使用 Vulkan 1.4 现代路径初始化引擎骨架: - 用 Shader Object (VK_EXT_shader_object) 替代传统 VkPipeline - 用 Dynamic Rendering 替代 RenderPass/Framebuffer - 用 Synchronization2 管理 barrier 核心模块: - Window:GLFW 封装,GLFW_NO_API 模式,兼容 Wayland - Log:spdlog 封装 - Types:u32/u64/f32 类型别名 Vulkan 后端: - Device:Instance、PhysicalDevice、LogicalDevice、Queue 及 feature 查询 - Swapchain:Image、ImageView、DepthBuffer、Recreate - ShaderManager:SPIR-V 加载与 ShaderEXT 创建 - CommandManager:CommandPool 与主 CommandBuffer - SyncManager:per-frame Fence 与 ImageAvailable semaphore,per-image RenderFinished semaphore,2 frames in flight - MemoryAllocator:内存子分配器,256MB block,persistent mapping - Buffer:VertexBuffer、IndexBuffer、UniformBuffer 封装 - UniformBuffer:每帧上传 MVP 矩阵 - DescriptorManager:DescriptorSetLayout、DescriptorPool、DescriptorSet 及更新 Renderer: - 协调所有子系统 - 绘制每面不同颜色的旋转 3D 立方体 - 启用 depth test,MVP 矩阵由 GLM 计算 构建: - CMake 组织 Engine 静态库与 App 可执行文件 - glfw、glm、spdlog 通过 add_subdirectory 引入
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
//
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// Created by atdunbg on 2026/9/20.
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//
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#ifndef HELLOVULKAN_SYNCMANAGER_H
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#define HELLOVULKAN_SYNCMANAGER_H
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#include <vulkan/vulkan.hpp>
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#include <vector>
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#include "Engine/Core/Types.h"
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namespace Engine {
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class Device;
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class SyncManager {
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public:
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SyncManager(Device& device, u32 maxFramesInFlight, u32 imageCount);
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~SyncManager();
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SyncManager(const SyncManager&) = delete;
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SyncManager& operator=(const SyncManager&) = delete;
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// 每帧一个:acquire 完成时 signal
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vk::Semaphore GetImageAvailable(u32 imageIndex) const { return m_ImageAvailable[imageIndex]; }
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// 每张交换链 image 一个:渲染完成时 signal
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vk::Semaphore GetRenderFinished(u32 imageIndex) const {
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return m_RenderFinished[imageIndex];
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}
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// 每帧一个:GPU 渲染完成时 signal
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vk::Fence GetFrameFence(u32 frameIndex) const { return m_FrameFences[frameIndex]; }
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// 等待并重置这一帧的 Fence
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void WaitFence(u32 frameIndex); // 只等,不 reset
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void ResetFence(u32 frameIndex); // 只 reset
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private:
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Device& m_Device;
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std::vector<vk::Semaphore> m_ImageAvailable;
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std::vector<vk::Semaphore> m_RenderFinished;
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std::vector<vk::Fence> m_FrameFences;
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};
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} // namespace Engine
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#endif //HELLOVULKAN_SYNCMANAGER_H
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