a3037cd40102c844162554824f91838b83d85fb7
SetCursorCaptured / IsCursorCaptured / GetMouseDelta / ConsumeScrollDelta now route through the Input facade, so the editor camera no longer takes a Window& at all: Camera::Update and EditorCamera::Update lose their window parameter and SandboxApp calls Update(dt) directly. App layer now has zero Window/GLFW usage for input - everything goes through Engine::Input.
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