134812dae3d289fa22faeab137698431e8ada5fa
CharacterVirtual is not a registered body, so PhysicsSystem::DrawBodies never renders it (Jolt provides no CharacterVirtual::DebugDraw either). Add CharacterController::DebugDraw (shape wireframe at foot-origin + shapeOffset, green) and drive it from CollectDebugData under the colliders bit.
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