d9404a31-1970-4e79-ac9a-f4f9db60350b
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"use client";
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// 回响星核 / Echo Nexus — 游戏主入口
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import { useState, useEffect } from "react";
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import { StarfieldCanvas } from "@/components/game/StarfieldCanvas";
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import { ResourceBar } from "@/components/game/ResourceBar";
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import { CrystalOrb } from "@/components/game/CrystalOrb";
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import { DecodePanel } from "@/components/game/DecodeArray";
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import { TechTree } from "@/components/game/TechTree";
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import { Codex } from "@/components/game/Codex";
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import { PrestigeDialog } from "@/components/game/PrestigeDialog";
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import { SettingsDialog } from "@/components/game/SettingsDialog";
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import { useGameLoop } from "@/hooks/useGameLoop";
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import { useGameStore } from "@/store/gameStore";
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import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs";
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import { Button } from "@/components/ui/button";
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import {
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Settings,
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RotateCcw,
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Sparkles,
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Cpu,
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BookOpen,
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BarChart3,
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Github,
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} from "lucide-react";
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import { TECH_TREE, FRAGMENTS, formatNum } from "@/lib/game/config";
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export default function Page() {
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useGameLoop();
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const [prestigeOpen, setPrestigeOpen] = useState(false);
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const [settingsOpen, setSettingsOpen] = useState(false);
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const [mounted, setMounted] = useState(false);
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const contact = useGameStore((s) => s.contact);
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const totalDecoded = useGameStore((s) => s.totalDecoded);
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const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
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const ascensions = useGameStore((s) => s.ascensions);
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const ownedTech = useGameStore((s) => s.tech);
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const ownedFragments = useGameStore((s) => s.fragments);
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const crystals = useGameStore((s) => s.crystals);
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// 挂载检测:避免持久化 store 在 SSR/CSR 间产生 hydration 不一致
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useEffect(() => {
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// eslint-disable-next-line react-hooks/set-state-in-effect
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setMounted(true);
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}, []);
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// 防止 SSR/CSR 不一致
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if (!mounted) {
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return (
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<div className="min-h-screen flex items-center justify-center bg-[#050410] text-muted-foreground">
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<div className="animate-pulse">唤醒回响中…</div>
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</div>
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);
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}
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const ownedTechCount = Object.values(ownedTech).filter((v) => v > 0).length;
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const ownedFragCount = Object.values(ownedFragments).filter(Boolean).length;
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const canPrestige = contact >= 100;
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// 目标提示
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let goal = "点击中央晶体发起脉冲,累积记忆晶体";
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if (totalDecoded === 0 && crystals >= 5) {
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goal = "右侧「待解码晶体」点击一颗晶体,开始解码";
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} else if (totalDecoded > 0 && ownedTechCount === 0) {
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goal = "用洞见解锁技术树,提升产能";
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} else if (totalDecoded > 0 && ownedFragCount < FRAGMENTS.length) {
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goal = `继续解码,拼凑记忆图谱(${ownedFragCount}/${FRAGMENTS.length})`;
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}
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if (canPrestige) goal = "✦ 接触进度已满,可发起飞升进入新周目";
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return (
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<div className="relative min-h-screen flex flex-col bg-[#050410] text-foreground overflow-x-hidden">
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{/* 星空背景 */}
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<StarfieldCanvas className="fixed inset-0 w-full h-full -z-10" />
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{/* 顶部 Header */}
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<header className="sticky top-0 z-30 px-3 sm:px-5 pt-3 pb-2">
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<div className="flex items-center gap-3 mb-2.5">
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<div className="flex items-center gap-2.5">
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<div className="relative h-9 w-9">
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<div className="absolute inset-0 rounded-full bg-gradient-to-br from-emerald-400 via-fuchsia-500 to-rose-400 blur-md opacity-60" />
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<div className="absolute inset-1 rounded-full bg-[#050410] flex items-center justify-center">
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<Sparkles className="h-4 w-4 text-fuchsia-300" />
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</div>
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</div>
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<div className="leading-tight">
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<h1 className="text-base sm:text-lg font-bold text-gradient">回响星核</h1>
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<p className="text-[9px] sm:text-[10px] text-muted-foreground/70 -mt-0.5 tracking-wider">
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ECHO NEXUS · v0.1
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</p>
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</div>
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</div>
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<div className="ml-auto flex items-center gap-1.5">
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{canPrestige && (
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<Button
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size="sm"
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variant="outline"
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onClick={() => setPrestigeOpen(true)}
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className="border-fuchsia-400/50 text-fuchsia-200 hover:bg-fuchsia-500/10 h-8 px-2.5"
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>
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<RotateCcw className="h-3.5 w-3.5 mr-1" />
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飞升
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</Button>
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)}
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<Button
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size="icon"
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variant="ghost"
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onClick={() => setSettingsOpen(true)}
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className="h-8 w-8"
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aria-label="设置"
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>
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<Settings className="h-4 w-4" />
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</Button>
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</div>
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</div>
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<ResourceBar onPrestige={() => setPrestigeOpen(true)} />
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</header>
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{/* 主体 */}
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<main className="flex-1 px-3 sm:px-5 pb-3 min-h-0">
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<div className="grid grid-cols-1 lg:grid-cols-[1fr_minmax(360px,420px)] gap-3 h-full">
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{/* 左侧:脉冲晶体 */}
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<section className="glass rounded-2xl p-4 sm:p-6 flex flex-col items-center justify-center min-h-[420px] relative overflow-hidden">
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{/* 装饰光圈 */}
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<div className="pointer-events-none absolute -top-20 -left-20 h-60 w-60 rounded-full bg-emerald-500/10 blur-3xl" />
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<div className="pointer-events-none absolute -bottom-20 -right-20 h-60 w-60 rounded-full bg-fuchsia-500/10 blur-3xl" />
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<CrystalOrb />
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</section>
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{/* 右侧:解码 + 标签面板 */}
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<section className="flex flex-col gap-3 min-h-0">
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{/* 解码面板 */}
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<div className="glass rounded-2xl p-4 flex-1 min-h-[360px] max-h-[560px]">
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<DecodePanel />
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</div>
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{/* 标签面板:技术 / 图谱 / 统计 */}
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<div className="glass rounded-2xl p-3 min-h-[280px] max-h-[380px]">
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<Tabs defaultValue="tech" className="h-full flex flex-col">
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<TabsList className="grid grid-cols-3 h-8 bg-black/30">
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<TabsTrigger value="tech" className="text-xs gap-1">
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<Cpu className="h-3 w-3" />
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技术
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</TabsTrigger>
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<TabsTrigger value="codex" className="text-xs gap-1">
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<BookOpen className="h-3 w-3" />
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图谱
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</TabsTrigger>
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<TabsTrigger value="stats" className="text-xs gap-1">
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<BarChart3 className="h-3 w-3" />
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统计
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</TabsTrigger>
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</TabsList>
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<TabsContent value="tech" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
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<TechTree />
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</TabsContent>
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<TabsContent value="codex" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
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<Codex />
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</TabsContent>
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<TabsContent value="stats" className="flex-1 mt-2 min-h-0">
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<StatsPanel />
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</TabsContent>
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</Tabs>
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</div>
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</section>
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</div>
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</main>
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{/* 底部 Footer */}
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<footer className="sticky bottom-0 z-20 mt-auto px-3 sm:px-5 pb-2 pt-1">
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<div className="glass rounded-xl px-3 py-2 flex items-center gap-2 text-xs">
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<span className="text-fuchsia-300">▶</span>
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<span className="text-muted-foreground flex-1 truncate">{goal}</span>
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<span className="hidden sm:inline text-muted-foreground/60">|</span>
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<span className="hidden sm:inline text-muted-foreground/70">
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产能 {formatNum(crystalsPerSec)}/s
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</span>
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<a
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href="https://git.atdunbg.xyz/Super_Z/echo-nexus"
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target="_blank"
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rel="noreferrer"
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className="text-muted-foreground/60 hover:text-foreground transition ml-1"
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aria-label="仓库"
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>
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<Github className="h-3.5 w-3.5" />
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</a>
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</div>
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</footer>
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<PrestigeDialog open={prestigeOpen} onOpenChange={setPrestigeOpen} />
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<SettingsDialog open={settingsOpen} onOpenChange={setSettingsOpen} />
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</div>
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);
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}
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function StatsPanel() {
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const s = useGameStore();
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const rows = [
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{ label: "累计解码晶体", value: `${s.totalDecoded} 颗` },
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{ label: "飞升周目", value: `${s.ascensions}` },
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{ label: "持有蓝图", value: `${s.blueprints.length} / 6` },
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{ label: "已学技术", value: `${Object.values(s.tech).filter((v) => v > 0).length} / ${TECH_TREE.length}` },
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{ label: "已获碎片", value: `${Object.values(s.fragments).filter(Boolean).length} / ${FRAGMENTS.length}` },
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{ label: "接触进度", value: `${s.contact.toFixed(1)}%` },
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{ label: "晶体产能", value: `${s.crystalsPerSec.toFixed(2)} /s` },
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{ label: "仓库上限", value: `${formatNum(s.crystalCap)}` },
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{ label: "洞见倍率", value: `×${s.insightMult.toFixed(2)}` },
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];
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return (
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<div className="grid grid-cols-2 gap-1.5 text-xs">
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{rows.map((r) => (
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<div
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key={r.label}
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className="flex items-center justify-between rounded-md bg-black/25 border border-white/5 px-2 py-1.5"
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>
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<span className="text-muted-foreground">{r.label}</span>
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<span className="font-mono text-foreground">{r.value}</span>
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</div>
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))}
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</div>
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);
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}
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