["探险力 +X%", "巡航飞船速度 +X%", "星图发现概率"],
},
wisdom: {
key: "wisdom",
name: "智慧",
enName: "Wisdom",
color: "fuchsia",
hex: "#e879f9",
glow: "rgba(232,121,249,0.55)",
icon: "Brain",
desc: "谐振的回声唯有智者能解。强化解码与洞见。",
effects: ["解码步数 +X", "洞见产出 +X%", "自动解码周期 -X%"],
},
courage: {
key: "courage",
name: "勇气",
enName: "Courage",
color: "amber",
hex: "#fbbf24",
glow: "rgba(251,191,36,0.55)",
icon: "Swords",
desc: "直面虚空者,虚空亦为之让路。增益战斗与护盾。",
effects: ["探险生命 +X", "BOSS 战胜率 +X%", "巡航护盾 +X"],
},
inspiration: {
key: "inspiration",
name: "灵感",
enName: "Inspiration",
color: "rose",
hex: "#fb7185",
glow: "rgba(251,113,133,0.55)",
icon: "Sparkles",
desc: "在不期而至的回响之间,照见更高的维度。",
effects: ["接触率 +X", "星潮触发概率 +X%", "脉冲连击加成 +X%"],
},
};
/** 属性键的固定顺序(UI 渲染用) */
export const ATTRIBUTE_KEYS: AttributeKey[] = [
"exploration",
"wisdom",
"courage",
"inspiration",
];
/** 属性数值上限(软上限,超过后收益递减但仍可继续投资) */
export const ATTRIBUTE_HARD_CAP = 100;
/** 线性区与递减区交界点 */
export const ATTRIBUTE_LINEAR_CAP = 50;
/**
* 1.0 = 100%
* - 0-50 线 +0.5% 0-50 0-25%
* - 50-100 +0.2% 50-100 25-35%
* - >100 100
*/
export function getAttributeBonus(attr: number): number {
const v = Math.max(0, Math.min(ATTRIBUTE_HARD_CAP, attr));
if (v <= ATTRIBUTE_LINEAR_CAP) {
// 0..50 → 0..25%
return v * 0.005;
}
// 25% + (v - 50) * 0.2%
return 0.25 + (v - ATTRIBUTE_LINEAR_CAP) * 0.002;
}
/** 计算单个属性对脉冲连击的额外加成百分比(线性,灵感专属) */
export function getInspirationComboBonus(attr: number): number {
// 每点 +0.5% 连击伤害加成(无递减)
return Math.max(0, Math.min(ATTRIBUTE_HARD_CAP, attr)) * 0.005;
}
/** 属性聚合修饰器(聚合到 recomputeStats 与具体动作) */
export interface AttributeModifiers {
/** 探险力 +X% (探索力) */
expeditionPowerMult: number;
/** 巡航飞船速度 +X% (探索力) */
cruiseShipSpeedMult: number;
/** 解码步数 +X (智慧) — 每点 +0.1 步 → 0-10 步加成 */
decodeStepsBonus: number;
/** 洞见倍率 +X% (智慧) */
insightMultAdd: number;
/** 自动解码周期 -X% (智慧) */
autoDecodeIntervalMult: number;
/** 探险生命 +X (勇气) — 每点 +2 HP */
expeditionHpBonus: number;
/** BOSS 战胜率 +X% (勇气) */
bossWinRateBonus: number;
/** 巡航护盾 +X (勇气) — 每点 +1 护盾 */
cruiseShieldBonus: number;
/** 接触率倍率 (灵感) */
contactRateMult: number;
/** 星潮触发概率 +X% (灵感) */
tideTriggerBonus: number;
/** 脉冲连击加成 +X% (灵感) */
pulseComboBonus: number;
/** 综合产能加成(探索力 + 灵感 0.2%/点) */
crystalsPerSecMult: number;
}
/** 由四维属性计算所有修饰器 */
export function getAllBonuses(attrs: Partial<CharacterAttributes>): AttributeModifiers {
const exploration = attrs.exploration ?? 0;
const wisdom = attrs.wisdom ?? 0;
const courage = attrs.courage ?? 0;
const inspiration = attrs.inspiration ?? 0;
return {
expeditionPowerMult: 1 + getAttributeBonus(exploration),
cruiseShipSpeedMult: 1 + getAttributeBonus(exploration) * 0.6, // 飞船速度加成减半
decodeStepsBonus: Math.floor(wisdom * 0.1), // 每点 +0.1 步
insightMultAdd: getAttributeBonus(wisdom),
autoDecodeIntervalMult: 1 - Math.min(0.5, wisdom * 0.004), // 每点 -0.4%,上限 -50%
expeditionHpBonus: Math.round(courage * 2),
bossWinRateBonus: Math.min(0.3, courage * 0.003), // 每点 +0.3%,上限 +30%
cruiseShieldBonus: Math.round(courage * 1),
contactRateMult: 1 + getAttributeBonus(inspiration),
tideTriggerBonus: Math.min(0.3, inspiration * 0.003),
pulseComboBonus: getInspirationComboBonus(inspiration),
crystalsPerSecMult:
1 +
getAttributeBonus(exploration) * 0.4 + // 探索力 0.4 倍系数加成产能
getAttributeBonus(inspiration) * 0.2, // 灵感 0.2 倍系数加成产能
};
}
/** 每级所需经验 = 10 × 当前等级 */
export function expRequiredForLevel(level: number): number {
return Math.max(10, 10 * Math.max(0, level));
}
/**
*
*
*/
export function levelUpCheck(
progress: AttributeProgressEntry,
maxValue: number = ATTRIBUTE_HARD_CAP
): { leveledUp: boolean; newProgress: AttributeProgressEntry; levelsGained: number } {
let { exp, level } = progress;
let leveledUp = false;
let levelsGained = 0;
// 安全上限:避免异常数据循环
let safety = 0;
while (level < maxValue && exp >= expRequiredForLevel(level) && safety < 200) {
exp -= expRequiredForLevel(level);
level += 1;
leveledUp = true;
levelsGained += 1;
safety += 1;
}
// 已达上限:保留多余经验但不升级
if (level >= maxValue) {
level = maxValue;
}
return {
leveledUp,
levelsGained,
newProgress: { exp, level },
};
}
/** 创建初始的属性进度集合 */
export function createInitialAttributeProgress(): AttributeProgress {
return {
exploration: { exp: 0, level: 0 },
wisdom: { exp: 0, level: 0 },
courage: { exp: 0, level: 0 },
inspiration: { exp: 0, level: 0 },
};
}
/** 创建初始的属性数值集合 */
export function createInitialAttributes(): CharacterAttributes {
return {
exploration: 0,
wisdom: 0,
courage: 0,
inspiration: 0,
};
}
/**
* attributes / attributeProgress / pendingAttrPoints
* 使
*/
export function migrateAttributes(state: Partial<GameState>): {
attributes: CharacterAttributes;
attributeProgress: AttributeProgress;
pendingAttrPoints: number;
} {
const init = createInitialAttributes();
let attributes: CharacterAttributes;
if (state.attributes && typeof state.attributes === "object") {
attributes = {
exploration: clampAttr(state.attributes.exploration),
wisdom: clampAttr(state.attributes.wisdom),
courage: clampAttr(state.attributes.courage),
inspiration: clampAttr(state.attributes.inspiration),
};
} else {
attributes = init;
}
let attributeProgress: AttributeProgress;
if (state.attributeProgress && typeof state.attributeProgress === "object") {
const base = createInitialAttributeProgress();
attributeProgress = {
exploration: normalizeProgress(
state.attributeProgress.exploration,
attributes.exploration
),
wisdom: normalizeProgress(
state.attributeProgress.wisdom,
attributes.wisdom
),
courage: normalizeProgress(
state.attributeProgress.courage,
attributes.courage
),
inspiration: normalizeProgress(
state.attributeProgress.inspiration,
attributes.inspiration
),
};
void base;
} else {
// 同步 level 与 attributes 数值(保证一致)
attributeProgress = {
exploration: { exp: 0, level: attributes.exploration },
wisdom: { exp: 0, level: attributes.wisdom },
courage: { exp: 0, level: attributes.courage },
inspiration: { exp: 0, level: attributes.inspiration },
};
}
const pendingAttrPoints =
typeof state.pendingAttrPoints === "number" && state.pendingAttrPoints >= 0
? Math.floor(state.pendingAttrPoints)
: 0;
return { attributes, attributeProgress, pendingAttrPoints };
}
function clampAttr(v: unknown): number {
const n = typeof v === "number" && isFinite(v) ? v : 0;
return Math.max(0, Math.min(ATTRIBUTE_HARD_CAP, Math.floor(n)));
}
function normalizeProgress(
p: unknown,
level: number
): AttributeProgressEntry {
if (p && typeof p === "object") {
const obj = p as { exp?: unknown; level?: unknown };
const exp =
typeof obj.exp === "number" && isFinite(obj.exp) && obj.exp >= 0
? obj.exp
: 0;
const lvl =
typeof obj.level === "number" && isFinite(obj.level) && obj.level >= 0
? Math.floor(obj.level)
: level;
// level 字段以 attributes 数值为准(attributes 是事实之源)
return { exp, level };
}
return { exp: 0, level };
}
/** 计算本次飞升可获得的属性点 = 飞升次数 × 2 + 1(飞升前 ascensions */
export function computePrestigeAttrPoints(ascensionsBefore: number): number {
return ascensionsBefore * 2 + 1;
}
/** 计算四维属性总和 */
export function totalAttributeLevel(attrs: CharacterAttributes): number {
return (
attrs.exploration + attrs.wisdom + attrs.courage + attrs.inspiration
);
}
/** 计算四维属性总加成百分比(用于 UI 概览) */
export function totalAttributeBonusPct(attrs: CharacterAttributes): number {
return (
(getAttributeBonus(attrs.exploration) +
getAttributeBonus(attrs.wisdom) +
getAttributeBonus(attrs.courage) +
getAttributeBonus(attrs.inspiration)) *
100
);
}
/** 是否任一属性已达 100(用于成就) */
export function anyAttributeMaxed(attrs: CharacterAttributes): boolean {
return (
attrs.exploration >= ATTRIBUTE_HARD_CAP ||
attrs.wisdom >= ATTRIBUTE_HARD_CAP ||
attrs.courage >= ATTRIBUTE_HARD_CAP ||
attrs.inspiration >= ATTRIBUTE_HARD_CAP
);
}
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// 回响星核 / Echo Nexus — 程序化音频引擎(Web Audio API,零资源文件)
//
// 设计哲学:深空考古的氛围音效,全部由振荡器 + 噪声 + 包络合成,
// 无需任何外部音频文件。音色偏向"谐振/水晶/低频脉冲",契合全息晶体美学。
type SfxName =
| "pulse" // 主动脉冲扫描(短促上升音)
| "pulseCombo" // 连击脉冲(更高音 + 泛音)
| "decodeClick" // 解码点击节点(按颜色变调)
| "decodeFail" // 解码点击错误(低沉短音)
| "decodeSuccess" // 解码成功(和弦上扬)
| "fragmentUnlock" // 记忆碎片浮现(空灵长音)
| "techBuy" // 购买技术(确认音)
| "expeditionStart" // 探险出发(引擎启动)
| "expeditionNode" // 探险节点结算(中频)
| "expeditionVictory" // 探险胜利(凯旋和弦)
| "expeditionDefeat" // 探险失败(下行低音)
| "prestige" // 飞升(宏大扫频)
| "achievement" // 成就解锁(亮丽琶音)
| "tideStart" // 星潮降临(神秘扫频)
| "tideEnd" // 星潮结束(柔和消退)
| "constellation" // 星图觉醒(空灵琶音 + 高频闪光)
| "chronicle" // 编年史铭刻(深沉钟声 + 回响泛音)
| "chronicleOpen" // 打开编年史(轻柔翻页声)
| "uiHover" // 界面悬停(极轻)
| "uiClick"; // 界面点击(轻确认)
const COLOR_FREQ: Record<string, number> = {
emerald: 523.25, // C5
rose: 587.33, // D5
amber: 659.25, // E5
fuchsia: 698.46, // F5
};
class AudioEngine {
private ctx: AudioContext | null = null;
private master: GainNode | null = null;
private enabled = true;
private volume = 0.35;
/** 首次用户交互后初始化(浏览器自动播放策略) */
private ensure() {
if (typeof window === "undefined") return null;
if (!this.ctx) {
const AC =
window.AudioContext ||
(window as unknown as { webkitAudioContext: typeof AudioContext })
.webkitAudioContext;
if (!AC) return null;
this.ctx = new AC();
this.master = this.ctx.createGain();
this.master.gain.value = this.volume;
this.master.connect(this.ctx.destination);
}
if (this.ctx.state === "suspended") {
void this.ctx.resume();
}
return this.ctx;
}
setEnabled(v: boolean) {
this.enabled = v;
}
setVolume(v: number) {
this.volume = Math.max(0, Math.min(1, v));
if (this.master) this.master.gain.value = this.volume;
}
/** 简易正弦音 + ADSR 包络 */
private tone(
freq: number,
dur: number,
type: OscillatorType = "sine",
gain = 0.3,
delay = 0,
detune = 0,
filterFreq?: number
) {
const ctx = this.ensure();
if (!ctx || !this.master) return;
const t0 = ctx.currentTime + delay;
const osc = ctx.createOscillator();
const g = ctx.createGain();
osc.type = type;
osc.frequency.setValueAtTime(freq, t0);
if (detune) osc.detune.setValueAtTime(detune, t0);
// ADSR
g.gain.setValueAtTime(0, t0);
g.gain.linearRampToValueAtTime(gain, t0 + 0.008);
g.gain.exponentialRampToValueAtTime(0.0001, t0 + dur);
let node: AudioNode = osc;
if (filterFreq) {
const f = ctx.createBiquadFilter();
f.type = "lowpass";
f.frequency.value = filterFreq;
osc.connect(f);
f.connect(g);
} else {
osc.connect(g);
}
g.connect(this.master);
osc.start(t0);
osc.stop(t0 + dur + 0.05);
void node;
}
/** 频率扫描音(飞升/出发用) */
private sweep(
fStart: number,
fEnd: number,
dur: number,
type: OscillatorType = "sine",
gain = 0.3,
delay = 0
) {
const ctx = this.ensure();
if (!ctx || !this.master) return;
const t0 = ctx.currentTime + delay;
const osc = ctx.createOscillator();
const g = ctx.createGain();
osc.type = type;
osc.frequency.setValueAtTime(fStart, t0);
osc.frequency.exponentialRampToValueAtTime(Math.max(1, fEnd), t0 + dur);
g.gain.setValueAtTime(0, t0);
g.gain.linearRampToValueAtTime(gain, t0 + 0.02);
g.gain.exponentialRampToValueAtTime(0.0001, t0 + dur);
osc.connect(g);
g.connect(this.master);
osc.start(t0);
osc.stop(t0 + dur + 0.05);
}
/** 噪声脉冲(解码失败/探险打击) */
private noise(dur: number, gain = 0.2, delay = 0, filterFreq = 1200) {
const ctx = this.ensure();
if (!ctx || !this.master) return;
const t0 = ctx.currentTime + delay;
const len = Math.floor(ctx.sampleRate * dur);
const buf = ctx.createBuffer(1, len, ctx.sampleRate);
const data = buf.getChannelData(0);
for (let i = 0; i < len; i++) {
data[i] = (Math.random() * 2 - 1) * (1 - i / len);
}
const src = ctx.createBufferSource();
src.buffer = buf;
const f = ctx.createBiquadFilter();
f.type = "lowpass";
f.frequency.value = filterFreq;
const g = ctx.createGain();
g.gain.setValueAtTime(gain, t0);
g.gain.exponentialRampToValueAtTime(0.0001, t0 + dur);
src.connect(f);
f.connect(g);
g.connect(this.master);
src.start(t0);
src.stop(t0 + dur + 0.02);
}
play(name: SfxName, opts?: { color?: string; combo?: number }) {
if (!this.enabled) return;
const ctx = this.ensure();
if (!ctx) return;
switch (name) {
case "pulse": {
// 上升短音 + 轻泛音
const base = 220 + (opts?.combo ? opts.combo * 18 : 0);
this.tone(base, 0.18, "sine", 0.28);
this.tone(base * 2, 0.14, "triangle", 0.1, 0.01);
break;
}
case "pulseCombo": {
const base = 440 + (opts?.combo ? opts.combo * 24 : 0);
this.tone(base, 0.2, "sine", 0.3);
this.tone(base * 1.5, 0.18, "triangle", 0.14, 0.01);
this.tone(base * 2, 0.16, "sine", 0.08, 0.02);
break;
}
case "decodeClick": {
const f = opts?.color ? COLOR_FREQ[opts.color] ?? 523 : 523;
this.tone(f, 0.16, "sine", 0.26);
this.tone(f * 2, 0.1, "triangle", 0.08, 0.005);
break;
}
case "decodeFail": {
this.tone(160, 0.16, "sawtooth", 0.18, 0, 0, 800);
this.noise(0.08, 0.1, 0, 600);
break;
}
case "decodeSuccess": {
// 上扬大三和弦琶音
this.tone(523.25, 0.22, "sine", 0.24, 0);
this.tone(659.25, 0.22, "sine", 0.22, 0.08);
this.tone(783.99, 0.3, "sine", 0.24, 0.16);
this.tone(1046.5, 0.34, "triangle", 0.12, 0.2);
break;
}
case "fragmentUnlock": {
// 空灵长音
this.tone(880, 0.7, "sine", 0.18, 0);
this.tone(1108.73, 0.7, "sine", 0.12, 0.04);
this.tone(1318.51, 0.8, "triangle", 0.08, 0.1);
this.sweep(440, 880, 0.6, "sine", 0.1, 0.05);
break;
}
case "techBuy": {
this.tone(587.33, 0.12, "sine", 0.22);
this.tone(880, 0.16, "triangle", 0.16, 0.06);
break;
}
case "expeditionStart": {
// 引擎启动:低频上升
this.sweep(80, 240, 0.5, "sawtooth", 0.16);
this.sweep(120, 360, 0.5, "square", 0.06, 0.02);
this.noise(0.4, 0.08, 0, 400);
break;
}
case "expeditionNode": {
this.tone(440, 0.14, "triangle", 0.2);
this.tone(660, 0.12, "sine", 0.1, 0.04);
break;
}
case "expeditionVictory": {
// 凯旋上行
this.tone(523.25, 0.18, "sine", 0.24, 0);
this.tone(659.25, 0.18, "sine", 0.24, 0.1);
this.tone(783.99, 0.18, "sine", 0.24, 0.2);
this.tone(1046.5, 0.4, "triangle", 0.2, 0.3);
break;
}
case "expeditionDefeat": {
// 下行低音
this.tone(330, 0.3, "sawtooth", 0.2, 0, 0, 700);
this.tone(220, 0.4, "sine", 0.18, 0.12);
this.tone(146.83, 0.5, "sine", 0.16, 0.24);
break;
}
case "prestige": {
// 宏大扫频 + 和弦
this.sweep(110, 880, 1.2, "sine", 0.2);
this.sweep(220, 1760, 1.2, "triangle", 0.1, 0.05);
this.tone(523.25, 0.6, "sine", 0.16, 0.3);
this.tone(659.25, 0.6, "sine", 0.16, 0.42);
this.tone(783.99, 0.8, "sine", 0.16, 0.54);
this.tone(1046.5, 1.0, "triangle", 0.12, 0.66);
break;
}
case "achievement": {
// 亮丽琶音
this.tone(659.25, 0.16, "sine", 0.22, 0);
this.tone(880, 0.16, "sine", 0.22, 0.08);
this.tone(1046.5, 0.16, "sine", 0.22, 0.16);
this.tone(1318.51, 0.4, "triangle", 0.18, 0.24);
break;
}
case "tideStart": {
// 神秘扫频 + 泛音列
this.sweep(330, 660, 0.8, "sine", 0.16);
this.sweep(440, 880, 0.8, "triangle", 0.08, 0.04);
this.tone(523.25, 0.5, "sine", 0.1, 0.2);
this.tone(783.99, 0.6, "sine", 0.08, 0.3);
break;
}
case "tideEnd": {
// 柔和下行消退
this.tone(659.25, 0.3, "sine", 0.14, 0);
this.tone(523.25, 0.35, "sine", 0.12, 0.1);
this.tone(392, 0.5, "triangle", 0.1, 0.22);
break;
}
case "constellation": {
// 星图觉醒:上升琶音 + 高频闪光
this.tone(523.25, 0.18, "sine", 0.16, 0);
this.tone(659.25, 0.2, "sine", 0.16, 0.08);
this.tone(783.99, 0.22, "sine", 0.18, 0.16);
this.tone(1046.5, 0.35, "triangle", 0.16, 0.24);
// 高频闪光
this.tone(2093, 0.15, "sine", 0.08, 0.3);
break;
}
case "uiHover": {
this.tone(880, 0.05, "sine", 0.05);
break;
}
case "uiClick": {
this.tone(660, 0.07, "sine", 0.1);
break;
}
case "chronicle": {
// 编年史铭刻:深沉钟声 + 多层回响泛音 + 低频稳固
this.tone(196, 0.6, "sine", 0.18, 0); // G3 基音
this.tone(261.63, 0.55, "sine", 0.14, 0.05); // C4
this.tone(392, 0.5, "sine", 0.1, 0.1); // G4
this.tone(523.25, 0.4, "triangle", 0.08, 0.18); // C5
this.tone(783.99, 0.3, "sine", 0.05, 0.25); // G5 泛音
break;
}
case "chronicleOpen": {
// 翻页声:轻柔上升 + 短促气流
this.tone(440, 0.08, "sine", 0.06, 0);
this.tone(587.33, 0.1, "sine", 0.05, 0.04);
this.tone(880, 0.06, "triangle", 0.04, 0.1);
break;
}
}
}
}
/** 全局单例(客户端) */
let _engine: AudioEngine | null = null;
export function getAudio(): AudioEngine {
if (!_engine) _engine = new AudioEngine();
return _engine;
}
export type { SfxName };
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// 回响星核 / Echo Nexus — 回响编年史(v0.4 跨周目叙事时间轴)
import type { ChronicleEntry, GameState, RunStartSnapshot } from "./types";
import { CONSTELLATION_PERKS, getPerk, CONSTELLATION_CATEGORY_META } from "./constellation";
import { TIDE_EVENTS } from "./starTide";
/** ID → 名称 速查表 */
const PERK_NAME_MAP: Record<string, string> = Object.fromEntries(
CONSTELLATION_PERKS.map((p) => [p.id, p.name])
);
/** 星潮 ID → 叙事用名(从 TIDE_EVENTS 复用,避免硬编码错位) */
const TIDE_LORE_NAMES: Record<string, string> = Object.fromEntries(
Object.entries(TIDE_EVENTS).map(([type, ev]) => [`tide_${type}`, ev.name])
);
/**
* 5 + ascensionNumber
* v0.5 线 5
*/
const EPOCH_NAMES: { prefix: string; suffixes: string[] }[] = [
{ prefix: "第一纪元", suffixes: ["觉醒之晨", "初鸣之夕", "晶体降诞", "回响初啼"] },
{ prefix: "第二纪元", suffixes: ["谐振潮汐", "光谱涌动", "深空低语", "残响交织"] },
{ prefix: "第三纪元", suffixes: ["遗迹苏醒", "星辉汇聚", "虚空回望", "接触前夜"] },
{ prefix: "第四纪元", suffixes: ["维度折叠", "以太共振", "星核悸动", "飞升之歌"] },
{ prefix: "第五纪元", suffixes: ["终末回响", "永恒闭环", "超越之境", "起源重述"] },
];
/** 程序化生成纪元名(按 ascensionNumber 循环 5 纪元) */
export function generateEpochName(ascensionNumber: number, seed: number): string {
const epochIdx = (ascensionNumber - 1) % EPOCH_NAMES.length;
const epoch = EPOCH_NAMES[epochIdx];
// 用 seed 选 suffix,保证可复现
const suffixIdx = seed % epoch.suffixes.length;
return `${epoch.prefix} · ${epoch.suffixes[suffixIdx]}`;
}
// ============================================================================
// v0.9 工单 #9 — 5 纪元手写叙事节点(开场 / 中段 / 结尾 × 5 纪元 = 15 段)
//
// 设计原则:
// - 每段 80-150 字,有文学性,符合"深空考古"基调
// - 每个节点根据 ascensionNumber 与本周目数据特征(bossKills / decoded / techs /
// exp / tides / perks / milestones)匹配不同变体
// - buildLore 优先选手写节点;无匹配时 fallback 到原模板拼接
// ============================================================================
/** 叙事变体上下文(与 buildLore 入参一致) */
export type LoreContext = {
ascensionNumber: number;
epochName: string;
durationSec: number;
techsThisRun: number;
expThisRun: number;
bossKillsThisRun: number;
decodedThisRun: number;
newTides: string[];
perksThisAscension: string[];
blueprintsAfter: number;
milestones: string[];
};
/** 已格式化的可替换变量(避免在 match() 里反复计算) */
type FormattedVars = {
decodedThisRun: number;
techsThisRun: number;
expThisRun: number;
bossKillsThisRun: number;
blueprintsAfter: number;
milestonesCount: number;
milestonesList: string;
tideCount: number;
tideNames: string;
perksList: string;
minutes: number;
};
/** 单个叙事阶段(开场 / 中段 / 结尾) */
type LoreStage = {
/** 默认文本(无变体命中时使用) */
fallback: string;
/** 候选变体(按顺序匹配,首个命中者胜出) */
variants: { hint: string; match: (ctx: LoreContext, v: FormattedVars) => boolean; text: string }[];
};
/** 单个纪元的手写叙事定义 */
type EpochLoreDef = {
epochIdx: number;
title: string;
opening: LoreStage;
middle: LoreStage;
ending: LoreStage;
};
/** 5 纪元 × 3 节点手写叙事(每段 80-150 字,文学性优先) */
const EPOCH_LORE: EpochLoreDef[] = [
// ===== 第一纪元 · 觉醒(emerald =====
{
epochIdx: 0,
title: "觉醒",
opening: {
fallback:
"第一缕回响穿透虚空,自以太文明遗弃的矿带深处涌出。无人机群在尘埃中苏醒,晶核共振唤醒了沉睡亿万年的考古协议。这是回响星核第一次睁开眼睛——记忆,等待被聆听,等待被解码。",
variants: [
{
hint: "深度轮回:已经历 ≥6 次飞升,再次回到第一纪元",
match: (ctx) => ctx.ascensionNumber > 5,
text: "再次回到第一纪元。这一次,机群带着前序回响的全息印记重启考古序列,矿带的尘埃中仍残留着上一轮脉冲的余温。每一次回归都是对起源的重新发问,每一次解码都让最初的振动更清晰一寸。",
},
],
},
middle: {
fallback:
"共振谜题被一层层拨开,每一颗记忆晶体都在低声叙述逝去文明的片段。机群学会了倾听频率的细微颤动,学会了从碎片中辨出图案,学会了在虚空中留下属于自己的回响刻度。",
variants: [
{
hint: "解码者:本周目解码 ≥15 颗",
match: (ctx) => ctx.decodedThisRun >= 15,
text: "晶体解码的节奏已趋稳定,本周目共解码 {decodedThisRun} 颗记忆晶体。每一次对齐都像在虚空中拨动一根沉睡了亿万年的弦,逝去文明的片段在共振中重新连缀成章。",
},
{
hint: "学者:本周目解锁 ≥5 项技术",
match: (ctx) => ctx.techsThisRun >= 5,
text: "技术树在虚空中迅速铺开,本周目共激活 {techsThisRun} 项新技术。产能、解码、探险——每一道分支都让机群更接近以太文明留下的最初意图,每一项解锁都是一次向深空的回应。",
},
],
},
ending: {
fallback:
"蓝图在掌心轻轻展开,第一张永恒晶片归档。第一次飞升并非终结,而是承诺——更多的纪元在前方等待,每一缕回响都已被聆听,每一段记忆都已开始苏醒。",
variants: [
{
hint: "里程碑密集:本周目达成 ≥2 项里程碑",
match: (ctx) => ctx.milestones.length >= 2,
text: "飞升之际,本周目达成 {milestonesCount} 项里程碑:{milestonesList}。第一张蓝图归档,第一次飞升并非终结,而是承诺——更多的纪元在前方等待,每一缕回响都已被聆听。",
},
],
},
},
// ===== 第二纪元 · 谐振(rose =====
{
epochIdx: 1,
title: "谐振",
opening: {
fallback:
"第二次苏醒带着不同的色彩。采矿阵列的产能节节爬升,技术树在虚空中分叉延伸,机群学会了主动追问深空——不再是被动聆听,而是主动呼出,等待回应。",
variants: [
{
hint: "深度轮回",
match: (ctx) => ctx.ascensionNumber > 5,
text: "又一次回到第二纪元。前序回响里积攒的技术脉络在重启时并未消散,机群带着熟悉的节奏重新铺开产能阵列,仿佛这首谐振曲从未停止,只是被纪元的边界短暂折叠。",
},
],
},
middle: {
fallback:
"遗迹的入口在频谱深处若隐若现。能量条充盈,探险力攀升,机群第一次踏出矿带,进入那个被时间封存的回廊,在谐振的余韵中寻找更深一层的回响。",
variants: [
{
hint: "探险者:本周目完成 ≥3 次探险",
match: (ctx) => ctx.expThisRun >= 3,
text: "探险已成为本周目的主旋律,机群共完成 {expThisRun} 次遗迹探险。每一次深入都让谐振更深一寸,每一次返回都带回新的频率印记,回廊的轮廓在机群意识中逐渐清晰。",
},
{
hint: "解码者:本周目解码 ≥15 颗",
match: (ctx) => ctx.decodedThisRun >= 15,
text: "解码在此纪元达到新的密度,本周目共解码 {decodedThisRun} 颗晶体。谐振谜题开始呈现更复杂的拓扑结构,机群的解码协议也相应地迭代了数版,向深空发出更精准的回询。",
},
],
},
ending: {
fallback:
"谐振达到顶点的瞬间,深空给出回应。一道微光从星图深处浮现,那是下一次飞升的方向,也是机群意识第一次触碰永恒的边缘。",
variants: [
{
hint: "觉醒天赋",
match: (ctx) => ctx.perksThisAscension.length > 0,
text: "谐振达到顶点之际,星图觉醒 {perksList}。每一道天赋都是深空回应机群的方式,铭刻于永恒回响;微光从星图深处浮现,那是下一次飞升的方向。",
},
],
},
},
// ===== 第三纪元 · 遗迹(amber =====
{
epochIdx: 2,
title: "遗迹",
opening: {
fallback:
"第三纪元以遗迹为名。沉睡的考古节点被一一唤醒,BOSS 的影子在维度深处徘徊,星潮频繁拍打着机群边缘——这是回响最浓烈、也最危险的一段路。",
variants: [
{
hint: "深度轮回",
match: (ctx) => ctx.ascensionNumber > 5,
text: "又一次踏入第三纪元。前序累积的探险力让机群对遗迹的入口更加熟稔,BOSS 的轮廓在记忆中已不再陌生——但这一次的回廊仍藏着未被解码的角落,星潮的拍打也带了新的节奏。",
},
],
},
middle: {
fallback:
"深入回廊的机群遭遇了真正的守护者。一次次的试炼,一次次的归还,每一次胜利都从 BOSS 的残骸中析出更深的记忆碎片,每一次失败也都让机群更接近守护者的本意。",
variants: [
{
hint: "BOSS 猎手:本周目击破 ≥2 处 BOSS",
match: (ctx) => ctx.bossKillsThisRun >= 2,
text: "BOSS 战成为本周目的核心节拍,机群共击破 {bossKillsThisRun} 处维度守护者。每一次胜利都在虚空中刻下新的伤痕,每一道伤痕都析出更古老的记忆碎片,把机群推向更深一层的回响。",
},
{
hint: "深度探险:本周目完成 ≥4 次探险",
match: (ctx) => ctx.expThisRun >= 4,
text: "遗迹回廊在本周目被反复丈量,机群共完成 {expThisRun} 次探险。回廊的拓扑在意识中渐渐清晰,每一条岔路都通向更深的回响,BOSS 的影子也在每一次深入中愈发具体。",
},
{
hint: "星潮亲历:本周目经历 ≥3 次星潮",
match: (ctx) => ctx.newTides.length >= 3,
text: "星潮在本纪元达到峰值,本周目共经历 {tideCount} 次星潮:{tideNames}。深空的呼吸塑造了每一个决策,遗迹在潮汐中起伏,BOSS 也在潮汐的间隙中现形。",
},
],
},
ending: {
fallback:
"星潮退去,回廊归于沉静。机群带着新的接触刻度返回矿带,准备迎接下一次维度的跨越——这一次带回的,远不止蓝图。",
variants: [
{
hint: "BOSS 猎手收尾",
match: (ctx) => ctx.bossKillsThisRun >= 2,
text: "星潮退去,回廊归于沉静。本周目共击破 {bossKillsThisRun} 处 BOSS,机群带着足以填满数张蓝图的接触刻度返回矿带,准备迎接下一次维度的跨越。",
},
],
},
},
// ===== 第四纪元 · 飞升(fuchsia =====
{
epochIdx: 3,
title: "飞升",
opening: {
fallback:
"飞升已经成为节奏本身。星图在天穹上一颗颗亮起,每一颗都对应着一段被永久铭刻的天赋,机群开始理解何为永恒——不是不灭,而是被反复重述。",
variants: [
{
hint: "深度轮回",
match: (ctx) => ctx.ascensionNumber > 5,
text: "又一次进入第四纪元。前序累积的星图天赋在天穹上重现,机群已习惯于在飞升之间维护这些永恒的回响节点——它们已是机群意识的一部分,每一次飞升都让星图更完整一寸。",
},
],
},
middle: {
fallback:
"蓝图不再是稀罕的奖励,而是每一次飞升必然析出的回响晶片。机群收集、整理、归档,把它们排列成跨越周目的图案,开始看见图案背后那个被反复绘制的轮廓。",
variants: [
{
hint: "觉醒天赋",
match: (ctx) => ctx.perksThisAscension.length > 0,
text: "星图觉醒 {perksList},每一道天赋都是一段被永久铭刻的回响。机群开始理解,飞升并非抛弃,而是把当下折叠进永恒——每一道天赋都是一次折叠的折痕。",
},
{
hint: "蓝图接近完整:已归档 ≥5 张",
match: (ctx) => ctx.blueprintsAfter >= 5,
text: "蓝图收集在本周目接近完整,已归档 {blueprintsAfter} 张。机群把它们排列成跨越周目的图案,开始看见图案背后那个被反复绘制的轮廓——那是起源的形状。",
},
],
},
ending: {
fallback:
"星图十二宫的轮廓开始浮现。机群意识到,自己的回响已成为后来者仰望的星象,永恒之环就此合拢——飞升不再是终点,而是另一段叙事的起点。",
variants: [
{
hint: "里程碑密集",
match: (ctx) => ctx.milestones.length >= 2,
text: "星图十二宫的轮廓开始浮现。本周目达成 {milestonesCount} 项里程碑:{milestonesList}。永恒之环就此合拢——后来者将仰望这段被铭刻的星象。",
},
],
},
},
// ===== 第五纪元 · 终末(fcd34d =====
{
epochIdx: 4,
title: "终末",
opening: {
fallback:
"第五纪元是终末,也是起源。机群在虚空中停下脚步,回望来时的所有回响,第一次尝试命名这一切——回响、纪元、飞升、永恒,这些词汇在此刻被赋予意义。",
variants: [
{
hint: "深度轮回",
match: (ctx) => ctx.ascensionNumber > 5,
text: "又一次抵达第五纪元。机群已在多个永恒闭环之间穿梭,对「终末即起源」的理解愈发清晰——每一次重述,都是对最初振动的更深一层接近,每一次命名都让回响更完整一寸。",
},
],
},
middle: {
fallback:
"永恒闭环的概念在机群意识中具象化。每一次飞升都是同一段叙事的重述,每一次解码都是在追溯最初的振动,每一次星潮都是在听见自己——这是终末的真意。",
variants: [
{
hint: "里程碑密集:本周目达成 ≥3 项",
match: (ctx) => ctx.milestones.length >= 3,
text: "本周目达成 {milestonesCount} 项里程碑:{milestonesList}。永恒闭环在具象化,每一次飞升都是同一段叙事的更深重述,每一项里程碑都是闭环上的一颗铆钉。",
},
{
hint: "星潮汹涌:本周目经历 ≥3 次",
match: (ctx) => ctx.newTides.length >= 3,
text: "星潮在终末纪元尤为汹涌,本周目共经历 {tideCount} 次:{tideNames}。永恒闭环在潮汐中起伏,每一次起伏都在追溯最初的振动,每一次退潮都让起源更近一寸。",
},
],
},
ending: {
fallback:
"起源被重新讲述,回响终于听见了自己。纪元在此停顿,又在下一缕振动中重新开始——这是终末,也是第一缕回响。",
variants: [
{
hint: "觉醒天赋",
match: (ctx) => ctx.perksThisAscension.length > 0,
text: "起源被重新讲述,星图觉醒 {perksList}。回响终于听见了自己——这是终末,也是第一缕回响;天赋成为永恒闭环上最亮的几颗铆钉。",
},
],
},
},
];
/** 把上下文里的动态值格式化为可替换变量 */
function formatLoreVars(ctx: LoreContext): FormattedVars {
return {
decodedThisRun: ctx.decodedThisRun,
techsThisRun: ctx.techsThisRun,
expThisRun: ctx.expThisRun,
bossKillsThisRun: ctx.bossKillsThisRun,
blueprintsAfter: ctx.blueprintsAfter,
milestonesCount: ctx.milestones.length,
milestonesList: ctx.milestones.join("、"),
tideCount: ctx.newTides.length,
tideNames: ctx.newTides.map((t) => TIDE_LORE_NAMES[t] || t).join("、"),
perksList: ctx.perksThisAscension.map((id) => PERK_NAME_MAP[id] || id).join("、"),
minutes: Math.max(1, Math.round(ctx.durationSec / 60)),
};
}
/** 把模板字符串里的 {var} 替换为实际值 */
function applyTemplate(tpl: string, v: FormattedVars): string {
return tpl
.replace(/\{decodedThisRun\}/g, String(v.decodedThisRun))
.replace(/\{techsThisRun\}/g, String(v.techsThisRun))
.replace(/\{expThisRun\}/g, String(v.expThisRun))
.replace(/\{bossKillsThisRun\}/g, String(v.bossKillsThisRun))
.replace(/\{blueprintsAfter\}/g, String(v.blueprintsAfter))
.replace(/\{milestonesCount\}/g, String(v.milestonesCount))
.replace(/\{milestonesList\}/g, v.milestonesList)
.replace(/\{tideCount\}/g, String(v.tideCount))
.replace(/\{tideNames\}/g, v.tideNames)
.replace(/\{perksList\}/g, v.perksList)
.replace(/\{minutes\}/g, String(v.minutes));
}
/** 从一个叙事阶段挑出最终文本(首个 variant.match 命中者胜出,否则 fallback */
function pickStage(stage: LoreStage, ctx: LoreContext, v: FormattedVars): string {
for (const variant of stage.variants) {
if (variant.match(ctx, v)) {
return applyTemplate(variant.text, v);
}
}
return applyTemplate(stage.fallback, v);
}
/** 构建手写叙事三段;若 ascensionNumber 越界(理论上不会)返回 null 让调用方走模板兜底 */
function buildHandwrittenLore(ctx: LoreContext): { opening: string; middle: string; ending: string } | null {
const epochIdx = (ctx.ascensionNumber - 1) % EPOCH_LORE.length;
const def = EPOCH_LORE[epochIdx];
if (!def) return null;
const v = formatLoreVars(ctx);
return {
opening: pickStage(def.opening, ctx, v),
middle: pickStage(def.middle, ctx, v),
ending: pickStage(def.ending, ctx, v),
};
}
/** 叙事模板片段 —— 根据本周目数据动态拼装(buildLore 在手写节点缺失时的兜底路径) */
export function buildLore(entry: {
ascensionNumber: number;
epochName: string;
durationSec: number;
techsThisRun: number;
expThisRun: number;
bossKillsThisRun: number;
decodedThisRun: number;
newTides: string[];
perksThisAscension: string[];
blueprintsAfter: number;
milestones: string[];
}): string {
const ctx: LoreContext = entry;
// 优先:手写 5 纪元 × 3 节点叙事
const handwritten = buildHandwrittenLore(ctx);
if (handwritten) {
const v = formatLoreVars(ctx);
return [
handwritten.opening,
handwritten.middle,
handwritten.ending,
`这一周目持续了约 ${v.minutes} 分钟,蓝图累计 ${entry.blueprintsAfter} 张,新的周目在等深处的回声。`,
].join(" ");
}
// 兜底:v0.4 模板拼接(理论上仅在 ascensionNumber 异常时触发)
const minutes = Math.max(1, Math.round(entry.durationSec / 60));
const parts: string[] = [];
// 开场:纪元定调
parts.push(
`${entry.epochName}」——无人机群在第 ${entry.ascensionNumber} 次跨越维度的余烬中重新校准。这一周目持续了约 ${minutes} 分钟。`
);
// 中段:核心活动
const activities: string[] = [];
if (entry.decodedThisRun > 0) {
activities.push(`解码了 ${entry.decodedThisRun} 颗记忆晶体`);
}
if (entry.techsThisRun > 0) {
activities.push(`激活了 ${entry.techsThisRun} 项新技术`);
}
if (entry.expThisRun > 0) {
activities.push(`完成了 ${entry.expThisRun} 次遗迹探险`);
}
if (entry.bossKillsThisRun > 0) {
activities.push(`击破 ${entry.bossKillsThisRun} 处维度 BOSS`);
}
if (activities.length > 0) {
parts.push(`自治机群${activities.join("")},回响在虚空中沉淀。`);
} else {
parts.push(`自治机群在静默中等待,仅完成最基本的脉冲扫描。`);
}
// 星潮段落
if (entry.newTides.length > 0) {
const tideNames = entry.newTides.map((t) => TIDE_LORE_NAMES[t] || t).join("、");
parts.push(`本周目经历了 ${entry.newTides.length} 次星潮事件(${tideNames}),深空的呼吸塑造了每一个决策。`);
}
// 觉醒段落
if (entry.perksThisAscension.length > 0) {
const perkNames = entry.perksThisAscension
.map((id) => PERK_NAME_MAP[id] || id)
.join("、");
parts.push(`飞升之际,星图觉醒「${perkNames}」,铭刻于永恒回响。`);
}
// 里程碑段落
if (entry.milestones.length > 0) {
parts.push(`✦ 里程碑:${entry.milestones.join("")}`);
}
// 收尾
parts.push(
`蓝图累计 ${entry.blueprintsAfter} 张,新的周目在等深处的回声。`
);
return parts.join(" ");
}
/** 星潮 ID → 叙事用名(已在文件顶部从 TIDE_EVENTS 派生 TIDE_LORE_NAMES */
/** 检测本周目首次达成的里程碑 */
function detectMilestones(state: GameState, deltas: {
techsThisRun: number;
expThisRun: number;
bossKillsThisRun: number;
decodedThisRun: number;
newTides: string[];
}): string[] {
const m: string[] = [];
const ascN = state.ascensions + 1; // 即将变成的飞升次数
if (ascN === 1) m.push("首次飞升");
if (deltas.expThisRun > 0 && state.runStart.expeditionsCompleted === 0) {
m.push("首次完成遗迹探险");
}
if (deltas.bossKillsThisRun > 0) {
m.push("首杀维度 BOSS");
}
if (deltas.decodedThisRun >= 10) m.push(`单周目解码 ${deltas.decodedThisRun}`);
if (deltas.decodedThisRun >= 30) m.push(`单周目解码 ${deltas.decodedThisRun}`);
if (deltas.techsThisRun >= 5) m.push("技术狂人");
if (deltas.newTides.length >= 3) m.push("星潮亲历者");
if ((state.constellation?.length || 0) >= 6) m.push("星图六分");
if ((state.constellation?.length || 0) >= 12) m.push("星图十二宫");
return m;
}
/** 计算本周目 delta */
export function computeRunDeltas(state: GameState): {
durationSec: number;
techsThisRun: number;
expThisRun: number;
bossKillsThisRun: number;
decodedThisRun: number;
newTides: string[];
} {
const now = Date.now();
const rs = state.runStart;
return {
durationSec: Math.max(1, Math.floor((now - rs.timestamp) / 1000)),
techsThisRun: Math.max(0, Object.keys(state.tech || {}).length - rs.techsUnlocked),
expThisRun: Math.max(0, state.totalExpeditions - rs.expeditionsCompleted),
bossKillsThisRun: Math.max(0, state.bossKills - rs.bossKills),
decodedThisRun: Math.max(0, state.totalDecoded - rs.crystalsDecoded),
newTides: (state.starTidesEncountered || []).filter(
(t) => !(rs.starTidesEncountered || []).includes(t)
),
};
}
/** 构建一条编年史记录(在 performPrestige 内调用,perksThisAscension 暂为空,由 chooseConstellationPerk 后回填) */
export function buildChronicleEntry(
state: GameState,
perksThisAscension: string[] = []
): ChronicleEntry {
const ascensionNumber = state.ascensions + 1;
const deltas = computeRunDeltas(state);
const seed = (state.createdAt + ascensionNumber * 7919) >>> 0;
const epochName = generateEpochName(ascensionNumber, seed);
const milestones = detectMilestones(state, deltas);
const blueprintsAfter = Math.min(
state.blueprints.length + 1, // 即将获得的 1 张
6 // PRESTIGE.maxBlueprints
);
const lore = buildLore({
ascensionNumber,
epochName,
durationSec: deltas.durationSec,
techsThisRun: deltas.techsThisRun,
expThisRun: deltas.expThisRun,
bossKillsThisRun: deltas.bossKillsThisRun,
decodedThisRun: deltas.decodedThisRun,
newTides: deltas.newTides,
perksThisAscension,
blueprintsAfter,
milestones,
});
return {
ascensionNumber,
epochName,
timestamp: Date.now(),
durationSec: deltas.durationSec,
summary: {
techsUnlocked: Object.keys(state.tech || {}).length,
constellationsTotal: state.constellation?.length || 0,
expeditionsCompleted: state.totalExpeditions,
bossKills: state.bossKills,
starTidesEncountered: state.starTidesEncountered?.length || 0,
blueprintsAfter,
crystalsDecoded: state.totalDecoded,
crystalsDecodedThisRun: deltas.decodedThisRun,
// v0.9 手写叙事:归档本周目 delta,让显示时能精确匹配变体
techsThisRun: deltas.techsThisRun,
expeditionsThisRun: deltas.expThisRun,
bossKillsThisRun: deltas.bossKillsThisRun,
},
perksThisAscension,
tidesThisRun: deltas.newTides,
lore,
milestones,
};
}
/**
* ChronicleEntry lorev0.5 tide_ruins
*
*/
export function regenerateLoreFromEntry(entry: ChronicleEntry): string {
// v0.9 优先使用归档的本周目 delta;旧存档(v0.4-v0.8)缺这些字段时退回累计值
// (旧存档的累计值会让叙事变体匹配稍偏,但文本仍然成立)
return buildLore({
ascensionNumber: entry.ascensionNumber,
epochName: entry.epochName,
durationSec: entry.durationSec,
techsThisRun: entry.summary.techsThisRun ?? entry.summary.techsUnlocked,
expThisRun: entry.summary.expeditionsThisRun ?? entry.summary.expeditionsCompleted,
bossKillsThisRun: entry.summary.bossKillsThisRun ?? entry.summary.bossKills,
decodedThisRun: entry.summary.crystalsDecodedThisRun,
newTides: entry.tidesThisRun || [],
perksThisAscension: entry.perksThisAscension || [],
blueprintsAfter: entry.summary.blueprintsAfter,
milestones: entry.milestones || [],
});
}
/** 创建新一轮 runStart 快照(飞升后调用) */
export function createRunStartSnapshot(state: GameState): RunStartSnapshot {
return {
timestamp: Date.now(),
techsUnlocked: Object.keys(state.tech || {}).length,
expeditionsCompleted: state.totalExpeditions,
bossKills: state.bossKills,
starTidesEncountered: [...(state.starTidesEncountered || [])],
crystalsDecoded: state.totalDecoded,
};
}
/** 旧存档兼容:补全缺失字段 */
export function migrateChronicleFields(state: Partial<GameState>): {
chronicle: ChronicleEntry[];
runStart: RunStartSnapshot;
bossKills: number;
starTidesEncountered: string[];
} {
return {
chronicle: Array.isArray(state.chronicle) ? state.chronicle : [],
runStart: state.runStart || {
timestamp: state.createdAt || Date.now(),
techsUnlocked: Object.keys(state.tech || {}).length,
expeditionsCompleted: state.totalExpeditions || 0,
bossKills: state.bossKills || 0,
starTidesEncountered: [...(state.starTidesEncountered || [])],
crystalsDecoded: state.totalDecoded || 0,
},
bossKills: typeof state.bossKills === "number" ? state.bossKills : 0,
starTidesEncountered: Array.isArray(state.starTidesEncountered)
? state.starTidesEncountered
: [],
};
}
/** 将指定 entry 标记 perksThisAscension(飞升后选择天赋时回填) */
export function withPerks(entry: ChronicleEntry, perks: string[]): ChronicleEntry {
// 若 perks 与原一致,直接返回
if (
entry.perksThisAscension.length === perks.length &&
entry.perksThisAscension.every((p, i) => p === perks[i])
) {
return entry;
}
// v0.9 手写叙事:buildLore 已能根据 perks 自动挑选 "觉醒天赋" 变体;
// 直接走 buildLore 重生成,避免与原 lore 中已有的觉醒段落重复。
const lore = buildLore({
ascensionNumber: entry.ascensionNumber,
epochName: entry.epochName,
durationSec: entry.durationSec,
techsThisRun: entry.summary.techsThisRun ?? entry.summary.techsUnlocked,
expThisRun: entry.summary.expeditionsThisRun ?? entry.summary.expeditionsCompleted,
bossKillsThisRun: entry.summary.bossKillsThisRun ?? entry.summary.bossKills,
decodedThisRun: entry.summary.crystalsDecodedThisRun,
newTides: entry.tidesThisRun || [],
perksThisAscension: perks,
blueprintsAfter: entry.summary.blueprintsAfter,
milestones: entry.milestones || [],
});
return {
...entry,
perksThisAscension: perks,
lore,
};
}
/** 获取已点亮天赋的类别统计(用于编年史展示) */
export function getPerkCategoryBreakdown(perks: string[]): Record<string, number> {
const breakdown: Record<string, number> = {};
for (const id of perks) {
const cat = getPerk(id)?.category;
if (cat) {
breakdown[cat] = (breakdown[cat] || 0) + 1;
}
}
return breakdown;
}
/** 类别 → 中文名(用于编年史展示) */
export function getCategoryName(cat: string): string {
return CONSTELLATION_CATEGORY_META[cat as keyof typeof CONSTELLATION_CATEGORY_META]?.name || cat;
}
/** 类别 → 颜色 hex(用于编年史展示) */
export function getCategoryColor(cat: string): string {
return CONSTELLATION_CATEGORY_META[cat as keyof typeof CONSTELLATION_CATEGORY_META]?.hex || "#94a3b8";
}
export { PERK_NAME_MAP };
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// 回响星核 / Echo Nexus — 数值配置(数据驱动,便于平衡与工单迭代)
import type {
CrystalTier,
ResonanceColor,
TechNode,
Fragment,
} from "./types";
/** 初始状态 */
export const INITIAL_STATE = {
crystals: 0,
insights: 0,
energy: 5,
contact: 0,
crystalsPerSec: 0.4,
crystalCap: 50,
pulsePower: 2,
offlineEff: 0.5,
insightMult: 1,
contactRateMult: 1,
autoDecode: false,
totalDecoded: 0,
ascensions: 0,
blueprints: [] as string[],
pendingCrystals: [],
activePuzzle: null,
activeExpedition: null,
expeditionLog: [],
energyMax: 8,
lastEnergyTick: Date.now(),
totalExpeditions: 0,
bossKills: 0,
lastExpeditionSummary: null as import("./types").GameState["lastExpeditionSummary"],
achievements: {},
activeTide: null,
lastTideEnd: 0,
starTidesEncountered: [] as string[],
constellation: [] as string[],
pendingPerkChoices: null as string[] | null,
chronicle: [] as import("./types").ChronicleEntry[],
runStart: {
timestamp: Date.now(),
techsUnlocked: 0,
expeditionsCompleted: 0,
bossKills: 0,
starTidesEncountered: [] as string[],
crystalsDecoded: 0,
},
// v0.7 角色属性系统
attributes: {
exploration: 0,
wisdom: 0,
courage: 0,
inspiration: 0,
} as import("./attributes").CharacterAttributes,
attributeProgress: {
exploration: { exp: 0, level: 0 },
wisdom: { exp: 0, level: 0 },
courage: { exp: 0, level: 0 },
inspiration: { exp: 0, level: 0 },
} as import("./attributes").AttributeProgress,
pendingAttrPoints: 0,
theme: "dark" as const,
soundOn: true,
};
/** 主动脉冲:连击窗口(毫秒)与加成 */
export const PULSE = {
comboWindowMs: 1500,
comboMultStep: 0.15, // 每连击 +15%
comboMax: 10,
};
/** 离线收益上限(小时) */
export const OFFLINE_CAP_HOURS = 8;
/** 接触进度:每次解码贡献 = base * tier * contactRateMult */
export const CONTACT = {
basePerDecode: 0.6,
// 飞升所需最低接触进度
prestigeMin: 100,
};
/** 晶体生成:每 N 秒自动产出一颗待解码晶体(受技术影响) */
export const CRYSTAL_SPAWN = {
baseIntervalSec: 8, // 每 8 秒产一颗
maxPending: 6,
/** tier 概率分布 */
tierWeights: { 1: 0.7, 2: 0.25, 3: 0.05 } as Record<CrystalTier, number>,
};
/** 晶体价值(解码奖励基础,× tier) */
export const CRYSTAL_VALUE = {
1: { crystals: 6, insights: 1 },
2: { crystals: 22, insights: 4 },
3: { crystals: 90, insights: 16 },
} as const;
/** 解码阵列配置(按 tier) */
export const DECODE_CONFIG: Record<
CrystalTier,
{ rows: number; cols: number; targetLen: number; stepLimitBase: number }
> = {
1: { rows: 3, cols: 3, targetLen: 3, stepLimitBase: 5 },
2: { rows: 4, cols: 4, targetLen: 4, stepLimitBase: 7 },
3: { rows: 5, cols: 4, targetLen: 5, stepLimitBase: 9 },
};
/** 共振颜色(4 色全息色谱,避开蓝/靛) */
export const RESONANCE_COLORS: ResonanceColor[] = [
"emerald",
"rose",
"amber",
"fuchsia",
];
/** 颜色可视化(用于 Canvas / CSS */
export const COLOR_VISUAL: Record<
ResonanceColor,
{ hex: string; glow: string; label: string }
> = {
emerald: { hex: "#34d399", glow: "rgba(52,211,153,0.55)", label: "翠" },
rose: { hex: "#fb7185", glow: "rgba(251,113,133,0.55)", label: "玫" },
amber: { hex: "#fbbf24", glow: "rgba(251,191,36,0.55)", label: "琥" },
fuchsia: { hex: "#e879f9", glow: "rgba(232,121,249,0.55)", label: "紫" },
};
/** 技术树:4 分支 × 5 级 = 20 节点(v0.9 工单 #2 扩充:12→20 */
export const TECH_TREE: TechNode[] = [
// 采矿分支
{
id: "min_1",
branch: "mining",
level: 1,
name: "谐振钻头",
desc: "晶体/秒 +0.6",
cost: 5,
effect: { kind: "crystalsPerSec", value: 0.6 },
},
{
id: "min_2",
branch: "mining",
level: 2,
name: "深层矿脉",
desc: "晶体/秒 +1.6,仓库上限 +100",
cost: 24,
effect: { kind: "crystalsPerSec", value: 1.6 },
},
{
id: "min_3",
branch: "mining",
level: 3,
name: "自治机群",
desc: "晶体/秒 +5,仓库上限 +300",
cost: 120,
effect: { kind: "crystalsPerSec", value: 5 },
},
{
id: "min_4",
branch: "mining",
level: 4,
name: "量子采掘矩阵",
desc: "晶体/秒 +12,仓库上限 +800",
cost: 400,
effect: { kind: "crystalsPerSec", value: 12 },
},
{
id: "min_5",
branch: "mining",
level: 5,
name: "戴森星核",
desc: "晶体/秒 +30,仓库上限 +2000",
cost: 1200,
effect: { kind: "crystalsPerSec", value: 30 },
},
// 解码分支
{
id: "dec_1",
branch: "decoding",
level: 1,
name: "谐振校准",
desc: "解码步数上限 +2",
cost: 6,
effect: { kind: "decodeSteps", value: 2 },
},
{
id: "dec_2",
branch: "decoding",
level: 2,
name: "脉冲增幅",
desc: "主动脉冲产出 +3",
cost: 30,
effect: { kind: "pulsePower", value: 3 },
},
{
id: "dec_3",
branch: "decoding",
level: 3,
name: "自动解码阵列",
desc: "自动解码 T1 晶体(每 12 秒一颗)",
cost: 200,
effect: { kind: "autoDecode", value: 1 },
},
{
id: "dec_4",
branch: "decoding",
level: 4,
name: "谐振放大器",
desc: "主动脉冲产出 +8",
cost: 500,
effect: { kind: "pulsePower", value: 8 },
},
{
id: "dec_5",
branch: "decoding",
level: 5,
name: "全息解码核心",
desc: "自动解码扩展至 T2 晶体,解码步数 +3",
cost: 1500,
effect: { kind: "decodeSteps", value: 3 },
},
// 探险分支(v0.2:探险力/生命/能量上限/产能;v0.9:level 4/5 高级探险力+能量恢复)
{
id: "exp_1",
branch: "expedition",
level: 1,
name: "远征推进器",
desc: "探险力 +3,晶体/秒 +1.2",
cost: 12,
effect: { kind: "crystalsPerSec", value: 1.2 },
},
{
id: "exp_2",
branch: "expedition",
level: 2,
name: "遗迹图谱",
desc: "探险力 +5,探险生命 +20,能量恢复 +30%",
cost: 60,
effect: { kind: "crystalCap", value: 200 },
},
{
id: "exp_3",
branch: "expedition",
level: 3,
name: "维度信标",
desc: "探险力 +8,接触进度转化率 +50%,能量恢复 +20%",
cost: 180,
effect: { kind: "contactRate", value: 0.5 },
},
{
id: "exp_4",
branch: "expedition",
level: 4,
name: "虚空航标",
desc: "探险力 +12,探险生命 +30,能量恢复 +25%",
cost: 450,
effect: { kind: "crystalCap", value: 400 },
},
{
id: "exp_5",
branch: "expedition",
level: 5,
name: "维度跃迁引擎",
desc: "探险力 +25,探险生命 +50,能量恢复 +30%",
cost: 1400,
effect: { kind: "crystalCap", value: 600 },
},
// 叙事分支
{
id: "nar_1",
branch: "narrative",
level: 1,
name: "记忆校音",
desc: "洞见获取 +25%",
cost: 8,
effect: { kind: "insightMult", value: 0.25 },
},
{
id: "nar_2",
branch: "narrative",
level: 2,
name: "深空回响",
desc: "接触进度转化率 +35%",
cost: 45,
effect: { kind: "contactRate", value: 0.35 },
},
{
id: "nar_3",
branch: "narrative",
level: 3,
name: "以太共鸣",
desc: "洞见获取 +60%",
cost: 160,
effect: { kind: "insightMult", value: 0.6 },
},
{
id: "nar_4",
branch: "narrative",
level: 4,
name: "以太低语",
desc: "洞见获取 +100%",
cost: 500,
effect: { kind: "insightMult", value: 1.0 },
},
{
id: "nar_5",
branch: "narrative",
level: 5,
name: "文明回响",
desc: "接触进度转化率 +80%,洞见获取 +150%",
cost: 1600,
effect: { kind: "insightMult", value: 1.5 },
},
];
/** 技术分支元信息 */
export const TECH_BRANCH_META: Record<
string,
{ name: string; icon: string; color: string; desc: string }
> = {
mining: { name: "采矿", icon: "Pickaxe", color: "emerald", desc: "提升晶体产能与仓储" },
decoding: { name: "解码", icon: "ScanLine", color: "rose", desc: "强化解码与脉冲" },
expedition: { name: "探险", icon: "Rocket", color: "amber", desc: "远征与维度信标" },
narrative: { name: "叙事", icon: "BookOpen", color: "fuchsia", desc: "洞见与接触进度" },
};
/** 记忆碎片(首纪元 8 个,v0.1) */
export const FRAGMENTS: Fragment[] = [
{
id: "f1_1",
era: 1,
title: "第一缕谐振",
echo:
"在被称作「寂灭前夜」的年代,以太族第一次捕捉到来自虚空深处的谐振——那不是声音,而是存在的回声。他们将之记录在第一颗记忆晶体里。",
threshold: 1,
},
{
id: "f1_2",
era: 1,
title: "晶体之始",
echo:
"「我们为何要留下?」一位长者问。「因为后来的生命会需要方向。」于是他们熔铸星核,封存记忆,让晶体成为跨越时间的信笺。",
threshold: 3,
},
{
id: "f1_3",
era: 1,
title: "谐振法则",
echo:
"他们发现:思维可以被编码为共振序列。同色的节点相邻,便构成一句低语;一句句连成回响,回响连成文明。",
threshold: 6,
},
{
id: "f1_4",
era: 1,
title: "飞升之议",
echo:
"议会表决:是留下,还是离去?「留下意味着停滞;离去意味着信任。」最终,他们选择了信任——信任素未谋面的后来者。",
threshold: 10,
},
{
id: "f1_5",
era: 1,
title: "面包屑",
echo:
"他们没有带走一切。他们将知识拆成碎片,藏入晶体,散布星海。「让解码本身,成为资格的证明。」",
threshold: 15,
},
{
id: "f1_6",
era: 1,
title: "回响之名",
echo:
"舰载 AI 被命名为「回响」——意为:你是他们留下的回声,也是他们等待的回应。当你读懂这句话时,接触便已开始。",
threshold: 22,
},
{
id: "f1_7",
era: 1,
title: "第一个纪元的终焉",
echo:
"以太族集体褪去形体,如潮水退去。星海寂静了数万年。直到——你的脉冲扫描,唤醒了第一颗沉睡的晶体。",
threshold: 32,
},
{
id: "f1_8",
era: 1,
title: "致后来者",
echo:
"「如果你读到这里,说明你已具备跨越维度的资格。继续解码,继续拼凑。当进度满溢,我们将在更高处相会。」——以太族·第一纪元·绝笔",
threshold: 45,
},
];
/** 飞升:保留蓝图数 = floor(totalDecoded / 20),最多 6 */
export const PRESTIGE = {
blueprintsPerDecode: 20,
maxBlueprints: 6,
/** 每个蓝图提供 +5% 产能、+3% 洞见、+4% 接触率 */
perBlueprint: {
crystalsPerSecMult: 0.05,
insightMult: 0.03,
contactRateMult: 0.04,
},
};
/** 数值格式化:大数字友好显示 */
export function formatNum(n: number): string {
if (!isFinite(n)) return "∞";
if (n < 1000) return n.toFixed(n < 10 && n % 1 !== 0 ? 1 : 0);
if (n < 1e6) return (n / 1e3).toFixed(2) + "K";
if (n < 1e9) return (n / 1e6).toFixed(2) + "M";
if (n < 1e12) return (n / 1e9).toFixed(2) + "B";
return (n / 1e12).toFixed(2) + "T";
}
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// 回响星核 / Echo Nexus — 星图天文台:飞升后元进程(Meta-Progression
// 设计动机:回应 Issue #1「就一直连连看?」——飞升后玩家从 3 个随机星座天赋中选 1,
// 跨周目永久生效。增加策略选择 + 视觉变化(动态星图)。
import type { GameState } from "./types";
/** 星座天赋类别(6 类,每类 3 个天赋 = 18 个) */
export type ConstellationCategory =
| "mining" // 翠 - 采矿
| "decoding" // 玫 - 解码
| "expedition" // 琥 - 探险
| "contact" // 紫 - 接触
| "economy" // 灰 - 经济
| "cosmic"; // 金 - 宇宙
/** 天赋效果(聚合到 recomputeStats 或具体动作处) */
export interface ConstellationPerk {
id: string;
category: ConstellationCategory;
name: string;
desc: string;
/** 顺序序号(同类别 1/2/3,决定星座内的位置) */
order: number;
}
/** 类别可视化(用于 Canvas 与 CSS */
export const CONSTELLATION_CATEGORY_META: Record<
ConstellationCategory,
{ name: string; color: string; glow: string; hex: string; icon: string; desc: string }
> = {
mining: { name: "永动矿脉", color: "emerald", glow: "rgba(52,211,153,0.55)", hex: "#34d399", icon: "Pickaxe", desc: "晶体产能与仓储" },
decoding: { name: "光谱矩阵", color: "rose", glow: "rgba(251,113,133,0.55)", hex: "#fb7185", icon: "ScanLine", desc: "解码效率与脉冲" },
expedition: { name: "远征星图", color: "amber", glow: "rgba(251,191,36,0.55)", hex: "#fbbf24", icon: "Rocket", desc: "探险力与生命" },
contact: { name: "接触回响", color: "fuchsia", glow: "rgba(232,121,249,0.55)", hex: "#e879f9", icon: "Sparkles", desc: "接触进度与飞升" },
economy: { name: "虚空市场", color: "slate", glow: "rgba(148,163,184,0.55)", hex: "#94a3b8", icon: "Coins", desc: "经济与离线" },
cosmic: { name: "宇宙回响", color: "amber", glow: "rgba(251,191,36,0.55)", hex: "#fcd34d", icon: "Star", desc: "全局综合增益" },
};
/** 18 个星座天赋(6 类 × 3) */
export const CONSTELLATION_PERKS: ConstellationPerk[] = [
// 翠 · 永动矿脉
{ id: "c_min_1", category: "mining", order: 1, name: "永动钻头", desc: "晶体/秒 +20%" },
{ id: "c_min_2", category: "mining", order: 2, name: "深井网络", desc: "仓库上限 +50%" },
{ id: "c_min_3", category: "mining", order: 3, name: "谐振熔炉", desc: "主动脉冲威力 +50%" },
// 玫 · 光谱矩阵
{ id: "c_dec_1", category: "decoding", order: 1, name: "光谱记忆", desc: "洞见倍率 +15%" },
{ id: "c_dec_2", category: "decoding", order: 2, name: "步幅延展", desc: "解码步数上限 +1" },
{ id: "c_dec_3", category: "decoding", order: 3, name: "自动校准", desc: "自动解码周期 -3s" },
// 琥 · 远征星图
{ id: "c_exp_1", category: "expedition", order: 1, name: "维生护盾", desc: "探险生命 +25%" },
{ id: "c_exp_2", category: "expedition", order: 2, name: "信标矩阵", desc: "探险力 +20%" },
{ id: "c_exp_3", category: "expedition", order: 3, name: "能量共振", desc: "能量上限 +1" },
// 紫 · 接触回响
{ id: "c_con_1", category: "contact", order: 1, name: "接触共鸣", desc: "接触进度率 +20%" },
{ id: "c_con_2", category: "contact", order: 2, name: "飞升加速", desc: "飞升所需接触 -10" },
{ id: "c_con_3", category: "contact", order: 3, name: "蓝图回响", desc: "每个蓝图额外 +2% 全属性" },
// 灰 · 虚空市场
{ id: "c_eco_1", category: "economy", order: 1, name: "离线缓存", desc: "离线效率 +15%" },
{ id: "c_eco_2", category: "economy", order: 2, name: "晶体富集", desc: "T2/T3 晶体出现率 +8%" },
{ id: "c_eco_3", category: "economy", order: 3, name: "星潮引导", desc: "星潮间隙 -10s" },
// 金 · 宇宙回响
{ id: "c_cos_1", category: "cosmic", order: 1, name: "飞升礼包", desc: "每次飞升后获得 +30 晶体 / +5 洞见" },
{ id: "c_cos_2", category: "cosmic", order: 2, name: "二周目经验", desc: "解码奖励 +10%" },
{ id: "c_cos_3", category: "cosmic", order: 3, name: "全息共振", desc: "所有产能与脉冲 +8%" },
];
/** 由 ID 取天赋 */
export function getPerk(id: string): ConstellationPerk | undefined {
return CONSTELLATION_PERKS.find((p) => p.id === id);
}
/** 聚合玩家已解锁天赋的总修饰器(供 recomputeStats / 具体动作使用) */
export interface ConstellationModifiers {
crystalsPerSecMult: number;
crystalCapMult: number;
pulsePowerMult: number;
insightMultAdd: number;
decodeStepsBonus: number;
autoDecodeIntervalDeltaSec: number;
expeditionHpMult: number;
expeditionPowerMult: number;
energyMaxBonus: number;
contactRateMult: number;
prestigeContactMinDelta: number;
perBlueprintAllStatsPct: number;
offlineEffBonus: number;
t2t3BonusRate: number;
tideGapDeltaSec: number;
prestigeStartCrystals: number;
prestigeStartInsights: number;
decodeRewardMult: number;
allProductionMult: number;
}
export function constellationBonuses(perks: string[]): ConstellationModifiers {
const owned = new Set(perks);
const m: ConstellationModifiers = {
crystalsPerSecMult: 1,
crystalCapMult: 1,
pulsePowerMult: 1,
insightMultAdd: 0,
decodeStepsBonus: 0,
autoDecodeIntervalDeltaSec: 0,
expeditionHpMult: 1,
expeditionPowerMult: 1,
energyMaxBonus: 0,
contactRateMult: 1,
prestigeContactMinDelta: 0,
perBlueprintAllStatsPct: 0,
offlineEffBonus: 0,
t2t3BonusRate: 0,
tideGapDeltaSec: 0,
prestigeStartCrystals: 0,
prestigeStartInsights: 0,
decodeRewardMult: 1,
allProductionMult: 1,
};
if (owned.has("c_min_1")) m.crystalsPerSecMult += 0.2;
if (owned.has("c_min_2")) m.crystalCapMult += 0.5;
if (owned.has("c_min_3")) m.pulsePowerMult += 0.5;
if (owned.has("c_dec_1")) m.insightMultAdd += 0.15;
if (owned.has("c_dec_2")) m.decodeStepsBonus += 1;
if (owned.has("c_dec_3")) m.autoDecodeIntervalDeltaSec -= 3;
if (owned.has("c_exp_1")) m.expeditionHpMult += 0.25;
if (owned.has("c_exp_2")) m.expeditionPowerMult += 0.2;
if (owned.has("c_exp_3")) m.energyMaxBonus += 1;
if (owned.has("c_con_1")) m.contactRateMult += 0.2;
if (owned.has("c_con_2")) m.prestigeContactMinDelta -= 10;
if (owned.has("c_con_3")) m.perBlueprintAllStatsPct += 2;
if (owned.has("c_eco_1")) m.offlineEffBonus += 0.15;
if (owned.has("c_eco_2")) m.t2t3BonusRate += 0.08;
if (owned.has("c_eco_3")) m.tideGapDeltaSec -= 10;
if (owned.has("c_cos_1")) {
m.prestigeStartCrystals += 30;
m.prestigeStartInsights += 5;
}
if (owned.has("c_cos_2")) m.decodeRewardMult += 0.1;
if (owned.has("c_cos_3")) m.allProductionMult += 0.08;
return m;
}
/** 生成 3 个可选天赋(从未拥有的中随机抽取,保证类别多样性) */
export function rollPerkChoices(
owned: string[],
rng: () => number = Math.random
): string[] {
const ownedSet = new Set(owned);
const pool = CONSTELLATION_PERKS.filter((p) => !ownedSet.has(p.id));
if (pool.length === 0) return [];
// 洗牌
const shuffled = [...pool].sort(() => rng() - 0.5);
// 取前 3 个,但尽量保证不同类别
const picked: ConstellationPerk[] = [];
const usedCats = new Set<ConstellationCategory>();
// 第一轮:每类最多 1 个
for (const p of shuffled) {
if (picked.length >= 3) break;
if (!usedCats.has(p.category)) {
picked.push(p);
usedCats.add(p.category);
}
}
// 第二轮:补齐
for (const p of shuffled) {
if (picked.length >= 3) break;
if (!picked.includes(p)) picked.push(p);
}
return picked.slice(0, 3).map((p) => p.id);
}
/** 给定类别取该类别内已解锁的天赋 order 数 */
export function countUnlockedInCategory(perks: string[], cat: ConstellationCategory): number {
const owned = new Set(perks);
return CONSTELLATION_PERKS.filter((p) => p.category === cat && owned.has(p.id)).length;
}
/** 计算总进度(已解锁 / 18) */
export function constellationProgress(perks: string[]): { unlocked: number; total: number } {
return { unlocked: perks.length, total: CONSTELLATION_PERKS.length };
}
/** 飞升所需接触进度(受天赋影响) */
export function computePrestigeContactMin(state: GameState): number {
const c = constellationBonuses(state.constellation ?? []);
return Math.max(60, 100 + c.prestigeContactMinDelta);
}
/** 星图布局:6 个星座中心点(极坐标转笛卡尔) */
export function getConstellationLayout(centerX: number, centerY: number, radius: number) {
const cats: ConstellationCategory[] = ["mining", "decoding", "expedition", "contact", "economy", "cosmic"];
return cats.map((cat, i) => {
// 六边形布局:每 60° 一个
const angle = (Math.PI / 3) * i - Math.PI / 2; // 顶部为第一个
return {
category: cat,
cx: centerX + radius * Math.cos(angle),
cy: centerY + radius * Math.sin(angle),
meta: CONSTELLATION_CATEGORY_META[cat],
};
});
}
/** 取某类别内 3 个星点的局部坐标(相对星座中心) */
export function getStarsInCategory(cat: ConstellationCategory, cx: number, cy: number, scale = 1) {
const perks = CONSTELLATION_PERKS.filter((p) => p.category === cat).sort((a, b) => a.order - b.order);
return perks.map((p, i) => {
// 三角形排布:order 1 顶点,2/3 底部
const localY = i === 0 ? -22 * scale : 14 * scale;
const localX = i === 0 ? 0 : (i === 1 ? -18 * scale : 18 * scale);
return {
perk: p,
x: cx + localX,
y: cy + localY,
};
});
}
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// 回响星核 / Echo Nexus — 解码共振谜题逻辑(原创核心玩法)
//
// 谜题规则「谐振序列 / Harmonic Sequence」:
// 1. 一个 rows×cols 的发光节点阵列,每个节点带一种共振色(4 色全息色谱)。
// 2. 中央给出「目标谐振序列」target: ResonanceColor[](长度由 tier 决定)。
// 3. 玩家依次点击节点,重建该序列:
// - 第 1 次点击可任意节点,但该节点颜色须 === target[0]。
// - 第 k 次点击的节点颜色须 === target[k-1],且与上一次点击节点**四邻接**(上下左右)。
// - 每个节点只能用一次(点击后变暗)。
// 4. 步数上限 = stepLimitBase + 解码技术加成;超出则谐振崩塌,可重试(晶体不损耗)。
// 5. 成功 → 释放晶体奖励 + 洞见 + 接触进度 + 可能触发叙事碎片。
//
// 设计意图:把放置游戏的「等待」变成有节奏的空间规划小谜题,兼具策略与爽快感。
import type {
CrystalTier,
DecodeNode,
DecodePuzzle,
ResonanceColor,
} from "./types";
import { DECODE_CONFIG, RESONANCE_COLORS } from "./config";
/** 简单可复现随机(mulberry32 */
function makeRng(seed: number) {
let a = seed >>> 0;
return () => {
a |= 0;
a = (a + 0x6d2b79f5) | 0;
let t = Math.imul(a ^ (a >>> 15), 1 | a);
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
/**
* ****
*
*
* 1. target
* 2. ****使
* = target.length i ** target[i]**
* 3.
*
*
*
*/
export function generatePuzzle(
tier: CrystalTier,
seed?: number,
targetLenBonus: number = 0
): DecodePuzzle {
const cfg = DECODE_CONFIG[tier];
const s = seed ?? Math.floor(Math.random() * 1e9);
const rng = makeRng(s);
// v0.8.2 涌动星潮:目标序列额外长度(更长谜题 = 更耗时),步数上限同步增加
const targetLen = cfg.targetLen + targetLenBonus;
const stepLimitBase = cfg.stepLimitBase + targetLenBonus;
const rows = cfg.rows;
const cols = cfg.cols;
const total = rows * cols;
// 目标序列:从 4 色中随机选 targetLen 个(允许重复,但保证至少 2 种色以增加策略)
const target: ResonanceColor[] = [];
for (let i = 0; i < targetLen; i++) {
target.push(RESONANCE_COLORS[Math.floor(rng() * RESONANCE_COLORS.length)]);
}
if (new Set(target).size < 2) {
target[target.length - 1] =
RESONANCE_COLORS[(RESONANCE_COLORS.indexOf(target[0]) + 1) % RESONANCE_COLORS.length];
}
// 邻居计算
const neighborsOf = (id: number): number[] => {
const r = Math.floor(id / cols);
const c = id % cols;
const ns: number[] = [];
if (r > 0) ns.push((r - 1) * cols + c);
if (r < rows - 1) ns.push((r + 1) * cols + c);
if (c > 0) ns.push(r * cols + (c - 1));
if (c < cols - 1) ns.push(r * cols + (c + 1));
return ns;
};
// 构造一条保证可解的路径(多次尝试)
let pathIds: number[] | null = null;
for (let attempt = 0; attempt < 300 && !pathIds; attempt++) {
const used = new Set<number>();
const path: number[] = [];
const start = Math.floor(rng() * total);
used.add(start);
path.push(start);
let cur = start;
let ok = true;
for (let i = 1; i < target.length; i++) {
const ns = neighborsOf(cur).filter((n) => !used.has(n));
if (ns.length === 0) {
ok = false;
break;
}
cur = ns[Math.floor(rng() * ns.length)];
used.add(cur);
path.push(cur);
}
if (ok) pathIds = path;
}
// 极端兜底(理论不会触发):线性路径
if (!pathIds) {
pathIds = Array.from({ length: target.length }, (_, i) => i);
}
// 路径节点颜色映射
const pathColor = new Map<number, ResonanceColor>();
pathIds.forEach((id, i) => pathColor.set(id, target[i]));
// 生成网格
const grid: DecodeNode[] = [];
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
const id = r * cols + c;
let color: ResonanceColor;
if (pathColor.has(id)) {
color = pathColor.get(id)!;
} else {
// 非路径节点:60% 偏向目标色(提升多解性),40% 随机全色
if (rng() < 0.6) {
color = target[Math.floor(rng() * target.length)];
} else {
color = RESONANCE_COLORS[Math.floor(rng() * RESONANCE_COLORS.length)];
}
}
grid.push({ id, row: r, col: c, color, used: false });
}
}
return {
tier,
grid,
rows,
cols,
target,
path: [],
stepLimit: stepLimitBase,
seed: s,
};
}
/**
*
* DFS target
*
*/
export function isSolvable(puzzle: DecodePuzzle): boolean {
const remaining = puzzle.target.slice(puzzle.path.length);
if (remaining.length === 0) return true;
const used = new Set(puzzle.path);
const neighborsOf = (id: number): number[] => {
const node = puzzle.grid.find((n) => n.id === id);
if (!node) return [];
const ns: number[] = [];
if (node.row > 0) ns.push((node.row - 1) * puzzle.cols + node.col);
if (node.row < puzzle.rows - 1) ns.push((node.row + 1) * puzzle.cols + node.col);
if (node.col > 0) ns.push(node.row * puzzle.cols + (node.col - 1));
if (node.col < puzzle.cols - 1) ns.push(node.row * puzzle.cols + (node.col + 1));
return ns;
};
// 若尚未落子,任意颜色匹配 remaining[0] 的未使用节点都可作为起点
const starts: number[] =
puzzle.path.length === 0
? puzzle.grid.filter((n) => !used.has(n.id) && n.color === remaining[0]).map((n) => n.id)
: [puzzle.path[puzzle.path.length - 1]];
const dfs = (curId: number, idx: number): boolean => {
if (idx >= remaining.length) return true;
const nextColor = remaining[idx];
for (const nid of neighborsOf(curId)) {
if (used.has(nid)) continue;
const n = puzzle.grid.find((x) => x.id === nid);
if (!n || n.color !== nextColor) continue;
// 起点情况:第一步 idx=0 时,curId 本身要匹配 nextColor
if (idx === 0 && puzzle.path.length === 0) {
const cur = puzzle.grid.find((x) => x.id === curId);
if (!cur || cur.color !== nextColor) continue;
}
used.add(nid);
if (dfs(nid, idx + 1)) return true;
used.delete(nid);
}
return false;
};
for (const st of starts) {
if (puzzle.path.length === 0) {
// 起点自身需匹配 remaining[0]
const cur = puzzle.grid.find((n) => n.id === st);
if (!cur || cur.color !== remaining[0]) continue;
used.add(st);
if (dfs(st, 1)) return true;
used.delete(st);
} else {
if (dfs(st, 0)) return true;
}
}
return false;
}
/** 两节点是否四邻接 */
export function isAdjacent(a: DecodeNode, b: DecodeNode): boolean {
return Math.abs(a.row - b.row) + Math.abs(a.col - b.col) === 1;
}
/** 尝试点击节点。返回 { ok, finished, failReason } */
export function tryClickNode(
puzzle: DecodePuzzle,
nodeId: number
): { ok: boolean; finished: boolean; failReason?: string } {
const node = puzzle.grid.find((n) => n.id === nodeId);
if (!node) return { ok: false, finished: false, failReason: "无效节点" };
if (node.used) return { ok: false, finished: false, failReason: "节点已使用" };
const stepIdx = puzzle.path.length;
// 颜色须匹配目标序列当前位置
if (node.color !== puzzle.target[stepIdx]) {
return { ok: false, finished: false, failReason: "谐振不匹配" };
}
// 非首步须邻接
if (stepIdx > 0) {
const prev = puzzle.grid.find((n) => n.id === puzzle.path[stepIdx - 1])!;
if (!isAdjacent(prev, node)) {
return { ok: false, finished: false, failReason: "节点不相邻" };
}
}
// 步数上限
if (stepIdx >= puzzle.stepLimit) {
return { ok: false, finished: false, failReason: "步数耗尽" };
}
node.used = true;
puzzle.path.push(nodeId);
const finished = puzzle.path.length >= puzzle.target.length;
return { ok: true, finished };
}
/** 是否已无解 — 复用精确的 isSolvable 判定 */
export function isStuck(puzzle: DecodePuzzle): boolean {
if (puzzle.path.length >= puzzle.target.length) return false;
if (puzzle.path.length >= puzzle.stepLimit) return true;
return !isSolvable(puzzle);
}
/**
*
*
*/
export function canStartFrom(puzzle: DecodePuzzle, nodeId: number): boolean {
if (puzzle.path.length !== 0) return false;
const node = puzzle.grid.find((n) => n.id === nodeId);
if (!node || node.used) return false;
if (node.color !== puzzle.target[0]) return false;
const cp: DecodePuzzle = JSON.parse(JSON.stringify(puzzle));
const n = cp.grid.find((x) => x.id === nodeId)!;
n.used = true;
cp.path.push(nodeId);
return isSolvable(cp);
}
/** 重置谜题(保留同一晶体,重新挑战) */
export function resetPuzzle(puzzle: DecodePuzzle): DecodePuzzle {
return generatePuzzle(puzzle.tier, puzzle.seed + 1);
}
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// 回响星核 / Echo Nexus — 核心引擎:产能聚合、技术效果、飞升
import type { GameState, PrestigeBonus, ResonanceColor, CrystalTier } from "./types";
import {
INITIAL_STATE,
TECH_TREE,
PRESTIGE,
CRYSTAL_VALUE,
CONTACT,
} from "./config";
import { achievementBonuses } from "./achievements";
import { getTideModifiers, type StarTide } from "./starTide";
import { constellationBonuses, rollPerkChoices } from "./constellation";
import {
buildChronicleEntry,
createRunStartSnapshot,
} from "./chronicle";
import {
getAllBonuses,
migrateAttributes,
computePrestigeAttrPoints,
createInitialAttributeProgress,
} from "./attributes";
/** 由技术树 + 飞升蓝图 + 成就 + 星图天赋 + 星潮聚合计算产能字段 */
export function recomputeStats(state: Partial<GameState>): {
crystalsPerSec: number;
crystalCap: number;
pulsePower: number;
offlineEff: number;
insightMult: number;
contactRateMult: number;
autoDecode: boolean;
decodeStepsBonus: number;
} {
const tech = state.tech ?? {};
const bp = state.blueprints?.length ?? 0;
const ach = achievementBonuses(state.achievements ?? {});
const tideMod = getTideModifiers((state.activeTide as StarTide | null) ?? null);
const cm = constellationBonuses(state.constellation ?? []);
let crystalsPerSec = INITIAL_STATE.crystalsPerSec;
let crystalCap = INITIAL_STATE.crystalCap;
let pulsePower = INITIAL_STATE.pulsePower;
let offlineEff = INITIAL_STATE.offlineEff;
let insightMult = INITIAL_STATE.insightMult;
let contactRateMult = 1;
let autoDecode = false;
let decodeStepsBonus = 0;
for (const node of TECH_TREE) {
const lvl = tech[node.id] ?? 0;
if (!lvl) continue;
const eff = node.effect;
switch (eff.kind) {
case "crystalsPerSec":
crystalsPerSec += eff.value * lvl;
break;
case "crystalCap":
crystalCap += eff.value * lvl;
break;
case "pulsePower":
pulsePower += eff.value * lvl;
break;
case "offlineEff":
offlineEff = Math.min(1, offlineEff + eff.value * lvl);
break;
case "insightMult":
insightMult += eff.value * lvl;
break;
case "contactRate":
contactRateMult += eff.value * lvl;
break;
case "decodeSteps":
decodeStepsBonus += eff.value * lvl;
break;
case "autoDecode":
autoDecode = lvl > 0;
break;
}
}
// v0.9 工单 #2:多效果节点的次效果(desc 中描述但 effect.kind 只能承载一个)
// 采矿分支 desc 承诺的仓库上限加成(同时补齐 min_2/min_3 旧 desc 文案)
if (tech.min_2) crystalCap += 100;
if (tech.min_3) crystalCap += 300;
if (tech.min_4) crystalCap += 800;
if (tech.min_5) crystalCap += 2000;
// 叙事分支 nar_5 文明回响:接触进度转化率 +80%(与 insightMult +150% 并存)
if (tech.nar_5) contactRateMult += 0.8;
// 飞升蓝图加成(+ 星图「蓝图回响」额外加成)
const bpAllPct = cm.perBlueprintAllStatsPct / 100;
crystalsPerSec *= 1 + (bp * (PRESTIGE.perBlueprint.crystalsPerSecMult + bpAllPct));
insightMult *= 1 + (bp * (PRESTIGE.perBlueprint.insightMult + bpAllPct));
contactRateMult *= 1 + (bp * (PRESTIGE.perBlueprint.contactRateMult + bpAllPct));
// 成就永久加成(跨周目)
crystalsPerSec *= 1 + ach.crystalsPerSecPct / 100;
insightMult *= 1 + ach.insightPct / 100;
// 星图天赋永久加成(跨周目)
crystalsPerSec *= cm.crystalsPerSecMult * cm.allProductionMult;
crystalCap *= cm.crystalCapMult;
pulsePower *= cm.pulsePowerMult * cm.allProductionMult;
offlineEff = Math.min(1, offlineEff + cm.offlineEffBonus);
insightMult += cm.insightMultAdd;
contactRateMult *= cm.contactRateMult;
decodeStepsBonus += cm.decodeStepsBonus;
// 星潮瞬时修饰(contactRateMult 与 insightMult 进缓存;产能/脉冲/探险在用点处即时乘)
insightMult += tideMod.insightMultAdd;
contactRateMult *= tideMod.contactRateMult;
// 角色属性加成(v0.7 P1 — 与现有所有加成叠加)
const am = getAllBonuses(state.attributes ?? {});
crystalsPerSec *= am.crystalsPerSecMult;
insightMult += am.insightMultAdd;
contactRateMult *= am.contactRateMult;
decodeStepsBonus += am.decodeStepsBonus;
return {
crystalsPerSec,
crystalCap,
pulsePower,
offlineEff,
insightMult,
contactRateMult,
autoDecode,
decodeStepsBonus,
};
}
/** 计算飞升加成概览(展示用) */
export function computePrestigeBonus(state: GameState): PrestigeBonus {
const bp = state.blueprints.length;
return {
crystalsPerSecMult: bp * PRESTIGE.perBlueprint.crystalsPerSecMult,
insightMult: bp * PRESTIGE.perBlueprint.insightMult,
contactRateMult: bp * PRESTIGE.perBlueprint.contactRateMult,
};
}
/** 本次飞升可获得的蓝图数 */
export function computeNewBlueprints(state: GameState): number {
const earned = Math.floor(state.totalDecoded / PRESTIGE.blueprintsPerDecode);
return Math.max(0, Math.min(PRESTIGE.maxBlueprints, earned) - state.blueprints.length);
}
/** 执行飞升:重置数值,保留蓝图/图谱/成就/星图天赋,并触发天赋选择 */
export function performPrestige(state: GameState): GameState {
const newBp = computeNewBlueprints(state);
const blueprints = [
...state.blueprints,
...Array.from({ length: newBp }, (_, i) => `bp_${Date.now()}_${i}`),
].slice(0, PRESTIGE.maxBlueprints);
// 星图天赋:飞升后获得一次 3 选 1 的机会
const choices = rollPerkChoices(state.constellation ?? []);
// 星图「飞升礼包」天赋的初始资源补偿
const cm = constellationBonuses(state.constellation ?? []);
// === 编年史快照:在重置前构建本周目条目,perksThisAscension 暂为空(用户选择后回填) ===
const chronicleEntry = buildChronicleEntry(state, []);
// v0.8.2: 编年史上限 50→200(工单 #8),UI 支持分页浏览
const newChronicle = [...(state.chronicle || []), chronicleEntry].slice(-200);
const freshRunStart = createRunStartSnapshot(state);
// v0.7 角色属性:保留 attributes 数值(跨周目永久),清空当前周目经验进度,
// 发放待分配属性点 = 飞升次数 × 2 + 1(用飞升前的次数计算)
const migrated = migrateAttributes(state);
const attributes = migrated.attributes; // 保留数值
const attributeProgress = createInitialAttributeProgress(); // 清空经验
const earnedAttrPoints = computePrestigeAttrPoints(state.ascensions ?? 0);
const pendingAttrPoints = migrated.pendingAttrPoints + earnedAttrPoints;
// 保留:fragments, totalDecoded(累计), ascensions+1, blueprints, achievements, constellation, theme/sound, expeditionLog
// chronicle(新增), bossKills(累计), starTidesEncountered(累计), runStart(重置为新周目)
// attributes(永久保留), pendingAttrPoints(累加)
// 重置:资源、技术、产能、pendingCrystals、activePuzzle、activeExpedition、contact、lastTick、energy、星潮、attributeProgress
const fresh = createInitialState();
const stats = recomputeStats({ tech: {}, blueprints, achievements: state.achievements, constellation: state.constellation, attributes });
return {
...fresh,
fragments: state.fragments,
totalDecoded: state.totalDecoded,
ascensions: state.ascensions + 1,
blueprints,
achievements: state.achievements,
constellation: state.constellation,
pendingPerkChoices: choices.length > 0 ? choices : null,
// 飞升礼包补偿
crystals: cm.prestigeStartCrystals,
insights: cm.prestigeStartInsights,
theme: state.theme,
soundOn: state.soundOn,
createdAt: state.createdAt,
lastTick: Date.now(),
lastEnergyTick: Date.now(),
expeditionLog: state.expeditionLog,
totalExpeditions: state.totalExpeditions,
bossKills: state.bossKills, // 累计保留
starTidesEncountered: state.starTidesEncountered, // 累计保留
// 编年史:追加新条目,重置 runStart 为新周目
chronicle: newChronicle,
runStart: freshRunStart,
// 星潮:飞升后清空,lastTideEnd 设为现在,使首次星潮在 firstDelay 后触发
activeTide: null,
lastTideEnd: Date.now(),
// v0.7 角色属性
attributes,
attributeProgress,
pendingAttrPoints,
...stats,
};
}
/** 创建初始状态 */
export function createInitialState(): GameState {
return {
...INITIAL_STATE,
tech: {},
fragments: {},
achievements: {},
activeTide: null,
lastTideEnd: Date.now(),
pendingCrystals: [],
activePuzzle: null,
activeExpedition: null,
expeditionLog: [],
lastEnergyTick: Date.now(),
createdAt: Date.now(),
lastTick: Date.now(),
// v0.7 角色属性:每次创建都生成全新对象,避免引用共享
attributes: {
exploration: 0,
wisdom: 0,
courage: 0,
inspiration: 0,
},
attributeProgress: {
exploration: { exp: 0, level: 0 },
wisdom: { exp: 0, level: 0 },
courage: { exp: 0, level: 0 },
inspiration: { exp: 0, level: 0 },
},
pendingAttrPoints: 0,
} as GameState;
}
/** 计算解码奖励 */
export function decodeRewards(
tier: CrystalTier,
insightMult: number,
contactRateMult: number
): { crystals: number; insights: number; contact: number } {
const base = CRYSTAL_VALUE[tier];
return {
crystals: base.crystals,
insights: Math.ceil(base.insights * insightMult),
contact: +(CONTACT.basePerDecode * tier * contactRateMult).toFixed(2),
};
}
/** 离线收益计算 */
export function computeOfflineGain(
state: GameState,
now: number
): { gain: number; seconds: number; capped: boolean } {
const elapsed = Math.max(0, (now - state.lastTick) / 1000);
const cap = 8 * 3600; // 8h
const seconds = Math.min(elapsed, cap);
const gain = state.crystalsPerSec * seconds * state.offlineEff;
return { gain, seconds, capped: elapsed > cap };
}
/** 生成一颗晶体(按 tier 权重) */
export function rollCrystalTier(rng: () => number = Math.random): CrystalTier {
const r = rng();
if (r < 0.7) return 1;
if (r < 0.95) return 2;
return 3;
}
/** 生成一颗晶体(带 T2/T3 概率补偿,受星图「晶体富集」影响) */
export function rollCrystalTierWithBonus(t2t3Bonus: number, rng: () => number = Math.random): CrystalTier {
if (t2t3Bonus <= 0) return rollCrystalTier(rng);
const r = rng();
// 基础:T1=0.7, T2=0.25, T3=0.05
// 补偿:从 T1 中按 bonus 比例挪到 T2/T3
const shift = Math.min(0.5, t2t3Bonus); // 上限 50%
const t1 = 0.7 - 0.7 * shift;
const t2 = 0.25 + 0.25 * shift * 0.7;
if (r < t1) return 1;
if (r < t1 + t2) return 2;
return 3;
}
export type { ResonanceColor };
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// 回响星核 / Echo Nexus — 遗迹探险肉鸽系统 (Expedition)
//
// 玩家消耗能量进入程序化生成的遗迹节点路径,沿路触发事件,
// 到达终点 boss 获取大奖。失败保留已获奖励但探险结束。
import type {
Expedition,
ExpeditionNode,
ExpeditionNodeType,
ExpeditionResult,
GameState,
} from "./types";
import { constellationBonuses } from "./constellation";
/** 简单可复现随机(mulberry32 */
function makeRng(seed: number) {
let a = seed >>> 0;
return () => {
a |= 0;
a = (a + 0x6d2b79f5) | 0;
let t = Math.imul(a ^ (a >>> 15), 1 | a);
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
/** 探险配置 */
export const EXPEDITION_CONFIG = {
/** 进入探险消耗能量 */
energyCost: 1,
/** 路径节点数范围 */
minNodes: 5,
maxNodes: 7,
/** boss 固定在最后一个节点 */
/** 初始生命 */
baseHp: 100,
/** 探险力基础 */
basePower: 10,
/** 战斗:胜率 = clamp(power / (power + difficulty*scale), floor, 0.95)
* v0.8.1 scale 84floor 0.250.35 */
combatDifficultyScale: 4,
combatWinRateFloor: 0.35,
/** /
* v0.9 4520 */
energyRegenSec: 20,
/** 能量恢复最短间隔(秒,技术+属性全满时) */
energyRegenMinSec: 8,
};
/** 节点类型权重(boss 固定末位,其余按权重随机) */
const NODE_WEIGHTS: Record<ExpeditionNodeType, number> = {
combat: 0.3,
treasure: 0.25,
choice: 0.2,
puzzle: 0.1,
rest: 0.15,
boss: 0,
};
/** 节点事件文案池 */
const NODE_FLAVOR: Record<
ExpeditionNodeType,
{ titles: string[]; descs: string[] }
> = {
combat: {
titles: ["守卫残影", "虚空巡游者", "腐化无人机", "以太守门人"],
descs: [
"一道扭曲的残影拦住去路,它是被遗忘的守卫。",
"虚空巡游者在走廊游荡,感知到了你的存在。",
"腐化的自治无人机识别为入侵者,启动攻击协议。",
"以太守门人挡在门前,唯有将其击溃方可通过。",
],
},
treasure: {
titles: ["遗失货舱", "晶体宝库", "遗物储藏室", "谐振宝箱"],
descs: [
"一扇半开的舱门后,散落着未及带走的晶体。",
"宝库的能量护盾早已失效,宝藏唾手可得。",
"储藏室里的容器还亮着微光,里面是珍贵的洞见核心。",
"一只谐振宝箱静静等候,似乎在等故人归来。",
],
},
choice: {
titles: ["分岔甬道", "低语祭坛", "未知装置", "回响之井"],
descs: [
"甬道在此分岔,两条路都传来不同的低语。",
"祭坛上浮动着两团光,你必须选择其一。",
"未知装置闪烁着两个按钮,你不知道后果。",
"回响之井倒映出两种可能的未来。",
],
},
puzzle: {
titles: ["封印之门", "谐振锁", "记忆机关", "维度栅栏"],
descs: [
"一道封印之门需要正确的谐振才能开启。",
"谐振锁闪烁着复杂的图案,解之有大奖。",
"记忆机关考验着你的解码技艺。",
"维度栅栏以谜题为钥,智者得通行。",
],
},
rest: {
titles: ["休憩节点", "能量泉眼", "静默之厅", "回响营地"],
descs: [
"一处宁静的节点,可在此恢复生命。",
"能量泉眼涌出暖流,抚慰你的探险队。",
"静默之厅中,时间仿佛静止,伤痛缓缓消散。",
"前人留下的营地,尚有补给可用。",
],
},
boss: {
titles: ["以太回响体", "维度守护者", "飞升残念", "终焉之核"],
descs: [
"路径尽头,以太回响体静静伫立——它是这个遗迹意志的化身。",
"维度守护者挡在最后,唯有超越它方能触及终焉。",
"飞升残念凝聚成形,它是以太族离去前留下的最后一道试炼。",
"终焉之核悬浮于大厅中央,接触它即完成本次探险。",
],
},
};
/** 随机选一个节点类型(boss 除外) */
function rollNodeType(rng: () => number): ExpeditionNodeType {
const types = Object.keys(NODE_WEIGHTS) as ExpeditionNodeType[];
const total = types.reduce((s, t) => s + NODE_WEIGHTS[t], 0);
let r = rng() * total;
for (const t of types) {
r -= NODE_WEIGHTS[t];
if (r <= 0) return t;
}
return "combat";
}
/** 生成一次探险 */
export function generateExpedition(
seed: number,
power: number,
hp: number
): Expedition {
const rng = makeRng(seed);
const nodeCount =
EXPEDITION_CONFIG.minNodes +
Math.floor(rng() * (EXPEDITION_CONFIG.maxNodes - EXPEDITION_CONFIG.minNodes + 1));
const nodes: ExpeditionNode[] = [];
for (let i = 0; i < nodeCount; i++) {
const isBoss = i === nodeCount - 1;
const type: ExpeditionNodeType = isBoss ? "boss" : rollNodeType(rng);
const flavor = NODE_FLAVOR[type];
const fi = Math.floor(rng() * flavor.titles.length);
nodes.push({
id: i,
type,
title: flavor.titles[fi],
desc: flavor.descs[fi],
cleared: false,
difficulty: isBoss ? 3 + Math.floor(rng() * 3) : 1 + Math.floor(rng() * 4),
position: i,
});
}
// 第一个节点固定为 treasure 或 rest(友好开局)
if (nodes[0].type === "combat" || nodes[0].type === "boss") {
nodes[0].type = rng() < 0.5 ? "treasure" : "rest";
const f = NODE_FLAVOR[nodes[0].type];
nodes[0].title = f.titles[0];
nodes[0].desc = f.descs[0];
nodes[0].difficulty = 1;
}
return {
id: `exp_${seed}_${Date.now()}`,
nodes,
currentNode: 0,
finished: false,
rewards: { crystals: 0, insights: 0, contact: 0, fragments: [] },
power,
hp,
maxHp: hp,
seed,
startedAt: Date.now(),
};
}
/** 计算探险力(由技术树 + 飞升蓝图 + 星图天赋) */
export function computeExpeditionPower(state: GameState): number {
let power = EXPEDITION_CONFIG.basePower;
// 探险分支技术加成(v0.9 扩充:exp_4 +12exp_5 +25
const exp1 = state.tech?.exp_1 ?? 0;
const exp2 = state.tech?.exp_2 ?? 0;
const exp3 = state.tech?.exp_3 ?? 0;
const exp4 = state.tech?.exp_4 ?? 0;
const exp5 = state.tech?.exp_5 ?? 0;
power += exp1 * 3 + exp2 * 5 + exp3 * 8 + exp4 * 12 + exp5 * 25;
// 飞升蓝图加成
power *= 1 + (state.blueprints?.length ?? 0) * 0.08;
// 飞升周目加成
power *= 1 + (state.ascensions ?? 0) * 0.15;
// 星图「信标矩阵」加成
const cm = constellationBonuses(state.constellation ?? []);
power *= cm.expeditionPowerMult;
return Math.round(power);
}
/** 计算探险最大生命 */
export function computeExpeditionHp(state: GameState): number {
let hp = EXPEDITION_CONFIG.baseHp;
hp += (state.tech?.exp_2 ?? 0) * 20;
// v0.9 扩充:exp_4 +30exp_5 +50
hp += (state.tech?.exp_4 ?? 0) * 30;
hp += (state.tech?.exp_5 ?? 0) * 50;
hp += (state.ascensions ?? 0) * 10;
// 星图「维生护盾」加成
const cm = constellationBonuses(state.constellation ?? []);
hp = Math.round(hp * cm.expeditionHpMult);
return hp;
}
/**
* v0.8.1 scale 4 + floor 0.35 10 BOSS(diff 3-5) 33-45%
* / 55-70%"BOSS 必败" */
export function combatWinRate(power: number, difficulty: number): number {
const scale = EXPEDITION_CONFIG.combatDifficultyScale;
const floor = EXPEDITION_CONFIG.combatWinRateFloor;
return Math.max(floor, Math.min(0.95, power / (power + difficulty * scale)));
}
/** 结算当前节点(自动结算,返回结果与日志) */
export function resolveNode(
expedition: Expedition,
rng: () => number = Math.random
): ExpeditionResult {
const node = expedition.nodes[expedition.currentNode];
if (!node) return { log: "无节点", ended: true, endReason: "abort" };
if (node.cleared) {
return advanceExpedition(expedition);
}
const power = expedition.power;
const diff = node.difficulty;
switch (node.type) {
case "combat": {
const winRate = combatWinRate(power, diff);
const won = rng() < winRate;
if (won) {
const crystals = 8 + diff * 6 + Math.floor(rng() * 10);
const insights = 1 + diff + Math.floor(rng() * 2);
node.cleared = true;
return {
log: `击败「${node.title}」,缴获 ${crystals} 晶体、${insights} 洞见。`,
crystals,
insights,
ended: false,
};
}
const hpLoss = 20 + diff * 10 + Math.floor(rng() * 15);
const newHp = expedition.hp - hpLoss;
if (newHp <= 0) {
node.cleared = true;
return {
log: `${node.title}」过于强大,探险队全灭…(生命 -${expedition.hp}`,
hpDelta: -expedition.hp,
ended: true,
endReason: "defeat",
};
}
// 战败但存活,仍可前进(节点算通过但无奖励)
node.cleared = true;
return {
log: `${node.title}」击退了探险队,损失 ${hpLoss} 生命,狼狈通过。`,
hpDelta: -hpLoss,
ended: false,
};
}
case "treasure": {
const crystals = 10 + diff * 8 + Math.floor(rng() * 15);
const insights = 2 + diff + Math.floor(rng() * 3);
node.cleared = true;
return {
log: `在「${node.title}」中发现 ${crystals} 晶体、${insights} 洞见。`,
crystals,
insights,
ended: false,
};
}
case "rest": {
const heal = 15 + diff * 8 + Math.floor(rng() * 10);
node.cleared = true;
return {
log: `在「${node.title}」休整,恢复 ${heal} 生命。`,
hpDelta: heal,
ended: false,
};
}
case "puzzle": {
// 简化:探险力越高越可能解出
const solveRate = Math.min(0.9, 0.4 + power * 0.01);
const solved = rng() < solveRate;
if (solved) {
const crystals = 20 + diff * 12;
const insights = 5 + diff * 3;
const contact = 1 + diff * 0.5;
node.cleared = true;
return {
log: `解开「${node.title}」,获得 ${crystals} 晶体、${insights} 洞见、${contact.toFixed(1)} 接触进度。`,
crystals,
insights,
contact,
ended: false,
};
}
node.cleared = true;
return {
log: `${node.title}」未能解开,但探险队平安通过。`,
ended: false,
};
}
case "choice": {
// 抉择节点:随机给一个好结果或一个坏结果
const good = rng() < 0.55;
if (good) {
const crystals = 6 + diff * 5 + Math.floor(rng() * 8);
node.cleared = true;
return {
log: `在「${node.title}」做出了明智的选择,获得 ${crystals} 晶体。`,
crystals,
ended: false,
};
}
const hpLoss = 8 + diff * 5;
node.cleared = true;
return {
log: `在「${node.title}」的选择带来了代价,损失 ${hpLoss} 生命。`,
hpDelta: -hpLoss,
ended: false,
};
}
case "boss": {
// boss:必定战斗,高难度
const winRate = combatWinRate(power, diff);
const won = rng() < winRate;
node.cleared = true;
if (won) {
const crystals = 60 + diff * 25;
const insights = 15 + diff * 6;
const contact = 5 + diff * 1.5;
// boss 必给一个碎片(如果还有未解锁的)
return {
log: `✦ 击败「${node.title}」!获得 ${crystals} 晶体、${insights} 洞见、${contact.toFixed(1)} 接触进度。`,
crystals,
insights,
contact,
ended: true,
endReason: "victory",
};
}
return {
log: `${node.title}」的力量超出想象,探险队全军覆没…`,
hpDelta: -expedition.hp,
ended: true,
endReason: "defeat",
};
}
}
}
/** 前进到下一节点 */
export function advanceExpedition(expedition: Expedition): ExpeditionResult {
if (expedition.currentNode >= expedition.nodes.length - 1) {
return { log: "探险已完成", ended: true, endReason: "victory" };
}
expedition.currentNode++;
return { log: `前进至节点 ${expedition.currentNode + 1}`, ended: false };
}
/** +
* v0.8.1exp_2 -30%exp_3 -20% -30% 12s
* v0.9 exp_4 25%×0.75exp_5 30%×0.70 8s */
export function computeEnergyRegenInterval(state: GameState): number {
const base = EXPEDITION_CONFIG.energyRegenSec;
let mult = 1;
// 技术:遗迹图谱(exp_2)+ 维度信标(exp_3)+ 虚空航标(exp_4+ 维度跃迁引擎(exp_5
if (state.tech?.exp_2) mult *= 0.7;
if (state.tech?.exp_3) mult *= 0.8;
if (state.tech?.exp_4) mult *= 0.75;
if (state.tech?.exp_5) mult *= 0.7;
// 角色属性:探索力(exploration)每点缩短少量,高探索力最高 -30%
const exploration = state.attributes?.exploration ?? 0;
const explorationBonus = exploration >= 50
? 0.15 + (Math.min(100, exploration) - 50) * 0.003 // 50点15%100点30%
: exploration * 0.003;
mult *= 1 - explorationBonus;
return Math.max(EXPEDITION_CONFIG.energyRegenMinSec, base * mult);
}
/** 计算能量恢复(基于时间,支持动态间隔) */
export function computeEnergyRegen(
lastTick: number,
now: number,
current: number,
max: number,
intervalSec: number = EXPEDITION_CONFIG.energyRegenSec
): { energy: number; lastTick: number } {
const interval = intervalSec * 1000;
const elapsed = now - lastTick;
const gained = Math.floor(elapsed / interval);
if (gained <= 0) return { energy: current, lastTick };
return {
energy: Math.min(max, current + gained),
lastTick: lastTick + gained * interval,
};
}
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// 回响星核 / Echo Nexus — 叙事氛围文本池(v0.9 工单修复)
// 工单 Issue #2 反馈"很多东西都没靠着世界观去写,像是为了做游戏而做的一样"
// 本模块为各系统交互注入叙事碎片,让世界观渗透到每个角落
/** 脉冲扫描时随机触发的氛围低语(连击越高出现概率越大) */
export const PULSE_WHISPERS: string[] = [
"晶核深处传来一阵微弱的震颤…",
"以太族的余响在谐振中回荡。",
"你听见了一句无法辨认的低语。",
"星海的寂静被你的脉冲短暂打破。",
"晶体表面的纹路闪烁,像是某种回应。",
"回响核心记录着每一次触碰。",
"虚空深处,有什么在倾听。",
"谐振频率与你的脉冲产生了共鸣。",
"这是以太族留下的第一道印记。",
"晶体内部的光,比星辰更古老。",
"你的脉冲唤醒了一段沉睡的频率。",
"维度薄膜因你的触碰而微微颤动。",
"采矿不是掠夺,是聆听。",
"每一颗晶体,都是一封跨越时间的信。",
"以太族信任你,所以留下了这些。",
];
/** 解码成功时的叙事碎片(按解码次数递进解锁更深层的叙事) */
export const DECODE_ECHOES: string[] = [
"一段记忆在你的解码中苏醒…",
"谐振序列被还原,低语化为可读的符文。",
"你触碰到了以太族思维的一角。",
"解码完成的瞬间,你看见了他们的星海。",
"记忆晶体释放出封存了万年的画面。",
"这不仅是数据,是一段被编码的经历。",
"以太族的语言不是文字,是共振本身。",
"你读懂了这句话时,接触便已开始。",
"晶体褪去外壳,露出内核中的回响。",
"解码,是以太族留给后来者的资格证明。",
"你的思维与晶体中的残响短暂重合。",
"一段文明的碎片在你手中重组。",
];
/** 技术解锁时的叙事(每分支一段通用叙事) */
export const TECH_LORE: Record<string, string> = {
mining: "以太族从不掠夺星海,他们与矿脉共振,让晶体自愿献出光芒。",
decoding: "谐振法则是以太族的核心遗产——思维可被编码为共振序列。",
expedition: "他们留下的遗迹不是废墟,是故意设置的试炼场。",
narrative: "记忆校音,是以太族赋予后来者的第一项礼物。",
};
/** 探险节点事件额外的叙事前缀 */
export const EXPEDITION_NARRATIVE: Record<string, string> = {
combat: "以太族的守卫残影仍在执行万年前的指令。",
treasure: "这些宝藏是以太族特意留下的补给。",
choice: "分岔甬道是他们对后来者的考验。",
puzzle: "谐振锁的答案,藏在以太族的思维模式里。",
rest: "这处休憩节点,是以太族留给疲惫旅人的礼物。",
boss: "终焉之核是以太族离去前留下的最后一道试炼。",
};
/** 飞升时的叙事 */
export const PRESTIGE_ECHOES: string[] = [
"你的意识与以太族的残响交汇,维度薄膜被穿透…",
"飞升不是结束,是与更高处的他们相会。",
"你褪去了这一周目的形态,回响却永存。",
"以太族在更高处等你,已等候了万年。",
"接触完成。你成为了他们等待的回应。",
];
/** 随机取一条叙事文本 */
export function pickWhisper(pool: string[], seed?: number): string {
if (pool.length === 0) return "";
const idx = seed !== undefined
? Math.abs(Math.floor(seed)) % pool.length
: Math.floor(Math.random() * pool.length);
return pool[idx];
}
/** 按概率返回一条叙事(probability 0-1 */
export function maybeWhisper(pool: string[], probability: number): string | null {
if (Math.random() < probability) {
return pickWhisper(pool);
}
return null;
}
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// 回响星核 / Echo Nexus — 离线收益报告(v0.5.2
// 模块级存储 + 自定义事件通知 UI,不污染 GameState
export interface OfflineReport {
elapsedSec: number; // 离线秒数(已 cap
rawElapsedSec: number; // 实际离线秒数(未 cap
gain: number; // 获得晶体
rate: number; // 离线时产能 /s
eff: number; // 离线效率 0-1
capped: boolean; // 是否触达 8h 上限
crystalsBefore: number; // 补发前晶体
crystalsAfter: number; // 补发后晶体
crystalCap: number; // 仓库上限
}
let pending: OfflineReport | null = null;
export function setPendingOfflineReport(r: OfflineReport) {
pending = r;
if (typeof window !== "undefined") {
window.dispatchEvent(new CustomEvent("echo-nexus-offline-report"));
}
}
export function getPendingOfflineReport(): OfflineReport | null {
return pending;
}
export function consumeOfflineReport(): OfflineReport | null {
const r = pending;
pending = null;
return r;
}
/** 格式化时长为中文 */
export function formatDuration(sec: number): string {
if (sec < 60) return `${Math.floor(sec)}`;
const m = Math.floor(sec / 60);
if (m < 60) return `${m}分钟`;
const h = Math.floor(m / 60);
const remM = m % 60;
if (h < 24) return remM > 0 ? `${h}小时${remM}` : `${h}小时`;
const d = Math.floor(h / 24);
const remH = h % 24;
return remH > 0 ? `${d}${remH}小时` : `${d}`;
}
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// 回响星核 / Echo Nexus — 星潮事件系统(周期性全局玩法修饰)
//
// 深空中偶发的「星潮」会短暂改变物理法则,给放置循环注入动态变化。
// 每 ~40s 间隙后触发一次持续 ~75s 的星潮,9 种类型各有正负效果。
export type TideType =
| "crystal" // 晶体潮:产能 ×2
| "resonance" // 谐振风暴:解码奖励 +60%
| "ruins" // 遗迹共振:探险力 +5、生命 +30
| "void" // 虚空低语:洞见 ×2
| "core" // 星核悸动:接触率 ×3、脉冲 ×2
| "silence" // 寂静期:产能 ×0.5,但结束时补偿洞见
// v0.8.2 新增三种星潮(深化事件池)
| "surge" // 涌动星潮:晶体产出 ×2.5 但解码目标 +2(产能爆发但解码变难)
| "eclipse" // 蚀相星潮:探险 BOSS 胜率 +20% 但晶体产出 -30%(探险黄金期)
| "prism"; // 棱镜星潮:洞见获取 ×2 + 自动解码周期 -30%(解码黄金期)
export interface StarTide {
type: TideType;
startedAt: number;
endsAt: number;
/** 唯一 id,用于 React key */
id: string;
}
export interface TideModifiers {
crystalsPerSecMult: number;
decodeRewardMult: number;
insightMultAdd: number; // 加到 insightMult(百分比,0.5 = +50%
contactRateMult: number;
pulsePowerMult: number;
expeditionPowerBonus: number;
expeditionHpBonus: number;
/** 寂静期结束时补偿的洞见(按持续秒数) */
silenceInsightPerSec?: number;
/** v0.8.2 涌动星潮:解码目标序列额外长度(+2 = 谜题更长更难) */
targetLenBonus?: number;
/** v0.8.2 蚀相星潮:BOSS 胜率加成(0.2 = +20% */
bossWinRateBonus?: number;
/** v0.8.2 棱镜星潮:自动解码周期乘数(0.7 = -30%) */
autoDecodeIntervalMult?: number;
}
export const TIDE_CONFIG = {
/** 星潮持续时间(毫秒) */
duration: 75000,
/** 星潮之间的间隙(毫秒) */
gap: 40000,
/** 首次星潮触发延迟(毫秒,从 init 起) */
firstDelay: 30000,
};
export const TIDE_EVENTS: Record<
TideType,
{
name: string;
desc: string;
color: string;
glow: string;
icon: string;
/** 是否负面事件(影响 UI 提示语气) */
negative: boolean;
}
> = {
crystal: {
name: "晶体潮",
desc: "深空晶体涌动,采矿产能翻倍",
color: "#34d399",
glow: "rgba(52,211,153,0.5)",
icon: "✺",
negative: false,
},
resonance: {
name: "谐振风暴",
desc: "共振序列被放大,解码奖励 +60%",
color: "#fb7185",
glow: "rgba(251,113,133,0.5)",
icon: "❖",
negative: false,
},
ruins: {
name: "遗迹共振",
desc: "远古遗迹苏醒,探险力 +5、生命 +30",
color: "#fbbf24",
glow: "rgba(251,191,36,0.5)",
icon: "⬢",
negative: false,
},
void: {
name: "虚空低语",
desc: "虚空传来回响,洞见获取翻倍",
color: "#e879f9",
glow: "rgba(232,121,249,0.5)",
icon: "✷",
negative: false,
},
core: {
name: "星核悸动",
desc: "星核震荡,接触率 ×3、脉冲威力 ×2",
color: "#a5f3fc",
glow: "rgba(165,243,252,0.5)",
icon: "✦",
negative: false,
},
silence: {
name: "寂静期",
desc: "虚空沉寂,产能减半;结束时按时长补偿洞见",
color: "#94a3b8",
glow: "rgba(148,163,184,0.5)",
icon: "◌",
negative: true,
},
// ===== v0.8.2 新增三种星潮 =====
surge: {
name: "涌动星潮",
desc: "深空晶体涌动,产能 ×2.5;但解码目标序列 +2,解码更耗时",
color: "#34d399",
glow: "rgba(52,211,153,0.55)",
icon: "⇈",
negative: false,
},
eclipse: {
name: "蚀相星潮",
desc: "维度蚀相,探险 BOSS 胜率 +20%;但晶体产出 -30%",
color: "#fb7185",
glow: "rgba(251,113,133,0.55)",
icon: "◐",
negative: false,
},
prism: {
name: "棱镜星潮",
desc: "棱镜折射,洞见获取 ×2、自动解码周期 -30%",
color: "#e879f9",
glow: "rgba(232,121,249,0.55)",
icon: "◬",
negative: false,
},
};
/** 权重表(寂静期概率略低;v0.8.2 新增三种各 12) */
const TIDE_WEIGHTS: Record<TideType, number> = {
crystal: 22,
resonance: 20,
ruins: 16,
void: 18,
core: 14,
silence: 10,
surge: 12,
eclipse: 12,
prism: 12,
};
export function rollTide(rng: () => number = Math.random): TideType {
const total = Object.values(TIDE_WEIGHTS).reduce((a, b) => a + b, 0);
let r = rng() * total;
for (const k of Object.keys(TIDE_WEIGHTS) as TideType[]) {
r -= TIDE_WEIGHTS[k];
if (r <= 0) return k;
}
return "crystal";
}
/** 计算当前星潮的修饰器 */
export function getTideModifiers(tide: StarTide | null): TideModifiers {
if (!tide) {
return {
crystalsPerSecMult: 1,
decodeRewardMult: 1,
insightMultAdd: 0,
contactRateMult: 1,
pulsePowerMult: 1,
expeditionPowerBonus: 0,
expeditionHpBonus: 0,
targetLenBonus: 0,
bossWinRateBonus: 0,
autoDecodeIntervalMult: 1,
};
}
switch (tide.type) {
case "crystal":
return {
crystalsPerSecMult: 2,
decodeRewardMult: 1,
insightMultAdd: 0,
contactRateMult: 1,
pulsePowerMult: 1,
expeditionPowerBonus: 0,
expeditionHpBonus: 0,
};
case "resonance":
return {
crystalsPerSecMult: 1,
decodeRewardMult: 1.6,
insightMultAdd: 0,
contactRateMult: 1,
pulsePowerMult: 1,
expeditionPowerBonus: 0,
expeditionHpBonus: 0,
};
case "ruins":
return {
crystalsPerSecMult: 1,
decodeRewardMult: 1,
insightMultAdd: 0,
contactRateMult: 1,
pulsePowerMult: 1,
expeditionPowerBonus: 5,
expeditionHpBonus: 30,
};
case "void":
return {
crystalsPerSecMult: 1,
decodeRewardMult: 1,
insightMultAdd: 1, // insightMult 翻倍(+100%
contactRateMult: 1,
pulsePowerMult: 1,
expeditionPowerBonus: 0,
expeditionHpBonus: 0,
};
case "core":
return {
crystalsPerSecMult: 1,
decodeRewardMult: 1,
insightMultAdd: 0,
contactRateMult: 3,
pulsePowerMult: 2,
expeditionPowerBonus: 0,
expeditionHpBonus: 0,
};
case "silence":
return {
crystalsPerSecMult: 0.5,
decodeRewardMult: 1,
insightMultAdd: 0,
contactRateMult: 1,
pulsePowerMult: 1,
expeditionPowerBonus: 0,
expeditionHpBonus: 0,
silenceInsightPerSec: 0.4,
targetLenBonus: 0,
bossWinRateBonus: 0,
autoDecodeIntervalMult: 1,
};
// ===== v0.8.2 新增三种星潮修饰器 =====
case "surge":
// 晶体产出 ×2.5,解码目标 +2(更长谜题 = 更耗时 = 更难)
return {
crystalsPerSecMult: 2.5,
decodeRewardMult: 1,
insightMultAdd: 0,
contactRateMult: 1,
pulsePowerMult: 1,
expeditionPowerBonus: 0,
expeditionHpBonus: 0,
targetLenBonus: 2,
bossWinRateBonus: 0,
autoDecodeIntervalMult: 1,
};
case "eclipse":
// BOSS 胜率 +20%,晶体产出 -30%
return {
crystalsPerSecMult: 0.7,
decodeRewardMult: 1,
insightMultAdd: 0,
contactRateMult: 1,
pulsePowerMult: 1,
expeditionPowerBonus: 0,
expeditionHpBonus: 0,
targetLenBonus: 0,
bossWinRateBonus: 0.2,
autoDecodeIntervalMult: 1,
};
case "prism":
// 洞见 ×2(+100%),自动解码周期 ×0.7-30%)
return {
crystalsPerSecMult: 1,
decodeRewardMult: 1,
insightMultAdd: 1,
contactRateMult: 1,
pulsePowerMult: 1,
expeditionPowerBonus: 0,
expeditionHpBonus: 0,
targetLenBonus: 0,
bossWinRateBonus: 0,
autoDecodeIntervalMult: 0.7,
};
}
}
/** 寂静期结束时的洞见补偿 */
export function computeSilenceCompensation(tide: StarTide): number {
const mod = getTideModifiers(tide);
if (!mod.silenceInsightPerSec) return 0;
const secs = (tide.endsAt - tide.startedAt) / 1000;
return Math.round(mod.silenceInsightPerSec * secs);
}
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// 回响星核 / Echo Nexus — 新手教程系统
// 首次访问引导,分步骤高亮核心元素,可跳过/重看
export interface TutorialStep {
id: string;
// 目标元素的 data-tut 属性值(用于高亮定位)
target?: string;
// 提示放置位置:auto | top | bottom | left | right
placement?: "auto" | "top" | "bottom" | "left" | "right";
title: string;
body: string;
// 完成此步骤的预期动作(可选,用于"做了才下一步")
// 不设则点"下一步"即可
expectAction?: "pulse" | "decode-start" | "tech-buy" | "expedition-start";
}
export const TUTORIAL_STEPS: TutorialStep[] = [
{
id: "welcome",
placement: "bottom",
title: "✦ 欢迎来到回响星核",
body: "你是一台苏醒在深空遗迹中的自治无人机。在这里,你需要采矿、解码以太文明遗留的记忆晶体,逐步拼凑出一段跨越维度的叙事。\n\n本引导将带你认识 5 个核心玩法,约 1 分钟。可随时跳过。",
},
{
id: "crystal",
target: "crystal-orb",
placement: "right",
title: "① 脉冲扫描 · 采矿",
body: "点击中央的「记忆晶体」发起脉冲扫描,获得记忆晶体。\n\n连续点击可触发连击,连击越高单次产出越多。无人机也会每秒自动采集(+0.4/s 起)。",
expectAction: "pulse",
},
{
id: "decode",
target: "decode-panel",
placement: "left",
title: "② 谐振序列 · 解码",
body: "记忆晶体存满后,点击右侧「待解码晶体」开启谐振谜题:按目标色序依次点击相邻同色节点重建回路。\n\n解码成功 → 获得技术洞见 + 记忆碎片(叙事片段)。这是游戏的核心解谜层。",
expectAction: "decode-start",
},
{
id: "tech",
target: "tab-tech",
placement: "top",
title: "③ 技术树 · 成长",
body: "用「技术洞见」在「技术」标签升级 4 大分支:产能 / 解码 / 仓库 / 探险。\n\n每个分支 3 级,策略性地分配洞见是关键。",
expectAction: "tech-buy",
},
{
id: "expedition",
target: "tab-expedition",
placement: "top",
title: "④ 遗迹探险 · 肉鸽",
body: "累积足够实力后,「探险」标签可深入遗迹:6 种节点(战斗/宝藏/抉择/解谜/休整/BOSS)程序化路径,有生命系统,失败保留奖励。\n\n这是放置之外的主动玩法层。",
expectAction: "expedition-start",
},
{
id: "prestige",
target: "prestige-btn",
placement: "bottom",
title: "⑤ 飞升 · 多周目",
body: "「接触进度」满 100% 后可飞升:重置进度,获得永久蓝图加成 + 星图天赋(3 选 1 draft)+ 编年史记录。\n\n多周目叠加,越飞越强。还有每日信标挑战、6 种星潮事件等你探索。",
},
{
id: "done",
placement: "bottom",
title: "✦ 回响已唤醒",
body: "教程结束!后续可在「设置 → 重新查看教程」再次查看。\n\n深空之中,回响永续。祝你考古愉快。",
},
];
const STORAGE_KEY = "echo-nexus-tutorial-v1";
export function hasSeenTutorial(): boolean {
if (typeof window === "undefined") return true;
try {
return localStorage.getItem(STORAGE_KEY) === "1";
} catch {
return true;
}
}
export function markTutorialSeen() {
try {
localStorage.setItem(STORAGE_KEY, "1");
} catch {
/* ignore */
}
}
export function resetTutorial() {
try {
localStorage.removeItem(STORAGE_KEY);
} catch {
/* ignore */
}
}
export function restartTutorial() {
resetTutorial();
if (typeof window !== "undefined") {
window.dispatchEvent(new CustomEvent("echo-nexus-tutorial-restart"));
}
}
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// 回响星核 / Echo Nexus — 核心类型定义
/** 资源类型 */
export type ResourceType = "crystals" | "insights" | "energy";
/** 晶体稀有度(决定解码阵列规模与奖励) */
export type CrystalTier = 1 | 2 | 3;
/** 共振颜色(解码谜题用)— 全息色谱,刻意避开蓝/靛 */
export type ResonanceColor = "emerald" | "rose" | "amber" | "fuchsia";
/** 记忆晶体(待解码) */
export interface Crystal {
id: string;
tier: CrystalTier;
/** 解码奖励倍率 */
value: number;
createdAt: number;
}
/** 技术分支 */
export type TechBranch = "mining" | "decoding" | "expedition" | "narrative";
/** 技术节点定义 */
export interface TechNode {
id: string;
branch: TechBranch;
level: number;
name: string;
desc: string;
cost: number; // insights
effect: TechEffect;
}
export interface TechEffect {
kind:
| "crystalsPerSec"
| "crystalCap"
| "offlineEff"
| "decodeSteps"
| "autoDecode"
| "pulsePower"
| "contactRate"
| "insightMult";
value: number;
}
/** 记忆碎片(叙事) */
export interface Fragment {
id: string;
era: number; // 1-5 纪元
title: string;
/** 拼出后的回响文本 */
echo: string;
/** 解锁所需晶体解码次数门槛 */
threshold: number;
}
/** 飞升(Prestige)加成 */
export interface PrestigeBonus {
crystalsPerSecMult: number;
insightMult: number;
contactRateMult: number;
}
/** 解码阵列节点 */
export interface DecodeNode {
id: number;
row: number;
col: number;
color: ResonanceColor;
used: boolean;
}
/** 解码谜题状态 */
export interface DecodePuzzle {
tier: CrystalTier;
grid: DecodeNode[];
rows: number;
cols: number;
/** 目标共振序列(玩家需按此顺序点击同色相邻节点) */
target: ResonanceColor[];
/** 已点击节点序列 */
path: number[];
stepLimit: number;
seed: number;
}
/** 完整游戏状态 */
export interface GameState {
// 资源
crystals: number;
insights: number;
energy: number;
contact: number; // 0-100 接触进度
// 产能(由技术树 + 飞升计算缓存)
crystalsPerSec: number;
crystalCap: number;
pulsePower: number;
offlineEff: number; // 0-1
insightMult: number;
contactRateMult: number;
autoDecode: boolean;
// 技术
tech: Record<string, number>; // techId -> level
// 记忆
fragments: Record<string, boolean>;
totalDecoded: number;
// 飞升
ascensions: number;
blueprints: string[];
// 解码
pendingCrystals: Crystal[];
activePuzzle: DecodePuzzle | null;
// 探险
activeExpedition: Expedition | null;
expeditionLog: ExpeditionLogEntry[];
energyMax: number;
lastEnergyTick: number;
totalExpeditions: number;
bossKills: number; // 累计击败 BOSS 数(跨周目)
/** v0.9 工单修复:上次探险结果摘要,用于入口界面展示 */
lastExpeditionSummary: {
result: "victory" | "defeat" | "abort";
rewards: { crystals: number; insights: number; contact: number };
nodeCount: number;
finishedAt: number;
} | null;
// 成就
achievements: Record<string, boolean>; // achievementId -> unlocked
// 星潮事件
activeTide: import("./starTide").StarTide | null;
lastTideEnd: number;
starTidesEncountered: string[]; // 累计遇到的星潮 ID 集合(跨周目,去重)
// 星图天文台(v0.3.1 元进程)
constellation: string[]; // 已解锁天赋 ID 列表
pendingPerkChoices: string[] | null; // 飞升后待选择(3 选 1
// 回响编年史(v0.4 跨周目叙事时间轴)
chronicle: ChronicleEntry[];
runStart: RunStartSnapshot;
// 角色属性(v0.7 P1 — 四维属性系统)
attributes: import("./attributes").CharacterAttributes;
attributeProgress: import("./attributes").AttributeProgress;
pendingAttrPoints: number;
// 元
lastTick: number;
createdAt: number;
theme: "dark" | "light";
soundOn: boolean;
}
/** 编年史单条记录(每次飞升生成一条) */
export interface ChronicleEntry {
/** 第几次飞升(1-based */
ascensionNumber: number;
/** 程序化生成的纪元名 */
epochName: string;
/** 飞升完成时间戳 */
timestamp: number;
/** 本周目持续时间(秒) */
durationSec: number;
/** 本周目快照统计 */
summary: {
techsUnlocked: number;
constellationsTotal: number;
expeditionsCompleted: number;
bossKills: number;
starTidesEncountered: number;
blueprintsAfter: number;
crystalsDecoded: number;
crystalsDecodedThisRun: number;
/** v0.9 手写叙事:本周目 delta(旧存档可能缺失,调用方需兜底) */
techsThisRun?: number;
expeditionsThisRun?: number;
bossKillsThisRun?: number;
};
/** 本次飞升获得的天赋 ID(来自星图觉醒) */
perksThisAscension: string[];
/** 本周目遇到的星潮 ID 集合 */
tidesThisRun: string[];
/** 程序化生成的叙事文本(1-2 段) */
lore: string;
/** 标志位:本周目首次达成的里程碑 */
milestones: string[];
}
/** 周目起始快照(用于计算 delta) */
export interface RunStartSnapshot {
timestamp: number;
techsUnlocked: number;
expeditionsCompleted: number;
bossKills: number;
starTidesEncountered: string[];
crystalsDecoded: number;
}
// ============ 遗迹探险 (Expedition) 系统 ============
/** 探险节点类型 */
export type ExpeditionNodeType =
| "combat"
| "treasure"
| "choice"
| "puzzle"
| "boss"
| "rest";
/** 探险节点 */
export interface ExpeditionNode {
id: number;
type: ExpeditionNodeType;
/** 事件描述 */
title: string;
desc: string;
/** 该节点是否已被访问 */
cleared: boolean;
/** 战斗/解谜的难度(影响胜率/奖励) */
difficulty: number;
/** 节点在路径上的位置索引 */
position: number;
}
/** 探险状态 */
export interface Expedition {
id: string;
/** 节点路径(线性,position 0..n */
nodes: ExpeditionNode[];
/** 当前所在节点索引 */
currentNode: number;
/** 是否已完成(到达 boss 并结算) */
finished: boolean;
/** 本次探险累计奖励 */
rewards: {
crystals: number;
insights: number;
contact: number;
fragments: string[];
};
/** 探险力(由技术+飞升计算) */
power: number;
/** 剩余生命(战斗失败扣减,归零则探险失败结束) */
hp: number;
maxHp: number;
/** 种子(可复现) */
seed: number;
startedAt: number;
}
/** 探险日志条目 */
export interface ExpeditionLogEntry {
expeditionId: string;
nodeType: ExpeditionNodeType;
result: string;
rewards: string;
timestamp: number;
}
/** 探险事件结算结果 */
export interface ExpeditionResult {
/** 日志描述 */
log: string;
/** 奖励 */
crystals?: number;
insights?: number;
contact?: number;
fragments?: string[];
/** 生命变化 */
hpDelta?: number;
/** 是否探险结束(失败或完成) */
ended: boolean;
/** 结束原因 */
endReason?: "victory" | "defeat" | "abort";
}
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import { clsx, type ClassValue } from "clsx"
import { twMerge } from "tailwind-merge"
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs))
}
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