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"use client";
// 回响星核 / Echo Nexus — 游戏主入口
import { useState, useEffect } from "react";
import { StarfieldCanvas } from "@/components/game/StarfieldCanvas";
import { ResourceBar } from "@/components/game/ResourceBar";
import { CrystalOrb } from "@/components/game/CrystalOrb";
import { DecodePanel } from "@/components/game/DecodeArray";
import { TechTree } from "@/components/game/TechTree";
import { Codex } from "@/components/game/Codex";
import { PrestigeDialog } from "@/components/game/PrestigeDialog";
import { SettingsDialog } from "@/components/game/SettingsDialog";
import { useGameLoop } from "@/hooks/useGameLoop";
import { useGameStore } from "@/store/gameStore";
import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs";
import { Button } from "@/components/ui/button";
import {
Settings,
RotateCcw,
Sparkles,
Cpu,
BookOpen,
BarChart3,
Github,
} from "lucide-react";
import { TECH_TREE, FRAGMENTS, formatNum } from "@/lib/game/config";
export default function Page() {
useGameLoop();
const [prestigeOpen, setPrestigeOpen] = useState(false);
const [settingsOpen, setSettingsOpen] = useState(false);
const [mounted, setMounted] = useState(false);
const contact = useGameStore((s) => s.contact);
const totalDecoded = useGameStore((s) => s.totalDecoded);
const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
const ascensions = useGameStore((s) => s.ascensions);
const ownedTech = useGameStore((s) => s.tech);
const ownedFragments = useGameStore((s) => s.fragments);
const crystals = useGameStore((s) => s.crystals);
// 挂载检测:避免持久化 store 在 SSR/CSR 间产生 hydration 不一致
useEffect(() => {
// eslint-disable-next-line react-hooks/set-state-in-effect
setMounted(true);
}, []);
// 防止 SSR/CSR 不一致
if (!mounted) {
return (
<div className="min-h-screen flex items-center justify-center bg-[#050410] text-muted-foreground">
<div className="animate-pulse"></div>
</div>
);
}
const ownedTechCount = Object.values(ownedTech).filter((v) => v > 0).length;
const ownedFragCount = Object.values(ownedFragments).filter(Boolean).length;
const canPrestige = contact >= 100;
// 目标提示
let goal = "点击中央晶体发起脉冲,累积记忆晶体";
if (totalDecoded === 0 && crystals >= 5) {
goal = "右侧「待解码晶体」点击一颗晶体,开始解码";
} else if (totalDecoded > 0 && ownedTechCount === 0) {
goal = "用洞见解锁技术树,提升产能";
} else if (totalDecoded > 0 && ownedFragCount < FRAGMENTS.length) {
goal = `继续解码,拼凑记忆图谱(${ownedFragCount}/${FRAGMENTS.length}`;
}
if (canPrestige) goal = "✦ 接触进度已满,可发起飞升进入新周目";
return (
<div className="relative min-h-screen flex flex-col bg-[#050410] text-foreground overflow-x-hidden">
{/* 星空背景 */}
<StarfieldCanvas className="fixed inset-0 w-full h-full -z-10" />
{/* 顶部 Header */}
<header className="sticky top-0 z-30 px-3 sm:px-5 pt-3 pb-2">
<div className="flex items-center gap-3 mb-2.5">
<div className="flex items-center gap-2.5">
<div className="relative h-9 w-9">
<div className="absolute inset-0 rounded-full bg-gradient-to-br from-emerald-400 via-fuchsia-500 to-rose-400 blur-md opacity-60" />
<div className="absolute inset-1 rounded-full bg-[#050410] flex items-center justify-center">
<Sparkles className="h-4 w-4 text-fuchsia-300" />
</div>
</div>
<div className="leading-tight">
<h1 className="text-base sm:text-lg font-bold text-gradient"></h1>
<p className="text-[9px] sm:text-[10px] text-muted-foreground/70 -mt-0.5 tracking-wider">
ECHO NEXUS · v0.1
</p>
</div>
</div>
<div className="ml-auto flex items-center gap-1.5">
{canPrestige && (
<Button
size="sm"
variant="outline"
onClick={() => setPrestigeOpen(true)}
className="border-fuchsia-400/50 text-fuchsia-200 hover:bg-fuchsia-500/10 h-8 px-2.5"
>
<RotateCcw className="h-3.5 w-3.5 mr-1" />
</Button>
)}
<Button
size="icon"
variant="ghost"
onClick={() => setSettingsOpen(true)}
className="h-8 w-8"
aria-label="设置"
>
<Settings className="h-4 w-4" />
</Button>
</div>
</div>
<ResourceBar onPrestige={() => setPrestigeOpen(true)} />
</header>
{/* 主体 */}
<main className="flex-1 px-3 sm:px-5 pb-3 min-h-0">
<div className="grid grid-cols-1 lg:grid-cols-[1fr_minmax(360px,420px)] gap-3 h-full">
{/* 左侧:脉冲晶体 */}
<section className="glass rounded-2xl p-4 sm:p-6 flex flex-col items-center justify-center min-h-[420px] relative overflow-hidden">
{/* 装饰光圈 */}
<div className="pointer-events-none absolute -top-20 -left-20 h-60 w-60 rounded-full bg-emerald-500/10 blur-3xl" />
<div className="pointer-events-none absolute -bottom-20 -right-20 h-60 w-60 rounded-full bg-fuchsia-500/10 blur-3xl" />
<CrystalOrb />
</section>
{/* 右侧:解码 + 标签面板 */}
<section className="flex flex-col gap-3 min-h-0">
{/* 解码面板 */}
<div className="glass rounded-2xl p-4 flex-1 min-h-[360px] max-h-[560px]">
<DecodePanel />
</div>
{/* 标签面板:技术 / 图谱 / 统计 */}
<div className="glass rounded-2xl p-3 min-h-[280px] max-h-[380px]">
<Tabs defaultValue="tech" className="h-full flex flex-col">
<TabsList className="grid grid-cols-3 h-8 bg-black/30">
<TabsTrigger value="tech" className="text-xs gap-1">
<Cpu className="h-3 w-3" />
</TabsTrigger>
<TabsTrigger value="codex" className="text-xs gap-1">
<BookOpen className="h-3 w-3" />
</TabsTrigger>
<TabsTrigger value="stats" className="text-xs gap-1">
<BarChart3 className="h-3 w-3" />
</TabsTrigger>
</TabsList>
<TabsContent value="tech" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<TechTree />
</TabsContent>
<TabsContent value="codex" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<Codex />
</TabsContent>
<TabsContent value="stats" className="flex-1 mt-2 min-h-0">
<StatsPanel />
</TabsContent>
</Tabs>
</div>
</section>
</div>
</main>
{/* 底部 Footer */}
<footer className="sticky bottom-0 z-20 mt-auto px-3 sm:px-5 pb-2 pt-1">
<div className="glass rounded-xl px-3 py-2 flex items-center gap-2 text-xs">
<span className="text-fuchsia-300"></span>
<span className="text-muted-foreground flex-1 truncate">{goal}</span>
<span className="hidden sm:inline text-muted-foreground/60">|</span>
<span className="hidden sm:inline text-muted-foreground/70">
{formatNum(crystalsPerSec)}/s
</span>
<a
href="https://git.atdunbg.xyz/Super_Z/echo-nexus"
target="_blank"
rel="noreferrer"
className="text-muted-foreground/60 hover:text-foreground transition ml-1"
aria-label="仓库"
>
<Github className="h-3.5 w-3.5" />
</a>
</div>
</footer>
<PrestigeDialog open={prestigeOpen} onOpenChange={setPrestigeOpen} />
<SettingsDialog open={settingsOpen} onOpenChange={setSettingsOpen} />
</div>
);
}
function StatsPanel() {
const s = useGameStore();
const rows = [
{ label: "累计解码晶体", value: `${s.totalDecoded}` },
{ label: "飞升周目", value: `${s.ascensions}` },
{ label: "持有蓝图", value: `${s.blueprints.length} / 6` },
{ label: "已学技术", value: `${Object.values(s.tech).filter((v) => v > 0).length} / ${TECH_TREE.length}` },
{ label: "已获碎片", value: `${Object.values(s.fragments).filter(Boolean).length} / ${FRAGMENTS.length}` },
{ label: "接触进度", value: `${s.contact.toFixed(1)}%` },
{ label: "晶体产能", value: `${s.crystalsPerSec.toFixed(2)} /s` },
{ label: "仓库上限", value: `${formatNum(s.crystalCap)}` },
{ label: "洞见倍率", value: `×${s.insightMult.toFixed(2)}` },
];
return (
<div className="grid grid-cols-2 gap-1.5 text-xs">
{rows.map((r) => (
<div
key={r.label}
className="flex items-center justify-between rounded-md bg-black/25 border border-white/5 px-2 py-1.5"
>
<span className="text-muted-foreground">{r.label}</span>
<span className="font-mono text-foreground">{r.value}</span>
</div>
))}
</div>
);
}