Commit Graph
2 Commits
Author SHA1 Message Date
atdunbg 6c80693618 Fix bloom glow flicker on static geometry under TAA jitter
TAA subpixel jitter makes rasterized HDR specular highlights oscillate
per frame. The old RGB min/max neighborhood clamp re-clamped the
converged history against jitter-driven extremes every frame, leaving a
periodic residual that the bloom threshold then amplified into visible
glow pulsing on static models.

- TAA: replace the RGB AABB clamp with YCoCg variance clipping
  (history clamped toward the stable neighborhood mean +/- 1.25 sigma,
  intersected with the min/max box as a ghosting upper bound)
- Bloom extract: 5-tap cross prefilter before the threshold spreads
  surviving 1px jitter energy over a ~4x4 footprint so the glow no
  longer pulses
2026-10-05 12:08:53 +08:00
atdunbg 27b7f8785c feat: TAA 时域抗锯齿(velocity + 邻域 clamp + 子像素抖动)
- Velocity buffer:Forward 第二颜色附件,vertex 计算 clip 空间运动向量
  (UBO 尾部追加 projNoJitter/prevView/prevProj;上一帧实例矩阵 SSBO
  Set0 binding2,与当前实例数组平行对齐——转动的物体速度正确不鬼影)
- 子像素抖动:SceneRenderer Halton(2,3)×8 序列,抖动只进光栅化投影
- TAA resolve pass:velocity 反推历史位置 + 3×3 邻域 clamp 去鬼影 +
  mix(cur,hist,0.9) 时域累积;TAAColor 自引用历史
- RG 历史读补 post-barrier:采样后恢复镜像 resting layout(TAA 的历史
  是 ColorAttachment layout,不恢复则下帧 entry oldLayout 脱节)
- 管线:Forward(HDR+Velocity) → TAA(TAAColor) → Bloom/Tonemap 改源 TAAColor
- 编译零错误、validation 零警告、8 秒冒烟通过(10 pass 全活跃)
2026-09-23 13:29:31 +08:00