Files
HelloVulkan/Engine/src/Vulkan/ShaderManager.cpp
T
atdunbg 1d690067bd feat: IBL 预积分 GPU compute 化 + 环境资产入 Assets 层(动态切换)
CPU 逐像素卷积(venice 4k 阻塞 7.36s)→ 4 个 compute shader 一次性
提交:equirect→cube / irradiance / prefilter×5mip / BRDF LUT。
Cubemap 瘦身为纯资源持有类,生成职责移交 IblGenerator;
环境经 AssetManager 缓存(EnvRef),Renderer::SetEnvironment
动态换绑(RenderPass::OnEnvironmentChanged 广播)。
调试视图 +4:EnvCube / Irradiance / Prefilter / BRDF LUT。

性能前后对比(RTX 5060 Laptop,venice_dawn_1_4k.hdr):
- 改造前 CPU:7.36 s(主线程阻塞)
- 改造后 GPU:HDR decode 127-134ms + 资源 22-35ms + compute 17-19ms
  ≈ 165-190ms(约 40×);Neutral 兜底 ~6ms
- 运行中动态切换环境同量级(ms 级 GPU,decode 占大头)

冒烟:两构建目录 0 警告;运行期 0 validation(含两次环境切换 +
调试视图 9-12 轮播自动化验证)。
2026-09-24 13:23:59 +08:00

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//
// Created by atdunbg on 2026/9/20.
//
#include <Engine/Vulkan/ShaderManager.h>
#include <Engine/Vulkan/Device.h>
#include <Engine/Core/Log.h>
#include <array>
#include <fstream>
namespace Engine {
ShaderManager::ShaderManager(Device& device)
: m_Device(device)
{
}
ShaderManager::~ShaderManager()
{
}
ShaderObject ShaderManager::CreateFromFile(const std::string& spvPath,
const vk::ShaderStageFlagBits stage,
const std::vector<vk::DescriptorSetLayout>& layouts,
const u32 pushConstantSize)
{
const auto spirv = ReadSPIRV(spvPath);
if (spirv.empty()) {
ENGINE_ERROR("Failed to read SPIR-V: {}", spvPath);
return { nullptr, stage };
}
return CreateFromSPIRV(spirv, stage, layouts, pushConstantSize);
}
ShaderObject ShaderManager::CreateFromSPIRV(const std::vector<u32>& spirv,
const vk::ShaderStageFlagBits stage,
const std::vector<vk::DescriptorSetLayout>& layouts,
const u32 pushConstantSize) const
{
vk::ShaderStageFlags nextStage = {};
if (stage == vk::ShaderStageFlagBits::eVertex) {
nextStage = vk::ShaderStageFlagBits::eFragment;
}
// compute 单阶段:无 nextStage(VUID-09183 只约束 graphics 链)
vk::ShaderCreateInfoEXT createInfo;
createInfo.setStage(stage)
.setNextStage(nextStage)
.setCodeType(vk::ShaderCodeTypeEXT::eSpirv)
.setCodeSize(spirv.size() * sizeof(u32))
.setPCode(spirv.data())
.setPName("main");
if (!layouts.empty()) {
createInfo.setSetLayouts(layouts);
}
std::array<vk::PushConstantRange, 1> pushRanges;
if (pushConstantSize > 0) {
// push range 是"程序级"声明:shader object 要求同一程序绑定的
// 全部 shader(vert+frag)push range 定义完全一致(VUID-08878),
// 因此统一按 vertex|fragment 声明;shader 实际读取哪些字节由
// GLSL 的 push_constant block 决定,声明范围只是能力上限。
// compute 无程序链,单独按 eCompute 声明(layout/push 调用点一致)
pushRanges[0].setStageFlags(stage == vk::ShaderStageFlagBits::eCompute
? vk::ShaderStageFlagBits::eCompute
: vk::ShaderStageFlagBits::eVertex |
vk::ShaderStageFlagBits::eFragment)
.setOffset(0)
.setSize(pushConstantSize);
createInfo.setPushConstantRanges(pushRanges);
}
vk::ShaderEXT shader;
try {
const auto result = m_Device.GetDevice().createShadersEXT(createInfo);
shader = result.value[0];
}
catch (const vk::SystemError& e) {
ENGINE_ERROR("Failed to create shader object: {}", e.what());
return { nullptr, stage };
}
return { shader, stage };
}
void ShaderManager::Destroy(const ShaderObject& shader) const
{
if (shader.Handle) {
m_Device.GetDevice().destroyShaderEXT(shader.Handle);
}
}
std::vector<u32> ShaderManager::ReadSPIRV(const std::string& path)
{
std::ifstream file(path, std::ios::binary | std::ios::ate);
if (!file) {
ENGINE_ERROR("Failed to open: {}", path);
return {};
}
const size_t size = file.tellg();
std::vector<u32> buffer(size / sizeof(u32));
file.seekg(0);
file.read(reinterpret_cast<char*>(buffer.data()), size);
file.close();
return buffer;
}
} // namespace Engine