Files
atdunbg f73e52926f Reorganize directory layout: editor panels/, grouped shaders, drop stale header
- App/editor: move 7 panels into panels/ (Editor core stays at root)
- shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated)
- Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
2026-10-07 09:52:17 +08:00

11 lines
296 B
GLSL

#version 450
layout(location = 0) in vec4 inColor;
layout(location = 0) out vec4 outColor;
void main() {
// HDR 的 a = 窗口透过率语义(透明窗口与桌面合成):调试图元
// 永远不透明(a=1),rgb 直写线性 HDR 值
outColor = vec4(inColor.rgb, 1.0);
}