fix: tonemap 输出预乘 alpha 匹配 PRE_MULTIPLIED 合成模式 + 调整地面位置
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@@ -35,5 +35,5 @@ void main() {
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? acesFilm(hdr)
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: clamp(hdr, 0.0, 1.0);
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outColor = vec4(pow(mapped, vec3(1.0 / 2.2)), alpha);
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outColor = vec4(pow(mapped, vec3(1.0 / 2.2)) * alpha, alpha);
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}
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