资产系统侧线第一波:ResolveProcedural 提为公共静态(键格式唯一定义点);Inspector 程序化模型入口;修 Prefab hover 误导性 not loaded;Content Browser 模型拖拽 → Outliner 创建实体
This commit is contained in:
@@ -315,6 +315,16 @@ void AssetBrowserPanel::DrawFileList(const EditorContext& ctx,
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ImGui::EndDragDropSource();
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}
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// 模型拖拽源:拖到 Outliner 落点创建带 MeshRenderer 的实体
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//(kModelDragPayload;实体名 = 文件名)
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if (item.kind == Kind::Model && ImGui::BeginDragDropSource())
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{
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ImGui::SetDragDropPayload(kModelDragPayload,
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assetPath.c_str(), assetPath.size() + 1);
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ImGui::TextUnformatted(name.c_str());
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ImGui::EndDragDropSource();
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}
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// 双击:.material 打开 Material Editor;.animctrl 打开
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// Controller Editor;model/HDR 进缓存预热(路径去重,重复
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// 双击零成本);场景加载含环境恢复/选中清理流程,提示走
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@@ -404,21 +414,26 @@ void AssetBrowserPanel::DrawFileList(const EditorContext& ctx,
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std::localtime(&tt));
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ImGui::Text("modified: %s", tmBuf);
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}
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// 加载状态(只查询不触发加载;model/HDR 进过缓存才显示 loaded)
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// 加载状态:只对"加载"型资产有意义(查询不触发加载)。
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// Prefab 是实例化模板、Scene 走 File 菜单——显示 "not
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// loaded" 会误导(曾让用户当成 bug)
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if (ctx.assets)
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{
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const char* state = "not loaded";
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if (item.kind == Kind::Model &&
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ctx.assets->IsModelLoaded(assetPath))
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if (item.kind == Kind::Model ||
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item.kind == Kind::Texture)
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{
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state = "loaded";
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const bool loaded =
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(item.kind == Kind::Model)
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? ctx.assets->IsModelLoaded(assetPath)
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: ctx.assets->IsEnvironmentLoaded(assetPath);
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ImGui::Text("state: %s", loaded ? "loaded"
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: "not loaded");
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}
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else if (item.kind == Kind::Texture &&
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ctx.assets->IsEnvironmentLoaded(assetPath))
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else if (item.kind == Kind::Prefab)
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{
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state = "loaded";
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ImGui::TextDisabled(
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"template — drag into scene / double-click");
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}
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ImGui::Text("state: %s", state);
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// 已加载的 model 展开资产数据概览(meshes=0 即纯动画
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// 容器;未加载不显示——查询不触发加载)
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if (item.kind == Kind::Model)
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@@ -23,6 +23,10 @@
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// 常量住源面板头
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inline constexpr const char* kPrefabDragPayload = "PREFAB_PATH";
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// 模型资产拖拽 payload(Content Browser 拖 .glb/.fbx/... → Outliner
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// 落点创建带 MeshRenderer 的实体;字符串 = 资产相对路径)
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inline constexpr const char* kModelDragPayload = "MODEL_PATH";
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class AssetBrowserPanel {
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public:
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void Draw(const EditorContext& ctx);
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@@ -49,6 +49,30 @@ namespace {
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*ctx.scene, *ctx.assets, path);
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}
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// 模型拖入落点:创建带 MeshRenderer 的单实体(名字 = 文件名
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// stem,默认位姿;模型句柄 = LoadModel 磁盘路径)。拖到节点下 =
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// SetParent keepWorld;空白区 = 场景根。加载失败不建空实体
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entt::entity SpawnModelDrop(const EditorContext& ctx, const char* path)
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{
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if (!ctx.scene || !ctx.assets || !path) {
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return entt::null;
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}
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const auto model = ctx.assets->LoadModel(path);
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if (!model.Valid()) {
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return entt::null;
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}
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std::string name =
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std::filesystem::path(path).stem().string();
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if (name.empty()) {
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name = "model entity";
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}
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auto e = ctx.scene->CreateEntity(name);
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e.AddComponent<Engine::ECS::MeshRendererComponent>().model = model;
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ENGINE_INFO("Hierarchy: model entity '{}' created from '{}'",
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name, path);
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return static_cast<entt::entity>(e);
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}
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// 实体名 → 合法文件名(路径分隔符/保留符净化;空名兜底)
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std::string PrefabFileName(std::string name)
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{
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@@ -136,6 +160,15 @@ namespace {
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selected = root;
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}
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}
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if (const ImGuiPayload* pl =
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ImGui::AcceptDragDropPayload(kModelDragPayload)) {
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if (const entt::entity me = SpawnModelDrop(
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ctx, static_cast<const char*>(pl->Data));
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me != entt::null) {
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ctx.scene->SetParent(me, e); // keepWorld 默认 true
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selected = me;
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}
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}
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ImGui::EndDragDropTarget();
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}
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@@ -273,6 +306,14 @@ void HierarchyPanel::Draw(const EditorContext& ctx, entt::entity& selected)
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selected = root;
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}
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}
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if (const ImGuiPayload* pl =
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ImGui::AcceptDragDropPayload(kModelDragPayload)) {
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if (const entt::entity me = SpawnModelDrop(
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ctx, static_cast<const char*>(pl->Data));
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me != entt::null) {
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selected = me;
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}
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}
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ImGui::EndDragDropTarget();
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}
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}
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@@ -18,6 +18,7 @@
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#include "Engine/Physics/PhysicsWorld.h" // Apply Impulse 调试(GetPhysics 门面)
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#include "Engine/Scripting/Script.h" // 脚本下拉(ScriptRegistry::Names)
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#include "Engine/Scripting/ScriptRuntime.h" // 参数编辑 → RefreshParams
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#include "Engine/Serialization/SceneSerializer.h" // ResolveProcedural(程序化入口)
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#include "Engine/Core/Log.h" // Create Override 失败告警
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#include <imgui.h>
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@@ -670,6 +671,67 @@ void InspectorPanel::Draw(const EditorContext& ctx, entt::entity selected)
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mr->materialOverrides.clear();
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}
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ImGui::Spacing();
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// 程序化模型入口:伪资产不在磁盘(下拉框列不到),由
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// 弹窗组键生成 → ResolveProcedural(与场景反解同一
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// 键格式唯一定义点;确定性键必然命中缓存)
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if (ImGui::SmallButton("Procedural..."))
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{
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ImGui::OpenPopup("##proc_model");
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}
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if (ImGui::BeginPopup("##proc_model"))
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{
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static int shape = 0; // 0=cube 1=plane 2=transparent plane
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static float half = 0.5f;
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static float col[3] = {0.55f, 0.36f, 0.28f};
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static float alpha = 0.5f;
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ImGui::RadioButton("Cube", &shape, 0);
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ImGui::SameLine();
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ImGui::RadioButton("Plane", &shape, 1);
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ImGui::SameLine();
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ImGui::RadioButton("Trans.Plane", &shape, 2);
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ImGui::SetNextItemWidth(-1.0f);
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ImGui::SliderFloat("half size", &half, 0.01f, 10.0f,
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"%.2f");
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ImGui::ColorEdit3("color", col);
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if (shape == 2)
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{
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ImGui::SetNextItemWidth(-1.0f);
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ImGui::SliderFloat("alpha", &alpha, 0.0f, 1.0f,
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"%.2f");
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}
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if (ImGui::Button("Create & Assign"))
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{
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const int r = int(col[0] * 255.0f + 0.5f);
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const int g = int(col[1] * 255.0f + 0.5f);
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const int b = int(col[2] * 255.0f + 0.5f);
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char key[96];
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if (shape == 2)
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{
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const int a = int(alpha * 255.0f + 0.5f);
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std::snprintf(
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key, sizeof(key),
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"procedural://transparent-plane/%.3g/%d,%d,%d,%d",
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half, r, g, b, a);
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}
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else
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{
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std::snprintf(
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key, sizeof(key),
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"procedural://%s/%.3g/%d,%d,%d",
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shape == 0 ? "cube" : "plane", half, r, g, b);
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}
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if (auto ref = Engine::Serialization::
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SceneSerializer::ResolveProcedural(
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*ctx.assets, key);
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ref.Valid())
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{
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mr->model = ref;
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mr->materialOverrides.clear();
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ImGui::CloseCurrentPopup();
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}
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}
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ImGui::EndPopup();
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}
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}
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// 无效句柄不进 GetModel(缓存对无效/悬空句柄 FATAL,是 bug 信号)
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if (mr->model.Valid())
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@@ -1951,6 +2013,10 @@ void InspectorPanel::Draw(const EditorContext& ctx, entt::entity selected)
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// CrossFade 与 Direct 的 crossfade 共用 fade)
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ImGui::SliderFloat("Speed", &anim->speed, -2.0f, 2.0f);
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ImGui::SliderFloat("Fade", &anim->fadeDuration, 0.0f, 1.0f);
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// 根运动(Unity Animator 同名开关):关 = 原地播放,
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// 位移归脚本/物理驱动(CharacterController 角色用)
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ImGui::Checkbox("Apply Root Motion",
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&anim->applyRootMotion);
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// 动画数据表:每个 clip 的时长与有效轨道数(attach 进来的
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// 外部动画在此核对骨骼匹配结果——轨道数明显偏少 = 骨骼
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// 命名不同源被跳过)
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@@ -24,6 +24,7 @@
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#define HELLOVULKAN_SCENESERIALIZER_H
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#include <Engine/ECS/Scene.h> // Entity + glm vec3/quat(Prefab API 签名用)
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#include <Engine/Core/AssetRef.h> // ModelRef(ResolveProcedural 返回值)
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#include <string>
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@@ -93,6 +94,13 @@ namespace Engine::Serialization {
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const std::string& inPath,
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const glm::vec3* overridePos = nullptr,
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const glm::quat* overrideRot = nullptr);
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// procedural:// 伪路径 → 参数反解重建(cube/plane/
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// transparent-plane)。确定性键必然命中缓存;绝不走 assimp。
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// 未知/格式坏伪路径返回无效句柄。场景加载与编辑器程序化
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// 入口共用——键格式唯一定义点
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static ModelRef ResolveProcedural(
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Assets::AssetManager& assets, const std::string& path);
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};
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} // namespace Engine::Serialization
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@@ -179,71 +179,17 @@ namespace Engine::Serialization {
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// procedural:// 伪路径 → 参数反解重建(确定性键必然命中缓存;
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// 绝不对伪路径调 LoadModel——那会走 assimp 必炸)
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ModelRef ResolveProcedural(Assets::AssetManager& assets,
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const std::string& path)
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{
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constexpr std::string_view kPlane = "procedural://plane/";
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constexpr std::string_view kTPlane =
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"procedural://transparent-plane/";
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constexpr std::string_view kCube = "procedural://cube/";
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if (path.rfind(kCube, 0) == 0) {
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// "{halfSize}/{r},{g},{b}"
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const std::string rest = path.substr(kCube.size());
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const auto slash = rest.find('/');
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if (slash == std::string::npos) return {};
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int c[3];
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if (!ParseCsvInts(rest.substr(slash + 1), c)) return {};
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try {
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return assets.CreateCube(
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std::stof(rest.substr(0, slash)),
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static_cast<u8>(c[0]), static_cast<u8>(c[1]),
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static_cast<u8>(c[2]));
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}
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catch (const std::exception&) { return {}; }
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}
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if (path.rfind(kTPlane, 0) == 0) {
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// "{halfSize}/{r},{g},{b},{a}"
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const std::string rest = path.substr(kTPlane.size());
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const auto slash = rest.find('/');
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if (slash == std::string::npos) return {};
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int c[4];
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if (!ParseCsvInts(rest.substr(slash + 1), c)) return {};
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try {
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return assets.CreateTransparentPlane(
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std::stof(rest.substr(0, slash)),
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static_cast<u8>(c[0]), static_cast<u8>(c[1]),
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static_cast<u8>(c[2]), static_cast<u8>(c[3]));
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}
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catch (const std::exception&) { return {}; }
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}
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if (path.rfind(kPlane, 0) == 0) {
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// "{halfSize}/{r},{g},{b}"
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const std::string rest = path.substr(kPlane.size());
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const auto slash = rest.find('/');
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if (slash == std::string::npos) return {};
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int c[3];
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if (!ParseCsvInts(rest.substr(slash + 1), c)) return {};
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try {
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return assets.CreatePlane(
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std::stof(rest.substr(0, slash)),
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static_cast<u8>(c[0]), static_cast<u8>(c[1]),
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static_cast<u8>(c[2]));
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}
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catch (const std::exception&) { return {}; }
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}
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return {}; // 未知伪路径
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}
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// 实现见 SceneSerializer::ResolveProcedural(公共静态,编辑器
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// 程序化入口共用)
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// 模型引用解析降级链:procedural 反解 → GUID 主键 → Path 兜底。
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// 加载成功后 GetOrCreateGUID 回写注册表(注册表丢档自愈)
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ModelRef ResolveModel(Assets::AssetManager& assets, u64 guid,
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const std::string& path)
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{
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if (ModelRef ref = ResolveProcedural(assets, path); ref.Valid()) {
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if (ModelRef ref =
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SceneSerializer::ResolveProcedural(assets, path);
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ref.Valid()) {
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return ref;
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}
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@@ -1245,6 +1191,67 @@ namespace Engine::Serialization {
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}
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}
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// procedural:// 伪路径 → 参数反解重建(键格式唯一定义点;
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// 绝不对伪路径调 LoadModel——那会走 assimp 必炸)
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ModelRef SceneSerializer::ResolveProcedural(
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Assets::AssetManager& assets, const std::string& path)
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{
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constexpr std::string_view kPlane = "procedural://plane/";
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constexpr std::string_view kTPlane =
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"procedural://transparent-plane/";
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constexpr std::string_view kCube = "procedural://cube/";
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if (path.rfind(kCube, 0) == 0) {
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// "{halfSize}/{r},{g},{b}"
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const std::string rest = path.substr(kCube.size());
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const auto slash = rest.find('/');
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if (slash == std::string::npos) return {};
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int c[3];
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if (!ParseCsvInts(rest.substr(slash + 1), c)) return {};
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try {
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return assets.CreateCube(
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std::stof(rest.substr(0, slash)),
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static_cast<u8>(c[0]), static_cast<u8>(c[1]),
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static_cast<u8>(c[2]));
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}
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catch (const std::exception&) { return {}; }
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}
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if (path.rfind(kTPlane, 0) == 0) {
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// "{halfSize}/{r},{g},{b},{a}"
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const std::string rest = path.substr(kTPlane.size());
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const auto slash = rest.find('/');
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if (slash == std::string::npos) return {};
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int c[4];
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if (!ParseCsvInts(rest.substr(slash + 1), c)) return {};
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try {
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return assets.CreateTransparentPlane(
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std::stof(rest.substr(0, slash)),
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static_cast<u8>(c[0]), static_cast<u8>(c[1]),
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static_cast<u8>(c[2]), static_cast<u8>(c[3]));
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}
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catch (const std::exception&) { return {}; }
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}
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if (path.rfind(kPlane, 0) == 0) {
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// "{halfSize}/{r},{g},{b}"
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const std::string rest = path.substr(kPlane.size());
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const auto slash = rest.find('/');
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if (slash == std::string::npos) return {};
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int c[3];
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if (!ParseCsvInts(rest.substr(slash + 1), c)) return {};
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try {
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return assets.CreatePlane(
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std::stof(rest.substr(0, slash)),
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static_cast<u8>(c[0]), static_cast<u8>(c[1]),
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static_cast<u8>(c[2]));
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}
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catch (const std::exception&) { return {}; }
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}
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return {}; // 未知伪路径
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}
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ECS::Entity SceneSerializer::InstantiatePrefab(
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ECS::Scene& scene, Assets::AssetManager& assets,
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const std::string& inPath,
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Block a user