c083ee5cb719a6adc360d9b65b804ec59d4ed5bf
BuildFrame returned false (skip frame) when the game view had no primary camera, skipping the WaitFence/ResetFence/submit chain - the frame-slot fence never got signaled, so the next WaitFence on that slot blocked forever. Reproduced instantly by playing an empty scene with embedded PIE; latent in manual fullscreen preview too. Game view now falls back to the editor camera instead of skipping the frame, keeping the per-slot fence cadence intact. Viewport warning text updated to mention the editor-view fallback.
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