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HelloVulkan
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6447b5c0fabc406833d7c5bce90a7a1255f48a43
HelloVulkan
/
App
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atdunbg
6447b5c0fa
材质表面参数接通:新增 emissiveFactor(无 emissive 贴图时的发光入口,glTF 语义)入 UBO/YAML/缓存键/两 shader;Transmission/Thickness 未勾 Transparent 时禁用编辑(不透明段 shader 不读)
2026-10-09 00:04:55 +08:00
..
editor
材质表面参数接通:新增 emissiveFactor(无 emissive 贴图时的发光入口,glTF 语义)入 UBO/YAML/缓存键/两 shader;Transmission/Thickness 未勾 Transparent 时禁用编辑(不透明段 shader 不读)
2026-10-09 00:04:55 +08:00
scripts
修复碎片模型卸载的在飞 GPU 引用(vkDestroyBuffer in-use):门面批量卸载先 WaitDeviceIdle 再销毁(与 ReloadMaterialAsset 同一先例)
2026-10-08 23:23:15 +08:00
CMakeLists.txt
Reorganize directory layout: editor panels/, grouped shaders, drop stale header
2026-10-07 09:52:17 +08:00
main.cpp
新增 GameFlow 运行时状态机:PIE 与独立运行统一生命周期
2026-10-08 17:02:09 +08:00