atdunbg 230df67db7 fix: editor camera draw distance 100m -> 10km (UE semantics)
UE's far clip is effectively unlimited and shadow distance is an
independent parameter. Split kCameraFar (main projection, 10km) from
kShadowDistance (cascade splits, unchanged 100m) so distant geometry
is no longer clipped while shadow quality stays bit-identical.
Main projection now references the shared constants instead of
duplicated literals.
2026-10-04 14:49:27 +08:00
S
Description
No description provided
5.6 MiB
Languages
C++ 56.3%
C 41.6%
GLSL 1.8%
CMake 0.3%