- App/editor: move 7 panels into panels/ (Editor core stays at root) - shaders/: group into pbr/ post/ debug/ env/ (runtime load paths updated) - Delete outdated duplicate Engine/src/Renderer/VulkanAssetUploader.h
14 lines
387 B
GLSL
14 lines
387 B
GLSL
#version 450
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// HitProxy 片元:把顶点传来的实体 id 原样写进 R32Uint 目标。
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// flat 限定 = 无插值,像素值即命中图元的实体位模式;
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// 清屏色 0xFFFFFFFF(kPickMiss)= 天空/空隙未命中。
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layout(location = 0) flat in uint inEntityId;
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layout(location = 0) out uvec4 outColor;
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void main() {
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outColor = uvec4(inEntityId, 0u, 0u, 0u);
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}
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