管线:Shadow → Forward(写 HDRColor R16G16B16A16F) → Tonemap → ImGui(loadOp=Load) → Present。对齐 UE/Unity 结构:场景线性值 进 HDR 离屏图,Tonemap(全屏三角,exposure push + gamma 编码) 显式完成显示变换,Backbuffer 只接收显示空间颜色。 - Swapchain 改 B8G8R8A8Unorm:Srgb 附件会硬件二次提亮,UI 泛白 (#4296FA→#8CCBFC);Unorm 下写什么显示什么,编码责任归 Tonemap - Shader object push range 规则落地:程序级声明——同一 pass 的 全部 shader EXT range 定义必须一致(VUID-08878),layout 同样 按 vertex|fragment 声明,push 调用点覆盖全部声明 stage(VUID-01796) - Tonemap 装配:Set0 = HDR 图(per-frame-slot 描述符 + GetPhysicalView), clamp 占位待 ACES 替换,bloom/FXAA 等后处理在 HDR 域插 pass - CMake 加 imgui_demo.cpp(ShowDemoWindow 链接) - 修复:m_TonemapDescriptorSets 未 resize 即下标写入(启动即崩) 验证:5 pass 全活,validation 0 error 0 warning,UI 原生色彩无泛白
37 lines
1002 B
CMake
37 lines
1002 B
CMake
file(GLOB_RECURSE ENGINE_SOURCES
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src/*.cpp
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)
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# ImGui(docking 分支,vendored submodule)
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set(IMGUI_DIR ${CMAKE_SOURCE_DIR}/Lib/imgui)
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set(IMGUI_SOURCES
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${IMGUI_DIR}/imgui.cpp
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${IMGUI_DIR}/imgui_draw.cpp
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${IMGUI_DIR}/imgui_tables.cpp
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${IMGUI_DIR}/imgui_widgets.cpp
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${IMGUI_DIR}/imgui_demo.cpp # ShowDemoWindow 的实现(调试期保留)
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${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
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${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp
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)
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# 编译成静态库
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add_library(Engine STATIC ${ENGINE_SOURCES} ${IMGUI_SOURCES})
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target_include_directories(Engine PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/Lib/entt/src
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${IMGUI_DIR}
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${IMGUI_DIR}/backends
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)
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# 链接第三方库
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target_link_libraries(Engine PUBLIC
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glfw
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Vulkan::Vulkan
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spdlog::spdlog
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stb
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assimp::assimp
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)
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target_compile_definitions(Engine PRIVATE VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1) |