a744b332eb49cb3b0ce03803691da267ef09d84f
- ColliderType + Capsule/Cylinder/Compound; CompoundChild list (Box/ Sphere/Capsule, local pos/quat, non-recursive) - CreateBody: CapsuleShape/CylinderShape (ctor param orders differ) + StaticCompoundShape; empty/failed compound falls back to Box - BodyRecord caches radius/halfHeight/compound; SyncScene rebuilds on change (per-collider param extraction) - Inspector: combo entries + shape params + compound child list editor - Serialization: new fields with as<T> fallback, compound seq round-trip
Description
No description provided
5.6 MiB
Languages
C++
56.3%
C
41.6%
GLSL
1.8%
CMake
0.3%