Logo
Explore Help
Register Sign In
atdunbg/HelloVulkan
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
6447b5c0fabc406833d7c5bce90a7a1255f48a43
HelloVulkan/App
T
History
atdunbg 6447b5c0fa 材质表面参数接通:新增 emissiveFactor(无 emissive 贴图时的发光入口,glTF 语义)入 UBO/YAML/缓存键/两 shader;Transmission/Thickness 未勾 Transparent 时禁用编辑(不透明段 shader 不读)
2026-10-09 00:04:55 +08:00
..
editor
材质表面参数接通:新增 emissiveFactor(无 emissive 贴图时的发光入口,glTF 语义)入 UBO/YAML/缓存键/两 shader;Transmission/Thickness 未勾 Transparent 时禁用编辑(不透明段 shader 不读)
2026-10-09 00:04:55 +08:00
scripts
修复碎片模型卸载的在飞 GPU 引用(vkDestroyBuffer in-use):门面批量卸载先 WaitDeviceIdle 再销毁(与 ReloadMaterialAsset 同一先例)
2026-10-08 23:23:15 +08:00
CMakeLists.txt
Reorganize directory layout: editor panels/, grouped shaders, drop stale header
2026-10-07 09:52:17 +08:00
main.cpp
新增 GameFlow 运行时状态机:PIE 与独立运行统一生命周期
2026-10-08 17:02:09 +08:00
Powered by Gitea Version: 1.27.1 Page: 118ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API