ImGuizmo scale hover/drag relies on ray-plane intersection with the axis as plane normal; in front views (axis ⟂ camera-to-object) the intersection numerator is identically zero, so handles can't be grabbed and values jump randomly; axes parallel to the view have zero screen displacement. Submodule is read-only and AxisMask can only hide degenerate axes, not replace them. Replace the library scale path entirely with a screen-space gizmo: - three axis rods (line + end square) + center uniform-scale square, constant screen size in any view - axis drag: mouse delta projected onto the axis' screen direction - axis pointing at camera: radial mapping (drag away = grow) - center square: uniform scale (library MT_SCALE_XYZ semantics) - Ctrl snapping quantizes the result; scale clamped >= 0.01 - pick suppressed while hovering/dragging the self-drawn handles
74 lines
3.6 KiB
C++
74 lines
3.6 KiB
C++
//
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// ViewportPanel:场景渲染输出面板。
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//
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// tonemap 输出经 ImGui::Image 显示(Editor 模式),并提供
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// Editor Viewport / Fullscreen 显示模式切换。面板可用区域
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// (物理像素)上报为渲染分辨率 → 画面精确填满面板。
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//
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// 点击拾取(UE 式 GPU HitProxy):单击 → NDC 请求 id 渲染;结果
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// 由 Draw 每帧轮询取走(像素级,与视觉画面一致)。
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//
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#ifndef HELLOVULKAN_VIEWPORTPANEL_H
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#define HELLOVULKAN_VIEWPORTPANEL_H
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#include "EditorContext.h"
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#include <imgui.h> // ImVec2(RequestPickAt 签名)
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#include <entt/entt.hpp>
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#include <optional>
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// Viewport 面板每帧上报的输入焦点状态(Hazel 模式:编辑器据此决定
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// 游戏侧输入是否放行——悬停/持焦 Viewport 才拥有 WASD/鼠标)
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struct ViewportInputState {
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bool hovered = false; // 鼠标悬停在 Viewport 面板上
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bool focused = false; // Viewport 面板持有键盘焦点
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};
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// Gizmo 交互状态(Editor 持有、ViewportPanel 写):
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// op 取 ImGuizmo::OPERATION 位掩码(TRANSLATE=7=三轴位或运算,非 0
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// 起始枚举;0 = 无任何轴位 → Gizmo 完全不绘制),int 存储避免本
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// 头文件 include ImGuizmo.h(拖入 imgui 宏依赖顺序)
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// W/E/R 切换 op、T 切换 local/world 空间(UE 语义);dragging 拉起
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// Editor::BlockingMouse 门控
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struct GizmoState {
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int op = 7; // ImGuizmo::TRANSLATE(TRANSLATE_X|Y|Z)
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bool localSpace = true; // 操纵空间:true=模型轴(旋转/缩放语义),
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// T 键切 world
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bool dragging = false; // 拖拽中(IsUsing 或自绘缩放拖拽)→ 鼠标归
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// Gizmo 不给游戏侧(Editor::BlockingMouse)
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// ---- 自绘缩放 gizmo(op==SCALE 整体不走 ImGuizmo)----
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// 库内缩放的 hover/拖拽依赖"法线=轴"平面求交:正对视角(轴⊥
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// 相机连线)时求交分子恒 0 → 杆抓不到、数值随机猛变;轴∥视线
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// 时又无屏幕位移。submodule 禁改,AxisMask 只能"藏"不能"补"
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// → 调用层整体自绘三轴杆 + 中心等比方块(纯屏幕空间数学,任意
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// 视角良构),实现见 ViewportPanel.cpp ScaleGizmoSelf
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bool scaleDragActive = false; // 自绘缩放拖拽中
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int scaleDragAxis = -1; // 拖拽目标:0/1/2 轴;-2 = 中心等比
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bool scaleHover = false; // 本帧悬停/拖拽自绘手柄 → 抑制 pick
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float scaleStartMouse[2] = {0.0f, 0.0f}; // 拖拽起始鼠标(屏幕系)
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float scaleStartDist = 0.0f; // 起始鼠标到杆心距离(径向映射用)
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float scaleStartScale[3] = {1.0f, 1.0f, 1.0f}; // 拖拽起始 scale
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};
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class ViewportPanel {
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public:
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// 返回值:本帧拾取命中的实体(无点击/未命中 = nullopt 或 null);
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// Editor 据此 SelectEntity(面板不持有选中状态)
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std::optional<entt::entity> Draw(const EditorContext& ctx,
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ViewportInputState& out,
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GizmoState& gizmo,
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entt::entity selected) const;
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private:
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// Image 区域内的鼠标位置 → NDC → Renderer::RequestPick
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//(结果下一帧由 Draw 轮询 TakePickResult 取走)
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void RequestPickAt(const EditorContext& ctx, const ImVec2& size) const;
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// 命中打印:实体名 + collider 参数对照(诊断物理盒 ≠ 视觉用)
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static void LogPick(const EditorContext& ctx, entt::entity e);
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};
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#endif //HELLOVULKAN_VIEWPORTPANEL_H
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