Commit Graph

  • 84cf547704 资产浏览器可视化改造 + 材质缩略图 GPU 烘焙 + 纹理上传批式化 main atdunbg 2026-10-18 20:05:29 +08:00
  • 2df6e57b61 透明分层屏幕空间折射 + 透明排序修正 + 默认清屏色归零 atdunbg 2026-10-18 17:09:42 +08:00
  • f107854236 MeshFactory:程序化几何单一源 + CreatePrimitive 链路 atdunbg 2026-10-18 17:09:25 +08:00
  • 22309d24f0 材质与环境光照:UE 打包 Specular 导入(R=AO/G=Rough/B=Metal 与 glTF MR 同序 → 同一贴图直供 MetallicRoughness + Ao 槽,factors 直用贴图,默认置翻绿位 misc.w);MappedNormal 支持 DirectX 法线翻绿(misc.w,编辑器加 Flip Green 开关);环境遮蔽拆分漫反射与高光(高光遮蔽更狠:室内高光须压暗,此前表面反射天空贴图 = 室内穿帮);ufbx 导入日志补齐 mr/normal/ao/emissive 槽位 atdunbg 2026-10-18 15:23:07 +08:00
  • e7711134fe 物理修复与相机防穿墙:Jolt Trace 接管(缺省 DummyTrace 带 JPH_ASSERT(false),调试版一被调用即断;同文去重防多线程刷屏);MeshShape 三角索引补基址(此前把 materialIndex/userData 当顶点偏移传 → 每个 mesh 三角全指向前一 mesh 顶点区,碰撞形状错位 + AABBTree 随机分割告警);调试绘制巨型网格三角预算(>5 万三角退化为包围盒线框,避免百万级 DrawLine 打到个位数帧率);角色 mEnhancedInternalEdgeRemoval 消网格地面 ghost contact 顶起/抖动;新增 RayCastStatic(只命中非移动层,碎块/动态物不当遮挡)→ ThirdPersonCamera 防穿墙拉近(瞬时拉近、平滑回弹、贴墙最小距离与回退余量可配) atdunbg 2026-10-18 15:23:01 +08:00
  • 2024772bac TAA 时域速度链路贯通:天空盒补写 velocity(此前恒 0,相机移动时天空/背景重投影错误 → 闪烁);skyPrevVP(上一帧未抖动 proj × 去平移视图)落帧;TAA 加去遮挡深度检测(重投影点历史深度与当前像素比对,新暴露区拒历史,需 near/far + 投影模式落帧);移除 min-depth dilation(把前景速度泄漏给轮廓旁背景像素 → 边界闪);Forward 不透明段 velocity 附件 Clear→Load 承接天空结果;velocity 不入抖动注释订正(抖动进 velocity = 静止画面持续亚纹素重采样发糊) atdunbg 2026-10-18 15:22:48 +08:00
  • beba491bcb 阶段性合并:动画重定向、碎裂共享库、第三人称玩法、编辑器面板与 vendored ufbx atdunbg 2026-10-11 22:22:19 +08:00
  • 334819bf97 修复打靶场射击链路:发射源/玩家控制走 primary 相机实体 atdunbg 2026-10-09 13:13:52 +08:00
  • f15b104e77 60 秒限时打靶场玩法原型:碎裂逻辑提取 FractureLib 共享库(HostView 桥接 protected 底座)+ 玻璃靶 Target(跨脚本参数计分)+ GameDirector(靶阵/倒计时/重开/图元 HUD) atdunbg 2026-10-09 13:00:18 +08:00
  • 6854d53f11 per-mesh 引用:MeshRendererComponent.meshIndex(-1=整模型)贯穿渲染收集/物理 Mesh 碰撞(自动跟随)/场景序列化(缺省键向前兼容)/Inspector mesh 下拉 atdunbg 2026-10-09 12:38:05 +08:00
  • 505217ff7e Spawn/Instantiate 选型约定落进基类与注册宏文档(判定问题+三条纪律;注册=Blueprintable 表态,UE 同题靠约定治理) atdunbg 2026-10-09 12:31:33 +08:00
  • f14aba4238 修自发光回归:glTF 导入端写 emissiveFactor(EMISSIVE_COLOR,贴图无 factor 时设白);Emissive 兜底纹理黑→白(黑兜底会把 factor/strength 一起乘没) atdunbg 2026-10-09 00:12:35 +08:00
  • 6447b5c0fa 材质表面参数接通:新增 emissiveFactor(无 emissive 贴图时的发光入口,glTF 语义)入 UBO/YAML/缓存键/两 shader;Transmission/Thickness 未勾 Transparent 时禁用编辑(不透明段 shader 不读) atdunbg 2026-10-09 00:04:55 +08:00
  • 235482733c 修渲染两处:透明段剔除背面(闭合体正反面乱序 over 混合=深度错乱,单面玻璃 UE/Unity 语义);prefilter mip0 128→256(roughness 0 镜面反射块状马赛克) atdunbg 2026-10-08 23:50:11 +08:00
  • c43adc339d 资产系统侧线第一波:ResolveProcedural 提为公共静态(键格式唯一定义点);Inspector 程序化模型入口;修 Prefab hover 误导性 not loaded;Content Browser 模型拖拽 → Outliner 创建实体 atdunbg 2026-10-08 23:36:08 +08:00
  • 2cf8d6e076 修复碎片模型卸载的在飞 GPU 引用(vkDestroyBuffer in-use):门面批量卸载先 WaitDeviceIdle 再销毁(与 ReloadMaterialAsset 同一先例) atdunbg 2026-10-08 23:23:15 +08:00
  • affa1a7a56 碎片形状随机化:唯一代键替代命中点量化缓存键(每次命中重新随机 Voronoi),配套碎片模型生命周期回收(销毁次帧卸载 + OnDestroy 兜底) atdunbg 2026-10-08 23:18:35 +08:00
  • d4d37b4b28 修复 PIE 快照丢相机组件(序列化写出键 Attached ≠ 读侧 Camera)与子弹同帧多接触重复特效(Bullet 命中防重入) atdunbg 2026-10-08 23:06:18 +08:00
  • 21da38db92 WallFracture 碎片几何升级:网格方块 → 2D Voronoi 不规则凸棱柱(命中点周边种子加密,MeshCollider 凸包,运行时 ParsedModel 程序化资产) atdunbg 2026-10-08 22:58:40 +08:00
  • f20578bc4b TestShoot 弹头半径 0.08→0.12 反隧穿:离散检测下薄板碰撞窗口须大于每步位移(无 CCD) atdunbg 2026-10-08 22:48:20 +08:00
  • bca50976f3 WallFracture 碎裂手感修正:爆炸飞散 → 玻璃式碎裂(初速距离衰减 + 法线剥落外推 + 网格切细至 8×6) atdunbg 2026-10-08 22:43:36 +08:00
  • d2701a3d9b 新增程序化立方体与可碎墙验收:Model::CreateCube 五层链路 + WallFracture 碎片刚体群(命中碎裂/径向飞散/寿命清理) atdunbg 2026-10-08 22:28:49 +08:00
  • ed7cb417bd 新增 Prefab 系统:实体子树存取 + 编辑器 Save As Prefab/拖入实例化 + 脚本 Instantiate atdunbg 2026-10-08 22:01:26 +08:00
  • b89f431896 新增脚本实体底座与碰撞事件:Spawn/Destroy + OnCollisionEnter/Exit + TestShoot 验收脚本 atdunbg 2026-10-08 21:45:10 +08:00
  • 26e222a9cf 修复编辑器相机与 game 形态黑屏;中文字体与 Q 选择热键 atdunbg 2026-10-08 17:02:39 +08:00
  • 36b1fc0566 新增调试绘制体系:DebugDraw 服务 + 物理调试 pass + 脚本侧力学线 atdunbg 2026-10-08 17:02:27 +08:00
  • ff955b9e63 新增脚本参数系统:声明式参数 + Inspector 自动控件 + 场景序列化 atdunbg 2026-10-08 17:02:19 +08:00
  • f327f44269 新增 GameFlow 运行时状态机:PIE 与独立运行统一生命周期 atdunbg 2026-10-08 17:02:09 +08:00
  • f73e52926f Reorganize directory layout: editor panels/, grouped shaders, drop stale header atdunbg 2026-10-07 09:52:17 +08:00
  • cc837bc605 Add animation controller system, material assets and skeleton visualization atdunbg 2026-10-07 01:50:04 +08:00
  • a941207ae3 Raise bloom threshold to HDR 3.0; fix blit dst-mip layout warnings atdunbg 2026-10-05 12:28:14 +08:00
  • 6c80693618 Fix bloom glow flicker on static geometry under TAA jitter atdunbg 2026-10-05 12:08:53 +08:00
  • 5d88ed2057 Improve PBR quality: mip chains, anisotropic filtering, baseColorFactor atdunbg 2026-10-05 12:01:07 +08:00
  • a3037cd401 Input facade: add cursor capture, mouse delta and scroll delta atdunbg 2026-10-05 11:45:57 +08:00
  • 641b255cb2 Unify input behind Engine::Input facade; fix Ctrl+P and Pause button atdunbg 2026-10-05 11:34:27 +08:00
  • c083ee5cb7 Fix PIE deadlock when playing a scene without a primary camera atdunbg 2026-10-05 11:21:50 +08:00
  • 1a278d5945 PIE: viewport-embedded playback with UE-style main toolbar atdunbg 2026-10-05 11:14:24 +08:00
  • 5ca5ac2a1e Editor: group Details parameters and reorganize Stats panel atdunbg 2026-10-05 01:20:00 +08:00
  • 432089747f Environment settings become scene entities (UE Skybox/SkyLight semantics) atdunbg 2026-10-05 01:02:21 +08:00
  • b7d6f53591 Editor: rework default layout to UE5 arrangement atdunbg 2026-10-05 00:47:33 +08:00
  • 42757bab36 AssetManager: drop immediate SaveGUIDRegistry on registration atdunbg 2026-10-05 00:39:48 +08:00
  • dec171cd1e Fix selection outline never showing for the first entity atdunbg 2026-10-05 00:39:48 +08:00
  • e038cb39fa SceneRenderer 实例收集扁平化:batchMats 从 vector<vector> 改为单 vector 按 (first,count) 切片,优化大场景下批次实例存储与 cache 命中率 atdunbg 2026-10-04 21:26:48 +08:00
  • 3e85285e41 修改SceneRenderer 的存储的世界矩阵存储方式 atdunbg 2026-10-04 20:10:49 +08:00
  • 2268fa5f76 资产改为保存场景或者关闭软件时候更新guid文件,vulkan/DescriptorManager 创建DescriptorPool时候注释eFreeDescriptorSet,PhysicsWorld初始化时候改为推荐的inNumBodyMutexes atdunbg 2026-10-04 19:55:49 +08:00
  • c1854453e5 修改场景实体查询为unordered_set存储,提升查询效率, 修改Physics的SyncScene也为unordered_set atdunbg 2026-10-04 19:12:53 +08:00
  • b78d9fb4c9 修改错误的TryBitsByBodyId返回值 atdunbg 2026-10-04 18:49:18 +08:00
  • c8a1cd90bf 修复physics物理数据计算不正确的问题,同时为物理添加map索引 atdunbg 2026-10-04 18:42:23 +08:00
  • ee5ab8e94e feat: parent-child transform hierarchy (UE Actor attach semantics) atdunbg 2026-10-04 15:22:25 +08:00
  • 97408e506c fix: ImGui hover jumps while cursor captured (RMB look / MMB orbit) atdunbg 2026-10-04 15:00:29 +08:00
  • 230df67db7 fix: editor camera draw distance 100m -> 10km (UE semantics) atdunbg 2026-10-04 14:49:27 +08:00
  • 13055cc8ac fix: assimp INCOMPLETE flag no longer rejects animation-only FBX atdunbg 2026-10-04 09:31:23 +08:00
  • 175ce35def fix: animation-only FBX assets loadable; clip data viewer atdunbg 2026-10-04 02:31:30 +08:00
  • 2577809ee4 feat: Play-In-Editor (PIE) with in-memory scene snapshot atdunbg 2026-10-04 02:22:49 +08:00
  • c949e8684b build: strip Jolt debug symbols from Release (55MB -> 11.3MB exe) atdunbg 2026-10-04 02:10:08 +08:00
  • 90097a756e fix(editor): rotation drag accumulates without wrap (UE session semantics) atdunbg 2026-10-04 02:00:42 +08:00
  • 4498bc7535 feat(editor): rotation display in UE's 0-360 convention atdunbg 2026-10-04 01:46:05 +08:00
  • 4fc48c21ac fix(editor): euler display precision at gimbal lock (90 -> 89.98) atdunbg 2026-10-04 01:37:49 +08:00
  • 90bf63e641 feat(animation): attach external animation files to a model atdunbg 2026-10-04 01:25:04 +08:00
  • 69671cf4eb feat(editor): manual mesh renderer setup + asset hover info card atdunbg 2026-10-04 01:07:38 +08:00
  • 7d02d344e5 fix(scripts): prevent duplicate script attachment per entity atdunbg 2026-10-04 00:57:45 +08:00
  • fd2d8f9b34 fix(editor): asset browser directory navigation atdunbg 2026-10-04 00:55:19 +08:00
  • ab7a43a686 feat(editor): multi-script entities + asset browser panel atdunbg 2026-10-04 00:43:06 +08:00
  • 74a2044441 chore(scripts): rename script API to GetComponent/TryGetComponent; misc atdunbg 2026-10-04 00:33:47 +08:00
  • 134812dae3 feat(physics): debug-draw character controller capsule atdunbg 2026-10-03 19:01:57 +08:00
  • 29c413579d refactor(physics): rename isSensor to isTrigger (Unity/UE terminology) atdunbg 2026-10-03 18:53:38 +08:00
  • b6d0868e15 feat(ecs): per-component enable/disable + inspector rework atdunbg 2026-10-03 18:45:03 +08:00
  • cad0481bc0 feat(app): WASDMove script (WASD camera-relative movement) atdunbg 2026-10-03 18:27:12 +08:00
  • 3403822a52 feat(engine): C++ native script system (ScriptBehavior + registry) atdunbg 2026-10-03 18:02:49 +08:00
  • ea6beee593 fix(physics): editor drag teleports dynamic bodies atdunbg 2026-10-03 17:51:11 +08:00
  • d5a86c170e fix(renderer): mesh collider source positions in render space for skinned meshes atdunbg 2026-10-03 17:43:55 +08:00
  • e1cef53158 physics: character controller (Jolt CharacterVirtual) atdunbg 2026-10-03 16:34:20 +08:00
  • 82910c41e8 physics: joint constraints (fixed/hinge/ball) atdunbg 2026-10-03 16:26:20 +08:00
  • a744b332eb physics: capsule/cylinder/compound collider shapes atdunbg 2026-10-03 16:17:44 +08:00
  • 6c81bfd70d physics: rigid body drive API (force/impulse/torque/velocity) atdunbg 2026-10-03 16:10:22 +08:00
  • fae6614e70 editor camera: dedicated Scene-view camera decoupled from camera entities atdunbg 2026-10-03 15:52:28 +08:00
  • e2a9c21e68 fix(serialization): load failure on hardened yaml-cpp + flow-style arrays atdunbg 2026-10-03 15:30:36 +08:00
  • 007d175314 serialization: scene save/load (Unity-style YAML + UE-style GUID registry) atdunbg 2026-10-03 14:47:02 +08:00
  • ffe33e9967 camera: UE Scene-view semantics — RMB fly, MMB focus-orbit, wheel dolly, F focus atdunbg 2026-10-03 13:02:55 +08:00
  • 9ff08651f0 editor: revert self-drawn scale gizmo, clip degenerate axes instead atdunbg 2026-10-03 12:46:07 +08:00
  • c9d4eed043 editor: scale gizmo fully self-drawn (screen-space, view-independent) atdunbg 2026-10-03 12:23:00 +08:00
  • 21b33d7d7f fix(editor): 缩放轴病态判据与平移互补,按 op 分派 AxisMask atdunbg 2026-10-03 12:11:16 +08:00
  • a130850276 feat(editor): Gizmo 退化轴自动隐藏(调用层 SetAxisMask,UE 语义) atdunbg 2026-10-03 12:03:07 +08:00
  • 1d360369c9 revert: 删除 SetPlaneLimit 覆盖,Gizmo 参数与 Horizon 对齐(全默认) atdunbg 2026-10-03 02:27:46 +08:00
  • af241857af fix: 轴可见度阈值 0.35→0.034(量纲修正,0.35 会隐藏所有轴) atdunbg 2026-10-03 02:02:37 +08:00
  • 5cc9b14d73 fix: 旋转 snap 单位修正(度非弧度)+ 轴可见度阈值对齐 UE 正对轴隐藏语义 atdunbg 2026-10-03 01:49:42 +08:00
  • 83c1600947 feat: Gizmo local/world 空间切换 + Ctrl 吸附 + Inspector 轴色手输行 atdunbg 2026-10-03 00:56:27 +08:00
  • e5161439dd refactor: TransformComponent 旋转存储改四元数(UE FTransform 语义) atdunbg 2026-10-03 00:47:11 +08:00
  • 74d2f6cdaa fix: Gizmo 旋转/缩放写回乱跳——eulerAngles 序约定与 Compose YXZ 失配 atdunbg 2026-10-03 00:27:16 +08:00
  • ce5e07879c fix: Gizmo 无法拖动 + Dynamic 提示行顶视口抖动 atdunbg 2026-10-02 23:30:04 +08:00
  • 3ec96acc0f feat: Editor Gizmo——ImGuizmo 平移/旋转/缩放操纵杆 atdunbg 2026-10-02 23:16:52 +08:00
  • 56bb31638e 添加windows构建适配,禁用ImGui多视口功能 atdunbg 2026-10-02 21:53:26 +08:00
  • b0d5ed4550 refactor: ShaderManager 引用计数句柄——shader 生命周期自动化 atdunbg 2026-10-02 20:20:07 +08:00
  • 47dd879977 fix: 退出 SIGSEGV 与 VkShaderEXT 泄漏——生命周期三层秩序 atdunbg 2026-10-02 20:09:12 +08:00
  • 1449bea86d feat: HitProxy GPU 拾取 + UE 选中描边 + 编辑器拾取交互 atdunbg 2026-10-02 20:09:05 +08:00
  • 1c4b6f37ff feat: Jolt 物理系统——刚体/碰撞体/物理调试图元 + 引擎时间单源 atdunbg 2026-10-02 20:08:54 +08:00
  • bfbb18f1a4 build: meshoptimizer 改为 git submodule(--depth=1) atdunbg 2026-09-30 09:22:30 +08:00
  • 20f0035baa feat: ImGui docking Editor + 显示链/帧同步/输入语义重构 atdunbg 2026-09-30 00:24:53 +08:00
  • b25fa29fe5 feat: 透明材质 alpha blending——独立队列 + 线性 over 混合 + 距离排序 atdunbg 2026-09-25 16:57:27 +08:00
  • 8dbfb9f554 feat: LOD 运行时开关(ImGui Features 横排,关 = 实例收集恒选 LOD0) atdunbg 2026-09-25 16:39:16 +08:00