physics: capsule/cylinder/compound collider shapes
- ColliderType + Capsule/Cylinder/Compound; CompoundChild list (Box/ Sphere/Capsule, local pos/quat, non-recursive) - CreateBody: CapsuleShape/CylinderShape (ctor param orders differ) + StaticCompoundShape; empty/failed compound falls back to Box - BodyRecord caches radius/halfHeight/compound; SyncScene rebuilds on change (per-collider param extraction) - Inspector: combo entries + shape params + compound child list editor - Serialization: new fields with as<T> fallback, compound seq round-trip
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@@ -16,6 +16,9 @@
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#include <Jolt/Physics/Collision/Shape/SphereShape.h>
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#include <Jolt/Physics/Collision/Shape/MeshShape.h>
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#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
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#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
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#include <Jolt/Physics/Collision/Shape/CylinderShape.h>
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#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
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#include <Engine/Assets/AssetManager.h>
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#include <Engine/Renderer/Model.h>
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@@ -83,6 +86,26 @@ namespace Engine {
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glm::quat ToGlm(const JPH::Quat &q) {
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return {q.GetW(), q.GetX(), q.GetY(), q.GetZ()};
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}
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// 变更检测快照取值:collider 决定哪组参数生效(collider 本身变更
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// 在外层先触发重建,到这里时语义已对齐)。Box/Mesh/Compound 不用
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void ExtractShapeParams(const ECS::RigidBodyComponent &rb,
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f32 &radius, f32 &halfHeight) {
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using CT = ECS::RigidBodyComponent::ColliderType;
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switch (rb.collider) {
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case CT::Sphere: radius = rb.sphereRadius; break;
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case CT::Capsule: radius = rb.capsuleRadius;
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halfHeight = rb.capsuleHalfHeight; break;
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case CT::Cylinder: radius = rb.cylinderRadius;
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halfHeight = rb.cylinderHalfHeight; break;
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default: break;
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}
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}
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// 球/胶囊/圆柱类径向形状的缩放取 max 轴(不可各向异性)
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f32 UniformScale(const glm::vec3 &s) {
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return std::max({s.x, s.y, s.z});
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}
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} // namespace
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// ---- 碰撞事件监听:回调在 Update 内多线程并发,只读 body、加锁入队 ----
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@@ -338,10 +361,14 @@ namespace Engine {
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}
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auto &rec = found->second; // 非 const:静态/运动体拖动时更新 lastPos/lastRot
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f32 radius = 0.0f, halfHeight = 0.0f;
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ExtractShapeParams(rb, radius, halfHeight);
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if (rec.type != static_cast<u8>(rb.type) ||
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rec.collider != static_cast<u8>(rb.collider) ||
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rec.colliderSize != rb.boxHalfExtents ||
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rec.radius != rb.sphereRadius ||
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rec.radius != radius ||
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rec.halfHeight != halfHeight ||
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rec.compound != rb.compound ||
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rec.mass != rb.mass ||
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rec.isSensor != rb.isSensor) {
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// 类型/碰撞体/质量变更 → 重建(简单正确,重置速度可接受)
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@@ -444,16 +471,80 @@ namespace Engine {
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return res.Get();
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}
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JPH::RefConst<JPH::Shape> PhysicsWorld::BuildCompoundShape(
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ECS::RigidBodyComponent &rb, ECS::TransformComponent &tr) {
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if (rb.compound.empty()) {
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return nullptr;
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}
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// 缩放烘焙:child 局部位置按轴缩放,尺寸按 max 轴(球/胶囊径向
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// 不可各向异性)。rotation 存数据与序列化(首版 Inspector 不编辑)
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const glm::vec3 s = tr.GetScale();
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JPH::StaticCompoundShapeSettings cs;
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for (const auto &child: rb.compound) {
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JPH::RefConst<JPH::Shape> sub;
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const f32 us = UniformScale(s);
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switch (child.shape) {
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case ECS::RigidBodyComponent::CompoundChild::Shape::Sphere:
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sub = new JPH::SphereShape(
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std::max(child.radius * us, 0.01f));
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break;
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case ECS::RigidBodyComponent::CompoundChild::Shape::Capsule:
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sub = new JPH::CapsuleShape(
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std::max(child.radius * us, 0.01f),
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std::max(child.capsuleHalfHeight * us, 0.01f));
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break;
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default: // Box
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sub = new JPH::BoxShape(JPH::Vec3(
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std::max(child.boxHalfExtents.x * s.x, 0.01f),
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std::max(child.boxHalfExtents.y * s.y, 0.01f),
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std::max(child.boxHalfExtents.z * s.z, 0.01f)));
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break;
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}
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cs.AddShape(JPH::Vec3(child.position.x * s.x,
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child.position.y * s.y,
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child.position.z * s.z),
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ToJolt(child.rotation), sub);
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}
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const JPH::Shape::ShapeResult res = cs.Create();
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if (res.HasError()) {
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ENGINE_WARN("[Physics] CompoundShape build failed: {}",
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res.GetError().c_str());
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return nullptr;
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}
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return res.Get();
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}
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void PhysicsWorld::CreateBody(u32 entityBits, ECS::RigidBodyComponent &rb,
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ECS::TransformComponent &tr) {
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auto &bi = m_System->GetBodyInterface();
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// 碰撞体:组件显式尺寸 × Transform 缩放(形状按单位尺度烹饪 +
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// ScaledShape 的优化留给 ShapeCache 阶段;MVP 直接带缩放建形状)
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// ScaledShape 的优化留给 ShapeCache 阶段;MVP 直接带缩放建形状)。
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// 注意 Jolt 两 ctor 参数序相反:CapsuleShape(半径, 圆柱段半高)、
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// CylinderShape(圆柱段半高, 半径)
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JPH::RefConst<JPH::Shape> shape;
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const f32 uniformScale = UniformScale(tr.GetScale());
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if (rb.collider == ECS::RigidBodyComponent::ColliderType::Sphere) {
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const f32 scale = std::max({tr.GetScale().x, tr.GetScale().y, tr.GetScale().z});
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shape = new JPH::SphereShape(std::max(rb.sphereRadius * scale, 0.01f));
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shape = new JPH::SphereShape(std::max(rb.sphereRadius * uniformScale, 0.01f));
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} else if (rb.collider == ECS::RigidBodyComponent::ColliderType::Capsule) {
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shape = new JPH::CapsuleShape(
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std::max(rb.capsuleRadius * uniformScale, 0.01f),
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std::max(rb.capsuleHalfHeight * uniformScale, 0.01f));
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} else if (rb.collider == ECS::RigidBodyComponent::ColliderType::Cylinder) {
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shape = new JPH::CylinderShape(
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std::max(rb.cylinderHalfHeight * uniformScale, 0.01f),
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std::max(rb.cylinderRadius * uniformScale, 0.01f));
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} else if (rb.collider == ECS::RigidBodyComponent::ColliderType::Compound) {
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// 子形状列表 → StaticCompoundShape;空列表/构建失败回退 Box
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shape = BuildCompoundShape(rb, tr);
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if (shape == nullptr) {
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shape = new JPH::BoxShape(JPH::Vec3(
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std::max(rb.boxHalfExtents.x * tr.GetScale().x, 0.01f),
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std::max(rb.boxHalfExtents.y * tr.GetScale().y, 0.01f),
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std::max(rb.boxHalfExtents.z * tr.GetScale().z, 0.01f)));
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}
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} else if (rb.collider == ECS::RigidBodyComponent::ColliderType::Mesh) {
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// Mesh 碰撞体:实体 MeshRenderer 的视觉网格(Unity MeshCollider
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// 语义)。缩放烘进顶点(Jolt shape 无缩放);Static → MeshShape
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@@ -507,7 +598,8 @@ namespace Engine {
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rec.type = static_cast<u8>(rb.type);
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rec.collider = static_cast<u8>(rb.collider);
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rec.colliderSize = rb.boxHalfExtents;
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rec.radius = rb.sphereRadius;
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ExtractShapeParams(rb, rec.radius, rec.halfHeight);
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rec.compound = rb.compound;
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rec.mass = rb.mass;
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rec.isSensor = rb.isSensor;
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rec.lastPos = tr.GetPosition();
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