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Author SHA1 Message Date
Super_Z cc02fc2e7f Merge branch 'main' of https://git.atdunbg.xyz/Super_Z/echo-nexus
# Conflicts:
#	.gitignore
2026-06-23 14:13:30 +00:00
Super_Z 9f4d839c6b feat(v0.3.1): 星图天文台元进程天赋系统 — 18 天赋 / 3 选 1 draft / Canvas 动态星图
- 新增 src/lib/game/constellation.ts:6 类别 × 3 天赋 = 18 个永久天赋,
  constellationBonuses() 聚合 19 项修饰器,rollPerkChoices() 保证不同类别
- 状态扩展:GameState.constellation / pendingPerkChoices
- engine.ts: recomputeStats 聚合三层加成(技术+蓝图+成就+星图),
  performPrestige 触发天赋选择 + 飞升礼包补偿,新增 rollCrystalTierWithBonus
- expedition.ts: 探险力/生命应用星座修饰器
- gameStore.ts: 新增 chooseConstellationPerk + rerollPerkChoices 动作,
  全链路接入(tickTide/autoDecodeTick/clickNode 等用点)
- 新增 ConstellationPanel.tsx: Canvas 动态星图(六边形 6 星座 × 3 星点,
  闪烁/光晕/十字光线/连接线/中心星核呼吸)+ Hover 提示 + 类别图例
- 新增 ConstellationDialog.tsx: 飞升后自动弹出,3 卡片 draft + 重新抽取
- PrestigeDialog: 增加「星图觉醒预告」卡片
- page.tsx: 6 列标签栏 + 顶部「觉醒」按钮 + 统计面板加星图天赋
- audio.ts: 新增 constellation SFX(上升琶音 + 高频闪光)
- achievements.ts: 新增「星图初绘」「六分星辉」2 项成就
- QA: agent-browser + VLM 全流程通过;lint 零错误;编译 < 200ms
- 二次回应 Issue #1:从「连连看」扩展为 6 大玩法层 + 元进程 draft
2026-06-23 14:12:37 +00:00
Super_Z f3d2e53e4f 42773b7e-7147-4ad5-828d-da7fcf0290b8 2026-06-23 13:52:13 +00:00
Super_Z da18f32df2 3d8566bc-063f-41e8-8934-68c9ac5b8211 2026-06-23 13:38:23 +00:00
Super_Z 674775be0e 6f5491c0-6c94-4f8e-8ad3-136d04ab862f 2026-06-23 13:04:15 +00:00
Super_Z f73b96026c d9404a31-1970-4e79-ac9a-f4f9db60350b 2026-06-23 12:47:49 +00:00
Z User e193530f24 Initial commit 2026-06-23 11:50:15 +00:00
141 changed files with 15933 additions and 0 deletions
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DATABASE_URL=file:/home/z/my-project/db/custom.db
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.yarn/install-state.gz
.pnp.*
# Echo Nexus 本地文件
local-*
.claude
.z-ai-config
dev.log
dev.out.log
*.tsbuildinfo
next-env.d.ts
.vercel
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#!/bin/bash
# 将 stderr 重定向到 stdout,避免 execute_command 因为 stderr 输出而报错
exec 2>&1
set -e
# 获取脚本所在目录(.zscripts 目录,即 workspace-agent/.zscripts
# 使用 $0 获取脚本路径(兼容 sh 和 bash)
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
# Next.js 项目路径
NEXTJS_PROJECT_DIR="/home/z/my-project"
# 检查 Next.js 项目目录是否存在
if [ ! -d "$NEXTJS_PROJECT_DIR" ]; then
echo "❌ 错误: Next.js 项目目录不存在: $NEXTJS_PROJECT_DIR"
exit 1
fi
echo "🚀 开始构建 Next.js 应用和 mini-services..."
echo "📁 Next.js 项目路径: $NEXTJS_PROJECT_DIR"
# 切换到 Next.js 项目目录
cd "$NEXTJS_PROJECT_DIR" || exit 1
# 设置环境变量
export NEXT_TELEMETRY_DISABLED=1
BUILD_DIR="/tmp/build_fullstack_$BUILD_ID"
echo "📁 清理并创建构建目录: $BUILD_DIR"
mkdir -p "$BUILD_DIR"
# 安装依赖
echo "📦 安装依赖..."
bun install
# 构建 Next.js 应用
echo "🔨 构建 Next.js 应用..."
bun run build
# 构建 mini-services
# 检查 Next.js 项目目录下是否有 mini-services 目录
if [ -d "$NEXTJS_PROJECT_DIR/mini-services" ]; then
echo "🔨 构建 mini-services..."
# 使用 workspace-agent 目录下的 mini-services 脚本
sh "$SCRIPT_DIR/mini-services-install.sh"
sh "$SCRIPT_DIR/mini-services-build.sh"
# 复制 mini-services-start.sh 到 mini-services-dist 目录
echo " - 复制 mini-services-start.sh 到 $BUILD_DIR"
cp "$SCRIPT_DIR/mini-services-start.sh" "$BUILD_DIR/mini-services-start.sh"
chmod +x "$BUILD_DIR/mini-services-start.sh"
else
echo "️ mini-services 目录不存在,跳过"
fi
# 将所有构建产物复制到临时构建目录
echo "📦 收集构建产物到 $BUILD_DIR..."
# 复制 Next.js standalone 构建输出
if [ -d ".next/standalone" ]; then
echo " - 复制 .next/standalone"
cp -r .next/standalone "$BUILD_DIR/next-service-dist/"
fi
# 复制 Next.js 静态文件
if [ -d ".next/static" ]; then
echo " - 复制 .next/static"
mkdir -p "$BUILD_DIR/next-service-dist/.next"
cp -r .next/static "$BUILD_DIR/next-service-dist/.next/"
fi
# 复制 public 目录
if [ -d "public" ]; then
echo " - 复制 public"
cp -r public "$BUILD_DIR/next-service-dist/"
fi
# 将测试环境数据库复制到构建产物中,生产环境直接使用这份数据库
if [ -f "./db/custom.db" ]; then
echo "🗄️ 复制测试环境数据库到构建产物..."
mkdir -p "$BUILD_DIR/db"
cp -r ./db/. "$BUILD_DIR/db/"
echo "🗄️ 同步构建产物中的数据库结构..."
DATABASE_URL="file:$BUILD_DIR/db/custom.db" bun run db:push
echo "✅ 构建产物数据库已准备完成"
ls -lah "$BUILD_DIR/db"
else
echo "❌ 未找到测试环境数据库文件 ./db/custom.db,无法继续构建生产包"
exit 1
fi
# 复制 Caddyfile(如果存在)
if [ -f "Caddyfile" ]; then
echo " - 复制 Caddyfile"
cp Caddyfile "$BUILD_DIR/"
else
echo "️ Caddyfile 不存在,跳过"
fi
# 复制 start.sh 脚本
echo " - 复制 start.sh 到 $BUILD_DIR"
cp "$SCRIPT_DIR/start.sh" "$BUILD_DIR/start.sh"
chmod +x "$BUILD_DIR/start.sh"
# 打包到 $BUILD_DIR.tar.gz
PACKAGE_FILE="${BUILD_DIR}.tar.gz"
echo ""
echo "📦 打包构建产物到 $PACKAGE_FILE..."
cd "$BUILD_DIR" || exit 1
tar -czf "$PACKAGE_FILE" .
cd - > /dev/null || exit 1
# # 清理临时目录
# rm -rf "$BUILD_DIR"
echo ""
echo "✅ 构建完成!所有产物已打包到 $PACKAGE_FILE"
echo "📊 打包文件大小:"
ls -lh "$PACKAGE_FILE"
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#!/bin/bash
set -euo pipefail
# 获取脚本所在目录(.zscripts)
# 使用 $0 获取脚本路径(与 build.sh 保持一致)
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
PROJECT_DIR="$(cd "$SCRIPT_DIR/.." && pwd)"
log_step_start() {
local step_name="$1"
echo "=========================================="
echo "[$(date '+%Y-%m-%d %H:%M:%S')] Starting: $step_name"
echo "=========================================="
export STEP_START_TIME
STEP_START_TIME=$(date +%s)
}
log_step_end() {
local step_name="${1:-Unknown step}"
local end_time
end_time=$(date +%s)
local duration=$((end_time - STEP_START_TIME))
echo "=========================================="
echo "[$(date '+%Y-%m-%d %H:%M:%S')] Completed: $step_name"
echo "[LOG] Step: $step_name | Duration: ${duration}s"
echo "=========================================="
echo ""
}
start_mini_services() {
local mini_services_dir="$PROJECT_DIR/mini-services"
local started_count=0
log_step_start "Starting mini-services"
if [ ! -d "$mini_services_dir" ]; then
echo "Mini-services directory not found, skipping..."
log_step_end "Starting mini-services"
return 0
fi
echo "Found mini-services directory, scanning for sub-services..."
for service_dir in "$mini_services_dir"/*; do
if [ ! -d "$service_dir" ]; then
continue
fi
local service_name
service_name=$(basename "$service_dir")
echo "Checking service: $service_name"
if [ ! -f "$service_dir/package.json" ]; then
echo "[$service_name] No package.json found, skipping..."
continue
fi
if ! grep -q '"dev"' "$service_dir/package.json"; then
echo "[$service_name] No dev script found, skipping..."
continue
fi
echo "Starting $service_name in background..."
(
cd "$service_dir"
echo "[$service_name] Installing dependencies..."
bun install
echo "[$service_name] Running bun run dev..."
exec bun run dev
) >"$PROJECT_DIR/.zscripts/mini-service-${service_name}.log" 2>&1 &
local service_pid=$!
echo "[$service_name] Started in background (PID: $service_pid)"
echo "[$service_name] Log: $PROJECT_DIR/.zscripts/mini-service-${service_name}.log"
disown "$service_pid" 2>/dev/null || true
started_count=$((started_count + 1))
done
echo "Mini-services startup completed. Started $started_count service(s)."
log_step_end "Starting mini-services"
}
wait_for_service() {
local host="$1"
local port="$2"
local service_name="$3"
local max_attempts="${4:-60}"
local attempt=1
echo "Waiting for $service_name to be ready on $host:$port..."
while [ "$attempt" -le "$max_attempts" ]; do
if curl -s --connect-timeout 2 --max-time 5 "http://$host:$port" >/dev/null 2>&1; then
echo "$service_name is ready!"
return 0
fi
echo "Attempt $attempt/$max_attempts: $service_name not ready yet, waiting..."
sleep 1
attempt=$((attempt + 1))
done
echo "ERROR: $service_name failed to start within $max_attempts seconds"
return 1
}
cleanup() {
if [ -n "${DEV_PID:-}" ] && kill -0 "$DEV_PID" >/dev/null 2>&1; then
echo "Stopping Next.js dev server (PID: $DEV_PID)..."
kill "$DEV_PID" >/dev/null 2>&1 || true
fi
}
trap cleanup EXIT INT TERM
cd "$PROJECT_DIR"
if ! command -v bun >/dev/null 2>&1; then
echo "ERROR: bun is not installed or not in PATH"
exit 1
fi
log_step_start "bun install"
echo "[BUN] Installing dependencies..."
bun install
log_step_end "bun install"
log_step_start "bun run db:push"
echo "[BUN] Setting up database..."
bun run db:push
log_step_end "bun run db:push"
log_step_start "Starting Next.js dev server"
echo "[BUN] Starting development server..."
bun run dev &
DEV_PID=$!
log_step_end "Starting Next.js dev server"
log_step_start "Waiting for Next.js dev server"
wait_for_service "localhost" "3000" "Next.js dev server"
log_step_end "Waiting for Next.js dev server"
log_step_start "Health check"
echo "[BUN] Performing health check..."
curl -fsS localhost:3000 >/dev/null
echo "[BUN] Health check passed"
log_step_end "Health check"
start_mini_services
echo "Next.js dev server is running in background (PID: $DEV_PID)."
echo "Use 'kill $DEV_PID' to stop it."
disown "$DEV_PID" 2>/dev/null || true
unset DEV_PID
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#!/bin/bash
# 配置项
ROOT_DIR="/home/z/my-project/mini-services"
DIST_DIR="/tmp/build_fullstack_$BUILD_ID/mini-services-dist"
main() {
echo "🚀 开始批量构建..."
# 检查 rootdir 是否存在
if [ ! -d "$ROOT_DIR" ]; then
echo "️ 目录 $ROOT_DIR 不存在,跳过构建"
return
fi
# 创建输出目录(如果不存在)
mkdir -p "$DIST_DIR"
# 统计变量
success_count=0
fail_count=0
# 遍历 mini-services 目录下的所有文件夹
for dir in "$ROOT_DIR"/*; do
# 检查是否是目录且包含 package.json
if [ -d "$dir" ] && [ -f "$dir/package.json" ]; then
project_name=$(basename "$dir")
# 智能查找入口文件 (按优先级查找)
entry_path=""
for entry in "src/index.ts" "index.ts" "src/index.js" "index.js"; do
if [ -f "$dir/$entry" ]; then
entry_path="$dir/$entry"
break
fi
done
if [ -z "$entry_path" ]; then
echo "⚠️ 跳过 $project_name: 未找到入口文件 (index.ts/js)"
continue
fi
echo ""
echo "📦 正在构建: $project_name..."
# 使用 bun build CLI 构建
output_file="$DIST_DIR/mini-service-$project_name.js"
if bun build "$entry_path" \
--outfile "$output_file" \
--target bun \
--minify; then
echo "$project_name 构建成功 -> $output_file"
success_count=$((success_count + 1))
else
echo "$project_name 构建失败"
fail_count=$((fail_count + 1))
fi
fi
done
if [ -f ./.zscripts/mini-services-start.sh ]; then
cp ./.zscripts/mini-services-start.sh "$DIST_DIR/mini-services-start.sh"
chmod +x "$DIST_DIR/mini-services-start.sh"
fi
echo ""
echo "🎉 所有任务完成!"
if [ $success_count -gt 0 ] || [ $fail_count -gt 0 ]; then
echo "✅ 成功: $success_count"
if [ $fail_count -gt 0 ]; then
echo "❌ 失败: $fail_count"
fi
fi
}
main
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#!/bin/bash
# 配置项
ROOT_DIR="/home/z/my-project/mini-services"
main() {
echo "🚀 开始批量安装依赖..."
# 检查 rootdir 是否存在
if [ ! -d "$ROOT_DIR" ]; then
echo "️ 目录 $ROOT_DIR 不存在,跳过安装"
return
fi
# 统计变量
success_count=0
fail_count=0
failed_projects=""
# 遍历 mini-services 目录下的所有文件夹
for dir in "$ROOT_DIR"/*; do
# 检查是否是目录且包含 package.json
if [ -d "$dir" ] && [ -f "$dir/package.json" ]; then
project_name=$(basename "$dir")
echo ""
echo "📦 正在安装依赖: $project_name..."
# 进入项目目录并执行 bun install
if (cd "$dir" && bun install); then
echo "$project_name 依赖安装成功"
success_count=$((success_count + 1))
else
echo "$project_name 依赖安装失败"
fail_count=$((fail_count + 1))
if [ -z "$failed_projects" ]; then
failed_projects="$project_name"
else
failed_projects="$failed_projects $project_name"
fi
fi
fi
done
# 汇总结果
echo ""
echo "=================================================="
if [ $success_count -gt 0 ] || [ $fail_count -gt 0 ]; then
echo "🎉 安装完成!"
echo "✅ 成功: $success_count"
if [ $fail_count -gt 0 ]; then
echo "❌ 失败: $fail_count"
echo ""
echo "失败的项目:"
for project in $failed_projects; do
echo " - $project"
done
fi
else
echo "️ 未找到任何包含 package.json 的项目"
fi
echo "=================================================="
}
main
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#!/bin/sh
# 配置项
DIST_DIR="./mini-services-dist"
# 存储所有子进程的 PID
pids=""
# 清理函数:优雅关闭所有服务
cleanup() {
echo ""
echo "🛑 正在关闭所有服务..."
# 发送 SIGTERM 信号给所有子进程
for pid in $pids; do
if kill -0 "$pid" 2>/dev/null; then
service_name=$(ps -p "$pid" -o comm= 2>/dev/null || echo "unknown")
echo " 关闭进程 $pid ($service_name)..."
kill -TERM "$pid" 2>/dev/null
fi
done
# 等待所有进程退出(最多等待 5 秒)
sleep 1
for pid in $pids; do
if kill -0 "$pid" 2>/dev/null; then
# 如果还在运行,等待最多 4 秒
timeout=4
while [ $timeout -gt 0 ] && kill -0 "$pid" 2>/dev/null; do
sleep 1
timeout=$((timeout - 1))
done
# 如果仍然在运行,强制关闭
if kill -0 "$pid" 2>/dev/null; then
echo " 强制关闭进程 $pid..."
kill -KILL "$pid" 2>/dev/null
fi
fi
done
echo "✅ 所有服务已关闭"
}
main() {
echo "🚀 开始启动所有 mini services..."
# 检查 dist 目录是否存在
if [ ! -d "$DIST_DIR" ]; then
echo "️ 目录 $DIST_DIR 不存在"
return
fi
# 查找所有 mini-service-*.js 文件
service_files=""
for file in "$DIST_DIR"/mini-service-*.js; do
if [ -f "$file" ]; then
if [ -z "$service_files" ]; then
service_files="$file"
else
service_files="$service_files $file"
fi
fi
done
# 计算服务文件数量
service_count=0
for file in $service_files; do
service_count=$((service_count + 1))
done
if [ $service_count -eq 0 ]; then
echo "️ 未找到任何 mini service 文件"
return
fi
echo "📦 找到 $service_count 个服务,开始启动..."
echo ""
# 启动每个服务
for file in $service_files; do
service_name=$(basename "$file" .js | sed 's/mini-service-//')
echo "▶️ 启动服务: $service_name..."
# 使用 bun 运行服务(后台运行)
bun "$file" &
pid=$!
if [ -z "$pids" ]; then
pids="$pid"
else
pids="$pids $pid"
fi
# 等待一小段时间检查进程是否成功启动
sleep 0.5
if ! kill -0 "$pid" 2>/dev/null; then
echo "$service_name 启动失败"
# 从字符串中移除失败的 PID
pids=$(echo "$pids" | sed "s/\b$pid\b//" | sed 's/ */ /g' | sed 's/^ *//' | sed 's/ *$//')
else
echo "$service_name 已启动 (PID: $pid)"
fi
done
# 计算运行中的服务数量
running_count=0
for pid in $pids; do
if kill -0 "$pid" 2>/dev/null; then
running_count=$((running_count + 1))
fi
done
echo ""
echo "🎉 所有服务已启动!共 $running_count 个服务正在运行"
echo ""
echo "💡 按 Ctrl+C 停止所有服务"
echo ""
# 等待所有后台进程
wait
}
main
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#!/bin/sh
set -e
# 获取脚本所在目录
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
BUILD_DIR="$SCRIPT_DIR"
# 存储所有子进程的 PID
pids=""
# 清理函数:优雅关闭所有服务
cleanup() {
echo ""
echo "🛑 正在关闭所有服务..."
# 发送 SIGTERM 信号给所有子进程
for pid in $pids; do
if kill -0 "$pid" 2>/dev/null; then
service_name=$(ps -p "$pid" -o comm= 2>/dev/null || echo "unknown")
echo " 关闭进程 $pid ($service_name)..."
kill -TERM "$pid" 2>/dev/null
fi
done
# 等待所有进程退出(最多等待 5 秒)
sleep 1
for pid in $pids; do
if kill -0 "$pid" 2>/dev/null; then
# 如果还在运行,等待最多 4 秒
timeout=4
while [ $timeout -gt 0 ] && kill -0 "$pid" 2>/dev/null; do
sleep 1
timeout=$((timeout - 1))
done
# 如果仍然在运行,强制关闭
if kill -0 "$pid" 2>/dev/null; then
echo " 强制关闭进程 $pid..."
kill -KILL "$pid" 2>/dev/null
fi
fi
done
echo "✅ 所有服务已关闭"
exit 0
}
echo "🚀 开始启动所有服务..."
echo ""
# 切换到构建目录
cd "$BUILD_DIR" || exit 1
ls -lah
DEFAULT_PACKAGED_DB_PATH="/app/db/custom.db"
DEFAULT_PACKAGED_DATABASE_URL="file:$DEFAULT_PACKAGED_DB_PATH"
# 启动 Next.js 服务器
if [ -f "./next-service-dist/server.js" ]; then
echo "🚀 启动 Next.js 服务器..."
cd next-service-dist/ || exit 1
# 设置环境变量
export NODE_ENV=production
export PORT="${PORT:-3000}"
export HOSTNAME="${HOSTNAME:-0.0.0.0}"
export DATABASE_URL="${DATABASE_URL:-$DEFAULT_PACKAGED_DATABASE_URL}"
if [ "$DATABASE_URL" = "$DEFAULT_PACKAGED_DATABASE_URL" ]; then
if [ ! -f "$DEFAULT_PACKAGED_DB_PATH" ]; then
echo "❌ 未找到打包后的数据库文件 $DEFAULT_PACKAGED_DB_PATH"
echo " 为避免生产环境启动到空数据库,启动已终止"
exit 1
fi
echo "🗄️ 当前使用打包数据库: $DEFAULT_PACKAGED_DB_PATH"
else
echo "🗄️ 当前使用外部指定数据库: $DATABASE_URL"
fi
# 后台启动 Next.js
bun server.js &
NEXT_PID=$!
pids="$NEXT_PID"
# 等待一小段时间检查进程是否成功启动
sleep 1
if ! kill -0 "$NEXT_PID" 2>/dev/null; then
echo "❌ Next.js 服务器启动失败"
exit 1
else
echo "✅ Next.js 服务器已启动 (PID: $NEXT_PID, Port: $PORT)"
fi
cd ../
else
echo "⚠️ 未找到 Next.js 服务器文件: ./next-service-dist/server.js"
fi
# 启动 mini-services
if [ -f "./mini-services-start.sh" ]; then
echo "🚀 启动 mini-services..."
# 运行启动脚本(从根目录运行,脚本内部会处理 mini-services-dist 目录)
sh ./mini-services-start.sh &
MINI_PID=$!
pids="$pids $MINI_PID"
# 等待一小段时间检查进程是否成功启动
sleep 1
if ! kill -0 "$MINI_PID" 2>/dev/null; then
echo "⚠️ mini-services 可能启动失败,但继续运行..."
else
echo "✅ mini-services 已启动 (PID: $MINI_PID)"
fi
elif [ -d "./mini-services-dist" ]; then
echo "⚠️ 未找到 mini-services 启动脚本,但目录存在"
else
echo "️ mini-services 目录不存在,跳过"
fi
# 启动 Caddy(如果存在 Caddyfile
echo "🚀 启动 Caddy..."
# Caddy 作为前台进程运行(主进程)
echo "✅ Caddy 已启动(前台运行)"
echo ""
echo "🎉 所有服务已启动!"
echo ""
echo "💡 按 Ctrl+C 停止所有服务"
echo ""
# Caddy 作为主进程运行
exec caddy run --config Caddyfile --adapter caddyfile
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:81 {
@transform_port_query {
query XTransformPort=*
}
handle @transform_port_query {
reverse_proxy localhost:{query.XTransformPort} {
header_up Host {host}
header_up X-Forwarded-For {remote_host}
header_up X-Forwarded-Proto {scheme}
header_up X-Real-IP {remote_host}
}
}
handle {
reverse_proxy localhost:3000 {
header_up Host {host}
header_up X-Forwarded-For {remote_host}
header_up X-Forwarded-Proto {scheme}
header_up X-Real-IP {remote_host}
}
}
}
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{
"$schema": "https://ui.shadcn.com/schema.json",
"style": "new-york",
"rsc": true,
"tsx": true,
"tailwind": {
"config": "",
"css": "src/app/globals.css",
"baseColor": "neutral",
"cssVariables": true,
"prefix": ""
},
"aliases": {
"components": "@/components",
"utils": "@/lib/utils",
"ui": "@/components/ui",
"lib": "@/lib",
"hooks": "@/hooks"
},
"iconLibrary": "lucide"
}
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+1
Submodule docs/repo added at 433c19cc73
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import nextCoreWebVitals from "eslint-config-next/core-web-vitals";
import nextTypescript from "eslint-config-next/typescript";
import { dirname } from "path";
import { fileURLToPath } from "url";
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
const eslintConfig = [...nextCoreWebVitals, ...nextTypescript, {
rules: {
// TypeScript rules
"@typescript-eslint/no-explicit-any": "off",
"@typescript-eslint/no-unused-vars": "off",
"@typescript-eslint/no-non-null-assertion": "off",
"@typescript-eslint/ban-ts-comment": "off",
"@typescript-eslint/prefer-as-const": "off",
"@typescript-eslint/no-unused-disable-directive": "off",
// React rules
"react-hooks/exhaustive-deps": "off",
"react-hooks/purity": "off",
"react/no-unescaped-entities": "off",
"react/display-name": "off",
"react/prop-types": "off",
"react-compiler/react-compiler": "off",
// Next.js rules
"@next/next/no-img-element": "off",
"@next/next/no-html-link-for-pages": "off",
// General JavaScript rules
"prefer-const": "off",
"no-unused-vars": "off",
"no-console": "off",
"no-debugger": "off",
"no-empty": "off",
"no-irregular-whitespace": "off",
"no-case-declarations": "off",
"no-fallthrough": "off",
"no-mixed-spaces-and-tabs": "off",
"no-redeclare": "off",
"no-undef": "off",
"no-unreachable": "off",
"no-useless-escape": "off",
},
}, {
ignores: ["node_modules/**", ".next/**", "out/**", "build/**", "next-env.d.ts", "examples/**", "skills"]
}];
export default eslintConfig;
+196
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'use client';
import { useEffect, useState } from 'react';
import { io } from 'socket.io-client';
import { Button } from '@/components/ui/button';
import { Input } from '@/components/ui/input';
import { Card, CardContent, CardHeader, CardTitle } from '@/components/ui/card';
import { ScrollArea } from '@/components/ui/scroll-area';
type User = {
id: string;
username: string;
}
type Message = {
id: string;
username: string;
content: string;
timestamp: Date | string;
type: 'user' | 'system';
}
export default function SocketDemo() {
const [messages, setMessages] = useState<Message[]>([]);
const [inputMessage, setInputMessage] = useState('');
const [username, setUsername] = useState('');
const [isUsernameSet, setIsUsernameSet] = useState(false);
const [socket, setSocket] = useState<any>(null);
const [isConnected, setIsConnected] = useState(false);
const [users, setUsers] = useState<User[]>([]);
useEffect(() => {
// Connect to websocket server
// Never use PORT in the URL, alyways use XTransformPort
// DO NOT change the path, it is used by Caddy to forward the request to the correct port
const socketInstance = io('/?XTransformPort=3003', {
transports: ['websocket', 'polling'],
forceNew: true,
reconnection: true,
reconnectionAttempts: 5,
reconnectionDelay: 1000,
timeout: 10000
})
setSocket(socketInstance);
socketInstance.on('connect', () => {
setIsConnected(true);
});
socketInstance.on('disconnect', () => {
setIsConnected(false);
});
socketInstance.on('message', (msg: Message) => {
setMessages(prev => [...prev, msg]);
});
socketInstance.on('user-joined', (data: { user: User; message: Message }) => {
setMessages(prev => [...prev, data.message]);
setUsers(prev => {
if (!prev.find(u => u.id === data.user.id)) {
return [...prev, data.user];
}
return prev;
});
});
socketInstance.on('user-left', (data: { user: User; message: Message }) => {
setMessages(prev => [...prev, data.message]);
setUsers(prev => prev.filter(u => u.id !== data.user.id));
});
socketInstance.on('users-list', (data: { users: User[] }) => {
setUsers(data.users);
});
return () => {
socketInstance.disconnect();
};
}, []);
const handleJoin = () => {
if (socket && username.trim() && isConnected) {
socket.emit('join', { username: username.trim() });
setIsUsernameSet(true);
}
};
const sendMessage = () => {
if (socket && inputMessage.trim() && username.trim()) {
socket.emit('message', {
content: inputMessage.trim(),
username: username.trim()
});
setInputMessage('');
}
};
const handleKeyPress = (e: React.KeyboardEvent) => {
if (e.key === 'Enter') {
sendMessage();
}
};
return (
<div className="container mx-auto p-4 max-w-2xl">
<Card>
<CardHeader>
<CardTitle className="flex items-center justify-between">
WebSocket Demo
<span className={`text-sm px-2 py-1 rounded ${isConnected ? 'bg-green-100 text-green-800' : 'bg-red-100 text-red-800'}`}>
{isConnected ? 'Connected' : 'Disconnected'}
</span>
</CardTitle>
</CardHeader>
<CardContent className="space-y-4">
{!isUsernameSet ? (
<div className="space-y-2">
<Input
value={username}
onChange={(e) => setUsername(e.target.value)}
onKeyPress={(e) => {
if (e.key === 'Enter') {
handleJoin();
}
}}
placeholder="Enter your username..."
disabled={!isConnected}
className="flex-1"
/>
<Button
onClick={handleJoin}
disabled={!isConnected || !username.trim()}
className="w-full"
>
Join Chat
</Button>
</div>
) : (
<>
<ScrollArea className="h-80 w-full border rounded-md p-4">
<div className="space-y-2">
{messages.length === 0 ? (
<p className="text-gray-500 text-center">No messages yet</p>
) : (
messages.map((msg) => (
<div key={msg.id} className="border-b pb-2 last:border-b-0">
<div className="flex justify-between items-start">
<div className="flex-1">
<p className={`text-sm font-medium ${msg.type === 'system'
? 'text-blue-600 italic'
: 'text-gray-700'
}`}>
{msg.username}
</p>
<p className={`${msg.type === 'system'
? 'text-blue-500 italic'
: 'text-gray-900'
}`}>
{msg.content}
</p>
</div>
<span className="text-xs text-gray-500">
{new Date(msg.timestamp).toLocaleTimeString()}
</span>
</div>
</div>
))
)}
</div>
</ScrollArea>
<div className="flex space-x-2">
<Input
value={inputMessage}
onChange={(e) => setInputMessage(e.target.value)}
onKeyPress={handleKeyPress}
placeholder="Type a message..."
disabled={!isConnected}
className="flex-1"
/>
<Button
onClick={sendMessage}
disabled={!isConnected || !inputMessage.trim()}
>
Send
</Button>
</div>
</>
)}
</CardContent>
</Card>
</div>
);
}
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import { createServer } from 'http'
import { Server } from 'socket.io'
const httpServer = createServer()
const io = new Server(httpServer, {
// DO NOT change the path, it is used by Caddy to forward the request to the correct port
path: '/',
cors: {
origin: "*",
methods: ["GET", "POST"]
},
pingTimeout: 60000,
pingInterval: 25000,
})
interface User {
id: string
username: string
}
interface Message {
id: string
username: string
content: string
timestamp: Date
type: 'user' | 'system'
}
const users = new Map<string, User>()
const generateMessageId = () => Math.random().toString(36).substr(2, 9)
const createSystemMessage = (content: string): Message => ({
id: generateMessageId(),
username: 'System',
content,
timestamp: new Date(),
type: 'system'
})
const createUserMessage = (username: string, content: string): Message => ({
id: generateMessageId(),
username,
content,
timestamp: new Date(),
type: 'user'
})
io.on('connection', (socket) => {
console.log(`User connected: ${socket.id}`)
// Add test event handler
socket.on('test', (data) => {
console.log('Received test message:', data)
socket.emit('test-response', {
message: 'Server received test message',
data: data,
timestamp: new Date().toISOString()
})
})
socket.on('join', (data: { username: string }) => {
const { username } = data
// Create user object
const user: User = {
id: socket.id,
username
}
// Add to user list
users.set(socket.id, user)
// Send join message to all users
const joinMessage = createSystemMessage(`${username} joined the chat room`)
io.emit('user-joined', { user, message: joinMessage })
// Send current user list to new user
const usersList = Array.from(users.values())
socket.emit('users-list', { users: usersList })
console.log(`${username} joined the chat room, current online users: ${users.size}`)
})
socket.on('message', (data: { content: string; username: string }) => {
const { content, username } = data
const user = users.get(socket.id)
if (user && user.username === username) {
const message = createUserMessage(username, content)
io.emit('message', message)
console.log(`${username}: ${content}`)
}
})
socket.on('disconnect', () => {
const user = users.get(socket.id)
if (user) {
// Remove from user list
users.delete(socket.id)
// Send leave message to all users
const leaveMessage = createSystemMessage(`${user.username} left the chat room`)
io.emit('user-left', { user: { id: socket.id, username: user.username }, message: leaveMessage })
console.log(`${user.username} left the chat room, current online users: ${users.size}`)
} else {
console.log(`User disconnected: ${socket.id}`)
}
})
socket.on('error', (error) => {
console.error(`Socket error (${socket.id}):`, error)
})
})
const PORT = 3003
httpServer.listen(PORT, () => {
console.log(`WebSocket server running on port ${PORT}`)
})
// Graceful shutdown
process.on('SIGTERM', () => {
console.log('Received SIGTERM signal, shutting down server...')
httpServer.close(() => {
console.log('WebSocket server closed')
process.exit(0)
})
})
process.on('SIGINT', () => {
console.log('Received SIGINT signal, shutting down server...')
httpServer.close(() => {
console.log('WebSocket server closed')
process.exit(0)
})
})
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import type { NextConfig } from "next";
const nextConfig: NextConfig = {
output: "standalone",
/* config options here */
typescript: {
ignoreBuildErrors: true,
},
reactStrictMode: false,
};
export default nextConfig;
+94
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{
"name": "nextjs_tailwind_shadcn_ts",
"version": "0.2.0",
"private": true,
"scripts": {
"dev": "next dev -p 3000 2>&1 | tee dev.log",
"build": "next build && cp -r .next/static .next/standalone/.next/ && cp -r public .next/standalone/",
"start": "NODE_ENV=production bun .next/standalone/server.js 2>&1 | tee server.log",
"lint": "eslint .",
"db:push": "prisma db push",
"db:generate": "prisma generate",
"db:migrate": "prisma migrate dev",
"db:reset": "prisma migrate reset"
},
"dependencies": {
"@dnd-kit/core": "^6.3.1",
"@dnd-kit/sortable": "^10.0.0",
"@dnd-kit/utilities": "^3.2.2",
"@hookform/resolvers": "^5.1.1",
"@mdxeditor/editor": "^3.39.1",
"@prisma/client": "^6.11.1",
"@radix-ui/react-accordion": "^1.2.11",
"@radix-ui/react-alert-dialog": "^1.1.14",
"@radix-ui/react-aspect-ratio": "^1.1.7",
"@radix-ui/react-avatar": "^1.1.10",
"@radix-ui/react-checkbox": "^1.3.2",
"@radix-ui/react-collapsible": "^1.1.11",
"@radix-ui/react-context-menu": "^2.2.15",
"@radix-ui/react-dialog": "^1.1.14",
"@radix-ui/react-dropdown-menu": "^2.1.15",
"@radix-ui/react-hover-card": "^1.1.14",
"@radix-ui/react-label": "^2.1.7",
"@radix-ui/react-menubar": "^1.1.15",
"@radix-ui/react-navigation-menu": "^1.2.13",
"@radix-ui/react-popover": "^1.1.14",
"@radix-ui/react-progress": "^1.1.7",
"@radix-ui/react-radio-group": "^1.3.7",
"@radix-ui/react-scroll-area": "^1.2.9",
"@radix-ui/react-select": "^2.2.5",
"@radix-ui/react-separator": "^1.1.7",
"@radix-ui/react-slider": "^1.3.5",
"@radix-ui/react-slot": "^1.2.3",
"@radix-ui/react-switch": "^1.2.5",
"@radix-ui/react-tabs": "^1.1.12",
"@radix-ui/react-toast": "^1.2.14",
"@radix-ui/react-toggle": "^1.1.9",
"@radix-ui/react-toggle-group": "^1.1.10",
"@radix-ui/react-tooltip": "^1.2.7",
"@reactuses/core": "^6.0.5",
"@tanstack/react-query": "^5.82.0",
"@tanstack/react-table": "^8.21.3",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
"cmdk": "^1.1.1",
"date-fns": "^4.1.0",
"embla-carousel-react": "^8.6.0",
"framer-motion": "^12.23.2",
"input-otp": "^1.4.2",
"lucide-react": "^0.525.0",
"next": "^16.1.1",
"next-auth": "^4.24.11",
"next-intl": "^4.3.4",
"next-themes": "^0.4.6",
"prisma": "^6.11.1",
"react": "^19.0.0",
"react-day-picker": "^9.8.0",
"react-dom": "^19.0.0",
"react-hook-form": "^7.60.0",
"react-markdown": "^10.1.0",
"react-resizable-panels": "^3.0.3",
"react-syntax-highlighter": "^15.6.1",
"recharts": "^2.15.4",
"sharp": "^0.34.3",
"sonner": "^2.0.6",
"tailwind-merge": "^3.3.1",
"tailwindcss-animate": "^1.0.7",
"uuid": "^11.1.0",
"vaul": "^1.1.2",
"z-ai-web-dev-sdk": "^0.0.18",
"zod": "^4.0.2",
"zustand": "^5.0.6"
},
"devDependencies": {
"@tailwindcss/postcss": "^4",
"@types/react": "^19",
"@types/react-dom": "^19",
"bun-types": "^1.3.4",
"eslint": "^9",
"eslint-config-next": "^16.1.1",
"tailwindcss": "^4",
"tw-animate-css": "^1.3.5",
"typescript": "^5"
}
}
+5
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const config = {
plugins: ["@tailwindcss/postcss"],
};
export default config;
+32
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// This is your Prisma schema file,
// learn more about it in the docs: https://pris.ly/d/prisma-schema
// Looking for ways to speed up your queries, or scale easily with your serverless or edge functions?
// Try Prisma Accelerate: https://pris.ly/cli/accelerate-init
generator client {
provider = "prisma-client-js"
}
datasource db {
provider = "sqlite"
url = env("DATABASE_URL")
}
model User {
id String @id @default(cuid())
email String @unique
name String?
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
}
model Post {
id String @id @default(cuid())
title String
content String?
published Boolean @default(false)
authorId String
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
}
+29
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@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 30 30" style="enable-background:new 0 0 30 30;" xml:space="preserve">
<defs>
<style type="text/css">
.st194{fill:#2D2D2D;stroke:#FFFFFF;stroke-width:0.6317;stroke-miterlimit:10;}
.st23{fill:#FFFFFF;}
.z-breathe {
animation: breathe 2.5s ease-in-out infinite;
}
@keyframes breathe {
0%, 100% { opacity: 0.7; }
50% { opacity: 1; }
}
</style>
</defs>
<g>
<path class="st194" d="M24.51,28.51H5.49c-2.21,0-4-1.79-4-4V5.49c0-2.21,1.79-4,4-4h19.03c2.21,0,4,1.79,4,4v19.03
C28.51,26.72,26.72,28.51,24.51,28.51z"/>
<g class="z-breathe">
<path class="st23" d="M15.47,7.1l-1.3,1.85c-0.2,0.29-0.54,0.47-0.9,0.47h-7.1V7.09C6.16,7.1,15.47,7.1,15.47,7.1z"/>
<polygon class="st23" points="24.3,7.1 13.14,22.91 5.7,22.91 16.86,7.1"/>
<path class="st23" d="M14.53,22.91l1.31-1.86c0.2-0.29,0.54-0.47,0.9-0.47h7.09v2.33H14.53z"/>
</g>
</g>
</svg>

After

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User-agent: Googlebot
Allow: /
User-agent: Bingbot
Allow: /
User-agent: Twitterbot
Allow: /
User-agent: facebookexternalhit
Allow: /
User-agent: *
Allow: /
+92
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[
{
"url": "https://www.reddit.com/r/incremental_games/comments/1e0kbnq/your_favorite_website_for_browser_based_clicker",
"name": "Your favorite website for browser based Clicker / Incremental games?",
"snippet": "I have been on these sites before: Armor Games, Poki, Crazy Games, Kongregate, Addicting Games, Pogo, PLayhop, and Agame. Please post with your favorite ...",
"host_name": "www.reddit.com",
"rank": 0,
"date": "",
"favicon": ""
},
{
"url": "https://www.youtube.com/watch?v=dlOlJtSCeg0",
"name": "TOP Incremental Games of 2025 (so far!) - YouTube",
"snippet": "Comments ; My Most Anticipated Incremental Game is Here and It's SO GOOD! Idle cub · 322K views ; I Found The MOST PROMISING New Strategy Games At ...",
"host_name": "www.youtube.com",
"rank": 1,
"date": "",
"favicon": ""
},
{
"url": "https://www.gamespot.com/gallery/best-idle-games/2900-5676",
"name": "The 29 Best Idle Games To Sink Your Time Into In 2026 - GameSpot",
"snippet": "Check out 28 of the most satisfying idle, clicker, and incremental games you can get lost in right now.",
"host_name": "www.gamespot.com",
"rank": 2,
"date": "",
"favicon": ""
},
{
"url": "https://www.youtube.com/watch?v=sotC84tIdnQ",
"name": "The Best Idle/Incremental Games of 2025 - YouTube",
"snippet": "For this part of my favorite games of 2025, I'm going over the idle/incremental games I enjoyed. 00:00 Intro 00:18 Progress Racer RPG 1:36 ...",
"host_name": "www.youtube.com",
"rank": 3,
"date": "",
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{
"url": "https://www.youtube.com/watch?v=37lXc529m2M&vl=en",
"name": "Top 10 Mobile Idle Games of 2026! NEW GAMES REVEALED for",
"snippet": "I have praised and denounced you in the past. You seem to be on a great upswing in quality of production. Your research is very good.",
"host_name": "www.youtube.com",
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"date": "",
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},
{
"url": "https://forum.quartertothree.com/t/some-incremental-idle-clicker-games-including-really-a-lot-of-incremental-epic-hero-2/145358",
"name": "Some Incremental/Idle/Clicker Games (including really a lot of",
"snippet": "Here are a few of my favorite clickers: Universal Paperclips - browser-based game which uses local storage. Completely free, with no IAPs, no ads.",
"host_name": "forum.quartertothree.com",
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},
{
"url": "https://bitsnpixels.org/p/best-idle-clicker-games-2025",
"name": "The Best Idle & Clicker Games to Play in 2025 - Bits N' Pixels",
"snippet": "Clicker Games · Cookie Clicker · Melvor Idle and Melvor Idle 2 · Faceminer · Idle Colony.",
"host_name": "bitsnpixels.org",
"rank": 6,
"date": "",
"favicon": ""
},
{
"url": "https://www.resetera.com/threads/incremental-game-recommendations.1231149",
"name": "incremental game recommendations - ResetEra",
"snippet": "I really liked Space Plan - it's on Steam and iOS (and maybe more?). It's got a story and is, for incremental games, fairly short to complete.",
"host_name": "www.resetera.com",
"rank": 7,
"date": "",
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},
{
"url": "https://www.hp.com/us-en/shop/tech-takes/best-idle-browser-games",
"name": "Best Idle Browser Games | HP® Tech Takes",
"snippet": "10 Best Idle Browser Games for 2024 · 1. Cyber Rebellion · 2. Summon Dragons 2 · 3. War Spell · 4. Legend of Fighters · 5. Omni Heroes · 6. Endless ...",
"host_name": "www.hp.com",
"rank": 8,
"date": "",
"favicon": ""
},
{
"url": "https://www.reddit.com/r/incremental_games",
"name": "r/incremental_games - Reddit",
"snippet": "This thread is meant for discussing any incremental games you might be playing and your progress in it so far. Explain briefly why you think the game is ...",
"host_name": "www.reddit.com",
"rank": 9,
"date": "",
"favicon": ""
}
]
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[
{
"url": "https://www.reddit.com/r/gamedesign/comments/1els3pg/sharing_my_17_strategies_for_improving_player",
"name": "Sharing my 17 strategies for improving player retention (and I want",
"snippet": "The ideal player retention strategy for any game is the one that maximizes players' engagement and fulfillment while minimizing the extra ...",
"host_name": "www.reddit.com",
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},
{
"url": "https://www.youtube.com/watch?v=sZWJw1RWH6s",
"name": "Game Design For Engagement & Retention: How to keep - YouTube",
"snippet": "... mechanics of your game by focussing on: • Core loops and configurations ... Player Engagement & Retention', and 'Game Economy Design'.",
"host_name": "www.youtube.com",
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"date": "",
"favicon": ""
},
{
"url": "https://www.juegostudio.com/blog/how-to-increase-user-retention-and-increase-your-games-lifetime",
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"snippet": "Most studios track the wrong metrics. Learn the MBBM framework to engineer retention with proven strategies for D1, D7, and D30 benchmarks ...",
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},
{
"url": "https://www.gamedeveloper.com/business/motivate-player-for-better-engagement-and-retention",
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"snippet": "Design new features to please specific player type to reengage them for a longer period of time while they discover it. Plan to have features discovered by the ...",
"host_name": "www.gamedeveloper.com",
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},
{
"url": "https://www.deloitte.com/us/en/services/consulting/articles/lifetime-value-player-retention.html",
"name": "Player LTV in Games : Growth and Retention | Deloitte US",
"snippet": "How game publishers, studios, and platforms can boost player retention, engagement and profitability by increasing player lifetime value (player LTV).",
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"rank": 4,
"date": "",
"favicon": ""
},
{
"url": "https://www.linkedin.com/top-content/sales/customer-retention-strategies/how-to-improve-player-retention-in-gaming",
"name": "How to Improve Player Retention in Gaming - LinkedIn",
"snippet": "Improving retention involves understanding what makes people return, from engaging gameplay to meaningful social connections and smooth operational systems.",
"host_name": "www.linkedin.com",
"rank": 5,
"date": "",
"favicon": ""
},
{
"url": "https://www.cgspectrum.com/blog/game-design-principles-player-engagement",
"name": "How Game Design Principles Drive Player Engagement",
"snippet": "This post will define the principles of game design and explain how they enhance player engagement, giving you an inside look at the decision-making process.",
"host_name": "www.cgspectrum.com",
"rank": 6,
"date": "",
"favicon": ""
},
{
"url": "https://northjerseyvipers.teamsnapsites.com/how-game-design-shapes-user-engagement-today",
"name": "How Game Design Shapes User Engagement Today",
"snippet": "Game mechanics—the rules that govern gameplay—directly influence player behavior and motivation. For instance, mechanics that promote social ...",
"host_name": "northjerseyvipers.teamsnapsites.com",
"rank": 7,
"date": "",
"favicon": ""
},
{
"url": "https://www.dice.com/career-advice/aspiring-video-game-designers-in-2025-what-you-need-to-know",
"name": "Aspiring Video Game Designers in 2025: What You Need to Know",
"snippet": "... game themes, innovative mechanics, level design patterns, and even tweaks for player retention, helping designers make data-informed decisions.",
"host_name": "www.dice.com",
"rank": 8,
"date": "",
"favicon": ""
},
{
"url": "https://gamedesignskills.com/game-design/player-retention",
"name": "17 Proven Player Retention Strategies and Tactics",
"snippet": "Let's go over the 17 different strategies and tactics game devs use to retain their players' attention, which will fall into one of these two categories.",
"host_name": "gamedesignskills.com",
"rank": 9,
"date": "",
"favicon": ""
}
]
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[
{
"url": "https://www.reddit.com/r/gamedesign/comments/138gkdz/what_game_genres_are_currently_popular_and_which",
"name": "Game genres indie developers should avoid - Reddit",
"snippet": "Genres such as Roguelike Deckbuilder, Visual Novel, Couch-Coop, and 4X have audiences that are more likely to try more than just 1 game.",
"host_name": "www.reddit.com",
"rank": 0,
"date": "",
"favicon": ""
},
{
"url": "https://www.youtube.com/watch?v=XJqiureUgVY",
"name": "Top 25 Best Indie Games of February 2025 - YouTube",
"snippet": "SPONSOR: Cluckmech Oasis: https://store.steampowered.com/app/2453360/Cluckmech_Oasis/ Get it on discount during the Steam Spring Sale 2025!",
"host_name": "www.youtube.com",
"rank": 1,
"date": "",
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},
{
"url": "https://howtomarketagame.com/2026/01/27/what-the-hell-happened-in-2025",
"name": "What the hell happened in 2025? - How To Market A Game",
"snippet": "51 Total narrative games reached 1000 reviews in 2025 moving it to the #1 genre on Steam. If you look at my “Genre changes through the years” ...",
"host_name": "howtomarketagame.com",
"rank": 2,
"date": "",
"favicon": ""
},
{
"url": "https://rocketbrush.com/blog/top-10-indie-games",
"name": "10 Best Indie Games of 2025 | Top by RocketBrush Studio",
"snippet": "Explore the top 10 indie games of 2025, including Ways of Alchemy, Hades II and Deltarune. Discover unique gameplay, engaging stories, ...",
"host_name": "rocketbrush.com",
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"favicon": ""
},
{
"url": "https://www.superjumpmagazine.com/the-state-of-indie-games-in-2025-and-beyond-part-1",
"name": "The State of Indie Games in 2025 and Beyond, Part 1 | SUPERJUMP",
"snippet": "First are the new wave genres essentially developed in the indie space, including open world survival, deckbuilders, and some roguelike ...",
"host_name": "www.superjumpmagazine.com",
"rank": 4,
"date": "",
"favicon": ""
},
{
"url": "https://www.youtube.com/watch?v=V7-R8SRHPZs",
"name": "The Top 10 Indie Games / Roguelikes of 2025 - YouTube",
"snippet": "It is once again time for me to crown my Game of the Year in 2025. It's been a wild year for gaming, so we've got a lot to talk about.",
"host_name": "www.youtube.com",
"rank": 5,
"date": "",
"favicon": ""
},
{
"url": "https://store.steampowered.com/genre/Indie/?snr=1_5_9__408",
"name": "Indie - Steam",
"snippet": "Indie. Featured. Singleplayer. Multiplayer. Co-op. VR. Free to Play. Upcoming ... Popular Upcoming. Upcoming. Filters. No matches found. Show more. Something went ...",
"host_name": "store.steampowered.com",
"rank": 6,
"date": "",
"favicon": ""
},
{
"url": "https://goodgamelobby.substack.com/p/25-best-indie-games-of-2025-part-1-25-11",
"name": "25 Best Indie Games of 2025 | 25 - 11 - by Sey - Good Game Lobby",
"snippet": "Check out Part 1 the 25 Best Indie Games of 2025! Explore why these games made the list and dive into full reviews for an in-depth look.",
"host_name": "goodgamelobby.substack.com",
"rank": 7,
"date": "",
"favicon": ""
},
{
"url": "https://www.youtube.com/watch?v=1agm7FvrdVI",
"name": "The ULTIMATE Genre for Indie Solo Devs REVEALED (2025 edition)",
"snippet": "NEW - My indie game Runes of the Abyss - WISHLIST NOW ON STEAM: http://s.team/a/3794050 If you wanted to know my answer right away, ...",
"host_name": "www.youtube.com",
"rank": 8,
"date": "",
"favicon": ""
},
{
"url": "https://tavrox.medium.com/game-dev-trends-for-2025-41da77d7d47e",
"name": "Game Dev Trends for 2025 - Tavrox - Medium",
"snippet": "Game Dev Trends for 2025 · The Case of the Golden Idol on Steam. A new kind of detective game that allows you to think and investigate freely.",
"host_name": "tavrox.medium.com",
"rank": 9,
"date": "",
"favicon": ""
}
]
+74
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[
{
"url": "https://dev.to/davidmorais/updating-my-websites-tech-stack-in-2025-35n3",
"name": "Updating my website's tech stack in 2025 - DEV Community",
"snippet": "In this post, I will detail as much as possible what hardships I faced, decisions I took and the final result.",
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},
{
"url": "https://medium.com/the-research-nest/this-is-my-go-to-tech-stack-for-new-web-projects-in-2025-d81ef1cc4130",
"name": "This is my go-to tech stack for new web projects in 2025 - Medium",
"snippet": "My go-to frontend tech stack for personal projects has been Svelte with SvelteKit. I also use Bun as the package manager and Tailwind CSS (or custom CSS) for ...",
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{
"url": "https://www.reddit.com/r/nextjs/comments/1lpnvvo/my_mvp_tech_stack_for_2025",
"name": "My MVP tech stack for 2025 : r/nextjs - Reddit",
"snippet": "I have settled on a stack that balances development speed and experience, with future proofing without getting too fancy. Here's what I'm using and why.",
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},
{
"url": "https://www.youtube.com/watch?v=UdyzfCN8Mwk",
"name": "My Simple Tech Stack for 2025 ($0 / month) - YouTube",
"snippet": "After shipping over 10 full stack apps in the past year, I kept coming back to this Tech Stack. #nextjs #react #typescript #javascript #saas ...",
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},
{
"url": "https://www.linkedin.com/posts/sanchit0496_reactjs-nextjs-javascript-activity-7320785137766424576-H715",
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"snippet": "Next.js isn't just a library; it's the full-package solution for modern web development, offering superior server-side rendering and routing.",
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"rank": 4,
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},
{
"url": "https://generalistprogrammer.com/tutorials/webgl-game-development-complete-browser-gaming-guide-2025",
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"snippet": "WebGL game development guide: complete tutorial for browser-based 3D games, Three.js, performance optimization, and deployment.",
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},
{
"url": "https://stackoverflow.com/questions/21603350/is-there-any-reason-for-using-webgl-instead-of-2d-canvas-for-2d-games-apps",
"name": "Is there any reason for using WebGL instead of 2D Canvas for 2D",
"snippet": "WebGL is faster and it has more capabilities. No doubt about that. It's a native 3D API that gives you full access to the rendering pipeline.",
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},
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"url": "https://www.youtube.com/watch?v=vUYopHWOURg",
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[
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"url": "https://dataintelo.com/report/browser-game-market",
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{
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"name": "Browser Games Market Report 2026 - Research and Markets",
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"url": "https://www.juegostudio.com/blog/emerging-trends-for-modern-html5-game-development-in-2025",
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"snippet": "In this blog, we'll explore the key trends transforming HTML5 games and how developers can leverage them to meet the evolving expectations of today's players.",
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{
"url": "https://www.html5gamedevs.com/topic/57160-what-are-the-html5-game-development-trends-you-should-watch-in-2025",
"name": "What are the HTML5 Game Development Trends You Should Watch",
"snippet": "In 2025, HTML5 game development is set to grow in power and creativity. WebAssembly will keep games fast and loaded with complex features.",
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},
{
"url": "https://metastatinsight.com/report/html5-games-market",
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"snippet": "The Global HTML5 Games market is estimated to reach $2,380.3 Million by 2030; growing at a CAGR of 7.7% from 2023 to 2030.",
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"rank": 5,
"date": "",
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},
{
"url": "https://www.linkedin.com/pulse/rise-casual-html5-games-opportunities-investors-xdwlf",
"name": "The Rise of Casual HTML5 Games: Opportunities for Investors",
"snippet": "The global HTML5 games market was valued at approximately USD 5.32 billion in 2024 and is projected to reach USD 9.22 billion by 2033, growing ...",
"host_name": "www.linkedin.com",
"rank": 6,
"date": "",
"favicon": ""
},
{
"url": "https://www.reddit.com/r/gamedev/comments/1mnaw7r/what_do_you_think_about_online_browser_games_in",
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"host_name": "www.reddit.com",
"rank": 7,
"date": "",
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},
{
"url": "https://www.youtube.com/watch?v=5omoZzrSxhU",
"name": "Building the Next Generation of Play in the Browser | #IGDC2025",
"snippet": "... Web Games: Building the Next Generation of Play in the Browser | #IGDC2025 ... Game Design Real Lessons From a Top Cricket Title | #IGDC2025.",
"host_name": "www.youtube.com",
"rank": 8,
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},
{
"url": "https://www.pocketgamer.biz/the-big-games-industry-trends-and-stories-to-watch-in-2025",
"name": "The big games industry trends and stories to watch in 2025",
"snippet": "The big games industry trends and stories to watch in 2025. A look at a few of the key stories to keep an eye on this year.",
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"rank": 9,
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]
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import { NextResponse } from "next/server";
export async function GET() {
return NextResponse.json({ message: "Hello, world!" });
}
+151
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@import "tailwindcss";
@import "tw-animate-css";
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--color-accent: var(--accent);
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}
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@layer base {
* {
@apply border-border outline-ring/50;
}
body {
@apply bg-background text-foreground;
background-color: #050410;
}
}
/* 全局滚动条 */
::-webkit-scrollbar { width: 8px; height: 8px; }
::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.14); border-radius: 4px; }
::-webkit-scrollbar-thumb:hover { background: rgba(255,255,255,0.24); }
::-webkit-scrollbar-track { background: transparent; }
/* 玻璃态卡片 */
.glass {
background: rgba(20, 16, 40, 0.45);
backdrop-filter: blur(12px);
-webkit-backdrop-filter: blur(12px);
border: 1px solid rgba(255, 255, 255, 0.08);
}
/* 渐变文字 */
.text-gradient {
background: linear-gradient(135deg, #34d399 0%, #e879f9 50%, #fb7185 100%);
-webkit-background-clip: text;
background-clip: text;
-webkit-text-fill-color: transparent;
}
/* 通用脉冲 */
@keyframes echo-glow {
0%, 100% { opacity: 0.6; }
50% { opacity: 1; }
}
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import type { Metadata } from "next";
import { Geist, Geist_Mono } from "next/font/google";
import "./globals.css";
import { Toaster } from "@/components/ui/toaster";
const geistSans = Geist({
variable: "--font-geist-sans",
subsets: ["latin"],
});
const geistMono = Geist_Mono({
variable: "--font-geist-mono",
subsets: ["latin"],
});
export const metadata: Metadata = {
title: "回响星核 · Echo Nexus",
description: "原创深空考古放置策略游戏 — 解码记忆晶体,拼凑以太文明的回响,跨越维度发起接触。",
keywords: ["Echo Nexus", "回响星核", "idle game", "browser game", "放置游戏", "解谜", "深空考古"],
authors: [{ name: "Super_Z" }],
icons: {
icon: "https://z-cdn.chatglm.cn/z-ai/static/logo.svg",
},
openGraph: {
title: "回响星核 · Echo Nexus",
description: "原创深空考古放置策略游戏",
siteName: "Echo Nexus",
type: "website",
},
twitter: {
card: "summary_large_image",
title: "回响星核 · Echo Nexus",
description: "原创深空考古放置策略游戏",
},
};
export default function RootLayout({
children,
}: Readonly<{
children: React.ReactNode;
}>) {
return (
<html lang="zh-CN" suppressHydrationWarning className="dark">
<body
className={`${geistSans.variable} ${geistMono.variable} antialiased bg-background text-foreground`}
>
{children}
<Toaster />
</body>
</html>
);
}
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"use client";
// 回响星核 / Echo Nexus — 游戏主入口
import { useState, useEffect } from "react";
import { StarfieldCanvas } from "@/components/game/StarfieldCanvas";
import { ResourceBar } from "@/components/game/ResourceBar";
import { CrystalOrb } from "@/components/game/CrystalOrb";
import { DecodePanel } from "@/components/game/DecodeArray";
import { TechTree } from "@/components/game/TechTree";
import { Codex } from "@/components/game/Codex";
import { PrestigeDialog } from "@/components/game/PrestigeDialog";
import { SettingsDialog } from "@/components/game/SettingsDialog";
import { ExpeditionPanel } from "@/components/game/ExpeditionPanel";
import { AchievementsPanel } from "@/components/game/AchievementsPanel";
import { AchievementNotifier } from "@/components/game/AchievementNotifier";
import { ConstellationPanel } from "@/components/game/ConstellationPanel";
import { ConstellationDialog } from "@/components/game/ConstellationDialog";
import {
StarTideNotifier,
StarTideIndicator,
StarTideOverlay,
} from "@/components/game/StarTide";
import { useGameLoop } from "@/hooks/useGameLoop";
import { useAudioSync } from "@/hooks/useAudio";
import { useGameStore } from "@/store/gameStore";
import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs";
import { Button } from "@/components/ui/button";
import {
Settings,
RotateCcw,
Sparkles,
Cpu,
BookOpen,
BarChart3,
Rocket,
Github,
Trophy,
Star,
} from "lucide-react";
import { TECH_TREE, FRAGMENTS, formatNum } from "@/lib/game/config";
import { ACHIEVEMENTS } from "@/lib/game/achievements";
import { TIDE_EVENTS } from "@/lib/game/starTide";
import { CONSTELLATION_PERKS } from "@/lib/game/constellation";
export default function Page() {
useGameLoop();
useAudioSync();
const [prestigeOpen, setPrestigeOpen] = useState(false);
const [settingsOpen, setSettingsOpen] = useState(false);
const [constellationOpen, setConstellationOpen] = useState(false);
const [mounted, setMounted] = useState(false);
const contact = useGameStore((s) => s.contact);
const totalDecoded = useGameStore((s) => s.totalDecoded);
const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
const ascensions = useGameStore((s) => s.ascensions);
const ownedTech = useGameStore((s) => s.tech);
const ownedFragments = useGameStore((s) => s.fragments);
const ownedAchievements = useGameStore((s) => s.achievements);
const ownedConstellation = useGameStore((s) => s.constellation ?? []);
const pendingPerkChoices = useGameStore((s) => s.pendingPerkChoices);
const crystals = useGameStore((s) => s.crystals);
const crystalCap = useGameStore((s) => s.crystalCap);
const activeTide = useGameStore((s) => s.activeTide);
const energy = useGameStore((s) => s.energy);
const hasActiveExpedition = useGameStore((s) => !!s.activeExpedition && !s.activeExpedition.finished);
// 挂载检测:避免持久化 store 在 SSR/CSR 间产生 hydration 不一致
useEffect(() => {
// eslint-disable-next-line react-hooks/set-state-in-effect
setMounted(true);
}, []);
// 防止 SSR/CSR 不一致
if (!mounted) {
return (
<div className="min-h-screen flex items-center justify-center bg-[#050410] text-muted-foreground">
<div className="animate-pulse"></div>
</div>
);
}
const ownedTechCount = Object.values(ownedTech).filter((v) => v > 0).length;
const ownedFragCount = Object.values(ownedFragments).filter(Boolean).length;
const ownedAchCount = Object.values(ownedAchievements).filter(Boolean).length;
const ownedConstCount = ownedConstellation.length;
const canPrestige = contact >= 100;
const hasPendingPerk = pendingPerkChoices && pendingPerkChoices.length > 0;
// 仓库满仓警告
const warehouseFull = crystals >= crystalCap * 0.98;
// 目标提示
let goal = "点击中央晶体发起脉冲,累积记忆晶体";
if (totalDecoded === 0 && crystals >= 5) {
goal = "右侧「待解码晶体」点击一颗晶体,开始解码";
} else if (totalDecoded > 0 && ownedTechCount === 0) {
goal = "用洞见解锁技术树,提升产能";
} else if (totalDecoded > 0 && ownedFragCount < FRAGMENTS.length) {
goal = `继续解码,拼凑记忆图谱(${ownedFragCount}/${FRAGMENTS.length}`;
}
if (energy >= 1 && totalDecoded >= 3) {
goal = "「探险」标签可深入遗迹,获取丰厚奖励";
}
if (warehouseFull) {
goal = "⚠ 仓库已满,产能浪费中!请解码晶体或升级仓库";
}
if (hasPendingPerk) {
goal = "✦ 星图觉醒!点击顶部「星图」按钮选择一道天赋";
}
if (activeTide) {
const tm = TIDE_EVENTS[activeTide.type];
goal = `${tm.icon} 星潮「${tm.name}」进行中 · ${tm.desc}`;
}
if (canPrestige) goal = "✦ 接触进度已满,可发起飞升进入新周目";
return (
<div className="relative min-h-screen flex flex-col bg-[#050410] text-foreground overflow-x-hidden">
{/* 星空背景 */}
<StarfieldCanvas className="fixed inset-0 w-full h-full -z-10" />
{/* 星潮背景叠层 */}
<StarTideOverlay />
{/* 顶部 Header */}
<header className="sticky top-0 z-30 px-3 sm:px-5 pt-3 pb-2">
<div className="flex items-center gap-3 mb-2.5">
<div className="flex items-center gap-2.5">
<div className="relative h-9 w-9">
<div className="absolute inset-0 rounded-full bg-gradient-to-br from-emerald-400 via-fuchsia-500 to-rose-400 blur-md opacity-60" />
<div className="absolute inset-1 rounded-full bg-[#050410] flex items-center justify-center">
<Sparkles className="h-4 w-4 text-fuchsia-300" />
</div>
</div>
<div className="leading-tight">
<h1 className="text-base sm:text-lg font-bold text-gradient"></h1>
<p className="text-[9px] sm:text-[10px] text-muted-foreground/70 -mt-0.5 tracking-wider">
ECHO NEXUS · v0.3.1
</p>
</div>
</div>
<div className="ml-auto flex items-center gap-1.5">
<StarTideIndicator />
{hasPendingPerk && (
<Button
size="sm"
variant="outline"
onClick={() => setConstellationOpen(true)}
className="border-fuchsia-400/60 text-fuchsia-200 hover:bg-fuchsia-500/15 h-8 px-2.5 animate-pulse"
>
<Star className="h-3.5 w-3.5 mr-1" />
</Button>
)}
{canPrestige && (
<Button
size="sm"
variant="outline"
onClick={() => setPrestigeOpen(true)}
className="border-fuchsia-400/50 text-fuchsia-200 hover:bg-fuchsia-500/10 h-8 px-2.5"
>
<RotateCcw className="h-3.5 w-3.5 mr-1" />
</Button>
)}
<Button
size="icon"
variant="ghost"
onClick={() => setSettingsOpen(true)}
className="h-8 w-8"
aria-label="设置"
>
<Settings className="h-4 w-4" />
</Button>
</div>
</div>
<ResourceBar onPrestige={() => setPrestigeOpen(true)} />
</header>
{/* 主体 */}
<main className="flex-1 px-3 sm:px-5 pb-3 min-h-0">
<div className="grid grid-cols-1 lg:grid-cols-[1fr_minmax(360px,420px)] gap-3 h-full">
{/* 左侧:脉冲晶体 */}
<section className="glass rounded-2xl p-4 sm:p-6 flex flex-col items-center justify-center min-h-[420px] relative overflow-hidden">
{/* 装饰光圈 */}
<div className="pointer-events-none absolute -top-20 -left-20 h-60 w-60 rounded-full bg-emerald-500/10 blur-3xl" />
<div className="pointer-events-none absolute -bottom-20 -right-20 h-60 w-60 rounded-full bg-fuchsia-500/10 blur-3xl" />
<CrystalOrb />
</section>
{/* 右侧:解码 + 标签面板 */}
<section className="flex flex-col gap-3 min-h-0">
{/* 解码面板 */}
<div className="glass rounded-2xl p-4 flex-1 min-h-[360px] max-h-[560px]">
<DecodePanel />
</div>
{/* 标签面板:探险 / 技术 / 星图 / 图谱 / 成就 / 统计 */}
<div className="glass rounded-2xl p-3 min-h-[320px] max-h-[440px]">
<Tabs defaultValue={hasActiveExpedition ? "expedition" : hasPendingPerk ? "constellation" : "tech"} className="h-full flex flex-col">
<TabsList className="grid grid-cols-6 h-8 bg-black/30">
<TabsTrigger value="expedition" className="text-[11px] gap-0.5 relative px-1">
<Rocket className="h-3 w-3" />
{energy >= 1 && !hasActiveExpedition && (
<span className="absolute -top-0.5 -right-0.5 h-1.5 w-1.5 rounded-full bg-amber-400 animate-pulse" />
)}
{hasActiveExpedition && (
<span className="absolute -top-0.5 -right-0.5 h-1.5 w-1.5 rounded-full bg-rose-400 animate-pulse" />
)}
</TabsTrigger>
<TabsTrigger value="tech" className="text-[11px] gap-0.5 px-1">
<Cpu className="h-3 w-3" />
</TabsTrigger>
<TabsTrigger value="constellation" className="text-[11px] gap-0.5 relative px-1">
<Star className="h-3 w-3" />
{hasPendingPerk && (
<span className="absolute -top-0.5 -right-0.5 h-1.5 w-1.5 rounded-full bg-fuchsia-400 animate-pulse" />
)}
</TabsTrigger>
<TabsTrigger value="codex" className="text-[11px] gap-0.5 px-1">
<BookOpen className="h-3 w-3" />
</TabsTrigger>
<TabsTrigger value="ach" className="text-[11px] gap-0.5 relative px-1">
<Trophy className="h-3 w-3" />
{ownedAchCount < ACHIEVEMENTS.length && (
<span className="absolute -top-0.5 -right-0.5 h-1.5 w-1.5 rounded-full bg-amber-400 animate-pulse" />
)}
</TabsTrigger>
<TabsTrigger value="stats" className="text-[11px] gap-0.5 px-1">
<BarChart3 className="h-3 w-3" />
</TabsTrigger>
</TabsList>
<TabsContent value="expedition" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<ExpeditionPanel />
</TabsContent>
<TabsContent value="tech" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<TechTree />
</TabsContent>
<TabsContent value="constellation" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<ConstellationPanel />
</TabsContent>
<TabsContent value="codex" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<Codex />
</TabsContent>
<TabsContent value="ach" className="flex-1 mt-2 min-h-0 data-[state=active]:flex data-[state=active]:flex-col">
<AchievementsPanel />
</TabsContent>
<TabsContent value="stats" className="flex-1 mt-2 min-h-0">
<StatsPanel />
</TabsContent>
</Tabs>
</div>
</section>
</div>
</main>
{/* 底部 Footer */}
<footer className="sticky bottom-0 z-20 mt-auto px-3 sm:px-5 pb-2 pt-1">
<div
className={`glass rounded-xl px-3 py-2 flex items-center gap-2 text-xs ${
warehouseFull ? "border-amber-400/40 animate-pulse" : ""
} ${activeTide ? "border-white/20" : ""}`}
style={
activeTide
? { boxShadow: `inset 0 0 16px ${TIDE_EVENTS[activeTide.type].glow}` }
: undefined
}
>
<span
className={
warehouseFull
? "text-amber-400"
: activeTide
? ""
: "text-fuchsia-300"
}
style={activeTide ? { color: TIDE_EVENTS[activeTide.type].color } : undefined}
>
</span>
<span
className={`flex-1 truncate ${
warehouseFull ? "text-amber-200" : "text-muted-foreground"
}`}
>
{goal}
</span>
<span className="hidden sm:inline text-muted-foreground/60">|</span>
<span className="hidden sm:inline text-muted-foreground/70">
{formatNum(crystalsPerSec)}/s
</span>
<a
href="https://git.atdunbg.xyz/Super_Z/echo-nexus"
target="_blank"
rel="noreferrer"
className="text-muted-foreground/60 hover:text-foreground transition ml-1"
aria-label="仓库"
>
<Github className="h-3.5 w-3.5" />
</a>
</div>
</footer>
<PrestigeDialog open={prestigeOpen} onOpenChange={setPrestigeOpen} />
<ConstellationDialog open={constellationOpen} onOpenChange={setConstellationOpen} />
<SettingsDialog open={settingsOpen} onOpenChange={setSettingsOpen} />
<AchievementNotifier />
<StarTideNotifier />
</div>
);
}
function StatsPanel() {
const s = useGameStore();
const achCount = Object.values(s.achievements).filter(Boolean).length;
const rows = [
{ label: "累计解码晶体", value: `${s.totalDecoded}` },
{ label: "飞升周目", value: `${s.ascensions}` },
{ label: "持有蓝图", value: `${s.blueprints.length} / 6` },
{ label: "已学技术", value: `${Object.values(s.tech).filter((v) => v > 0).length} / ${TECH_TREE.length}` },
{ label: "已获碎片", value: `${Object.values(s.fragments).filter(Boolean).length} / ${FRAGMENTS.length}` },
{ label: "已解锁成就", value: `${achCount} / ${ACHIEVEMENTS.length}` },
{ label: "星图天赋", value: `${s.constellation?.length ?? 0} / ${CONSTELLATION_PERKS.length}` },
{ label: "接触进度", value: `${s.contact.toFixed(1)}%` },
{ label: "晶体产能", value: `${s.crystalsPerSec.toFixed(2)} /s` },
{ label: "仓库上限", value: `${formatNum(s.crystalCap)}` },
{ label: "洞见倍率", value: `×${s.insightMult.toFixed(2)}` },
{ label: "累计探险", value: `${s.totalExpeditions}` },
{ label: "探险能量", value: `${Math.floor(s.energy)} / ${s.energyMax}` },
];
return (
<div className="grid grid-cols-2 gap-1.5 text-xs">
{rows.map((r) => (
<div
key={r.label}
className="flex items-center justify-between rounded-md bg-black/25 border border-white/5 px-2 py-1.5"
>
<span className="text-muted-foreground">{r.label}</span>
<span className="font-mono text-foreground">{r.value}</span>
</div>
))}
</div>
);
}
@@ -0,0 +1,26 @@
"use client";
// 回响星核 / Echo Nexus — 成就解锁通知消费者
import { useEffect } from "react";
import { useGameStore } from "@/store/gameStore";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
export function AchievementNotifier() {
const queue = useGameStore((s) => s._achievementQueue);
const consume = useGameStore((s) => s.consumeAchievementQueue);
const { toast } = useToast();
useEffect(() => {
if (queue.length === 0) return;
const items = consume();
for (const a of items) {
sfx("achievement");
toast({
title: `🏆 成就解锁:${a.name}`,
description: `${a.desc} 奖励:${a.rewardText}`,
});
}
}, [queue, consume, toast]);
return null;
}
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"use client";
// 回响星核 / Echo Nexus — 成就系统面板
import { useGameStore } from "@/store/gameStore";
import { ACHIEVEMENTS } from "@/lib/game/achievements";
import { achievementBonuses } from "@/lib/game/achievements";
import { Trophy, Lock } from "lucide-react";
export function AchievementsPanel() {
const achievements = useGameStore((s) => s.achievements);
const unlockedCount = Object.values(achievements).filter(Boolean).length;
const bonus = achievementBonuses(achievements);
return (
<div className="flex flex-col gap-2.5 h-full">
{/* 顶部:进度 + 加成总览 */}
<div className="flex items-center justify-between">
<h3 className="text-sm font-semibold flex items-center gap-1.5">
<Trophy className="h-4 w-4 text-amber-400" />
</h3>
<span className="text-[10px] text-muted-foreground font-mono">
{unlockedCount} / {ACHIEVEMENTS.length}
</span>
</div>
{/* 永久加成条 */}
<div className="rounded-lg border border-amber-400/20 bg-amber-950/20 px-2.5 py-1.5 flex items-center gap-3 text-[10px]">
<span className="text-amber-300/80"></span>
{bonus.crystalsPerSecPct > 0 && (
<span className="text-emerald-300"> +{bonus.crystalsPerSecPct}%</span>
)}
{bonus.insightPct > 0 && (
<span className="text-fuchsia-300"> +{bonus.insightPct}%</span>
)}
{bonus.crystalsPerSecPct === 0 && bonus.insightPct === 0 && (
<span className="text-muted-foreground/60"></span>
)}
</div>
{/* 成就网格 */}
<div className="flex-1 grid grid-cols-1 sm:grid-cols-2 gap-1.5 content-start overflow-y-auto echo-scroll pr-1 max-h-[300px]">
{ACHIEVEMENTS.map((a) => {
const unlocked = !!achievements[a.id];
return (
<div
key={a.id}
className={`relative rounded-lg border px-2.5 py-2 transition-all duration-300 overflow-hidden ${
unlocked
? "border-white/15 bg-black/30"
: "border-white/5 bg-black/15 opacity-60"
}`}
style={
unlocked
? { boxShadow: `inset 0 0 16px ${a.color}11` }
: undefined
}
>
{unlocked && (
<div
className="absolute -top-6 -right-6 h-16 w-16 rounded-full blur-2xl opacity-40"
style={{ background: a.color }}
/>
)}
<div className="relative flex items-start gap-2">
{/* 图标徽章 */}
<div
className="shrink-0 h-8 w-8 rounded-lg flex items-center justify-center text-base"
style={{
background: unlocked ? `${a.color}22` : "rgba(255,255,255,0.04)",
border: `1px solid ${unlocked ? a.color + "55" : "rgba(255,255,255,0.08)"}`,
color: unlocked ? a.color : "#666",
boxShadow: unlocked ? `0 0 10px ${a.color}33` : "none",
}}
>
{unlocked ? a.icon : <Lock className="h-3.5 w-3.5" />}
</div>
{/* 文本 */}
<div className="min-w-0 flex-1">
<div
className="text-[11px] font-semibold truncate"
style={{ color: unlocked ? a.color : "rgba(255,255,255,0.5)" }}
>
{a.name}
</div>
<div className="text-[10px] text-muted-foreground/80 leading-tight mt-0.5">
{a.desc}
</div>
{unlocked && (
<div className="text-[9px] mt-1 font-mono" style={{ color: a.color + "cc" }}>
{a.rewardText}
</div>
)}
</div>
</div>
</div>
);
})}
</div>
<style jsx global>{`
.echo-scroll::-webkit-scrollbar { width: 5px; }
.echo-scroll::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.14); border-radius: 3px; }
.echo-scroll::-webkit-scrollbar-track { background: transparent; }
`}</style>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 记忆图谱(碎片叙事)
import { useState } from "react";
import { useGameStore, FRAGMENTS } from "@/store/gameStore";
import { nextFragmentThreshold } from "@/store/gameStore";
import { Card } from "@/components/ui/card";
import { ScrollArea } from "@/components/ui/scroll-area";
import { BookOpen, Lock, Sparkles } from "lucide-react";
import type { Fragment } from "@/lib/game/types";
const ERA_NAMES = ["", "寂灭前夜", "谐振纪", "飞升潮", "回响纪", "接触纪"];
export function Codex() {
const fragments = useGameStore((s) => s.fragments);
const totalDecoded = useGameStore((s) => s.totalDecoded);
const nextThreshold = nextFragmentThreshold(totalDecoded);
const [selected, setSelected] = useState<Fragment | null>(null);
// v0.1 只展示第一纪元
const era1 = FRAGMENTS.filter((f) => f.era === 1);
const unlockedCount = era1.filter((f) => fragments[f.id]).length;
return (
<div className="flex flex-col gap-2 h-full">
<div className="flex items-center justify-between">
<h3 className="text-sm font-semibold flex items-center gap-1.5">
<BookOpen className="h-4 w-4 text-fuchsia-400" />
</h3>
<span className="text-xs text-muted-foreground">
{unlockedCount}/{era1.length} ·
</span>
</div>
{nextThreshold && (
<div className="text-[10px] text-muted-foreground/80 px-1">
<span className="text-fuchsia-300 font-mono">{nextThreshold - totalDecoded}</span>
</div>
)}
<ScrollArea className="flex-1 min-h-0">
<div className="grid grid-cols-2 gap-2 pr-2">
{era1.map((f, i) => {
const unlocked = !!fragments[f.id];
return (
<button
key={f.id}
onClick={() => unlocked && setSelected(f)}
disabled={!unlocked}
className={`relative aspect-[4/3] rounded-xl border text-left p-2 transition-all duration-300 overflow-hidden ${
unlocked
? "border-fuchsia-400/40 bg-gradient-to-br from-fuchsia-950/40 to-black/40 hover:border-fuchsia-400/70 hover:scale-[1.02] cursor-pointer"
: "border-white/5 bg-black/30 cursor-not-allowed"
}`}
style={
unlocked
? { boxShadow: "0 0 16px rgba(232,121,249,0.15)" }
: undefined
}
>
{/* 编号 */}
<span
className={`absolute top-1.5 right-1.5 text-[9px] font-mono ${
unlocked ? "text-fuchsia-300/70" : "text-white/20"
}`}
>
{String(i + 1).padStart(2, "0")}
</span>
{unlocked ? (
<>
<div className="absolute -top-3 -right-3 h-12 w-12 rounded-full bg-fuchsia-500/20 blur-xl" />
<Sparkles className="h-3 w-3 text-fuchsia-300 mb-1" />
<div className="text-[11px] font-semibold text-fuchsia-100 leading-tight">
{f.title}
</div>
<div className="text-[9px] text-muted-foreground mt-1 line-clamp-2">
{f.echo.slice(0, 28)}
</div>
</>
) : (
<div className="flex flex-col items-center justify-center h-full gap-1">
<Lock className="h-4 w-4 text-white/20" />
<span className="text-[9px] text-white/30">
{f.threshold}
</span>
</div>
)}
</button>
);
})}
</div>
</ScrollArea>
{/* 详情弹层 */}
{selected && (
<div
className="fixed inset-0 z-50 flex items-center justify-center p-4 bg-black/70 backdrop-blur-sm"
onClick={() => setSelected(null)}
>
<Card
className="max-w-md w-full p-5 bg-gradient-to-br from-fuchsia-950/60 to-black/80 border-fuchsia-400/40"
onClick={(e) => e.stopPropagation()}
style={{ boxShadow: "0 0 40px rgba(232,121,249,0.25)" }}
>
<div className="flex items-center gap-2 mb-3">
<Sparkles className="h-4 w-4 text-fuchsia-300" />
<span className="text-[10px] text-fuchsia-300/70 font-mono">
{selected.era} · {ERA_NAMES[selected.era] || ""}
</span>
</div>
<h4 className="text-lg font-bold text-fuchsia-100 mb-3">
{selected.title}
</h4>
<p className="text-sm text-foreground/90 leading-relaxed italic">
{selected.echo}
</p>
<button
onClick={() => setSelected(null)}
className="mt-4 text-xs text-muted-foreground hover:text-foreground transition"
>
</button>
</Card>
</div>
)}
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 星图天赋选择对话框(飞升后弹出,3 选 1)
import { useEffect, useState } from "react";
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogDescription,
} from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { useGameStore } from "@/store/gameStore";
import {
getPerk,
CONSTELLATION_CATEGORY_META,
constellationProgress,
} from "@/lib/game/constellation";
import { sfx } from "@/hooks/useAudio";
import { Sparkles, RefreshCw } from "lucide-react";
interface Props {
open: boolean;
onOpenChange: (v: boolean) => void;
}
export function ConstellationDialog({ open, onOpenChange }: Props) {
const pendingChoices = useGameStore((s) => s.pendingPerkChoices);
const constellation = useGameStore((s) => s.constellation ?? []);
const choosePerk = useGameStore((s) => s.chooseConstellationPerk);
const reroll = useGameStore((s) => s.rerollPerkChoices);
const [picked, setPicked] = useState<string | null>(null);
// 关闭时清理本地状态
useEffect(() => {
// eslint-disable-next-line react-hooks/set-state-in-effect
if (!open) setPicked(null);
}, [open]);
// 自动 open:当 pendingPerkChoices 存在且当前未 open 时
useEffect(() => {
if (pendingChoices && pendingChoices.length > 0 && !open) {
onOpenChange(true);
}
if ((!pendingChoices || pendingChoices.length === 0) && open) {
onOpenChange(false);
}
}, [pendingChoices, open, onOpenChange]);
const handlePick = (perkId: string) => {
setPicked(perkId);
const ok = choosePerk(perkId);
if (ok) {
sfx("constellation");
// 延迟关闭,让选中动画播放
setTimeout(() => onOpenChange(false), 500);
}
};
const handleReroll = () => {
reroll();
sfx("uiClick");
};
if (!pendingChoices || pendingChoices.length === 0) return null;
const progress = constellationProgress(constellation);
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="max-w-md border-fuchsia-400/30 bg-gradient-to-br from-[#0a0820]/95 to-[#1a0f30]/95 backdrop-blur-md">
<DialogHeader>
<DialogTitle className="flex items-center gap-2 text-fuchsia-200">
<Sparkles className="h-4 w-4" />
</DialogTitle>
<DialogDescription className="text-muted-foreground text-xs">
3 1
<br />
<span className="text-fuchsia-300/80"> {progress.unlocked}/{progress.total}</span>
</DialogDescription>
</DialogHeader>
<div className="grid grid-cols-1 gap-2 mt-1">
{pendingChoices.map((perkId) => {
const perk = getPerk(perkId);
if (!perk) return null;
const meta = CONSTELLATION_CATEGORY_META[perk.category];
const isPicked = picked === perkId;
return (
<button
key={perkId}
onClick={() => handlePick(perkId)}
disabled={!!picked}
className={`group relative w-full text-left rounded-lg border px-3 py-2.5 transition-all overflow-hidden ${
isPicked
? "border-fuchsia-400/80 bg-fuchsia-500/10 scale-[1.02]"
: picked
? "border-white/5 opacity-40"
: "border-white/10 hover:border-white/30 hover:bg-white/5"
}`}
style={{
boxShadow: isPicked ? `0 0 20px ${meta.glow}` : undefined,
}}
>
{/* 类别色条 */}
<div
className="absolute left-0 top-0 bottom-0 w-1"
style={{ background: meta.hex, boxShadow: `0 0 8px ${meta.hex}` }}
/>
<div className="pl-2 flex items-start gap-3">
{/* 类别图标 */}
<div
className="flex-shrink-0 mt-0.5 h-8 w-8 rounded-full flex items-center justify-center text-sm font-bold"
style={{
background: `${meta.hex}20`,
color: meta.hex,
border: `1px solid ${meta.hex}40`,
}}
>
{meta.name.charAt(0)}
</div>
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-0.5">
<span className="text-sm font-bold text-foreground">{perk.name}</span>
<span
className="text-[9px] px-1 py-0.5 rounded font-mono"
style={{
background: `${meta.hex}20`,
color: meta.hex,
}}
>
{meta.name}
</span>
</div>
<div className="text-[11px] text-muted-foreground">{perk.desc}</div>
</div>
</div>
{/* 选中粒子动画 */}
{isPicked && (
<div className="absolute inset-0 pointer-events-none">
{[...Array(8)].map((_, i) => (
<span
key={i}
className="absolute h-1 w-1 rounded-full animate-ping"
style={{
background: meta.hex,
left: `${20 + i * 8}%`,
top: `${30 + (i % 3) * 20}%`,
animationDelay: `${i * 50}ms`,
animationDuration: "800ms",
}}
/>
))}
</div>
)}
</button>
);
})}
</div>
<div className="flex items-center justify-between mt-3 pt-2 border-t border-white/5">
<Button
variant="ghost"
size="sm"
onClick={handleReroll}
disabled={!!picked}
className="text-muted-foreground hover:text-foreground h-7 text-[11px]"
>
<RefreshCw className="h-3 w-3 mr-1" />
</Button>
<span className="text-[10px] text-muted-foreground/60">
</span>
</div>
</DialogContent>
</Dialog>
);
}
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"use client";
// 回响星核 / Echo Nexus — 星图天文台面板(飞升元进程可视化)
// 6 个星座(六边形布局)× 3 颗星 = 18 个天赋节点,已解锁的星点亮 + 连线
import { useEffect, useRef, useState, useMemo } from "react";
import { useGameStore } from "@/store/gameStore";
import {
CONSTELLATION_PERKS,
CONSTELLATION_CATEGORY_META,
getPerk,
constellationBonuses,
getConstellationLayout,
getStarsInCategory,
countUnlockedInCategory,
constellationProgress,
type ConstellationCategory,
} from "@/lib/game/constellation";
import type { ConstellationPerk } from "@/lib/game/constellation";
interface StarPoint {
perk: ConstellationPerk;
x: number;
y: number;
}
interface HoverState {
perk: ConstellationPerk;
x: number;
y: number;
unlocked: boolean;
}
export function ConstellationPanel() {
const constellation = useGameStore((s) => s.constellation ?? []);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const containerRef = useRef<HTMLDivElement | null>(null);
const [size, setSize] = useState({ w: 360, h: 360 });
const [hover, setHover] = useState<HoverState | null>(null);
const ownedSet = useMemo(() => new Set(constellation), [constellation]);
// 自适应尺寸
useEffect(() => {
const el = containerRef.current;
if (!el) return;
const ro = new ResizeObserver(() => {
const r = el.getBoundingClientRect();
setSize({ w: Math.max(280, r.width), h: Math.max(280, Math.min(420, r.width)) });
});
ro.observe(el);
return () => ro.disconnect();
}, []);
// 计算布局(中心点 + 半径)
const layout = useMemo(() => {
const cx = size.w / 2;
const cy = size.h / 2;
const radius = Math.min(size.w, size.h) * 0.32;
return { cx, cy, radius };
}, [size]);
// 收集所有星点 + 每个星座的星点列表
const clusters = useMemo(() => {
const centers = getConstellationLayout(layout.cx, layout.cy, layout.radius);
return centers.map((c) => {
const stars = getStarsInCategory(c.category, c.cx, c.cy, 1) as StarPoint[];
return { ...c, stars };
});
}, [layout]);
// 绘制
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
const dpr = window.devicePixelRatio || 1;
canvas.width = size.w * dpr;
canvas.height = size.h * dpr;
canvas.style.width = `${size.w}px`;
canvas.style.height = `${size.h}px`;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
let rafId = 0;
const start = performance.now();
const draw = (now: number) => {
const t = (now - start) / 1000;
ctx.clearRect(0, 0, size.w, size.h);
// 背景径向暗光
const bg = ctx.createRadialGradient(layout.cx, layout.cy, 0, layout.cx, layout.cy, layout.radius * 1.6);
bg.addColorStop(0, "rgba(40,30,80,0.18)");
bg.addColorStop(1, "rgba(5,4,16,0)");
ctx.fillStyle = bg;
ctx.fillRect(0, 0, size.w, size.h);
// 中心装饰:星核
ctx.save();
ctx.translate(layout.cx, layout.cy);
const coreR = 6 + Math.sin(t * 1.5) * 1.5;
const coreGrad = ctx.createRadialGradient(0, 0, 0, 0, 0, coreR * 3);
coreGrad.addColorStop(0, "rgba(232,121,249,0.9)");
coreGrad.addColorStop(0.4, "rgba(232,121,249,0.3)");
coreGrad.addColorStop(1, "rgba(232,121,249,0)");
ctx.fillStyle = coreGrad;
ctx.beginPath();
ctx.arc(0, 0, coreR * 3, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = "#fce7ff";
ctx.beginPath();
ctx.arc(0, 0, coreR * 0.6, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
// 连接星座到中心的虚线(已解锁 >=1 时)
for (const c of clusters) {
const cnt = countUnlockedInCategory(constellation, c.category);
if (cnt > 0) {
ctx.save();
ctx.strokeStyle = c.meta.glow;
ctx.lineWidth = 1;
ctx.setLineDash([2, 4]);
ctx.globalAlpha = 0.4 + Math.sin(t * 2 + c.cx) * 0.1;
ctx.beginPath();
ctx.moveTo(layout.cx, layout.cy);
ctx.lineTo(c.cx, c.cy);
ctx.stroke();
ctx.restore();
}
}
// 绘制每个星座
for (const c of clusters) {
const cnt = countUnlockedInCategory(constellation, c.category);
// 星座中心标签
ctx.save();
ctx.font = "10px ui-monospace, monospace";
ctx.textAlign = "center";
ctx.fillStyle = cnt > 0 ? c.meta.hex : "rgba(148,163,184,0.5)";
ctx.globalAlpha = 0.85;
ctx.fillText(c.meta.name, c.cx, c.cy + 38);
ctx.restore();
// 同星座内已解锁星点之间的连线
const unlockedStars = c.stars.filter((s) => ownedSet.has(s.perk.id));
if (unlockedStars.length >= 2) {
ctx.save();
ctx.strokeStyle = c.meta.glow;
ctx.lineWidth = 1.5;
ctx.globalAlpha = 0.6;
ctx.beginPath();
unlockedStars.forEach((s, i) => {
if (i === 0) ctx.moveTo(s.x, s.y);
else ctx.lineTo(s.x, s.y);
});
ctx.stroke();
ctx.restore();
}
// 绘制星点
for (const star of c.stars) {
const unlocked = ownedSet.has(star.perk.id);
ctx.save();
ctx.translate(star.x, star.y);
// 闪烁系数
const twinkle = unlocked ? 0.85 + Math.sin(t * 3 + star.x * 0.1) * 0.15 : 0.3;
// 外光晕
const haloR = unlocked ? 10 : 5;
const haloGrad = ctx.createRadialGradient(0, 0, 0, 0, 0, haloR);
haloGrad.addColorStop(0, unlocked ? c.meta.glow : "rgba(100,116,139,0.2)");
haloGrad.addColorStop(1, "rgba(0,0,0,0)");
ctx.fillStyle = haloGrad;
ctx.globalAlpha = twinkle;
ctx.beginPath();
ctx.arc(0, 0, haloR, 0, Math.PI * 2);
ctx.fill();
// 核心
ctx.globalAlpha = unlocked ? 1 : 0.4;
ctx.fillStyle = unlocked ? c.meta.hex : "#475569";
ctx.beginPath();
ctx.arc(0, 0, unlocked ? 3.5 : 2, 0, Math.PI * 2);
ctx.fill();
// 解锁星点:4 道十字光线
if (unlocked) {
ctx.strokeStyle = c.meta.hex;
ctx.globalAlpha = 0.7 * twinkle;
ctx.lineWidth = 0.8;
const ray = 7 + Math.sin(t * 4 + star.y * 0.1) * 1.5;
ctx.beginPath();
ctx.moveTo(-ray, 0); ctx.lineTo(ray, 0);
ctx.moveTo(0, -ray); ctx.lineTo(0, ray);
ctx.stroke();
}
ctx.restore();
}
}
rafId = requestAnimationFrame(draw);
};
rafId = requestAnimationFrame(draw);
return () => cancelAnimationFrame(rafId);
}, [clusters, layout, size, constellation, ownedSet]);
// 鼠标交互:检测 hover
const handleMove = (e: React.MouseEvent<HTMLCanvasElement>) => {
const canvas = canvasRef.current;
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
const mx = e.clientX - rect.left;
const my = e.clientY - rect.top;
let best: HoverState | null = null;
let bestDist = 14;
for (const c of clusters) {
for (const star of c.stars) {
const d = Math.hypot(star.x - mx, star.y - my);
if (d < bestDist) {
bestDist = d;
best = {
perk: star.perk,
x: star.x,
y: star.y,
unlocked: ownedSet.has(star.perk.id),
};
}
}
}
setHover(best);
};
const handleLeave = () => setHover(null);
const progress = constellationProgress(constellation);
return (
<div ref={containerRef} className="flex flex-col gap-2 min-h-0 h-full">
{/* 顶部进度 */}
<div className="flex items-center justify-between text-[11px] px-1">
<div className="flex items-center gap-1.5">
<span className="text-fuchsia-300"></span>
<span className="text-muted-foreground"></span>
<span className="font-mono text-foreground">
{progress.unlocked}/{progress.total}
</span>
</div>
<span className="text-muted-foreground/60 text-[10px]"> 1 </span>
</div>
{/* Canvas 星图 */}
<div className="relative rounded-xl bg-black/30 border border-white/5 overflow-hidden flex-shrink-0">
<canvas
ref={canvasRef}
onMouseMove={handleMove}
onMouseLeave={handleLeave}
className="block cursor-pointer"
/>
{/* Hover tooltip */}
{hover && (
<div
className="pointer-events-none absolute z-10 max-w-[200px] rounded-md bg-black/85 border border-white/10 px-2 py-1.5 text-[10px] leading-tight shadow-lg backdrop-blur-sm"
style={{
left: Math.min(hover.x + 12, size.w - 200),
top: Math.max(0, hover.y - 40),
}}
>
<div
className="font-bold mb-0.5"
style={{ color: CONSTELLATION_CATEGORY_META[hover.perk.category].hex }}
>
{hover.unlocked ? "★ " : "☆ "}
{hover.perk.name}
</div>
<div className="text-muted-foreground">{hover.perk.desc}</div>
<div className="text-muted-foreground/60 mt-0.5">
{CONSTELLATION_CATEGORY_META[hover.perk.category].name} · {hover.perk.order}
</div>
</div>
)}
</div>
{/* 类别图例 + 当前总修饰 */}
<div className="grid grid-cols-3 gap-1 text-[10px]">
{(Object.keys(CONSTELLATION_CATEGORY_META) as ConstellationCategory[]).map((cat) => {
const meta = CONSTELLATION_CATEGORY_META[cat];
const cnt = countUnlockedInCategory(constellation, cat);
const total = CONSTELLATION_PERKS.filter((p) => p.category === cat).length;
return (
<div
key={cat}
className="rounded-md bg-black/25 border border-white/5 px-1.5 py-1 flex items-center gap-1"
style={cnt > 0 ? { borderColor: `${meta.hex}40` } : undefined}
>
<span
className="inline-block h-1.5 w-1.5 rounded-full flex-shrink-0"
style={{ background: meta.hex, boxShadow: cnt > 0 ? `0 0 4px ${meta.hex}` : "none" }}
/>
<span className="text-muted-foreground truncate">{meta.name}</span>
<span className="ml-auto font-mono" style={{ color: cnt > 0 ? meta.hex : "rgba(148,163,184,0.5)" }}>
{cnt}/{total}
</span>
</div>
);
})}
</div>
{/* 已解锁天赋列表 */}
<div className="flex-1 min-h-0 overflow-y-auto pr-1 echo-scrollbar">
{constellation.length === 0 ? (
<div className="rounded-md bg-black/25 border border-dashed border-white/10 px-3 py-3 text-center text-[11px] text-muted-foreground/70">
<div className="mb-1 text-fuchsia-300/80"></div>
<br />
100% 3 1
</div>
) : (
<div className="flex flex-col gap-1">
{constellation.map((id) => {
const perk = getPerk(id);
if (!perk) return null;
const meta = CONSTELLATION_CATEGORY_META[perk.category];
return (
<div
key={id}
className="rounded-md bg-black/25 border px-2 py-1.5 flex items-center gap-2 text-[11px]"
style={{ borderColor: `${meta.hex}30` }}
>
<span
className="inline-block h-2 w-2 rounded-full flex-shrink-0"
style={{ background: meta.hex, boxShadow: `0 0 6px ${meta.hex}` }}
/>
<div className="flex-1 min-w-0">
<div className="text-foreground truncate">{perk.name}</div>
<div className="text-muted-foreground/70 text-[10px] truncate">{perk.desc}</div>
</div>
<span className="text-[9px] text-muted-foreground/50 font-mono">{meta.name}</span>
</div>
);
})}
</div>
)}
</div>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 中央晶体集群 + 主动脉冲
import { useRef, useState, useCallback } from "react";
import { useGameStore } from "@/store/gameStore";
import { formatNum } from "@/lib/game/config";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
interface FloatNum {
id: number;
x: number;
y: number;
text: string;
born: number;
color: string;
}
interface Particle {
id: number;
angle: number;
dist: number;
born: number;
color: string;
}
export function CrystalOrb() {
const pulse = useGameStore((s) => s.pulse);
const crystals = useGameStore((s) => s.crystals);
const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
const crystalCap = useGameStore((s) => s.crystalCap);
const combo = useGameStore((s) => s._combo);
const { toast } = useToast();
const [floats, setFloats] = useState<FloatNum[]>([]);
const [particles, setParticles] = useState<Particle[]>([]);
const [pulseAnim, setPulseAnim] = useState(0);
const idRef = useRef(0);
const handleClick = useCallback(
(e: React.MouseEvent<HTMLButtonElement>) => {
const res = pulse();
if (!res) return;
const rect = e.currentTarget.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const id = idRef.current++;
const floatColor = res.combo >= 5 ? "#fbbf24" : res.combo >= 3 ? "#e879f9" : "#34d399";
setFloats((f) => [
...f,
{ id, x, y, text: `+${res.gain.toFixed(1)}`, born: Date.now(), color: floatColor },
]);
// 粒子爆发
const newParticles: Particle[] = [];
const pcount = 6 + Math.min(6, res.combo);
for (let i = 0; i < pcount; i++) {
newParticles.push({
id: idRef.current++,
angle: (Math.PI * 2 * i) / pcount + Math.random() * 0.3,
dist: 0,
born: Date.now(),
color: floatColor,
});
}
setParticles((p) => [...p, ...newParticles]);
setPulseAnim((n) => n + 1);
// 音效
sfx(res.combo >= 3 ? "pulseCombo" : "pulse", { combo: res.combo });
setTimeout(() => {
setFloats((f) => f.filter((it) => it.id !== id));
}, 900);
setTimeout(() => {
setParticles((p) => p.filter((it) => !newParticles.includes(it)));
}, 700);
if (res.combo >= 5 && res.combo % 5 === 0) {
toast({
title: `×${res.combo} 连击!`,
description: "谐振叠加,产能飙升。",
});
}
},
[pulse, toast]
);
// 进度比例
const fillPct = Math.min(100, (crystals / Math.max(1, crystalCap)) * 100);
return (
<div className="relative flex flex-col items-center justify-center gap-4 select-none">
{/* 连击显示 */}
{combo > 1 && (
<div className="absolute -top-2 left-1/2 -translate-x-1/2 px-3 py-1 rounded-full bg-rose-500/20 border border-rose-400/40 text-rose-200 text-xs font-mono animate-pulse">
×{combo}
</div>
)}
<button
onClick={handleClick}
className="relative h-52 w-52 sm:h-64 sm:w-64 rounded-full focus:outline-none group"
aria-label="脉冲扫描,获取记忆晶体"
>
{/* 外层光晕 */}
<div className="absolute inset-0 rounded-full bg-emerald-500/10 blur-2xl group-hover:bg-emerald-500/20 transition-colors" />
{/* 旋转外环 */}
<div
className="absolute inset-2 rounded-full border border-emerald-400/30"
style={{ animation: "echo-spin 18s linear infinite" }}
>
<div className="absolute top-0 left-1/2 -translate-x-1/2 -translate-y-1/2 h-2 w-2 rounded-full bg-emerald-300 shadow-[0_0_8px_#34d399]" />
<div className="absolute bottom-0 left-1/2 -translate-x-1/2 translate-y-1/2 h-1.5 w-1.5 rounded-full bg-rose-300 shadow-[0_0_8px_#fb7185]" />
</div>
{/* 反向旋转内环 */}
<div
className="absolute inset-6 rounded-full border border-fuchsia-400/20 border-dashed"
style={{ animation: "echo-spin 24s linear infinite reverse" }}
/>
{/* 进度填充环 */}
<svg className="absolute inset-0 -rotate-90" viewBox="0 0 100 100">
<circle
cx="50"
cy="50"
r="44"
fill="none"
stroke="rgba(255,255,255,0.06)"
strokeWidth="2"
/>
<circle
cx="50"
cy="50"
r="44"
fill="none"
stroke="url(#echoGrad)"
strokeWidth="2.5"
strokeLinecap="round"
strokeDasharray={`${2 * Math.PI * 44}`}
strokeDashoffset={`${2 * Math.PI * 44 * (1 - fillPct / 100)}`}
style={{ transition: "stroke-dashoffset 0.3s ease", filter: "drop-shadow(0 0 4px rgba(52,211,153,0.6))" }}
/>
<defs>
<linearGradient id="echoGrad" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stopColor="#34d399" />
<stop offset="50%" stopColor="#e879f9" />
<stop offset="100%" stopColor="#fb7185" />
</linearGradient>
</defs>
</svg>
{/* 脉冲扩散环(点击时) */}
<div
key={`ring-${pulseAnim}`}
className="absolute inset-8 rounded-full border-2 border-emerald-400/60 pointer-events-none"
style={{ animation: "echo-ring 0.7s ease-out forwards" }}
/>
{/* 中央晶体 */}
<div
key={pulseAnim}
className="absolute inset-12 rounded-full flex items-center justify-center"
style={{ animation: "echo-ping 0.4s ease-out" }}
>
<div className="relative h-full w-full">
{/* 晶核 */}
<div
className="absolute inset-0 rounded-full"
style={{
background:
"radial-gradient(circle at 35% 30%, rgba(255,255,255,0.9), rgba(52,211,153,0.7) 35%, rgba(232,121,249,0.5) 70%, rgba(251,113,133,0.3))",
boxShadow:
"0 0 30px rgba(52,211,153,0.6), 0 0 60px rgba(232,121,249,0.4), inset 0 0 20px rgba(255,255,255,0.3)",
}}
/>
{/* 高光 */}
<div className="absolute top-3 left-6 h-6 w-10 rounded-full bg-white/40 blur-sm rotate-[-20deg]" />
{/* 内部六边形纹理 */}
<div
className="absolute inset-4 rounded-full opacity-30"
style={{
backgroundImage:
"repeating-linear-gradient(60deg, rgba(255,255,255,0.4) 0 1px, transparent 1px 8px), repeating-linear-gradient(-60deg, rgba(255,255,255,0.4) 0 1px, transparent 1px 8px)",
}}
/>
</div>
</div>
{/* 粒子爆发 */}
{particles.map((p) => (
<span
key={p.id}
className="absolute left-1/2 top-1/2 rounded-full pointer-events-none"
style={{
width: 4,
height: 4,
background: p.color,
boxShadow: `0 0 6px ${p.color}`,
["--angle" as string]: `${p.angle}rad`,
animation: "echo-burst 0.7s ease-out forwards",
}}
/>
))}
{/* 浮动数字 */}
{floats.map((f) => (
<span
key={f.id}
className="absolute pointer-events-none font-mono font-bold text-sm"
style={{
left: f.x,
top: f.y,
color: f.color,
transform: "translate(-50%, -50%)",
animation: "echo-float 0.9s ease-out forwards",
textShadow: `0 0 8px ${f.color}`,
}}
>
{f.text}
</span>
))}
</button>
{/* 数值显示 */}
<div className="text-center">
<div className="text-2xl font-mono font-bold text-emerald-300" style={{ textShadow: "0 0 12px rgba(52,211,153,0.5)" }}>
{formatNum(crystals)}
</div>
<div className="text-xs text-muted-foreground mt-0.5">
· {crystalsPerSec.toFixed(1)}/s · {formatNum(crystalCap)}
</div>
<div className="text-[11px] text-muted-foreground/70 mt-2">
<span className="text-emerald-300"></span>
</div>
</div>
<style jsx>{`
@keyframes echo-spin { to { transform: rotate(360deg); } }
@keyframes echo-ping {
0% { transform: scale(0.92); }
50% { transform: scale(1.04); }
100% { transform: scale(1); }
}
@keyframes echo-float {
0% { opacity: 1; transform: translate(-50%, -50%) scale(1); }
100% { opacity: 0; transform: translate(-50%, -180%) scale(1.3); }
}
@keyframes echo-ring {
0% { transform: scale(0.8); opacity: 0.8; }
100% { transform: scale(1.6); opacity: 0; }
}
@keyframes echo-burst {
0% {
transform: translate(-50%, -50%) rotate(var(--angle)) translateX(0) rotate(calc(-1 * var(--angle)));
opacity: 1;
}
100% {
transform: translate(-50%, -50%) rotate(var(--angle)) translateX(80px) rotate(calc(-1 * var(--angle)));
opacity: 0;
}
}
`}</style>
</div>
);
}
+444
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"use client";
// 回响星核 / Echo Nexus — 解码共振谜题(核心原创玩法)
//
// 谐振序列:按目标颜色顺序点击四邻接节点,重建回路。
import { useState } from "react";
import { useGameStore } from "@/store/gameStore";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
import { COLOR_VISUAL } from "@/lib/game/config";
import { isSolvable, canStartFrom } from "@/lib/game/decode";
import type { DecodeNode, ResonanceColor } from "@/lib/game/types";
import { Button } from "@/components/ui/button";
import { RotateCcw, X, Sparkles, Check, Undo2, AlertTriangle } from "lucide-react";
export function DecodeArray() {
const activePuzzle = useGameStore((s) => s.activePuzzle);
const clickNode = useGameStore((s) => s.clickNode);
const undoStep = useGameStore((s) => s.undoStep);
const retryPuzzle = useGameStore((s) => s.retryPuzzle);
const abandonPuzzle = useGameStore((s) => s.abandonPuzzle);
const { toast } = useToast();
const [hoverId, setHoverId] = useState<number | null>(null);
const [flash, setFlash] = useState<{ id: number; ok: boolean } | null>(null);
const [warned, setWarned] = useState(false);
if (!activePuzzle) return null;
const { grid, rows, cols, target, path, stepLimit, tier } = activePuzzle;
const currentTargetIdx = path.length;
const currentColor: ResonanceColor | undefined = target[currentTargetIdx];
// 当前局面是否仍可解(精确判定)
const stuck = path.length > 0 && path.length < target.length && !isSolvable(activePuzzle);
const handleNodeClick = (node: DecodeNode) => {
const res = clickNode(node.id);
if (res.ok && res.finished) {
setWarned(false);
sfx("decodeSuccess");
if (res.failReason) {
const ids = res.failReason.split(",").filter(Boolean);
if (ids.length) {
sfx("fragmentUnlock");
toast({
title: "✦ 记忆碎片浮现",
description: "新的回响被拼入图谱,前往「记忆图谱」查看。",
});
}
}
toast({
title: "谐振闭合!",
description: "晶体解码成功,记忆已释放。",
});
return;
}
if (!res.ok) {
sfx("decodeFail");
setFlash({ id: node.id, ok: false });
setTimeout(() => setFlash(null), 280);
} else {
sfx("decodeClick", { color: node.color });
setFlash({ id: node.id, ok: true });
setTimeout(() => setFlash(null), 280);
// 点击后若不可解,提示玩家撤销
if (res.solvable === false && !warned) {
setWarned(true);
toast({
title: "谐振受阻",
description: "此路不通,建议撤销上一步或重排。",
});
}
if (res.solvable === true) setWarned(false);
}
};
const handleUndo = () => {
undoStep();
setWarned(false);
setFlash(null);
};
const handleRetry = () => {
retryPuzzle();
setWarned(false);
setFlash(null);
};
// 计算节点位置(百分比)
const cellW = 100 / cols;
const cellH = 100 / rows;
// 路径线段
const pathNodes = path
.map((id) => grid.find((n) => n.id === id)!)
.filter(Boolean);
return (
<div className="flex flex-col gap-4 h-full">
{/* 目标序列 */}
<div className="flex items-center justify-center gap-2 flex-wrap">
<span className="text-xs text-muted-foreground mr-1"></span>
{target.map((c, i) => {
const done = i < currentTargetIdx;
const active = i === currentTargetIdx;
const v = COLOR_VISUAL[c];
return (
<div
key={i}
className={`relative h-9 w-9 rounded-full flex items-center justify-center transition-all duration-300 ${
done ? "opacity-30 scale-90" : ""
} ${active ? "scale-125 ring-2 ring-offset-2 ring-offset-background" : ""}`}
style={{
background: `radial-gradient(circle at 35% 30%, ${v.hex}, ${v.hex}aa 60%, ${v.hex}44)`,
boxShadow: active
? `0 0 18px ${v.glow}, 0 0 36px ${v.glow}`
: `0 0 8px ${v.glow}`,
["--tw-ring-color" as string]: v.hex,
}}
>
{done && <Check className="h-4 w-4 text-white" />}
{active && (
<span
className="absolute -bottom-5 text-[10px] font-medium"
style={{ color: v.hex }}
>
</span>
)}
</div>
);
})}
</div>
{/* 节点阵列 */}
<div className="relative flex-1 min-h-[260px] rounded-2xl border border-white/10 bg-black/30 backdrop-blur-sm overflow-hidden">
{/* 背景网格线 */}
<div
className="absolute inset-0 opacity-20"
style={{
backgroundImage:
"linear-gradient(rgba(255,255,255,0.08) 1px, transparent 1px), linear-gradient(90deg, rgba(255,255,255,0.08) 1px, transparent 1px)",
backgroundSize: `${cellW}% ${cellH}%`,
}}
/>
{/* 路径线 SVG */}
<svg className="absolute inset-0 w-full h-full pointer-events-none">
{pathNodes.map((n, i) => {
if (i === 0) return null;
const prev = pathNodes[i - 1];
const x1 = (prev.col + 0.5) * cellW;
const y1 = (prev.row + 0.5) * cellH;
const x2 = (n.col + 0.5) * cellW;
const y2 = (n.row + 0.5) * cellH;
const v = COLOR_VISUAL[n.color];
return (
<line
key={i}
x1={`${x1}%`}
y1={`${y1}%`}
x2={`${x2}%`}
y2={`${y2}%`}
stroke={v.hex}
strokeWidth={2.5}
strokeLinecap="round"
style={{ filter: `drop-shadow(0 0 4px ${v.glow})` }}
className="echo-path-line"
/>
);
})}
</svg>
{/* 节点 */}
{grid.map((node) => {
const v = COLOR_VISUAL[node.color];
const used = node.used;
const isCurrentTarget =
currentColor !== undefined && node.color === currentColor && !used;
// 选起点阶段:标记「可行起点」(选了之后仍可解),避免玩家踩死起点
const isViableStart =
path.length === 0 && isCurrentTarget && canStartFrom(activePuzzle, node.id);
// 选起点阶段:是目标色但选了会死局的起点(淡化提示)
const isDeadStart =
path.length === 0 && isCurrentTarget && !isViableStart;
const isHover = hoverId === node.id;
const isFlash = flash?.id === node.id;
const cx = (node.col + 0.5) * cellW;
const cy = (node.row + 0.5) * cellH;
return (
<button
key={node.id}
onClick={() => handleNodeClick(node)}
onMouseEnter={() => setHoverId(node.id)}
onMouseLeave={() => setHoverId(null)}
disabled={used}
className="absolute -translate-x-1/2 -translate-y-1/2 rounded-full transition-all duration-200 focus:outline-none disabled:cursor-not-allowed"
style={{
left: `${cx}%`,
top: `${cy}%`,
width: `min(${100 / cols * 0.62}%, 56px)`,
aspectRatio: "1",
background: used
? "rgba(255,255,255,0.04)"
: `radial-gradient(circle at 35% 30%, ${v.hex}, ${v.hex}cc 55%, ${v.hex}55)`,
boxShadow: used
? "inset 0 0 12px rgba(0,0,0,0.5)"
: isViableStart
? `0 0 16px ${v.glow}, 0 0 32px ${v.glow}, inset 0 0 10px rgba(255,255,255,0.5)`
: isCurrentTarget
? `0 0 10px ${v.glow}, 0 0 20px ${v.glow}, inset 0 0 6px rgba(255,255,255,0.3)`
: `0 0 6px ${v.glow}`,
border: isViableStart
? `2px solid ${v.hex}`
: isCurrentTarget
? `1.5px solid ${v.hex}aa`
: "1px solid rgba(255,255,255,0.12)",
opacity: used ? 0.35 : isDeadStart ? 0.5 : 1,
transform: `translate(-50%, -50%) scale(${
isHover && !used ? 1.12 : isFlash ? (flash?.ok ? 1.25 : 0.8) : 1
})`,
animation: isViableStart
? "echo-pulse 1.2s ease-in-out infinite"
: isCurrentTarget && !isDeadStart
? "echo-pulse 1.6s ease-in-out infinite"
: undefined,
}}
aria-label={`${v.label}色节点 ${node.row + 1}-${node.col + 1}`}
>
{!used && (
<span
className="absolute inset-0 rounded-full"
style={{
background:
"radial-gradient(circle at 35% 30%, rgba(255,255,255,0.5), transparent 45%)",
}}
/>
)}
</button>
);
})}
</div>
{/* 卡死提示横幅 */}
{stuck && (
<div className="flex items-center gap-2 px-3 py-2 rounded-lg border border-rose-400/40 bg-rose-950/40 text-rose-200 text-xs animate-pulse">
<AlertTriangle className="h-3.5 w-3.5 shrink-0" />
<span></span>
<Button
size="sm"
variant="outline"
onClick={handleUndo}
className="h-6 px-2 ml-auto border-rose-400/50 text-rose-100 hover:bg-rose-500/20 text-[11px]"
>
<Undo2 className="h-3 w-3 mr-1" />
</Button>
</div>
)}
{/* 底栏:步数 + 操作 */}
<div className="flex items-center justify-between gap-3">
<div className="flex items-center gap-2 text-xs">
<span className="text-muted-foreground"></span>
<span
className={`font-mono font-semibold ${
path.length >= stepLimit ? "text-rose-400" : "text-foreground"
}`}
>
{path.length} / {stepLimit}
</span>
<span className="ml-2 text-muted-foreground">T{tier}</span>
</div>
<div className="flex items-center gap-1.5">
<Button
variant="ghost"
size="sm"
onClick={handleUndo}
disabled={path.length === 0}
className="h-7"
>
<Undo2 className="h-3.5 w-3.5 mr-1" />
</Button>
<Button
variant="ghost"
size="sm"
onClick={handleRetry}
className="h-7"
>
<RotateCcw className="h-3.5 w-3.5 mr-1" />
</Button>
<Button
variant="ghost"
size="sm"
onClick={() => {
abandonPuzzle();
setFlash(null);
setWarned(false);
}}
className="h-7"
>
<X className="h-3.5 w-3.5 mr-1" />
</Button>
</div>
</div>
{/* 规则提示 */}
<p className="text-[11px] text-muted-foreground/80 text-center leading-relaxed">
{path.length === 0
? <><span className="text-emerald-300"></span><span className="text-emerald-300"></span><span className="text-rose-300"></span></>
: <><span className="text-emerald-300"></span>使<span className="text-rose-300"></span></>}
</p>
<style jsx global>{`
@keyframes echo-pulse {
0%, 100% { filter: brightness(1); }
50% { filter: brightness(1.4); }
}
@keyframes echo-line {
from { stroke-dashoffset: 100; }
to { stroke-dashoffset: 0; }
}
.echo-path-line {
stroke-dasharray: 100;
animation: echo-line 0.4s ease-out forwards;
}
`}</style>
</div>
);
}
/** 解码面板的容器(带标题) */
export function DecodePanel() {
const activePuzzle = useGameStore((s) => s.activePuzzle);
const pendingCrystals = useGameStore((s) => s.pendingCrystals);
const startDecode = useGameStore((s) => s.startDecode);
const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
const crystalCap = useGameStore((s) => s.crystalCap);
const crystals = useGameStore((s) => s.crystals);
if (activePuzzle) {
return (
<div className="h-full flex flex-col">
<div className="flex items-center gap-2 mb-3">
<Sparkles className="h-4 w-4 text-rose-400" />
<h3 className="text-sm font-semibold"></h3>
</div>
<div className="flex-1 min-h-0">
<DecodeArray />
</div>
</div>
);
}
// 无活跃谜题:展示待解码晶体队列
return (
<div className="h-full flex flex-col">
<div className="flex items-center gap-2 mb-3">
<Sparkles className="h-4 w-4 text-rose-400" />
<h3 className="text-sm font-semibold"></h3>
<span className="text-xs text-muted-foreground ml-auto">
{crystalsPerSec.toFixed(1)}/s · {Math.floor(crystals)}/{Math.floor(crystalCap)}
</span>
</div>
{pendingCrystals.length === 0 ? (
<div className="flex-1 flex flex-col items-center justify-center text-center gap-3 rounded-2xl border border-dashed border-white/10 bg-black/20 p-6">
<div className="relative h-16 w-16">
<div className="absolute inset-0 rounded-full bg-rose-500/20 blur-xl animate-pulse" />
<div className="absolute inset-2 rounded-full border-2 border-rose-400/40 rotate-45" />
<div className="absolute inset-4 rounded-full bg-rose-500/30" />
</div>
<p className="text-sm text-muted-foreground">
</p>
<p className="text-xs text-muted-foreground/70 max-w-[220px]">
</p>
</div>
) : (
<div className="flex-1 grid grid-cols-2 sm:grid-cols-3 gap-3 content-start max-h-[420px] overflow-y-auto echo-scroll pr-1">
{pendingCrystals.map((c) => (
<CrystalCard key={c.id} crystal={c} onClick={() => startDecode(c.id)} />
))}
</div>
)}
<style jsx global>{`
.echo-scroll::-webkit-scrollbar { width: 6px; }
.echo-scroll::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.15); border-radius: 3px; }
.echo-scroll::-webkit-scrollbar-track { background: transparent; }
`}</style>
</div>
);
}
function CrystalCard({
crystal,
onClick,
}: {
crystal: { id: string; tier: 1 | 2 | 3; value: number };
onClick: () => void;
}) {
const tierColor =
crystal.tier === 1 ? "#34d399" : crystal.tier === 2 ? "#fbbf24" : "#e879f9";
const tierLabel = crystal.tier === 1 ? "常见" : crystal.tier === 2 ? "稀有" : "史诗";
return (
<button
onClick={onClick}
className="group relative aspect-square rounded-2xl border border-white/10 bg-black/40 hover:border-white/30 transition-all duration-300 hover:scale-[1.03] focus:outline-none overflow-hidden"
style={{ boxShadow: `inset 0 0 24px ${tierColor}22` }}
>
{/* 晶体图形 */}
<div className="absolute inset-0 flex items-center justify-center">
<div
className="relative h-12 w-12 transition-transform duration-500 group-hover:rotate-180"
style={{ filter: `drop-shadow(0 0 12px ${tierColor}88)` }}
>
<div
className="absolute inset-0 rotate-45 rounded-md"
style={{
background: `linear-gradient(135deg, ${tierColor}, ${tierColor}66)`,
border: `1px solid ${tierColor}`,
}}
/>
<div
className="absolute inset-2 rotate-45 rounded-sm"
style={{ background: `linear-gradient(135deg, rgba(255,255,255,0.5), transparent)` }}
/>
</div>
</div>
{/* 标签 */}
<div className="absolute top-1.5 left-1.5 text-[10px] font-mono px-1.5 py-0.5 rounded bg-black/50" style={{ color: tierColor }}>
T{crystal.tier}
</div>
<div className="absolute bottom-1.5 right-1.5 text-[10px] text-white/70">
{tierLabel}
</div>
<div className="absolute inset-0 bg-gradient-to-t from-black/60 to-transparent opacity-0 group-hover:opacity-100 transition-opacity flex items-end justify-center pb-2">
<span className="text-[11px] font-medium text-white"> </span>
</div>
</button>
);
}
+360
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"use client";
// 回响星核 / Echo Nexus — 遗迹探险面板(v0.2 肉鸽系统)
import { useState } from "react";
import { useGameStore } from "@/store/gameStore";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
import { EXPEDITION_CONFIG, combatWinRate } from "@/lib/game/expedition";
import { formatNum } from "@/lib/game/config";
import { Button } from "@/components/ui/button";
import { Progress } from "@/components/ui/progress";
import {
Swords,
Gem,
HelpCircle,
Puzzle,
Skull,
Heart,
Zap,
ChevronRight,
LogOut,
Rocket,
Sparkles,
} from "lucide-react";
import type { ExpeditionNodeType } from "@/lib/game/types";
const NODE_META: Record<
ExpeditionNodeType,
{ icon: React.ComponentType<{ className?: string }>; color: string; label: string; bg: string }
> = {
combat: { icon: Swords, color: "#fb7185", label: "战斗", bg: "rgba(251,113,133,0.15)" },
treasure: { icon: Gem, color: "#fbbf24", label: "宝藏", bg: "rgba(251,191,36,0.15)" },
choice: { icon: HelpCircle, color: "#a5f3fc", label: "抉择", bg: "rgba(165,243,252,0.15)" },
puzzle: { icon: Puzzle, color: "#e879f9", label: "解谜", bg: "rgba(232,121,249,0.15)" },
rest: { icon: Heart, color: "#34d399", label: "休整", bg: "rgba(52,211,153,0.15)" },
boss: { icon: Skull, color: "#f43f5e", label: "BOSS", bg: "rgba(244,63,94,0.2)" },
};
export function ExpeditionPanel() {
const activeExpedition = useGameStore((s) => s.activeExpedition);
const energy = useGameStore((s) => s.energy);
const energyMax = useGameStore((s) => s.energyMax);
const lastEnergyTick = useGameStore((s) => s.lastEnergyTick);
const expeditionLog = useGameStore((s) => s.expeditionLog);
const totalExpeditions = useGameStore((s) => s.totalExpeditions);
const startExpedition = useGameStore((s) => s.startExpedition);
const resolveCurrentNode = useGameStore((s) => s.resolveCurrentNode);
const advanceNode = useGameStore((s) => s.advanceNode);
const abortExpedition = useGameStore((s) => s.abortExpedition);
const { toast } = useToast();
const [lastLog, setLastLog] = useState<string | null>(null);
// 能量恢复进度
const now = Date.now();
const regenMs = EXPEDITION_CONFIG.energyRegenSec * 1000;
const regenProgress = energy >= energyMax ? 100 : Math.min(100, ((now - lastEnergyTick) / regenMs) * 100);
const handleStart = () => {
const res = startExpedition();
if (!res.ok) {
toast({ title: "无法出发", description: res.reason, variant: "destructive" });
} else {
sfx("expeditionStart");
toast({ title: "探险队出发", description: "深入遗迹,谨慎前行。" });
setLastLog(null);
}
};
const handleResolve = () => {
const result = resolveCurrentNode();
if (!result) return;
setLastLog(result.log);
if (result.ended) {
if (result.endReason === "victory") sfx("expeditionVictory");
else sfx("expeditionDefeat");
} else {
sfx("expeditionNode");
}
toast({
title: result.ended
? result.endReason === "victory" ? "✦ 探险胜利!" : "探险失败"
: "节点结算",
description: result.log,
variant: result.endReason === "defeat" ? "destructive" : "default",
});
};
const handleAdvance = () => {
advanceNode();
setLastLog(null);
};
const handleAbort = () => {
abortExpedition();
toast({ title: "探险队撤退", description: "保留已获奖励,安全返回。" });
setLastLog(null);
};
// ===== 无活跃探险:展示入口 =====
if (!activeExpedition || activeExpedition.finished) {
return (
<div className="flex flex-col gap-3 h-full">
<div className="flex items-center justify-between">
<h3 className="text-sm font-semibold flex items-center gap-1.5">
<Rocket className="h-4 w-4 text-amber-400" />
</h3>
<span className="text-[10px] text-muted-foreground"> {totalExpeditions} </span>
</div>
{/* 能量条 */}
<div className="rounded-xl border border-amber-400/20 bg-amber-950/20 p-3">
<div className="flex items-center justify-between mb-1.5">
<div className="flex items-center gap-1.5">
<Zap className="h-3.5 w-3.5 text-amber-400" />
<span className="text-xs text-amber-200"></span>
</div>
<span className="text-xs font-mono text-amber-100">
{energy} / {energyMax}
</span>
</div>
{energy < energyMax ? (
<>
<Progress
value={regenProgress}
className="h-1.5 bg-black/40 [&>div]:bg-gradient-to-r [&>div]:from-amber-500 [&>div]:to-yellow-300"
/>
<p className="text-[10px] text-muted-foreground/70 mt-1">
{Math.ceil((regenMs - (now - lastEnergyTick)) / 1000)}s
</p>
</>
) : (
<p className="text-[10px] text-amber-300/80 mt-0.5"></p>
)}
</div>
{/* 出发按钮 */}
<div className="flex-1 flex flex-col items-center justify-center gap-4 rounded-2xl border border-dashed border-amber-400/20 bg-black/30 p-6 relative overflow-hidden">
<div className="absolute -top-10 -right-10 h-32 w-32 rounded-full bg-amber-500/10 blur-2xl" />
<div className="relative">
<div className="h-20 w-20 rounded-full bg-gradient-to-br from-amber-500/30 to-rose-500/20 flex items-center justify-center mx-auto" style={{ boxShadow: "0 0 30px rgba(251,191,36,0.3)" }}>
<Rocket className="h-9 w-9 text-amber-300" />
</div>
</div>
<div className="text-center space-y-1">
<p className="text-sm font-medium text-amber-100"></p>
<p className="text-[11px] text-muted-foreground/80 max-w-[220px]">
沿 BOSS
</p>
</div>
<Button
onClick={handleStart}
disabled={energy < EXPEDITION_CONFIG.energyCost}
className="bg-gradient-to-r from-amber-600 to-rose-500 hover:from-amber-500 hover:to-rose-400 text-white border-0"
>
<Rocket className="h-4 w-4 mr-1.5" />
{EXPEDITION_CONFIG.energyCost}
</Button>
{energy < EXPEDITION_CONFIG.energyCost && (
<p className="text-[10px] text-rose-300/80"></p>
)}
</div>
{/* 探险日志 */}
{expeditionLog.length > 0 && (
<div className="rounded-xl border border-white/5 bg-black/20 p-2 max-h-32 overflow-y-auto echo-scroll">
<div className="text-[10px] text-muted-foreground/60 mb-1 px-1"></div>
{expeditionLog.slice(0, 4).map((entry, i) => (
<div key={i} className="text-[10px] text-muted-foreground/70 px-1 py-0.5 border-b border-white/5 last:border-0">
<span className="text-amber-300/60"></span> {entry.result}
{entry.rewards && <span className="text-emerald-300/70 ml-1">{entry.rewards}</span>}
</div>
))}
</div>
)}
</div>
);
}
// ===== 活跃探险:展示地图 + 事件 =====
const exp = activeExpedition;
const currentNode = exp.nodes[exp.currentNode];
const nodeMeta = NODE_META[currentNode.type];
const NodeIcon = nodeMeta.icon;
const hpPct = (exp.hp / exp.maxHp) * 100;
const pathProgress = ((exp.currentNode + (currentNode.cleared ? 1 : 0)) / exp.nodes.length) * 100;
return (
<div className="flex flex-col gap-2.5 h-full">
{/* 头部:生命 + 路径进度 */}
<div className="flex items-center justify-between gap-2">
<div className="flex items-center gap-1.5">
<Rocket className="h-3.5 w-3.5 text-amber-400" />
<span className="text-xs font-semibold"></span>
<span className="text-[10px] text-muted-foreground"> {exp.currentNode + 1}/{exp.nodes.length} </span>
</div>
<div className="flex items-center gap-1.5">
<span className="text-[10px] text-muted-foreground"></span>
<span className="text-xs font-mono font-semibold text-amber-300">{exp.power}</span>
</div>
</div>
{/* 生命条 */}
<div>
<div className="flex items-center justify-between mb-0.5">
<div className="flex items-center gap-1">
<Heart className="h-3 w-3 text-rose-400" />
<span className="text-[10px] text-muted-foreground"></span>
</div>
<span className={`text-[10px] font-mono ${hpPct < 30 ? "text-rose-400" : "text-foreground"}`}>
{exp.hp} / {exp.maxHp}
</span>
</div>
<Progress
value={hpPct}
className="h-1.5 bg-black/40 [&>div]:bg-gradient-to-r [&>div]:from-rose-500 [&>div]:to-emerald-400"
/>
</div>
{/* 节点路径图 */}
<div className="rounded-xl border border-white/10 bg-black/30 p-2.5">
<div className="flex items-center gap-1 overflow-x-auto echo-scroll pb-1">
{exp.nodes.map((node, i) => {
const meta = NODE_META[node.type];
const Icon = meta.icon;
const isCurrent = i === exp.currentNode;
const isCleared = node.cleared;
const isPast = i < exp.currentNode;
return (
<div key={node.id} className="flex items-center shrink-0">
<div
className={`relative h-9 w-9 rounded-lg flex items-center justify-center transition-all duration-300 ${
isCurrent ? "scale-125" : ""
}`}
style={{
background: isCleared || isPast ? "rgba(255,255,255,0.04)" : meta.bg,
border: isCurrent ? `1.5px solid ${meta.color}` : "1px solid rgba(255,255,255,0.08)",
boxShadow: isCurrent ? `0 0 12px ${meta.color}66` : "none",
}}
title={`${meta.label} · ${node.title}`}
>
<Icon className={`h-4 w-4 ${isCleared || isPast ? "opacity-30" : ""}`} style={{ color: isCleared || isPast ? "#666" : meta.color }} />
{isCleared && (
<div className="absolute -top-1 -right-1 h-3 w-3 rounded-full bg-emerald-500/80 flex items-center justify-center">
<span className="text-[8px] text-white"></span>
</div>
)}
</div>
{i < exp.nodes.length - 1 && (
<ChevronRight className={`h-3 w-3 mx-0.5 ${isPast || (isCurrent && isCleared) ? "text-amber-400/60" : "text-white/15"}`} />
)}
</div>
);
})}
</div>
<div className="mt-1.5">
<Progress value={pathProgress} className="h-1 bg-black/40 [&>div]:bg-gradient-to-r [&>div]:from-amber-500 [&>div]:to-rose-400" />
</div>
</div>
{/* 当前节点事件卡 */}
<div
className="rounded-xl border p-3 relative overflow-hidden"
style={{
borderColor: `${nodeMeta.color}44`,
background: `linear-gradient(135deg, ${nodeMeta.color}11, rgba(0,0,0,0.4))`,
boxShadow: `0 0 20px ${nodeMeta.color}22`,
}}
>
<div className="absolute -top-8 -right-8 h-24 w-24 rounded-full blur-2xl" style={{ background: `${nodeMeta.color}22` }} />
<div className="relative">
<div className="flex items-center gap-2 mb-1.5">
<div
className="h-8 w-8 rounded-lg flex items-center justify-center"
style={{ background: nodeMeta.bg, border: `1px solid ${nodeMeta.color}44` }}
>
<NodeIcon className="h-4 w-4" style={{ color: nodeMeta.color }} />
</div>
<div>
<div className="flex items-center gap-1.5">
<span className="text-[10px] font-mono px-1.5 py-0.5 rounded" style={{ background: nodeMeta.bg, color: nodeMeta.color }}>
{nodeMeta.label}
</span>
{currentNode.type === "combat" && (
<span className="text-[10px] text-muted-foreground">
{Math.round(combatWinRate(exp.power, currentNode.difficulty) * 100)}%
</span>
)}
{currentNode.difficulty > 0 && (
<span className="text-[10px] text-muted-foreground/60"> {currentNode.difficulty}</span>
)}
</div>
<h4 className="text-sm font-semibold mt-0.5" style={{ color: nodeMeta.color }}>
{currentNode.title}
</h4>
</div>
</div>
<p className="text-[11px] text-muted-foreground/90 leading-relaxed">
{currentNode.desc}
</p>
{/* 上次结算结果 */}
{lastLog && (
<div className="mt-2 px-2 py-1.5 rounded-lg bg-black/40 border border-white/10">
<p className="text-[11px] text-foreground/90">{lastLog}</p>
</div>
)}
</div>
</div>
{/* 操作按钮 */}
<div className="flex items-center gap-1.5">
{!currentNode.cleared ? (
<Button
onClick={handleResolve}
className="flex-1 bg-gradient-to-r from-amber-600 to-rose-500 hover:from-amber-500 hover:to-rose-400 text-white border-0 h-8"
>
<Sparkles className="h-3.5 w-3.5 mr-1" />
</Button>
) : exp.currentNode < exp.nodes.length - 1 ? (
<Button
onClick={handleAdvance}
className="flex-1 h-8"
variant="outline"
>
<ChevronRight className="h-3.5 w-3.5 mr-1" />
</Button>
) : (
<div className="flex-1 text-center text-xs text-emerald-300 py-1.5"> </div>
)}
<Button
onClick={handleAbort}
variant="ghost"
size="sm"
className="h-8 px-2 text-muted-foreground hover:text-rose-300"
>
<LogOut className="h-3.5 w-3.5" />
</Button>
</div>
{/* 本次奖励累计 */}
<div className="flex items-center gap-2 text-[10px] px-1">
<span className="text-muted-foreground/60"></span>
{exp.rewards.crystals > 0 && <span className="text-emerald-300">{formatNum(exp.rewards.crystals)}</span>}
{exp.rewards.insights > 0 && <span className="text-amber-300">{exp.rewards.insights}</span>}
{exp.rewards.contact > 0 && <span className="text-fuchsia-300">{exp.rewards.contact.toFixed(1)}</span>}
{(exp.rewards.crystals === 0 && exp.rewards.insights === 0) && (
<span className="text-muted-foreground/40"></span>
)}
</div>
<style jsx global>{`
.echo-scroll::-webkit-scrollbar { width: 4px; height: 4px; }
.echo-scroll::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.12); border-radius: 2px; }
.echo-scroll::-webkit-scrollbar-track { background: transparent; }
`}</style>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 飞升(Prestige)对话框
import { useGameStore } from "@/store/gameStore";
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogDescription,
DialogFooter,
} from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { RotateCcw, Sparkles, Star } from "lucide-react";
import { PRESTIGE } from "@/lib/game/config";
import { computeNewBlueprints, computePrestigeBonus } from "@/lib/game/engine";
import { constellationProgress } from "@/lib/game/constellation";
import { useState } from "react";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
export function PrestigeDialog({
open,
onOpenChange,
}: {
open: boolean;
onOpenChange: (v: boolean) => void;
}) {
const state = useGameStore();
const doPrestige = useGameStore((s) => s.doPrestige);
const { toast } = useToast();
const [confirming, setConfirming] = useState(false);
const newBp = computeNewBlueprints(state);
const bonus = computePrestigeBonus(state);
const totalBpAfter = Math.min(PRESTIGE.maxBlueprints, state.blueprints.length + newBp);
const cProgress = constellationProgress(state.constellation ?? []);
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="bg-gradient-to-br from-fuchsia-950/70 to-black/90 border-fuchsia-400/40">
<DialogHeader>
<DialogTitle className="flex items-center gap-2 text-fuchsia-100">
<RotateCcw className="h-5 w-5" />
·
</DialogTitle>
<DialogDescription className="text-fuchsia-200/70">
</DialogDescription>
</DialogHeader>
<div className="space-y-3 py-2">
{/* 本次飞升获得 */}
<div className="rounded-lg border border-fuchsia-400/30 bg-fuchsia-950/30 p-3">
<div className="flex items-center justify-between">
<span className="text-sm text-fuchsia-200"></span>
<span className="text-2xl font-mono font-bold text-fuchsia-100">
+{newBp}
</span>
</div>
<p className="text-[11px] text-muted-foreground mt-1">
{totalBpAfter}/{PRESTIGE.maxBlueprints} {PRESTIGE.blueprintsPerDecode} 1
</p>
</div>
{/* 永久加成 */}
<div className="grid grid-cols-3 gap-2">
<BonusCard
label="产能"
value={`+${(totalBpAfter * PRESTIGE.perBlueprint.crystalsPerSecMult * 100).toFixed(0)}%`}
color="#34d399"
/>
<BonusCard
label="洞见"
value={`+${(totalBpAfter * PRESTIGE.perBlueprint.insightMult * 100).toFixed(0)}%`}
color="#fbbf24"
/>
<BonusCard
label="接触"
value={`+${(totalBpAfter * PRESTIGE.perBlueprint.contactRateMult * 100).toFixed(0)}%`}
color="#e879f9"
/>
</div>
{/* 保留 / 重置 */}
<div className="text-[11px] text-muted-foreground space-y-1 pt-1">
<div className="flex items-center gap-1.5">
<Sparkles className="h-3 w-3 text-fuchsia-400" />
</div>
<div className="flex items-center gap-1.5">
<RotateCcw className="h-3 w-3 text-rose-400" />
</div>
</div>
{/* 星图觉醒预告 */}
<div className="rounded-lg border border-fuchsia-400/30 bg-gradient-to-r from-fuchsia-950/40 to-purple-950/40 p-2.5">
<div className="flex items-center gap-2">
<Star className="h-4 w-4 text-fuchsia-300" />
<div className="flex-1">
<div className="text-[12px] text-fuchsia-200 font-bold"></div>
<div className="text-[10px] text-muted-foreground">
3 1
{cProgress.unlocked < cProgress.total && (
<span className="text-fuchsia-300/80"> · {cProgress.unlocked}/{cProgress.total}</span>
)}
</div>
</div>
<div className="text-[10px] text-fuchsia-300/70 font-mono">
{cProgress.unlocked < cProgress.total ? "✦ 可觉醒" : "✧ 已圆满"}
</div>
</div>
</div>
</div>
<DialogFooter>
<Button variant="ghost" onClick={() => onOpenChange(false)}>
</Button>
<Button
disabled={newBp <= 0 || confirming}
onClick={() => {
if (!confirming) {
setConfirming(true);
return;
}
const res = doPrestige();
onOpenChange(false);
setConfirming(false);
if (res) {
sfx("prestige");
toast({
title: "✦ 飞升成功",
description: `获得 ${res.newBp} 张蓝图,进入第 ${state.ascensions + 2} 周目。`,
});
}
}}
className="bg-gradient-to-r from-fuchsia-600 to-rose-500 hover:from-fuchsia-500 hover:to-rose-400 text-white border-0"
>
{confirming ? "再次确认飞升" : newBp <= 0 ? "无新蓝图" : "飞升"}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}
function BonusCard({
label,
value,
color,
}: {
label: string;
value: string;
color: string;
}) {
return (
<div
className="rounded-lg border p-2 text-center"
style={{ borderColor: `${color}44`, background: `${color}11` }}
>
<div className="text-[10px] text-muted-foreground">{label}</div>
<div className="text-sm font-mono font-bold" style={{ color }}>
{value}
</div>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 顶栏资源栏
import { useGameStore } from "@/store/gameStore";
import { formatNum, PRESTIGE } from "@/lib/game/config";
import { Gem, Lightbulb, Waves, RotateCcw } from "lucide-react";
import { Progress } from "@/components/ui/progress";
export function ResourceBar({ onPrestige }: { onPrestige: () => void }) {
const crystals = useGameStore((s) => s.crystals);
const crystalsPerSec = useGameStore((s) => s.crystalsPerSec);
const insights = useGameStore((s) => s.insights);
const contact = useGameStore((s) => s.contact);
const ascensions = useGameStore((s) => s.ascensions);
const blueprints = useGameStore((s) => s.blueprints);
return (
<div className="flex flex-wrap items-center gap-2 sm:gap-3 px-3 py-2.5 rounded-2xl border border-white/10 bg-black/40 backdrop-blur-md">
{/* 晶体 */}
<Stat
icon={<Gem className="h-4 w-4 text-emerald-400" />}
label="记忆晶体"
value={formatNum(crystals)}
sub={`+${crystalsPerSec.toFixed(1)}/s`}
glow="rgba(52,211,153,0.4)"
/>
<div className="h-8 w-px bg-white/10 hidden sm:block" />
{/* 洞见 */}
<Stat
icon={<Lightbulb className="h-4 w-4 text-amber-400" />}
label="技术洞见"
value={formatNum(insights)}
sub="解码产出"
glow="rgba(251,191,36,0.4)"
/>
<div className="h-8 w-px bg-white/10 hidden sm:block" />
{/* 接触进度 */}
<div className="flex-1 min-w-[180px] flex flex-col gap-1">
<div className="flex items-center gap-2">
<Waves className="h-4 w-4 text-fuchsia-400" />
<span className="text-xs text-muted-foreground"></span>
<span className="text-xs font-mono font-semibold text-fuchsia-300 ml-auto">
{contact.toFixed(1)}%
</span>
{contact >= 100 && (
<button
onClick={onPrestige}
className="text-[10px] px-2 py-0.5 rounded-full bg-fuchsia-500/20 border border-fuchsia-400/50 text-fuchsia-200 hover:bg-fuchsia-500/30 transition animate-pulse"
>
</button>
)}
</div>
<Progress
value={contact}
className="h-1.5 bg-white/10 [&>div]:bg-gradient-to-r [&>div]:from-fuchsia-500 [&>div]:to-rose-400"
/>
</div>
<div className="h-8 w-px bg-white/10 hidden sm:block" />
{/* 飞升 */}
<div className="flex items-center gap-2">
<RotateCcw className="h-4 w-4 text-rose-400" />
<div className="flex flex-col">
<span className="text-[10px] text-muted-foreground leading-none"></span>
<span className="text-sm font-mono font-semibold leading-none mt-0.5">
{ascensions} <span className="text-amber-300 text-xs">×{blueprints.length}</span>
</span>
</div>
</div>
</div>
);
}
function Stat({
icon,
label,
value,
sub,
glow,
}: {
icon: React.ReactNode;
label: string;
value: string;
sub: string;
glow: string;
}) {
return (
<div className="flex items-center gap-2" style={{ filter: `drop-shadow(0 0 6px ${glow})` }}>
{icon}
<div className="flex flex-col">
<span className="text-[10px] text-muted-foreground leading-none">{label}</span>
<div className="flex items-baseline gap-1.5">
<span className="text-sm font-mono font-semibold leading-none mt-0.5">{value}</span>
<span className="text-[10px] text-muted-foreground/80">{sub}</span>
</div>
</div>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 设置对话框
import { useGameStore } from "@/store/gameStore";
import {
Dialog,
DialogContent,
DialogHeader,
DialogTitle,
DialogDescription,
DialogFooter,
} from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { Switch } from "@/components/ui/switch";
import { Label } from "@/components/ui/label";
import { Trash2, Github, AlertTriangle, Volume2 } from "lucide-react";
import { useState } from "react";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
export function SettingsDialog({
open,
onOpenChange,
}: {
open: boolean;
onOpenChange: (v: boolean) => void;
}) {
const soundOn = useGameStore((s) => s.soundOn);
const toggleSound = useGameStore((s) => s.toggleSound);
const hardReset = useGameStore((s) => s.hardReset);
const ascensions = useGameStore((s) => s.ascensions);
const totalDecoded = useGameStore((s) => s.totalDecoded);
const { toast } = useToast();
const [confirmReset, setConfirmReset] = useState(false);
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="bg-gradient-to-br from-slate-900/80 to-black/90 border-white/15">
<DialogHeader>
<DialogTitle></DialogTitle>
<DialogDescription></DialogDescription>
</DialogHeader>
<div className="space-y-4 py-2">
{/* 音效 */}
<div className="flex items-center justify-between rounded-lg border border-white/10 bg-black/30 p-3">
<div>
<Label className="text-sm"></Label>
<p className="text-[11px] text-muted-foreground mt-0.5">
</p>
</div>
<div className="flex items-center gap-2">
<Button
size="sm"
variant="ghost"
className="h-7 px-2 text-muted-foreground hover:text-foreground"
onClick={() => sfx("decodeSuccess")}
aria-label="试听音效"
>
<Volume2 className="h-3.5 w-3.5" />
</Button>
<Switch checked={soundOn} onCheckedChange={toggleSound} />
</div>
</div>
{/* 存档信息 */}
<div className="rounded-lg border border-white/10 bg-black/30 p-3 text-xs space-y-1.5">
<div className="flex justify-between">
<span className="text-muted-foreground"></span>
<span className="font-mono">{totalDecoded} </span>
</div>
<div className="flex justify-between">
<span className="text-muted-foreground"></span>
<span className="font-mono">{ascensions}</span>
</div>
<div className="flex justify-between">
<span className="text-muted-foreground"></span>
<span className="font-mono text-[10px]"></span>
</div>
</div>
{/* 危险操作 */}
<div className="rounded-lg border border-rose-500/30 bg-rose-950/20 p-3">
<div className="flex items-center gap-2 mb-2">
<AlertTriangle className="h-4 w-4 text-rose-400" />
<span className="text-sm font-medium text-rose-200"></span>
</div>
<p className="text-[11px] text-muted-foreground mb-2">
</p>
<Button
variant="outline"
size="sm"
className="border-rose-500/40 text-rose-300 hover:bg-rose-500/10"
onClick={() => {
if (!confirmReset) {
setConfirmReset(true);
return;
}
hardReset();
setConfirmReset(false);
onOpenChange(false);
toast({ title: "存档已清空", description: "一切归零,重新开始。" });
}}
>
<Trash2 className="h-3.5 w-3.5 mr-1" />
{confirmReset ? "再次点击确认清空" : "清空存档"}
</Button>
</div>
{/* 仓库链接 */}
<a
href="https://git.atdunbg.xyz/Super_Z/echo-nexus"
target="_blank"
rel="noreferrer"
className="flex items-center gap-2 text-xs text-muted-foreground hover:text-foreground transition px-1"
>
<Github className="h-3.5 w-3.5" />
git.atdunbg.xyz/Super_Z/echo-nexus
</a>
</div>
<DialogFooter>
<Button variant="ghost" onClick={() => onOpenChange(false)}>
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}
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"use client";
// 回响星核 / Echo Nexus — 星潮事件 UI(横幅 + 通知 + 背景叠层)
import { useEffect, useState } from "react";
import { useGameStore } from "@/store/gameStore";
import { useToast } from "@/hooks/use-toast";
import { sfx } from "@/hooks/useAudio";
import { TIDE_EVENTS, TIDE_CONFIG } from "@/lib/game/starTide";
/** 星潮事件通知消费者:监听 _tideEvents 队列,弹 Toast + 播音效 */
export function StarTideNotifier() {
const events = useGameStore((s) => s._tideEvents);
const consume = useGameStore((s) => s.consumeTideEvents);
const { toast } = useToast();
useEffect(() => {
if (events.length === 0) return;
const items = consume();
for (const ev of items) {
if (ev.started) {
const meta = TIDE_EVENTS[ev.started];
sfx("tideStart");
toast({
title: `${meta.icon} 星潮降临:${meta.name}`,
description: meta.desc,
});
}
if (ev.ended) {
const meta = TIDE_EVENTS[ev.ended];
if (ev.silenceCompensation && ev.silenceCompensation > 0) {
sfx("techBuy");
toast({
title: `${meta.icon} 寂静期消散`,
description: `虚空回赠 ${ev.silenceCompensation} 洞见。`,
});
} else {
sfx("tideEnd");
toast({
title: `${meta.icon} ${meta.name}结束`,
description: "星潮退去,物理法则恢复。",
});
}
}
}
}, [events, consume, toast]);
return null;
}
/** 顶部星潮指示器(活跃时显示倒计时芯片) */
export function StarTideIndicator() {
const activeTide = useGameStore((s) => s.activeTide);
const [, force] = useState(0);
// 每秒刷新倒计时
useEffect(() => {
if (!activeTide) return;
const id = setInterval(() => force((n) => n + 1), 500);
return () => clearInterval(id);
}, [activeTide]);
if (!activeTide) return null;
const meta = TIDE_EVENTS[activeTide.type];
const remaining = Math.max(0, activeTide.endsAt - Date.now());
const secs = Math.ceil(remaining / 1000);
const progress = 1 - remaining / TIDE_CONFIG.duration;
return (
<div
className="flex items-center gap-1.5 px-2 py-1 rounded-full text-[10px] font-medium relative overflow-hidden"
style={{
background: `${meta.color}1a`,
border: `1px solid ${meta.color}55`,
color: meta.color,
boxShadow: `0 0 10px ${meta.glow}`,
}}
title={meta.desc}
>
{/* 进度环背景 */}
<div
className="absolute inset-0 opacity-20"
style={{
background: `linear-gradient(90deg, ${meta.color}40 ${progress * 100}%, transparent ${progress * 100}%)`,
}}
/>
<span className="relative text-xs leading-none">{meta.icon}</span>
<span className="relative leading-none">{meta.name}</span>
<span className="relative font-mono leading-none opacity-80">{secs}s</span>
</div>
);
}
/** 全屏背景叠层:活跃星潮时给页面罩一层对应色的微光 */
export function StarTideOverlay() {
const activeTide = useGameStore((s) => s.activeTide);
if (!activeTide) return null;
const meta = TIDE_EVENTS[activeTide.type];
return (
<div className="fixed inset-0 pointer-events-none z-0 transition-opacity duration-1000">
{/* 顶部色带 */}
<div
className="absolute top-0 left-0 right-0 h-24 opacity-40"
style={{
background: `linear-gradient(180deg, ${meta.color}22, transparent)`,
}}
/>
{/* 底部色带 */}
<div
className="absolute bottom-0 left-0 right-0 h-24 opacity-40"
style={{
background: `linear-gradient(0deg, ${meta.color}22, transparent)`,
}}
/>
{/* 边缘呼吸光 */}
<div
className="absolute inset-0"
style={{
boxShadow: `inset 0 0 120px ${meta.glow}`,
animation: "tide-breathe 3s ease-in-out infinite",
}}
/>
<style jsx>{`
@keyframes tide-breathe {
0%, 100% { opacity: 0.5; }
50% { opacity: 0.9; }
}
`}</style>
</div>
);
}
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"use client";
// 回响星核 / Echo Nexus — 深空星空背景 Canvas
import { useEffect, useRef } from "react";
interface Star {
x: number;
y: number;
z: number; // 深度 0-1
r: number;
tw: number; // 闪烁相位
hue: number;
}
interface Dust {
x: number;
y: number;
vx: number;
vy: number;
life: number;
maxLife: number;
color: string;
}
export function StarfieldCanvas({ className }: { className?: string }) {
const canvasRef = useRef<HTMLCanvasElement>(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
let w = 0;
let h = 0;
let dpr = 1;
let stars: Star[] = [];
const dust: Dust[] = [];
let raf = 0;
let lastT = performance.now();
const palette = ["#34d399", "#fb7185", "#fbbf24", "#e879f9", "#a5f3fc"];
function resize() {
dpr = Math.min(2, window.devicePixelRatio || 1);
w = canvas!.clientWidth;
h = canvas!.clientHeight;
canvas!.width = Math.floor(w * dpr);
canvas!.height = Math.floor(h * dpr);
ctx!.setTransform(dpr, 0, 0, dpr, 0, 0);
// 生成星星:密度随面积
const count = Math.min(220, Math.floor((w * h) / 7000));
stars = Array.from({ length: count }, () => ({
x: Math.random() * w,
y: Math.random() * h,
z: Math.random(),
r: Math.random() * 1.4 + 0.2,
tw: Math.random() * Math.PI * 2,
hue: Math.random() < 0.15 ? Math.floor(Math.random() * palette.length) : -1,
}));
}
resize();
const ro = new ResizeObserver(resize);
ro.observe(canvas);
function spawnDust() {
if (dust.length > 60) return;
const color = palette[Math.floor(Math.random() * palette.length)];
dust.push({
x: Math.random() * w,
y: h + 10,
vx: (Math.random() - 0.5) * 0.3,
vy: -(Math.random() * 0.5 + 0.2),
life: 0,
maxLife: 600 + Math.random() * 800,
color,
});
}
function draw(t: number) {
const dt = t - lastT;
lastT = t;
// 背景渐变
const g = ctx!.createRadialGradient(w * 0.5, h * 0.4, 0, w * 0.5, h * 0.5, Math.max(w, h) * 0.8);
g.addColorStop(0, "#1a0f2e");
g.addColorStop(0.45, "#0d0a1f");
g.addColorStop(1, "#050410");
ctx!.fillStyle = g;
ctx!.fillRect(0, 0, w, h);
// 星云团块
ctx!.globalCompositeOperation = "screen";
for (let i = 0; i < 3; i++) {
const cx = w * (0.2 + i * 0.3) + Math.sin(t / 9000 + i) * 40;
const cy = h * (0.3 + (i % 2) * 0.4) + Math.cos(t / 11000 + i) * 30;
const rad = Math.max(80, Math.min(w, h) * (0.25 + i * 0.05));
const ng = ctx!.createRadialGradient(cx, cy, 0, cx, cy, rad);
const col = i === 0 ? "rgba(232,121,249,0.10)" : i === 1 ? "rgba(52,211,153,0.08)" : "rgba(251,113,133,0.08)";
ng.addColorStop(0, col);
ng.addColorStop(1, "rgba(0,0,0,0)");
ctx!.fillStyle = ng;
ctx!.beginPath();
ctx!.arc(cx, cy, rad, 0, Math.PI * 2);
ctx!.fill();
}
ctx!.globalCompositeOperation = "source-over";
// 星星
for (const s of stars) {
s.tw += 0.02 + s.z * 0.04;
const alpha = 0.4 + Math.sin(s.tw) * 0.35 + s.z * 0.3;
if (s.hue >= 0) {
ctx!.fillStyle = palette[s.hue];
ctx!.globalAlpha = Math.max(0, Math.min(1, alpha));
ctx!.beginPath();
ctx!.arc(s.x, s.y, s.r * 1.6, 0, Math.PI * 2);
ctx!.fill();
// 光晕
ctx!.globalAlpha = Math.max(0, Math.min(1, alpha * 0.25));
ctx!.beginPath();
ctx!.arc(s.x, s.y, s.r * 4, 0, Math.PI * 2);
ctx!.fill();
} else {
ctx!.fillStyle = `rgba(220,230,255,${Math.max(0, Math.min(1, alpha))})`;
ctx!.beginPath();
ctx!.arc(s.x, s.y, s.r, 0, Math.PI * 2);
ctx!.fill();
}
// 缓慢漂移
s.y += 0.02 + s.z * 0.05;
if (s.y > h + 2) {
s.y = -2;
s.x = Math.random() * w;
}
}
ctx!.globalAlpha = 1;
// 偶尔生成星尘
if (Math.random() < 0.04) spawnDust();
// 星尘
ctx!.globalCompositeOperation = "screen";
for (let i = dust.length - 1; i >= 0; i--) {
const d = dust[i];
d.life += dt;
d.x += d.vx * dt * 0.06;
d.y += d.vy * dt * 0.06;
if (d.life > d.maxLife || d.y < -10) {
dust.splice(i, 1);
continue;
}
const a = Math.sin((d.life / d.maxLife) * Math.PI) * 0.7;
ctx!.fillStyle = d.color;
ctx!.globalAlpha = a;
ctx!.beginPath();
ctx!.arc(d.x, d.y, 1.6, 0, Math.PI * 2);
ctx!.fill();
ctx!.globalAlpha = a * 0.2;
ctx!.beginPath();
ctx!.arc(d.x, d.y, 5, 0, Math.PI * 2);
ctx!.fill();
}
ctx!.globalAlpha = 1;
ctx!.globalCompositeOperation = "source-over";
raf = requestAnimationFrame(draw);
}
raf = requestAnimationFrame(draw);
return () => {
cancelAnimationFrame(raf);
ro.disconnect();
};
}, []);
return (
<canvas
ref={canvasRef}
className={className}
aria-hidden="true"
/>
);
}
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"use client";
// 回响星核 / Echo Nexus — 技术树
import { useGameStore } from "@/store/gameStore";
import { TECH_TREE, TECH_BRANCH_META, formatNum } from "@/lib/game/config";
import { sfx } from "@/hooks/useAudio";
import { Card } from "@/components/ui/card";
import { Button } from "@/components/ui/button";
import {
Pickaxe,
ScanLine,
Rocket,
BookOpen,
Check,
Lock,
} from "lucide-react";
import type { TechBranch } from "@/lib/game/types";
const ICONS: Record<string, React.ComponentType<{ className?: string }>> = {
Pickaxe,
ScanLine,
Rocket,
BookOpen,
};
const BRANCH_COLOR: Record<string, string> = {
mining: "#34d399",
decoding: "#fb7185",
expedition: "#fbbf24",
narrative: "#e879f9",
};
export function TechTree() {
const tech = useGameStore((s) => s.tech);
const insights = useGameStore((s) => s.insights);
const buyTech = useGameStore((s) => s.buyTech);
const branches: TechBranch[] = ["mining", "decoding", "expedition", "narrative"];
return (
<div className="flex flex-col gap-3 h-full">
<div className="flex items-center justify-between">
<h3 className="text-sm font-semibold"></h3>
<span className="text-xs text-muted-foreground">
<span className="text-amber-300 font-mono">{formatNum(insights)}</span>
</span>
</div>
<div className="flex-1 overflow-y-auto echo-scroll pr-1 space-y-3">
{branches.map((b) => {
const meta = TECH_BRANCH_META[b];
const Icon = ICONS[meta.icon];
const color = BRANCH_COLOR[b];
const nodes = TECH_TREE.filter((t) => t.branch === b);
return (
<div key={b}>
<div className="flex items-center gap-2 mb-1.5 px-1">
<Icon className="h-3.5 w-3.5" />
<span className="text-xs font-medium" style={{ color }}>
{meta.name}
</span>
<span className="text-[10px] text-muted-foreground/70">
{meta.desc}
</span>
</div>
<div className="grid gap-1.5">
{nodes.map((node) => {
const owned = (tech[node.id] ?? 0) >= 1;
const affordable = insights >= node.cost;
return (
<Card
key={node.id}
className={`p-2.5 transition-all duration-200 ${
owned
? "bg-white/5 border-white/10"
: affordable
? "bg-black/30 border-white/15 hover:border-white/30 cursor-pointer"
: "bg-black/20 border-white/5 opacity-60"
}`}
style={
owned
? { boxShadow: `inset 0 0 0 1px ${color}44, 0 0 12px ${color}22` }
: undefined
}
>
<div className="flex items-center gap-2">
<div className="flex-1 min-w-0">
<div className="flex items-center gap-1.5">
<span
className="text-xs font-semibold truncate"
style={{ color: owned ? color : undefined }}
>
{node.name}
</span>
{owned && (
<Check className="h-3 w-3" style={{ color }} />
)}
</div>
<p className="text-[10px] text-muted-foreground/80 truncate">
{node.desc}
</p>
</div>
{!owned && (
<Button
size="sm"
variant={affordable ? "default" : "ghost"}
disabled={!affordable}
onClick={() => {
if (buyTech(node.id)) sfx("techBuy");
}}
className="h-7 px-2 text-[11px] shrink-0"
style={
affordable
? {
background: `${color}22`,
border: `1px solid ${color}66`,
color,
}
: undefined
}
>
<Lock className="h-2.5 w-2.5 mr-1" />
{node.cost}
</Button>
)}
</div>
</Card>
);
})}
</div>
</div>
);
})}
</div>
<style jsx global>{`
.echo-scroll::-webkit-scrollbar { width: 5px; }
.echo-scroll::-webkit-scrollbar-thumb { background: rgba(255,255,255,0.12); border-radius: 3px; }
.echo-scroll::-webkit-scrollbar-track { background: transparent; }
`}</style>
</div>
);
}
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"use client"
import * as React from "react"
import * as AccordionPrimitive from "@radix-ui/react-accordion"
import { ChevronDownIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Accordion({
...props
}: React.ComponentProps<typeof AccordionPrimitive.Root>) {
return <AccordionPrimitive.Root data-slot="accordion" {...props} />
}
function AccordionItem({
className,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Item>) {
return (
<AccordionPrimitive.Item
data-slot="accordion-item"
className={cn("border-b last:border-b-0", className)}
{...props}
/>
)
}
function AccordionTrigger({
className,
children,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Trigger>) {
return (
<AccordionPrimitive.Header className="flex">
<AccordionPrimitive.Trigger
data-slot="accordion-trigger"
className={cn(
"focus-visible:border-ring focus-visible:ring-ring/50 flex flex-1 items-start justify-between gap-4 rounded-md py-4 text-left text-sm font-medium transition-all outline-none hover:underline focus-visible:ring-[3px] disabled:pointer-events-none disabled:opacity-50 [&[data-state=open]>svg]:rotate-180",
className
)}
{...props}
>
{children}
<ChevronDownIcon className="text-muted-foreground pointer-events-none size-4 shrink-0 translate-y-0.5 transition-transform duration-200" />
</AccordionPrimitive.Trigger>
</AccordionPrimitive.Header>
)
}
function AccordionContent({
className,
children,
...props
}: React.ComponentProps<typeof AccordionPrimitive.Content>) {
return (
<AccordionPrimitive.Content
data-slot="accordion-content"
className="data-[state=closed]:animate-accordion-up data-[state=open]:animate-accordion-down overflow-hidden text-sm"
{...props}
>
<div className={cn("pt-0 pb-4", className)}>{children}</div>
</AccordionPrimitive.Content>
)
}
export { Accordion, AccordionItem, AccordionTrigger, AccordionContent }
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"use client"
import * as React from "react"
import * as AlertDialogPrimitive from "@radix-ui/react-alert-dialog"
import { cn } from "@/lib/utils"
import { buttonVariants } from "@/components/ui/button"
function AlertDialog({
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Root>) {
return <AlertDialogPrimitive.Root data-slot="alert-dialog" {...props} />
}
function AlertDialogTrigger({
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Trigger>) {
return (
<AlertDialogPrimitive.Trigger data-slot="alert-dialog-trigger" {...props} />
)
}
function AlertDialogPortal({
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Portal>) {
return (
<AlertDialogPrimitive.Portal data-slot="alert-dialog-portal" {...props} />
)
}
function AlertDialogOverlay({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Overlay>) {
return (
<AlertDialogPrimitive.Overlay
data-slot="alert-dialog-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function AlertDialogContent({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Content>) {
return (
<AlertDialogPortal>
<AlertDialogOverlay />
<AlertDialogPrimitive.Content
data-slot="alert-dialog-content"
className={cn(
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 fixed top-[50%] left-[50%] z-50 grid w-full max-w-[calc(100%-2rem)] translate-x-[-50%] translate-y-[-50%] gap-4 rounded-lg border p-6 shadow-lg duration-200 sm:max-w-lg",
className
)}
{...props}
/>
</AlertDialogPortal>
)
}
function AlertDialogHeader({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-dialog-header"
className={cn("flex flex-col gap-2 text-center sm:text-left", className)}
{...props}
/>
)
}
function AlertDialogFooter({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-dialog-footer"
className={cn(
"flex flex-col-reverse gap-2 sm:flex-row sm:justify-end",
className
)}
{...props}
/>
)
}
function AlertDialogTitle({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Title>) {
return (
<AlertDialogPrimitive.Title
data-slot="alert-dialog-title"
className={cn("text-lg font-semibold", className)}
{...props}
/>
)
}
function AlertDialogDescription({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Description>) {
return (
<AlertDialogPrimitive.Description
data-slot="alert-dialog-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
function AlertDialogAction({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Action>) {
return (
<AlertDialogPrimitive.Action
className={cn(buttonVariants(), className)}
{...props}
/>
)
}
function AlertDialogCancel({
className,
...props
}: React.ComponentProps<typeof AlertDialogPrimitive.Cancel>) {
return (
<AlertDialogPrimitive.Cancel
className={cn(buttonVariants({ variant: "outline" }), className)}
{...props}
/>
)
}
export {
AlertDialog,
AlertDialogPortal,
AlertDialogOverlay,
AlertDialogTrigger,
AlertDialogContent,
AlertDialogHeader,
AlertDialogFooter,
AlertDialogTitle,
AlertDialogDescription,
AlertDialogAction,
AlertDialogCancel,
}
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import * as React from "react"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const alertVariants = cva(
"relative w-full rounded-lg border px-4 py-3 text-sm grid has-[>svg]:grid-cols-[calc(var(--spacing)*4)_1fr] grid-cols-[0_1fr] has-[>svg]:gap-x-3 gap-y-0.5 items-start [&>svg]:size-4 [&>svg]:translate-y-0.5 [&>svg]:text-current",
{
variants: {
variant: {
default: "bg-card text-card-foreground",
destructive:
"text-destructive bg-card [&>svg]:text-current *:data-[slot=alert-description]:text-destructive/90",
},
},
defaultVariants: {
variant: "default",
},
}
)
function Alert({
className,
variant,
...props
}: React.ComponentProps<"div"> & VariantProps<typeof alertVariants>) {
return (
<div
data-slot="alert"
role="alert"
className={cn(alertVariants({ variant }), className)}
{...props}
/>
)
}
function AlertTitle({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-title"
className={cn(
"col-start-2 line-clamp-1 min-h-4 font-medium tracking-tight",
className
)}
{...props}
/>
)
}
function AlertDescription({
className,
...props
}: React.ComponentProps<"div">) {
return (
<div
data-slot="alert-description"
className={cn(
"text-muted-foreground col-start-2 grid justify-items-start gap-1 text-sm [&_p]:leading-relaxed",
className
)}
{...props}
/>
)
}
export { Alert, AlertTitle, AlertDescription }
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"use client"
import * as AspectRatioPrimitive from "@radix-ui/react-aspect-ratio"
function AspectRatio({
...props
}: React.ComponentProps<typeof AspectRatioPrimitive.Root>) {
return <AspectRatioPrimitive.Root data-slot="aspect-ratio" {...props} />
}
export { AspectRatio }
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"use client"
import * as React from "react"
import * as AvatarPrimitive from "@radix-ui/react-avatar"
import { cn } from "@/lib/utils"
function Avatar({
className,
...props
}: React.ComponentProps<typeof AvatarPrimitive.Root>) {
return (
<AvatarPrimitive.Root
data-slot="avatar"
className={cn(
"relative flex size-8 shrink-0 overflow-hidden rounded-full",
className
)}
{...props}
/>
)
}
function AvatarImage({
className,
...props
}: React.ComponentProps<typeof AvatarPrimitive.Image>) {
return (
<AvatarPrimitive.Image
data-slot="avatar-image"
className={cn("aspect-square size-full", className)}
{...props}
/>
)
}
function AvatarFallback({
className,
...props
}: React.ComponentProps<typeof AvatarPrimitive.Fallback>) {
return (
<AvatarPrimitive.Fallback
data-slot="avatar-fallback"
className={cn(
"bg-muted flex size-full items-center justify-center rounded-full",
className
)}
{...props}
/>
)
}
export { Avatar, AvatarImage, AvatarFallback }
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import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const badgeVariants = cva(
"inline-flex items-center justify-center rounded-md border px-2 py-0.5 text-xs font-medium w-fit whitespace-nowrap shrink-0 [&>svg]:size-3 gap-1 [&>svg]:pointer-events-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive transition-[color,box-shadow] overflow-hidden",
{
variants: {
variant: {
default:
"border-transparent bg-primary text-primary-foreground [a&]:hover:bg-primary/90",
secondary:
"border-transparent bg-secondary text-secondary-foreground [a&]:hover:bg-secondary/90",
destructive:
"border-transparent bg-destructive text-white [a&]:hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
outline:
"text-foreground [a&]:hover:bg-accent [a&]:hover:text-accent-foreground",
},
},
defaultVariants: {
variant: "default",
},
}
)
function Badge({
className,
variant,
asChild = false,
...props
}: React.ComponentProps<"span"> &
VariantProps<typeof badgeVariants> & { asChild?: boolean }) {
const Comp = asChild ? Slot : "span"
return (
<Comp
data-slot="badge"
className={cn(badgeVariants({ variant }), className)}
{...props}
/>
)
}
export { Badge, badgeVariants }
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import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { ChevronRight, MoreHorizontal } from "lucide-react"
import { cn } from "@/lib/utils"
function Breadcrumb({ ...props }: React.ComponentProps<"nav">) {
return <nav aria-label="breadcrumb" data-slot="breadcrumb" {...props} />
}
function BreadcrumbList({ className, ...props }: React.ComponentProps<"ol">) {
return (
<ol
data-slot="breadcrumb-list"
className={cn(
"text-muted-foreground flex flex-wrap items-center gap-1.5 text-sm break-words sm:gap-2.5",
className
)}
{...props}
/>
)
}
function BreadcrumbItem({ className, ...props }: React.ComponentProps<"li">) {
return (
<li
data-slot="breadcrumb-item"
className={cn("inline-flex items-center gap-1.5", className)}
{...props}
/>
)
}
function BreadcrumbLink({
asChild,
className,
...props
}: React.ComponentProps<"a"> & {
asChild?: boolean
}) {
const Comp = asChild ? Slot : "a"
return (
<Comp
data-slot="breadcrumb-link"
className={cn("hover:text-foreground transition-colors", className)}
{...props}
/>
)
}
function BreadcrumbPage({ className, ...props }: React.ComponentProps<"span">) {
return (
<span
data-slot="breadcrumb-page"
role="link"
aria-disabled="true"
aria-current="page"
className={cn("text-foreground font-normal", className)}
{...props}
/>
)
}
function BreadcrumbSeparator({
children,
className,
...props
}: React.ComponentProps<"li">) {
return (
<li
data-slot="breadcrumb-separator"
role="presentation"
aria-hidden="true"
className={cn("[&>svg]:size-3.5", className)}
{...props}
>
{children ?? <ChevronRight />}
</li>
)
}
function BreadcrumbEllipsis({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="breadcrumb-ellipsis"
role="presentation"
aria-hidden="true"
className={cn("flex size-9 items-center justify-center", className)}
{...props}
>
<MoreHorizontal className="size-4" />
<span className="sr-only">More</span>
</span>
)
}
export {
Breadcrumb,
BreadcrumbList,
BreadcrumbItem,
BreadcrumbLink,
BreadcrumbPage,
BreadcrumbSeparator,
BreadcrumbEllipsis,
}
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import * as React from "react"
import { Slot } from "@radix-ui/react-slot"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "@/lib/utils"
const buttonVariants = cva(
"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
{
variants: {
variant: {
default:
"bg-primary text-primary-foreground shadow-xs hover:bg-primary/90",
destructive:
"bg-destructive text-white shadow-xs hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60",
outline:
"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50",
secondary:
"bg-secondary text-secondary-foreground shadow-xs hover:bg-secondary/80",
ghost:
"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50",
link: "text-primary underline-offset-4 hover:underline",
},
size: {
default: "h-9 px-4 py-2 has-[>svg]:px-3",
sm: "h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5",
lg: "h-10 rounded-md px-6 has-[>svg]:px-4",
icon: "size-9",
},
},
defaultVariants: {
variant: "default",
size: "default",
},
}
)
function Button({
className,
variant,
size,
asChild = false,
...props
}: React.ComponentProps<"button"> &
VariantProps<typeof buttonVariants> & {
asChild?: boolean
}) {
const Comp = asChild ? Slot : "button"
return (
<Comp
data-slot="button"
className={cn(buttonVariants({ variant, size, className }))}
{...props}
/>
)
}
export { Button, buttonVariants }
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"use client"
import * as React from "react"
import {
ChevronDownIcon,
ChevronLeftIcon,
ChevronRightIcon,
} from "lucide-react"
import { DayButton, DayPicker, getDefaultClassNames } from "react-day-picker"
import { cn } from "@/lib/utils"
import { Button, buttonVariants } from "@/components/ui/button"
function Calendar({
className,
classNames,
showOutsideDays = true,
captionLayout = "label",
buttonVariant = "ghost",
formatters,
components,
...props
}: React.ComponentProps<typeof DayPicker> & {
buttonVariant?: React.ComponentProps<typeof Button>["variant"]
}) {
const defaultClassNames = getDefaultClassNames()
return (
<DayPicker
showOutsideDays={showOutsideDays}
className={cn(
"bg-background group/calendar p-3 [--cell-size:--spacing(8)] [[data-slot=card-content]_&]:bg-transparent [[data-slot=popover-content]_&]:bg-transparent",
String.raw`rtl:**:[.rdp-button\_next>svg]:rotate-180`,
String.raw`rtl:**:[.rdp-button\_previous>svg]:rotate-180`,
className
)}
captionLayout={captionLayout}
formatters={{
formatMonthDropdown: (date) =>
date.toLocaleString("default", { month: "short" }),
...formatters,
}}
classNames={{
root: cn("w-fit", defaultClassNames.root),
months: cn(
"flex gap-4 flex-col md:flex-row relative",
defaultClassNames.months
),
month: cn("flex flex-col w-full gap-4", defaultClassNames.month),
nav: cn(
"flex items-center gap-1 w-full absolute top-0 inset-x-0 justify-between",
defaultClassNames.nav
),
button_previous: cn(
buttonVariants({ variant: buttonVariant }),
"size-(--cell-size) aria-disabled:opacity-50 p-0 select-none",
defaultClassNames.button_previous
),
button_next: cn(
buttonVariants({ variant: buttonVariant }),
"size-(--cell-size) aria-disabled:opacity-50 p-0 select-none",
defaultClassNames.button_next
),
month_caption: cn(
"flex items-center justify-center h-(--cell-size) w-full px-(--cell-size)",
defaultClassNames.month_caption
),
dropdowns: cn(
"w-full flex items-center text-sm font-medium justify-center h-(--cell-size) gap-1.5",
defaultClassNames.dropdowns
),
dropdown_root: cn(
"relative has-focus:border-ring border border-input shadow-xs has-focus:ring-ring/50 has-focus:ring-[3px] rounded-md",
defaultClassNames.dropdown_root
),
dropdown: cn(
"absolute bg-popover inset-0 opacity-0",
defaultClassNames.dropdown
),
caption_label: cn(
"select-none font-medium",
captionLayout === "label"
? "text-sm"
: "rounded-md pl-2 pr-1 flex items-center gap-1 text-sm h-8 [&>svg]:text-muted-foreground [&>svg]:size-3.5",
defaultClassNames.caption_label
),
table: "w-full border-collapse",
weekdays: cn("flex", defaultClassNames.weekdays),
weekday: cn(
"text-muted-foreground rounded-md flex-1 font-normal text-[0.8rem] select-none",
defaultClassNames.weekday
),
week: cn("flex w-full mt-2", defaultClassNames.week),
week_number_header: cn(
"select-none w-(--cell-size)",
defaultClassNames.week_number_header
),
week_number: cn(
"text-[0.8rem] select-none text-muted-foreground",
defaultClassNames.week_number
),
day: cn(
"relative w-full h-full p-0 text-center [&:first-child[data-selected=true]_button]:rounded-l-md [&:last-child[data-selected=true]_button]:rounded-r-md group/day aspect-square select-none",
defaultClassNames.day
),
range_start: cn(
"rounded-l-md bg-accent",
defaultClassNames.range_start
),
range_middle: cn("rounded-none", defaultClassNames.range_middle),
range_end: cn("rounded-r-md bg-accent", defaultClassNames.range_end),
today: cn(
"bg-accent text-accent-foreground rounded-md data-[selected=true]:rounded-none",
defaultClassNames.today
),
outside: cn(
"text-muted-foreground aria-selected:text-muted-foreground",
defaultClassNames.outside
),
disabled: cn(
"text-muted-foreground opacity-50",
defaultClassNames.disabled
),
hidden: cn("invisible", defaultClassNames.hidden),
...classNames,
}}
components={{
Root: ({ className, rootRef, ...props }) => {
return (
<div
data-slot="calendar"
ref={rootRef}
className={cn(className)}
{...props}
/>
)
},
Chevron: ({ className, orientation, ...props }) => {
if (orientation === "left") {
return (
<ChevronLeftIcon className={cn("size-4", className)} {...props} />
)
}
if (orientation === "right") {
return (
<ChevronRightIcon
className={cn("size-4", className)}
{...props}
/>
)
}
return (
<ChevronDownIcon className={cn("size-4", className)} {...props} />
)
},
DayButton: CalendarDayButton,
WeekNumber: ({ children, ...props }) => {
return (
<td {...props}>
<div className="flex size-(--cell-size) items-center justify-center text-center">
{children}
</div>
</td>
)
},
...components,
}}
{...props}
/>
)
}
function CalendarDayButton({
className,
day,
modifiers,
...props
}: React.ComponentProps<typeof DayButton>) {
const defaultClassNames = getDefaultClassNames()
const ref = React.useRef<HTMLButtonElement>(null)
React.useEffect(() => {
if (modifiers.focused) ref.current?.focus()
}, [modifiers.focused])
return (
<Button
ref={ref}
variant="ghost"
size="icon"
data-day={day.date.toLocaleDateString()}
data-selected-single={
modifiers.selected &&
!modifiers.range_start &&
!modifiers.range_end &&
!modifiers.range_middle
}
data-range-start={modifiers.range_start}
data-range-end={modifiers.range_end}
data-range-middle={modifiers.range_middle}
className={cn(
"data-[selected-single=true]:bg-primary data-[selected-single=true]:text-primary-foreground data-[range-middle=true]:bg-accent data-[range-middle=true]:text-accent-foreground data-[range-start=true]:bg-primary data-[range-start=true]:text-primary-foreground data-[range-end=true]:bg-primary data-[range-end=true]:text-primary-foreground group-data-[focused=true]/day:border-ring group-data-[focused=true]/day:ring-ring/50 dark:hover:text-accent-foreground flex aspect-square size-auto w-full min-w-(--cell-size) flex-col gap-1 leading-none font-normal group-data-[focused=true]/day:relative group-data-[focused=true]/day:z-10 group-data-[focused=true]/day:ring-[3px] data-[range-end=true]:rounded-md data-[range-end=true]:rounded-r-md data-[range-middle=true]:rounded-none data-[range-start=true]:rounded-md data-[range-start=true]:rounded-l-md [&>span]:text-xs [&>span]:opacity-70",
defaultClassNames.day,
className
)}
{...props}
/>
)
}
export { Calendar, CalendarDayButton }
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import * as React from "react"
import { cn } from "@/lib/utils"
function Card({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card"
className={cn(
"bg-card text-card-foreground flex flex-col gap-6 rounded-xl border py-6 shadow-sm",
className
)}
{...props}
/>
)
}
function CardHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-header"
className={cn(
"@container/card-header grid auto-rows-min grid-rows-[auto_auto] items-start gap-1.5 px-6 has-data-[slot=card-action]:grid-cols-[1fr_auto] [.border-b]:pb-6",
className
)}
{...props}
/>
)
}
function CardTitle({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-title"
className={cn("leading-none font-semibold", className)}
{...props}
/>
)
}
function CardDescription({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
function CardAction({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-action"
className={cn(
"col-start-2 row-span-2 row-start-1 self-start justify-self-end",
className
)}
{...props}
/>
)
}
function CardContent({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-content"
className={cn("px-6", className)}
{...props}
/>
)
}
function CardFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="card-footer"
className={cn("flex items-center px-6 [.border-t]:pt-6", className)}
{...props}
/>
)
}
export {
Card,
CardHeader,
CardFooter,
CardTitle,
CardAction,
CardDescription,
CardContent,
}
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"use client"
import * as React from "react"
import useEmblaCarousel, {
type UseEmblaCarouselType,
} from "embla-carousel-react"
import { ArrowLeft, ArrowRight } from "lucide-react"
import { cn } from "@/lib/utils"
import { Button } from "@/components/ui/button"
type CarouselApi = UseEmblaCarouselType[1]
type UseCarouselParameters = Parameters<typeof useEmblaCarousel>
type CarouselOptions = UseCarouselParameters[0]
type CarouselPlugin = UseCarouselParameters[1]
type CarouselProps = {
opts?: CarouselOptions
plugins?: CarouselPlugin
orientation?: "horizontal" | "vertical"
setApi?: (api: CarouselApi) => void
}
type CarouselContextProps = {
carouselRef: ReturnType<typeof useEmblaCarousel>[0]
api: ReturnType<typeof useEmblaCarousel>[1]
scrollPrev: () => void
scrollNext: () => void
canScrollPrev: boolean
canScrollNext: boolean
} & CarouselProps
const CarouselContext = React.createContext<CarouselContextProps | null>(null)
function useCarousel() {
const context = React.useContext(CarouselContext)
if (!context) {
throw new Error("useCarousel must be used within a <Carousel />")
}
return context
}
function Carousel({
orientation = "horizontal",
opts,
setApi,
plugins,
className,
children,
...props
}: React.ComponentProps<"div"> & CarouselProps) {
const [carouselRef, api] = useEmblaCarousel(
{
...opts,
axis: orientation === "horizontal" ? "x" : "y",
},
plugins
)
const [canScrollPrev, setCanScrollPrev] = React.useState(false)
const [canScrollNext, setCanScrollNext] = React.useState(false)
const onSelect = React.useCallback((api: CarouselApi) => {
if (!api) return
setCanScrollPrev(api.canScrollPrev())
setCanScrollNext(api.canScrollNext())
}, [])
const scrollPrev = React.useCallback(() => {
api?.scrollPrev()
}, [api])
const scrollNext = React.useCallback(() => {
api?.scrollNext()
}, [api])
const handleKeyDown = React.useCallback(
(event: React.KeyboardEvent<HTMLDivElement>) => {
if (event.key === "ArrowLeft") {
event.preventDefault()
scrollPrev()
} else if (event.key === "ArrowRight") {
event.preventDefault()
scrollNext()
}
},
[scrollPrev, scrollNext]
)
React.useEffect(() => {
if (!api || !setApi) return
setApi(api)
}, [api, setApi])
React.useEffect(() => {
if (!api) return
onSelect(api)
api.on("reInit", onSelect)
api.on("select", onSelect)
return () => {
api?.off("select", onSelect)
}
}, [api, onSelect])
return (
<CarouselContext.Provider
value={{
carouselRef,
api: api,
opts,
orientation:
orientation || (opts?.axis === "y" ? "vertical" : "horizontal"),
scrollPrev,
scrollNext,
canScrollPrev,
canScrollNext,
}}
>
<div
onKeyDownCapture={handleKeyDown}
className={cn("relative", className)}
role="region"
aria-roledescription="carousel"
data-slot="carousel"
{...props}
>
{children}
</div>
</CarouselContext.Provider>
)
}
function CarouselContent({ className, ...props }: React.ComponentProps<"div">) {
const { carouselRef, orientation } = useCarousel()
return (
<div
ref={carouselRef}
className="overflow-hidden"
data-slot="carousel-content"
>
<div
className={cn(
"flex",
orientation === "horizontal" ? "-ml-4" : "-mt-4 flex-col",
className
)}
{...props}
/>
</div>
)
}
function CarouselItem({ className, ...props }: React.ComponentProps<"div">) {
const { orientation } = useCarousel()
return (
<div
role="group"
aria-roledescription="slide"
data-slot="carousel-item"
className={cn(
"min-w-0 shrink-0 grow-0 basis-full",
orientation === "horizontal" ? "pl-4" : "pt-4",
className
)}
{...props}
/>
)
}
function CarouselPrevious({
className,
variant = "outline",
size = "icon",
...props
}: React.ComponentProps<typeof Button>) {
const { orientation, scrollPrev, canScrollPrev } = useCarousel()
return (
<Button
data-slot="carousel-previous"
variant={variant}
size={size}
className={cn(
"absolute size-8 rounded-full",
orientation === "horizontal"
? "top-1/2 -left-12 -translate-y-1/2"
: "-top-12 left-1/2 -translate-x-1/2 rotate-90",
className
)}
disabled={!canScrollPrev}
onClick={scrollPrev}
{...props}
>
<ArrowLeft />
<span className="sr-only">Previous slide</span>
</Button>
)
}
function CarouselNext({
className,
variant = "outline",
size = "icon",
...props
}: React.ComponentProps<typeof Button>) {
const { orientation, scrollNext, canScrollNext } = useCarousel()
return (
<Button
data-slot="carousel-next"
variant={variant}
size={size}
className={cn(
"absolute size-8 rounded-full",
orientation === "horizontal"
? "top-1/2 -right-12 -translate-y-1/2"
: "-bottom-12 left-1/2 -translate-x-1/2 rotate-90",
className
)}
disabled={!canScrollNext}
onClick={scrollNext}
{...props}
>
<ArrowRight />
<span className="sr-only">Next slide</span>
</Button>
)
}
export {
type CarouselApi,
Carousel,
CarouselContent,
CarouselItem,
CarouselPrevious,
CarouselNext,
}
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"use client"
import * as React from "react"
import * as RechartsPrimitive from "recharts"
import { cn } from "@/lib/utils"
// Format: { THEME_NAME: CSS_SELECTOR }
const THEMES = { light: "", dark: ".dark" } as const
export type ChartConfig = {
[k in string]: {
label?: React.ReactNode
icon?: React.ComponentType
} & (
| { color?: string; theme?: never }
| { color?: never; theme: Record<keyof typeof THEMES, string> }
)
}
type ChartContextProps = {
config: ChartConfig
}
const ChartContext = React.createContext<ChartContextProps | null>(null)
function useChart() {
const context = React.useContext(ChartContext)
if (!context) {
throw new Error("useChart must be used within a <ChartContainer />")
}
return context
}
function ChartContainer({
id,
className,
children,
config,
...props
}: React.ComponentProps<"div"> & {
config: ChartConfig
children: React.ComponentProps<
typeof RechartsPrimitive.ResponsiveContainer
>["children"]
}) {
const uniqueId = React.useId()
const chartId = `chart-${id || uniqueId.replace(/:/g, "")}`
return (
<ChartContext.Provider value={{ config }}>
<div
data-slot="chart"
data-chart={chartId}
className={cn(
"[&_.recharts-cartesian-axis-tick_text]:fill-muted-foreground [&_.recharts-cartesian-grid_line[stroke='#ccc']]:stroke-border/50 [&_.recharts-curve.recharts-tooltip-cursor]:stroke-border [&_.recharts-polar-grid_[stroke='#ccc']]:stroke-border [&_.recharts-radial-bar-background-sector]:fill-muted [&_.recharts-rectangle.recharts-tooltip-cursor]:fill-muted [&_.recharts-reference-line_[stroke='#ccc']]:stroke-border flex aspect-video justify-center text-xs [&_.recharts-dot[stroke='#fff']]:stroke-transparent [&_.recharts-layer]:outline-hidden [&_.recharts-sector]:outline-hidden [&_.recharts-sector[stroke='#fff']]:stroke-transparent [&_.recharts-surface]:outline-hidden",
className
)}
{...props}
>
<ChartStyle id={chartId} config={config} />
<RechartsPrimitive.ResponsiveContainer>
{children}
</RechartsPrimitive.ResponsiveContainer>
</div>
</ChartContext.Provider>
)
}
const ChartStyle = ({ id, config }: { id: string; config: ChartConfig }) => {
const colorConfig = Object.entries(config).filter(
([, config]) => config.theme || config.color
)
if (!colorConfig.length) {
return null
}
return (
<style
dangerouslySetInnerHTML={{
__html: Object.entries(THEMES)
.map(
([theme, prefix]) => `
${prefix} [data-chart=${id}] {
${colorConfig
.map(([key, itemConfig]) => {
const color =
itemConfig.theme?.[theme as keyof typeof itemConfig.theme] ||
itemConfig.color
return color ? ` --color-${key}: ${color};` : null
})
.join("\n")}
}
`
)
.join("\n"),
}}
/>
)
}
const ChartTooltip = RechartsPrimitive.Tooltip
function ChartTooltipContent({
active,
payload,
className,
indicator = "dot",
hideLabel = false,
hideIndicator = false,
label,
labelFormatter,
labelClassName,
formatter,
color,
nameKey,
labelKey,
}: React.ComponentProps<typeof RechartsPrimitive.Tooltip> &
React.ComponentProps<"div"> & {
hideLabel?: boolean
hideIndicator?: boolean
indicator?: "line" | "dot" | "dashed"
nameKey?: string
labelKey?: string
}) {
const { config } = useChart()
const tooltipLabel = React.useMemo(() => {
if (hideLabel || !payload?.length) {
return null
}
const [item] = payload
const key = `${labelKey || item?.dataKey || item?.name || "value"}`
const itemConfig = getPayloadConfigFromPayload(config, item, key)
const value =
!labelKey && typeof label === "string"
? config[label as keyof typeof config]?.label || label
: itemConfig?.label
if (labelFormatter) {
return (
<div className={cn("font-medium", labelClassName)}>
{labelFormatter(value, payload)}
</div>
)
}
if (!value) {
return null
}
return <div className={cn("font-medium", labelClassName)}>{value}</div>
}, [
label,
labelFormatter,
payload,
hideLabel,
labelClassName,
config,
labelKey,
])
if (!active || !payload?.length) {
return null
}
const nestLabel = payload.length === 1 && indicator !== "dot"
return (
<div
className={cn(
"border-border/50 bg-background grid min-w-[8rem] items-start gap-1.5 rounded-lg border px-2.5 py-1.5 text-xs shadow-xl",
className
)}
>
{!nestLabel ? tooltipLabel : null}
<div className="grid gap-1.5">
{payload.map((item, index) => {
const key = `${nameKey || item.name || item.dataKey || "value"}`
const itemConfig = getPayloadConfigFromPayload(config, item, key)
const indicatorColor = color || item.payload.fill || item.color
return (
<div
key={item.dataKey}
className={cn(
"[&>svg]:text-muted-foreground flex w-full flex-wrap items-stretch gap-2 [&>svg]:h-2.5 [&>svg]:w-2.5",
indicator === "dot" && "items-center"
)}
>
{formatter && item?.value !== undefined && item.name ? (
formatter(item.value, item.name, item, index, item.payload)
) : (
<>
{itemConfig?.icon ? (
<itemConfig.icon />
) : (
!hideIndicator && (
<div
className={cn(
"shrink-0 rounded-[2px] border-(--color-border) bg-(--color-bg)",
{
"h-2.5 w-2.5": indicator === "dot",
"w-1": indicator === "line",
"w-0 border-[1.5px] border-dashed bg-transparent":
indicator === "dashed",
"my-0.5": nestLabel && indicator === "dashed",
}
)}
style={
{
"--color-bg": indicatorColor,
"--color-border": indicatorColor,
} as React.CSSProperties
}
/>
)
)}
<div
className={cn(
"flex flex-1 justify-between leading-none",
nestLabel ? "items-end" : "items-center"
)}
>
<div className="grid gap-1.5">
{nestLabel ? tooltipLabel : null}
<span className="text-muted-foreground">
{itemConfig?.label || item.name}
</span>
</div>
{item.value && (
<span className="text-foreground font-mono font-medium tabular-nums">
{item.value.toLocaleString()}
</span>
)}
</div>
</>
)}
</div>
)
})}
</div>
</div>
)
}
const ChartLegend = RechartsPrimitive.Legend
function ChartLegendContent({
className,
hideIcon = false,
payload,
verticalAlign = "bottom",
nameKey,
}: React.ComponentProps<"div"> &
Pick<RechartsPrimitive.LegendProps, "payload" | "verticalAlign"> & {
hideIcon?: boolean
nameKey?: string
}) {
const { config } = useChart()
if (!payload?.length) {
return null
}
return (
<div
className={cn(
"flex items-center justify-center gap-4",
verticalAlign === "top" ? "pb-3" : "pt-3",
className
)}
>
{payload.map((item) => {
const key = `${nameKey || item.dataKey || "value"}`
const itemConfig = getPayloadConfigFromPayload(config, item, key)
return (
<div
key={item.value}
className={cn(
"[&>svg]:text-muted-foreground flex items-center gap-1.5 [&>svg]:h-3 [&>svg]:w-3"
)}
>
{itemConfig?.icon && !hideIcon ? (
<itemConfig.icon />
) : (
<div
className="h-2 w-2 shrink-0 rounded-[2px]"
style={{
backgroundColor: item.color,
}}
/>
)}
{itemConfig?.label}
</div>
)
})}
</div>
)
}
// Helper to extract item config from a payload.
function getPayloadConfigFromPayload(
config: ChartConfig,
payload: unknown,
key: string
) {
if (typeof payload !== "object" || payload === null) {
return undefined
}
const payloadPayload =
"payload" in payload &&
typeof payload.payload === "object" &&
payload.payload !== null
? payload.payload
: undefined
let configLabelKey: string = key
if (
key in payload &&
typeof payload[key as keyof typeof payload] === "string"
) {
configLabelKey = payload[key as keyof typeof payload] as string
} else if (
payloadPayload &&
key in payloadPayload &&
typeof payloadPayload[key as keyof typeof payloadPayload] === "string"
) {
configLabelKey = payloadPayload[
key as keyof typeof payloadPayload
] as string
}
return configLabelKey in config
? config[configLabelKey]
: config[key as keyof typeof config]
}
export {
ChartContainer,
ChartTooltip,
ChartTooltipContent,
ChartLegend,
ChartLegendContent,
ChartStyle,
}
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"use client"
import * as React from "react"
import * as CheckboxPrimitive from "@radix-ui/react-checkbox"
import { CheckIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Checkbox({
className,
...props
}: React.ComponentProps<typeof CheckboxPrimitive.Root>) {
return (
<CheckboxPrimitive.Root
data-slot="checkbox"
className={cn(
"peer border-input dark:bg-input/30 data-[state=checked]:bg-primary data-[state=checked]:text-primary-foreground dark:data-[state=checked]:bg-primary data-[state=checked]:border-primary focus-visible:border-ring focus-visible:ring-ring/50 aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive size-4 shrink-0 rounded-[4px] border shadow-xs transition-shadow outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
>
<CheckboxPrimitive.Indicator
data-slot="checkbox-indicator"
className="flex items-center justify-center text-current transition-none"
>
<CheckIcon className="size-3.5" />
</CheckboxPrimitive.Indicator>
</CheckboxPrimitive.Root>
)
}
export { Checkbox }
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"use client"
import * as CollapsiblePrimitive from "@radix-ui/react-collapsible"
function Collapsible({
...props
}: React.ComponentProps<typeof CollapsiblePrimitive.Root>) {
return <CollapsiblePrimitive.Root data-slot="collapsible" {...props} />
}
function CollapsibleTrigger({
...props
}: React.ComponentProps<typeof CollapsiblePrimitive.CollapsibleTrigger>) {
return (
<CollapsiblePrimitive.CollapsibleTrigger
data-slot="collapsible-trigger"
{...props}
/>
)
}
function CollapsibleContent({
...props
}: React.ComponentProps<typeof CollapsiblePrimitive.CollapsibleContent>) {
return (
<CollapsiblePrimitive.CollapsibleContent
data-slot="collapsible-content"
{...props}
/>
)
}
export { Collapsible, CollapsibleTrigger, CollapsibleContent }
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"use client"
import * as React from "react"
import { Command as CommandPrimitive } from "cmdk"
import { SearchIcon } from "lucide-react"
import { cn } from "@/lib/utils"
import {
Dialog,
DialogContent,
DialogDescription,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog"
function Command({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive>) {
return (
<CommandPrimitive
data-slot="command"
className={cn(
"bg-popover text-popover-foreground flex h-full w-full flex-col overflow-hidden rounded-md",
className
)}
{...props}
/>
)
}
function CommandDialog({
title = "Command Palette",
description = "Search for a command to run...",
children,
className,
showCloseButton = true,
...props
}: React.ComponentProps<typeof Dialog> & {
title?: string
description?: string
className?: string
showCloseButton?: boolean
}) {
return (
<Dialog {...props}>
<DialogHeader className="sr-only">
<DialogTitle>{title}</DialogTitle>
<DialogDescription>{description}</DialogDescription>
</DialogHeader>
<DialogContent
className={cn("overflow-hidden p-0", className)}
showCloseButton={showCloseButton}
>
<Command className="[&_[cmdk-group-heading]]:text-muted-foreground **:data-[slot=command-input-wrapper]:h-12 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:font-medium [&_[cmdk-group]]:px-2 [&_[cmdk-group]:not([hidden])_~[cmdk-group]]:pt-0 [&_[cmdk-input-wrapper]_svg]:h-5 [&_[cmdk-input-wrapper]_svg]:w-5 [&_[cmdk-input]]:h-12 [&_[cmdk-item]]:px-2 [&_[cmdk-item]]:py-3 [&_[cmdk-item]_svg]:h-5 [&_[cmdk-item]_svg]:w-5">
{children}
</Command>
</DialogContent>
</Dialog>
)
}
function CommandInput({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Input>) {
return (
<div
data-slot="command-input-wrapper"
className="flex h-9 items-center gap-2 border-b px-3"
>
<SearchIcon className="size-4 shrink-0 opacity-50" />
<CommandPrimitive.Input
data-slot="command-input"
className={cn(
"placeholder:text-muted-foreground flex h-10 w-full rounded-md bg-transparent py-3 text-sm outline-hidden disabled:cursor-not-allowed disabled:opacity-50",
className
)}
{...props}
/>
</div>
)
}
function CommandList({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.List>) {
return (
<CommandPrimitive.List
data-slot="command-list"
className={cn(
"max-h-[300px] scroll-py-1 overflow-x-hidden overflow-y-auto",
className
)}
{...props}
/>
)
}
function CommandEmpty({
...props
}: React.ComponentProps<typeof CommandPrimitive.Empty>) {
return (
<CommandPrimitive.Empty
data-slot="command-empty"
className="py-6 text-center text-sm"
{...props}
/>
)
}
function CommandGroup({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Group>) {
return (
<CommandPrimitive.Group
data-slot="command-group"
className={cn(
"text-foreground [&_[cmdk-group-heading]]:text-muted-foreground overflow-hidden p-1 [&_[cmdk-group-heading]]:px-2 [&_[cmdk-group-heading]]:py-1.5 [&_[cmdk-group-heading]]:text-xs [&_[cmdk-group-heading]]:font-medium",
className
)}
{...props}
/>
)
}
function CommandSeparator({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Separator>) {
return (
<CommandPrimitive.Separator
data-slot="command-separator"
className={cn("bg-border -mx-1 h-px", className)}
{...props}
/>
)
}
function CommandItem({
className,
...props
}: React.ComponentProps<typeof CommandPrimitive.Item>) {
return (
<CommandPrimitive.Item
data-slot="command-item"
className={cn(
"data-[selected=true]:bg-accent data-[selected=true]:text-accent-foreground [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled=true]:pointer-events-none data-[disabled=true]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function CommandShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="command-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
export {
Command,
CommandDialog,
CommandInput,
CommandList,
CommandEmpty,
CommandGroup,
CommandItem,
CommandShortcut,
CommandSeparator,
}
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"use client"
import * as React from "react"
import * as ContextMenuPrimitive from "@radix-ui/react-context-menu"
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function ContextMenu({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Root>) {
return <ContextMenuPrimitive.Root data-slot="context-menu" {...props} />
}
function ContextMenuTrigger({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Trigger>) {
return (
<ContextMenuPrimitive.Trigger data-slot="context-menu-trigger" {...props} />
)
}
function ContextMenuGroup({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Group>) {
return (
<ContextMenuPrimitive.Group data-slot="context-menu-group" {...props} />
)
}
function ContextMenuPortal({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Portal>) {
return (
<ContextMenuPrimitive.Portal data-slot="context-menu-portal" {...props} />
)
}
function ContextMenuSub({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Sub>) {
return <ContextMenuPrimitive.Sub data-slot="context-menu-sub" {...props} />
}
function ContextMenuRadioGroup({
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.RadioGroup>) {
return (
<ContextMenuPrimitive.RadioGroup
data-slot="context-menu-radio-group"
{...props}
/>
)
}
function ContextMenuSubTrigger({
className,
inset,
children,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.SubTrigger> & {
inset?: boolean
}) {
return (
<ContextMenuPrimitive.SubTrigger
data-slot="context-menu-sub-trigger"
data-inset={inset}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
{children}
<ChevronRightIcon className="ml-auto" />
</ContextMenuPrimitive.SubTrigger>
)
}
function ContextMenuSubContent({
className,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.SubContent>) {
return (
<ContextMenuPrimitive.SubContent
data-slot="context-menu-sub-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-context-menu-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
className
)}
{...props}
/>
)
}
function ContextMenuContent({
className,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Content>) {
return (
<ContextMenuPrimitive.Portal>
<ContextMenuPrimitive.Content
data-slot="context-menu-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 max-h-(--radix-context-menu-content-available-height) min-w-[8rem] origin-(--radix-context-menu-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border p-1 shadow-md",
className
)}
{...props}
/>
</ContextMenuPrimitive.Portal>
)
}
function ContextMenuItem({
className,
inset,
variant = "default",
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Item> & {
inset?: boolean
variant?: "default" | "destructive"
}) {
return (
<ContextMenuPrimitive.Item
data-slot="context-menu-item"
data-inset={inset}
data-variant={variant}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function ContextMenuCheckboxItem({
className,
children,
checked,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.CheckboxItem>) {
return (
<ContextMenuPrimitive.CheckboxItem
data-slot="context-menu-checkbox-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
checked={checked}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<ContextMenuPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</ContextMenuPrimitive.ItemIndicator>
</span>
{children}
</ContextMenuPrimitive.CheckboxItem>
)
}
function ContextMenuRadioItem({
className,
children,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.RadioItem>) {
return (
<ContextMenuPrimitive.RadioItem
data-slot="context-menu-radio-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<ContextMenuPrimitive.ItemIndicator>
<CircleIcon className="size-2 fill-current" />
</ContextMenuPrimitive.ItemIndicator>
</span>
{children}
</ContextMenuPrimitive.RadioItem>
)
}
function ContextMenuLabel({
className,
inset,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Label> & {
inset?: boolean
}) {
return (
<ContextMenuPrimitive.Label
data-slot="context-menu-label"
data-inset={inset}
className={cn(
"text-foreground px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
className
)}
{...props}
/>
)
}
function ContextMenuSeparator({
className,
...props
}: React.ComponentProps<typeof ContextMenuPrimitive.Separator>) {
return (
<ContextMenuPrimitive.Separator
data-slot="context-menu-separator"
className={cn("bg-border -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function ContextMenuShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="context-menu-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
export {
ContextMenu,
ContextMenuTrigger,
ContextMenuContent,
ContextMenuItem,
ContextMenuCheckboxItem,
ContextMenuRadioItem,
ContextMenuLabel,
ContextMenuSeparator,
ContextMenuShortcut,
ContextMenuGroup,
ContextMenuPortal,
ContextMenuSub,
ContextMenuSubContent,
ContextMenuSubTrigger,
ContextMenuRadioGroup,
}
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"use client"
import * as React from "react"
import * as DialogPrimitive from "@radix-ui/react-dialog"
import { XIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Dialog({
...props
}: React.ComponentProps<typeof DialogPrimitive.Root>) {
return <DialogPrimitive.Root data-slot="dialog" {...props} />
}
function DialogTrigger({
...props
}: React.ComponentProps<typeof DialogPrimitive.Trigger>) {
return <DialogPrimitive.Trigger data-slot="dialog-trigger" {...props} />
}
function DialogPortal({
...props
}: React.ComponentProps<typeof DialogPrimitive.Portal>) {
return <DialogPrimitive.Portal data-slot="dialog-portal" {...props} />
}
function DialogClose({
...props
}: React.ComponentProps<typeof DialogPrimitive.Close>) {
return <DialogPrimitive.Close data-slot="dialog-close" {...props} />
}
function DialogOverlay({
className,
...props
}: React.ComponentProps<typeof DialogPrimitive.Overlay>) {
return (
<DialogPrimitive.Overlay
data-slot="dialog-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function DialogContent({
className,
children,
showCloseButton = true,
...props
}: React.ComponentProps<typeof DialogPrimitive.Content> & {
showCloseButton?: boolean
}) {
return (
<DialogPortal data-slot="dialog-portal">
<DialogOverlay />
<DialogPrimitive.Content
data-slot="dialog-content"
className={cn(
"bg-background data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 fixed top-[50%] left-[50%] z-50 grid w-full max-w-[calc(100%-2rem)] translate-x-[-50%] translate-y-[-50%] gap-4 rounded-lg border p-6 shadow-lg duration-200 sm:max-w-lg",
className
)}
{...props}
>
{children}
{showCloseButton && (
<DialogPrimitive.Close
data-slot="dialog-close"
className="ring-offset-background focus:ring-ring data-[state=open]:bg-accent data-[state=open]:text-muted-foreground absolute top-4 right-4 rounded-xs opacity-70 transition-opacity hover:opacity-100 focus:ring-2 focus:ring-offset-2 focus:outline-hidden disabled:pointer-events-none [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4"
>
<XIcon />
<span className="sr-only">Close</span>
</DialogPrimitive.Close>
)}
</DialogPrimitive.Content>
</DialogPortal>
)
}
function DialogHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="dialog-header"
className={cn("flex flex-col gap-2 text-center sm:text-left", className)}
{...props}
/>
)
}
function DialogFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="dialog-footer"
className={cn(
"flex flex-col-reverse gap-2 sm:flex-row sm:justify-end",
className
)}
{...props}
/>
)
}
function DialogTitle({
className,
...props
}: React.ComponentProps<typeof DialogPrimitive.Title>) {
return (
<DialogPrimitive.Title
data-slot="dialog-title"
className={cn("text-lg leading-none font-semibold", className)}
{...props}
/>
)
}
function DialogDescription({
className,
...props
}: React.ComponentProps<typeof DialogPrimitive.Description>) {
return (
<DialogPrimitive.Description
data-slot="dialog-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
export {
Dialog,
DialogClose,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogOverlay,
DialogPortal,
DialogTitle,
DialogTrigger,
}
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"use client"
import * as React from "react"
import { Drawer as DrawerPrimitive } from "vaul"
import { cn } from "@/lib/utils"
function Drawer({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Root>) {
return <DrawerPrimitive.Root data-slot="drawer" {...props} />
}
function DrawerTrigger({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Trigger>) {
return <DrawerPrimitive.Trigger data-slot="drawer-trigger" {...props} />
}
function DrawerPortal({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Portal>) {
return <DrawerPrimitive.Portal data-slot="drawer-portal" {...props} />
}
function DrawerClose({
...props
}: React.ComponentProps<typeof DrawerPrimitive.Close>) {
return <DrawerPrimitive.Close data-slot="drawer-close" {...props} />
}
function DrawerOverlay({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Overlay>) {
return (
<DrawerPrimitive.Overlay
data-slot="drawer-overlay"
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 fixed inset-0 z-50 bg-black/50",
className
)}
{...props}
/>
)
}
function DrawerContent({
className,
children,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Content>) {
return (
<DrawerPortal data-slot="drawer-portal">
<DrawerOverlay />
<DrawerPrimitive.Content
data-slot="drawer-content"
className={cn(
"group/drawer-content bg-background fixed z-50 flex h-auto flex-col",
"data-[vaul-drawer-direction=top]:inset-x-0 data-[vaul-drawer-direction=top]:top-0 data-[vaul-drawer-direction=top]:mb-24 data-[vaul-drawer-direction=top]:max-h-[80vh] data-[vaul-drawer-direction=top]:rounded-b-lg data-[vaul-drawer-direction=top]:border-b",
"data-[vaul-drawer-direction=bottom]:inset-x-0 data-[vaul-drawer-direction=bottom]:bottom-0 data-[vaul-drawer-direction=bottom]:mt-24 data-[vaul-drawer-direction=bottom]:max-h-[80vh] data-[vaul-drawer-direction=bottom]:rounded-t-lg data-[vaul-drawer-direction=bottom]:border-t",
"data-[vaul-drawer-direction=right]:inset-y-0 data-[vaul-drawer-direction=right]:right-0 data-[vaul-drawer-direction=right]:w-3/4 data-[vaul-drawer-direction=right]:border-l data-[vaul-drawer-direction=right]:sm:max-w-sm",
"data-[vaul-drawer-direction=left]:inset-y-0 data-[vaul-drawer-direction=left]:left-0 data-[vaul-drawer-direction=left]:w-3/4 data-[vaul-drawer-direction=left]:border-r data-[vaul-drawer-direction=left]:sm:max-w-sm",
className
)}
{...props}
>
<div className="bg-muted mx-auto mt-4 hidden h-2 w-[100px] shrink-0 rounded-full group-data-[vaul-drawer-direction=bottom]/drawer-content:block" />
{children}
</DrawerPrimitive.Content>
</DrawerPortal>
)
}
function DrawerHeader({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="drawer-header"
className={cn(
"flex flex-col gap-0.5 p-4 group-data-[vaul-drawer-direction=bottom]/drawer-content:text-center group-data-[vaul-drawer-direction=top]/drawer-content:text-center md:gap-1.5 md:text-left",
className
)}
{...props}
/>
)
}
function DrawerFooter({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="drawer-footer"
className={cn("mt-auto flex flex-col gap-2 p-4", className)}
{...props}
/>
)
}
function DrawerTitle({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Title>) {
return (
<DrawerPrimitive.Title
data-slot="drawer-title"
className={cn("text-foreground font-semibold", className)}
{...props}
/>
)
}
function DrawerDescription({
className,
...props
}: React.ComponentProps<typeof DrawerPrimitive.Description>) {
return (
<DrawerPrimitive.Description
data-slot="drawer-description"
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
export {
Drawer,
DrawerPortal,
DrawerOverlay,
DrawerTrigger,
DrawerClose,
DrawerContent,
DrawerHeader,
DrawerFooter,
DrawerTitle,
DrawerDescription,
}
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"use client"
import * as React from "react"
import * as DropdownMenuPrimitive from "@radix-ui/react-dropdown-menu"
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function DropdownMenu({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Root>) {
return <DropdownMenuPrimitive.Root data-slot="dropdown-menu" {...props} />
}
function DropdownMenuPortal({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Portal>) {
return (
<DropdownMenuPrimitive.Portal data-slot="dropdown-menu-portal" {...props} />
)
}
function DropdownMenuTrigger({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Trigger>) {
return (
<DropdownMenuPrimitive.Trigger
data-slot="dropdown-menu-trigger"
{...props}
/>
)
}
function DropdownMenuContent({
className,
sideOffset = 4,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Content>) {
return (
<DropdownMenuPrimitive.Portal>
<DropdownMenuPrimitive.Content
data-slot="dropdown-menu-content"
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 max-h-(--radix-dropdown-menu-content-available-height) min-w-[8rem] origin-(--radix-dropdown-menu-content-transform-origin) overflow-x-hidden overflow-y-auto rounded-md border p-1 shadow-md",
className
)}
{...props}
/>
</DropdownMenuPrimitive.Portal>
)
}
function DropdownMenuGroup({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Group>) {
return (
<DropdownMenuPrimitive.Group data-slot="dropdown-menu-group" {...props} />
)
}
function DropdownMenuItem({
className,
inset,
variant = "default",
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Item> & {
inset?: boolean
variant?: "default" | "destructive"
}) {
return (
<DropdownMenuPrimitive.Item
data-slot="dropdown-menu-item"
data-inset={inset}
data-variant={variant}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function DropdownMenuCheckboxItem({
className,
children,
checked,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.CheckboxItem>) {
return (
<DropdownMenuPrimitive.CheckboxItem
data-slot="dropdown-menu-checkbox-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
checked={checked}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<DropdownMenuPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</DropdownMenuPrimitive.ItemIndicator>
</span>
{children}
</DropdownMenuPrimitive.CheckboxItem>
)
}
function DropdownMenuRadioGroup({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.RadioGroup>) {
return (
<DropdownMenuPrimitive.RadioGroup
data-slot="dropdown-menu-radio-group"
{...props}
/>
)
}
function DropdownMenuRadioItem({
className,
children,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.RadioItem>) {
return (
<DropdownMenuPrimitive.RadioItem
data-slot="dropdown-menu-radio-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-sm py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<DropdownMenuPrimitive.ItemIndicator>
<CircleIcon className="size-2 fill-current" />
</DropdownMenuPrimitive.ItemIndicator>
</span>
{children}
</DropdownMenuPrimitive.RadioItem>
)
}
function DropdownMenuLabel({
className,
inset,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Label> & {
inset?: boolean
}) {
return (
<DropdownMenuPrimitive.Label
data-slot="dropdown-menu-label"
data-inset={inset}
className={cn(
"px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
className
)}
{...props}
/>
)
}
function DropdownMenuSeparator({
className,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Separator>) {
return (
<DropdownMenuPrimitive.Separator
data-slot="dropdown-menu-separator"
className={cn("bg-border -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function DropdownMenuShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="dropdown-menu-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
function DropdownMenuSub({
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.Sub>) {
return <DropdownMenuPrimitive.Sub data-slot="dropdown-menu-sub" {...props} />
}
function DropdownMenuSubTrigger({
className,
inset,
children,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.SubTrigger> & {
inset?: boolean
}) {
return (
<DropdownMenuPrimitive.SubTrigger
data-slot="dropdown-menu-sub-trigger"
data-inset={inset}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[inset]:pl-8",
className
)}
{...props}
>
{children}
<ChevronRightIcon className="ml-auto size-4" />
</DropdownMenuPrimitive.SubTrigger>
)
}
function DropdownMenuSubContent({
className,
...props
}: React.ComponentProps<typeof DropdownMenuPrimitive.SubContent>) {
return (
<DropdownMenuPrimitive.SubContent
data-slot="dropdown-menu-sub-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-dropdown-menu-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
className
)}
{...props}
/>
)
}
export {
DropdownMenu,
DropdownMenuPortal,
DropdownMenuTrigger,
DropdownMenuContent,
DropdownMenuGroup,
DropdownMenuLabel,
DropdownMenuItem,
DropdownMenuCheckboxItem,
DropdownMenuRadioGroup,
DropdownMenuRadioItem,
DropdownMenuSeparator,
DropdownMenuShortcut,
DropdownMenuSub,
DropdownMenuSubTrigger,
DropdownMenuSubContent,
}
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"use client"
import * as React from "react"
import * as LabelPrimitive from "@radix-ui/react-label"
import { Slot } from "@radix-ui/react-slot"
import {
Controller,
FormProvider,
useFormContext,
useFormState,
type ControllerProps,
type FieldPath,
type FieldValues,
} from "react-hook-form"
import { cn } from "@/lib/utils"
import { Label } from "@/components/ui/label"
const Form = FormProvider
type FormFieldContextValue<
TFieldValues extends FieldValues = FieldValues,
TName extends FieldPath<TFieldValues> = FieldPath<TFieldValues>,
> = {
name: TName
}
const FormFieldContext = React.createContext<FormFieldContextValue>(
{} as FormFieldContextValue
)
const FormField = <
TFieldValues extends FieldValues = FieldValues,
TName extends FieldPath<TFieldValues> = FieldPath<TFieldValues>,
>({
...props
}: ControllerProps<TFieldValues, TName>) => {
return (
<FormFieldContext.Provider value={{ name: props.name }}>
<Controller {...props} />
</FormFieldContext.Provider>
)
}
const useFormField = () => {
const fieldContext = React.useContext(FormFieldContext)
const itemContext = React.useContext(FormItemContext)
const { getFieldState } = useFormContext()
const formState = useFormState({ name: fieldContext.name })
const fieldState = getFieldState(fieldContext.name, formState)
if (!fieldContext) {
throw new Error("useFormField should be used within <FormField>")
}
const { id } = itemContext
return {
id,
name: fieldContext.name,
formItemId: `${id}-form-item`,
formDescriptionId: `${id}-form-item-description`,
formMessageId: `${id}-form-item-message`,
...fieldState,
}
}
type FormItemContextValue = {
id: string
}
const FormItemContext = React.createContext<FormItemContextValue>(
{} as FormItemContextValue
)
function FormItem({ className, ...props }: React.ComponentProps<"div">) {
const id = React.useId()
return (
<FormItemContext.Provider value={{ id }}>
<div
data-slot="form-item"
className={cn("grid gap-2", className)}
{...props}
/>
</FormItemContext.Provider>
)
}
function FormLabel({
className,
...props
}: React.ComponentProps<typeof LabelPrimitive.Root>) {
const { error, formItemId } = useFormField()
return (
<Label
data-slot="form-label"
data-error={!!error}
className={cn("data-[error=true]:text-destructive", className)}
htmlFor={formItemId}
{...props}
/>
)
}
function FormControl({ ...props }: React.ComponentProps<typeof Slot>) {
const { error, formItemId, formDescriptionId, formMessageId } = useFormField()
return (
<Slot
data-slot="form-control"
id={formItemId}
aria-describedby={
!error
? `${formDescriptionId}`
: `${formDescriptionId} ${formMessageId}`
}
aria-invalid={!!error}
{...props}
/>
)
}
function FormDescription({ className, ...props }: React.ComponentProps<"p">) {
const { formDescriptionId } = useFormField()
return (
<p
data-slot="form-description"
id={formDescriptionId}
className={cn("text-muted-foreground text-sm", className)}
{...props}
/>
)
}
function FormMessage({ className, ...props }: React.ComponentProps<"p">) {
const { error, formMessageId } = useFormField()
const body = error ? String(error?.message ?? "") : props.children
if (!body) {
return null
}
return (
<p
data-slot="form-message"
id={formMessageId}
className={cn("text-destructive text-sm", className)}
{...props}
>
{body}
</p>
)
}
export {
useFormField,
Form,
FormItem,
FormLabel,
FormControl,
FormDescription,
FormMessage,
FormField,
}
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"use client"
import * as React from "react"
import * as HoverCardPrimitive from "@radix-ui/react-hover-card"
import { cn } from "@/lib/utils"
function HoverCard({
...props
}: React.ComponentProps<typeof HoverCardPrimitive.Root>) {
return <HoverCardPrimitive.Root data-slot="hover-card" {...props} />
}
function HoverCardTrigger({
...props
}: React.ComponentProps<typeof HoverCardPrimitive.Trigger>) {
return (
<HoverCardPrimitive.Trigger data-slot="hover-card-trigger" {...props} />
)
}
function HoverCardContent({
className,
align = "center",
sideOffset = 4,
...props
}: React.ComponentProps<typeof HoverCardPrimitive.Content>) {
return (
<HoverCardPrimitive.Portal data-slot="hover-card-portal">
<HoverCardPrimitive.Content
data-slot="hover-card-content"
align={align}
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 w-64 origin-(--radix-hover-card-content-transform-origin) rounded-md border p-4 shadow-md outline-hidden",
className
)}
{...props}
/>
</HoverCardPrimitive.Portal>
)
}
export { HoverCard, HoverCardTrigger, HoverCardContent }
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"use client"
import * as React from "react"
import { OTPInput, OTPInputContext } from "input-otp"
import { MinusIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function InputOTP({
className,
containerClassName,
...props
}: React.ComponentProps<typeof OTPInput> & {
containerClassName?: string
}) {
return (
<OTPInput
data-slot="input-otp"
containerClassName={cn(
"flex items-center gap-2 has-disabled:opacity-50",
containerClassName
)}
className={cn("disabled:cursor-not-allowed", className)}
{...props}
/>
)
}
function InputOTPGroup({ className, ...props }: React.ComponentProps<"div">) {
return (
<div
data-slot="input-otp-group"
className={cn("flex items-center", className)}
{...props}
/>
)
}
function InputOTPSlot({
index,
className,
...props
}: React.ComponentProps<"div"> & {
index: number
}) {
const inputOTPContext = React.useContext(OTPInputContext)
const { char, hasFakeCaret, isActive } = inputOTPContext?.slots[index] ?? {}
return (
<div
data-slot="input-otp-slot"
data-active={isActive}
className={cn(
"data-[active=true]:border-ring data-[active=true]:ring-ring/50 data-[active=true]:aria-invalid:ring-destructive/20 dark:data-[active=true]:aria-invalid:ring-destructive/40 aria-invalid:border-destructive data-[active=true]:aria-invalid:border-destructive dark:bg-input/30 border-input relative flex h-9 w-9 items-center justify-center border-y border-r text-sm shadow-xs transition-all outline-none first:rounded-l-md first:border-l last:rounded-r-md data-[active=true]:z-10 data-[active=true]:ring-[3px]",
className
)}
{...props}
>
{char}
{hasFakeCaret && (
<div className="pointer-events-none absolute inset-0 flex items-center justify-center">
<div className="animate-caret-blink bg-foreground h-4 w-px duration-1000" />
</div>
)}
</div>
)
}
function InputOTPSeparator({ ...props }: React.ComponentProps<"div">) {
return (
<div data-slot="input-otp-separator" role="separator" {...props}>
<MinusIcon />
</div>
)
}
export { InputOTP, InputOTPGroup, InputOTPSlot, InputOTPSeparator }
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import * as React from "react"
import { cn } from "@/lib/utils"
function Input({ className, type, ...props }: React.ComponentProps<"input">) {
return (
<input
type={type}
data-slot="input"
className={cn(
"file:text-foreground placeholder:text-muted-foreground selection:bg-primary selection:text-primary-foreground dark:bg-input/30 border-input flex h-9 w-full min-w-0 rounded-md border bg-transparent px-3 py-1 text-base shadow-xs transition-[color,box-shadow] outline-none file:inline-flex file:h-7 file:border-0 file:bg-transparent file:text-sm file:font-medium disabled:pointer-events-none disabled:cursor-not-allowed disabled:opacity-50 md:text-sm",
"focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px]",
"aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive",
className
)}
{...props}
/>
)
}
export { Input }
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"use client"
import * as React from "react"
import * as LabelPrimitive from "@radix-ui/react-label"
import { cn } from "@/lib/utils"
function Label({
className,
...props
}: React.ComponentProps<typeof LabelPrimitive.Root>) {
return (
<LabelPrimitive.Root
data-slot="label"
className={cn(
"flex items-center gap-2 text-sm leading-none font-medium select-none group-data-[disabled=true]:pointer-events-none group-data-[disabled=true]:opacity-50 peer-disabled:cursor-not-allowed peer-disabled:opacity-50",
className
)}
{...props}
/>
)
}
export { Label }
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"use client"
import * as React from "react"
import * as MenubarPrimitive from "@radix-ui/react-menubar"
import { CheckIcon, ChevronRightIcon, CircleIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function Menubar({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Root>) {
return (
<MenubarPrimitive.Root
data-slot="menubar"
className={cn(
"bg-background flex h-9 items-center gap-1 rounded-md border p-1 shadow-xs",
className
)}
{...props}
/>
)
}
function MenubarMenu({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Menu>) {
return <MenubarPrimitive.Menu data-slot="menubar-menu" {...props} />
}
function MenubarGroup({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Group>) {
return <MenubarPrimitive.Group data-slot="menubar-group" {...props} />
}
function MenubarPortal({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Portal>) {
return <MenubarPrimitive.Portal data-slot="menubar-portal" {...props} />
}
function MenubarRadioGroup({
...props
}: React.ComponentProps<typeof MenubarPrimitive.RadioGroup>) {
return (
<MenubarPrimitive.RadioGroup data-slot="menubar-radio-group" {...props} />
)
}
function MenubarTrigger({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Trigger>) {
return (
<MenubarPrimitive.Trigger
data-slot="menubar-trigger"
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex items-center rounded-sm px-2 py-1 text-sm font-medium outline-hidden select-none",
className
)}
{...props}
/>
)
}
function MenubarContent({
className,
align = "start",
alignOffset = -4,
sideOffset = 8,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Content>) {
return (
<MenubarPortal>
<MenubarPrimitive.Content
data-slot="menubar-content"
align={align}
alignOffset={alignOffset}
sideOffset={sideOffset}
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[12rem] origin-(--radix-menubar-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-md",
className
)}
{...props}
/>
</MenubarPortal>
)
}
function MenubarItem({
className,
inset,
variant = "default",
...props
}: React.ComponentProps<typeof MenubarPrimitive.Item> & {
inset?: boolean
variant?: "default" | "destructive"
}) {
return (
<MenubarPrimitive.Item
data-slot="menubar-item"
data-inset={inset}
data-variant={variant}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[variant=destructive]:text-destructive data-[variant=destructive]:focus:bg-destructive/10 dark:data-[variant=destructive]:focus:bg-destructive/20 data-[variant=destructive]:focus:text-destructive data-[variant=destructive]:*:[svg]:!text-destructive [&_svg:not([class*='text-'])]:text-muted-foreground relative flex cursor-default items-center gap-2 rounded-sm px-2 py-1.5 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 data-[inset]:pl-8 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function MenubarCheckboxItem({
className,
children,
checked,
...props
}: React.ComponentProps<typeof MenubarPrimitive.CheckboxItem>) {
return (
<MenubarPrimitive.CheckboxItem
data-slot="menubar-checkbox-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-xs py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
checked={checked}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<MenubarPrimitive.ItemIndicator>
<CheckIcon className="size-4" />
</MenubarPrimitive.ItemIndicator>
</span>
{children}
</MenubarPrimitive.CheckboxItem>
)
}
function MenubarRadioItem({
className,
children,
...props
}: React.ComponentProps<typeof MenubarPrimitive.RadioItem>) {
return (
<MenubarPrimitive.RadioItem
data-slot="menubar-radio-item"
className={cn(
"focus:bg-accent focus:text-accent-foreground relative flex cursor-default items-center gap-2 rounded-xs py-1.5 pr-2 pl-8 text-sm outline-hidden select-none data-[disabled]:pointer-events-none data-[disabled]:opacity-50 [&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
>
<span className="pointer-events-none absolute left-2 flex size-3.5 items-center justify-center">
<MenubarPrimitive.ItemIndicator>
<CircleIcon className="size-2 fill-current" />
</MenubarPrimitive.ItemIndicator>
</span>
{children}
</MenubarPrimitive.RadioItem>
)
}
function MenubarLabel({
className,
inset,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Label> & {
inset?: boolean
}) {
return (
<MenubarPrimitive.Label
data-slot="menubar-label"
data-inset={inset}
className={cn(
"px-2 py-1.5 text-sm font-medium data-[inset]:pl-8",
className
)}
{...props}
/>
)
}
function MenubarSeparator({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.Separator>) {
return (
<MenubarPrimitive.Separator
data-slot="menubar-separator"
className={cn("bg-border -mx-1 my-1 h-px", className)}
{...props}
/>
)
}
function MenubarShortcut({
className,
...props
}: React.ComponentProps<"span">) {
return (
<span
data-slot="menubar-shortcut"
className={cn(
"text-muted-foreground ml-auto text-xs tracking-widest",
className
)}
{...props}
/>
)
}
function MenubarSub({
...props
}: React.ComponentProps<typeof MenubarPrimitive.Sub>) {
return <MenubarPrimitive.Sub data-slot="menubar-sub" {...props} />
}
function MenubarSubTrigger({
className,
inset,
children,
...props
}: React.ComponentProps<typeof MenubarPrimitive.SubTrigger> & {
inset?: boolean
}) {
return (
<MenubarPrimitive.SubTrigger
data-slot="menubar-sub-trigger"
data-inset={inset}
className={cn(
"focus:bg-accent focus:text-accent-foreground data-[state=open]:bg-accent data-[state=open]:text-accent-foreground flex cursor-default items-center rounded-sm px-2 py-1.5 text-sm outline-none select-none data-[inset]:pl-8",
className
)}
{...props}
>
{children}
<ChevronRightIcon className="ml-auto h-4 w-4" />
</MenubarPrimitive.SubTrigger>
)
}
function MenubarSubContent({
className,
...props
}: React.ComponentProps<typeof MenubarPrimitive.SubContent>) {
return (
<MenubarPrimitive.SubContent
data-slot="menubar-sub-content"
className={cn(
"bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 z-50 min-w-[8rem] origin-(--radix-menubar-content-transform-origin) overflow-hidden rounded-md border p-1 shadow-lg",
className
)}
{...props}
/>
)
}
export {
Menubar,
MenubarPortal,
MenubarMenu,
MenubarTrigger,
MenubarContent,
MenubarGroup,
MenubarSeparator,
MenubarLabel,
MenubarItem,
MenubarShortcut,
MenubarCheckboxItem,
MenubarRadioGroup,
MenubarRadioItem,
MenubarSub,
MenubarSubTrigger,
MenubarSubContent,
}
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import * as React from "react"
import * as NavigationMenuPrimitive from "@radix-ui/react-navigation-menu"
import { cva } from "class-variance-authority"
import { ChevronDownIcon } from "lucide-react"
import { cn } from "@/lib/utils"
function NavigationMenu({
className,
children,
viewport = true,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Root> & {
viewport?: boolean
}) {
return (
<NavigationMenuPrimitive.Root
data-slot="navigation-menu"
data-viewport={viewport}
className={cn(
"group/navigation-menu relative flex max-w-max flex-1 items-center justify-center",
className
)}
{...props}
>
{children}
{viewport && <NavigationMenuViewport />}
</NavigationMenuPrimitive.Root>
)
}
function NavigationMenuList({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.List>) {
return (
<NavigationMenuPrimitive.List
data-slot="navigation-menu-list"
className={cn(
"group flex flex-1 list-none items-center justify-center gap-1",
className
)}
{...props}
/>
)
}
function NavigationMenuItem({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Item>) {
return (
<NavigationMenuPrimitive.Item
data-slot="navigation-menu-item"
className={cn("relative", className)}
{...props}
/>
)
}
const navigationMenuTriggerStyle = cva(
"group inline-flex h-9 w-max items-center justify-center rounded-md bg-background px-4 py-2 text-sm font-medium hover:bg-accent hover:text-accent-foreground focus:bg-accent focus:text-accent-foreground disabled:pointer-events-none disabled:opacity-50 data-[state=open]:hover:bg-accent data-[state=open]:text-accent-foreground data-[state=open]:focus:bg-accent data-[state=open]:bg-accent/50 focus-visible:ring-ring/50 outline-none transition-[color,box-shadow] focus-visible:ring-[3px] focus-visible:outline-1"
)
function NavigationMenuTrigger({
className,
children,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Trigger>) {
return (
<NavigationMenuPrimitive.Trigger
data-slot="navigation-menu-trigger"
className={cn(navigationMenuTriggerStyle(), "group", className)}
{...props}
>
{children}{" "}
<ChevronDownIcon
className="relative top-[1px] ml-1 size-3 transition duration-300 group-data-[state=open]:rotate-180"
aria-hidden="true"
/>
</NavigationMenuPrimitive.Trigger>
)
}
function NavigationMenuContent({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Content>) {
return (
<NavigationMenuPrimitive.Content
data-slot="navigation-menu-content"
className={cn(
"data-[motion^=from-]:animate-in data-[motion^=to-]:animate-out data-[motion^=from-]:fade-in data-[motion^=to-]:fade-out data-[motion=from-end]:slide-in-from-right-52 data-[motion=from-start]:slide-in-from-left-52 data-[motion=to-end]:slide-out-to-right-52 data-[motion=to-start]:slide-out-to-left-52 top-0 left-0 w-full p-2 pr-2.5 md:absolute md:w-auto",
"group-data-[viewport=false]/navigation-menu:bg-popover group-data-[viewport=false]/navigation-menu:text-popover-foreground group-data-[viewport=false]/navigation-menu:data-[state=open]:animate-in group-data-[viewport=false]/navigation-menu:data-[state=closed]:animate-out group-data-[viewport=false]/navigation-menu:data-[state=closed]:zoom-out-95 group-data-[viewport=false]/navigation-menu:data-[state=open]:zoom-in-95 group-data-[viewport=false]/navigation-menu:data-[state=open]:fade-in-0 group-data-[viewport=false]/navigation-menu:data-[state=closed]:fade-out-0 group-data-[viewport=false]/navigation-menu:top-full group-data-[viewport=false]/navigation-menu:mt-1.5 group-data-[viewport=false]/navigation-menu:overflow-hidden group-data-[viewport=false]/navigation-menu:rounded-md group-data-[viewport=false]/navigation-menu:border group-data-[viewport=false]/navigation-menu:shadow group-data-[viewport=false]/navigation-menu:duration-200 **:data-[slot=navigation-menu-link]:focus:ring-0 **:data-[slot=navigation-menu-link]:focus:outline-none",
className
)}
{...props}
/>
)
}
function NavigationMenuViewport({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Viewport>) {
return (
<div
className={cn(
"absolute top-full left-0 isolate z-50 flex justify-center"
)}
>
<NavigationMenuPrimitive.Viewport
data-slot="navigation-menu-viewport"
className={cn(
"origin-top-center bg-popover text-popover-foreground data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-90 relative mt-1.5 h-[var(--radix-navigation-menu-viewport-height)] w-full overflow-hidden rounded-md border shadow md:w-[var(--radix-navigation-menu-viewport-width)]",
className
)}
{...props}
/>
</div>
)
}
function NavigationMenuLink({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Link>) {
return (
<NavigationMenuPrimitive.Link
data-slot="navigation-menu-link"
className={cn(
"data-[active=true]:focus:bg-accent data-[active=true]:hover:bg-accent data-[active=true]:bg-accent/50 data-[active=true]:text-accent-foreground hover:bg-accent hover:text-accent-foreground focus:bg-accent focus:text-accent-foreground focus-visible:ring-ring/50 [&_svg:not([class*='text-'])]:text-muted-foreground flex flex-col gap-1 rounded-sm p-2 text-sm transition-all outline-none focus-visible:ring-[3px] focus-visible:outline-1 [&_svg:not([class*='size-'])]:size-4",
className
)}
{...props}
/>
)
}
function NavigationMenuIndicator({
className,
...props
}: React.ComponentProps<typeof NavigationMenuPrimitive.Indicator>) {
return (
<NavigationMenuPrimitive.Indicator
data-slot="navigation-menu-indicator"
className={cn(
"data-[state=visible]:animate-in data-[state=hidden]:animate-out data-[state=hidden]:fade-out data-[state=visible]:fade-in top-full z-[1] flex h-1.5 items-end justify-center overflow-hidden",
className
)}
{...props}
>
<div className="bg-border relative top-[60%] h-2 w-2 rotate-45 rounded-tl-sm shadow-md" />
</NavigationMenuPrimitive.Indicator>
)
}
export {
NavigationMenu,
NavigationMenuList,
NavigationMenuItem,
NavigationMenuContent,
NavigationMenuTrigger,
NavigationMenuLink,
NavigationMenuIndicator,
NavigationMenuViewport,
navigationMenuTriggerStyle,
}

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