29c413579d68b781fc8e2b5c06e40ccdd6f480c4
UE calls it Trigger (Overlap Events / Trigger preset) and Unity's UI says "Is Trigger"; "sensor" is the physics-backend term (Jolt sensor, Box2D sensor). Rename the component/record flag and the Inspector label. Scene files now persist "IsTrigger" with backward-compatible read of the old "IsSensor" key.
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